Petition to add "Carry" "Drop" to heroes

coldplay

coldplay

Banned

Join Date: Aug 2005

NYC

Daoine Sidhe

Petition to add "Carry" "Drop" commands to heroes

In some quests/ missions, players need to carry a torch/a keg/a stone for a quite long travel. The travel , of course, is not peaceful. Players have to fight the mobs, command the henchies, having a keg in both hands is absolute frustrating for above things. if you are a melee guy, carrying torch is pretty much make you useless. If you are a casters, you cant wand up with a keg in hand and ofter get displaced when you choosing targets and commanding henchies

Now , we have heroes, it would be wonderful if we can have our heroes carry those thing for us so we can concentrate on fighting/commanding and all other things.

me
/signed


BTW, I also hope that making blue bar show in party window. Well, 1 thing at a time

jaymat

Desert Nomad

Join Date: Sep 2005

Lack of Talent [Luck]

before the battle drop what your carrying, fight, then pick it up when everything is dead

simple

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

What about explosives....?

Vvon

Vvon

Academy Page

Join Date: Mar 2006

Silicon Forest, Oregon

United Heroes of Ascalon [UHA]

W/Me

/signed, to the fullest extent.
Seems easy to implement Imho.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

I had thought of this, but I mean since henchmen are so leet there has to be some kind of down side to using them lol.

Scavenger Rage

Scavenger Rage

Lion's Arch Merchant

Join Date: Apr 2006

Brazil

dTe - Do The Evolution

N/Mo

/not signed

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

I completely agree with that. Some things can only be dropped and never picked up again (so I have to get a new one...) and its hard pulling w'o a longbow

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

hay, i herd res thread was gud?

Even with the extreme age, I'm pretty sure a more recent thread of the past 365 days addressed this issue. Unfortunately, nothing was done about it.

/signed

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

/yoda on

Necro'ed this thread was.

Idea good this is.

mmmm.../sign I do

/yoda off

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

mmm... almost 2 year old thread... tasty?

why wasnt this implemented? i was doing frostmaws and i was annoying with only me carrying the explosives

Yuhe Ji

Yuhe Ji

Lion's Arch Merchant

Join Date: Jan 2008

Los Angeles

E/

Old thread, but I guess /signed
It gets annoying having to carry things. It's fine if you're a caster, but if you're a dervish, warrior, or assassin, you can't do much while holding that bundle that is so precious to the mission.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/signed

The inability of heroes to carry things is needlessly punishing H/H players.
Implementation: when targeting an item, click the Lock Target button on a given hero. They then move to it and pick it up. The Drop Item button for heroes (replaces the Lock Target button when a hero casts an Item Spell) is already there and ready. I don't think it would be hard.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

/signed

it is rather annoying

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

/signed. For extremely obvious reasons.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

/Signed

I just H/H'ed Gayala Hatchery this afternoon and it was really annoying having to run a relay race to keep two of the smoke canisters within a reasonable distance. And lest we forget the third one I abandonded after one or two relays trying to grab it.

The God Of War

The God Of War

Academy Page

Join Date: Feb 2008

Amsterdam =]

The Rune Dragon [HDFF]

D/Mo

/signed 12chars

Adja1005

Frost Gate Guardian

Join Date: Mar 2008

Scotland

R/

/signed for being a good idea that like so many others should have been included by now, come on ANET!

Also what about adding hero/pet XP bars? for once i'd like to know how long i have to wait until my pet reaches his next level!

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Despite the age of the thread, it's still relevant. /signed. It was really annoying in some Jungle missions where I had to run back and forth with seeds.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I've had this idea many times.

It could be also used to handle bundles to allies.

#1. Add a 'Give' button next to the 'Drop' button.
#2. Add a 'Give' button next to the 'Drop' button in Hero panels too.
#3. Select target, hit 'Give'. If the target is a party member or a Hero, the item would be handed over.

A. Of course, this won't work with Ritualist ashes, only with things like Flags, Repair kits, PvE bundles, etc.
B. Henchmen would be out of this too. They won't take or give bundles.
C.Heroes would be able to pick bunles, but won't be able to use them. For eample, in D'Alession Seaboard, if you are a Warrior you could pick the Melandru Offering, give it to Olias, and the you'll have to take it from Olias (by selecting yourself and hitting his 'Give' button) to be able to use it.

That would be PERFECT.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by MithranArkanere
#1. Add a 'Give' button next to the 'Drop' button.
#2. Add a 'Give' button next to the 'Drop' button in Hero panels too.
#3. Select target, hit 'Give'. If the target is a party member or a Hero, the item would be handed over.
Good idea but too complicated implementation. A simpler approach would be:

You have a bundle
you double click another party member (PC or hero) => you give the bundle to that party member

A hero has a bundle
you double click the hero => hero gives the bundle to you

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Wow, new retarded titles are in, but a good 2 year old idea somehow hasn't made it to the game.

/signed all the way. Stop being pathetic AN and do something useful.

Gattsu05

Wilds Pathfinder

Join Date: Oct 2006

Rt/N

/signed

I agree that as a melee character this has been somewhat of a disadvantage when playing with H/H. Yes GW is a community game but with the number of players leaving GW or for casual gamers there isn't the chance to bring along real people. They should allow heroes at least, to carry items. They already carry item spells and give you control over dropping them so why not being able to pick em up right?

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

/signed. Quite a few missions are a pain in the ass as a martial character...

doudou_steve

doudou_steve

Lion's Arch Merchant

Join Date: Dec 2007

Canada

Guildless QQ

W/

Ok so, heroes will be fully *humans*?
So i guess there is no need to pug after that?

/barely signed, not quite sure of the intention.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

Yes, this needs to be implemented badly. We have an option to force heroes to drop item spells, why not have something to force them to pick up or use stuff like the scorpions in THK. Just target the object and hit their 'target lock' button(that's the button that forces them to drop carried stuff), they run to it and activate it, or pick it up, click it again to force them to drop it, or if it's something like a flag, target it's holder and the target lock changed from drop item to place item, they go there and put it in it's place.

I Can Cure Cancer

Frost Gate Guardian

Join Date: Apr 2008

Dark Empire [DE]

E/

/signed, wholeheartedly, but of course that would make heroes much too imba for anet and it would promote us playing alone.... (like that's a bad thing? amirite?)

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

there was a post rezzed from long ago
to make stuff carried by a hero
No one has whined
so I guess its all /signed
do you think we could also add throw???


~the rat~

Sparks Dawnbringer

Krytan Explorer

Join Date: Oct 2005

Los Angeles

none

E/Mo

/ signed sounds like it would come in handy. Especially when you might need 2 explosives. It would save having to run back for the second.

RiceCream

RiceCream

Frost Gate Guardian

Join Date: Oct 2007

Savannah, GA

[MH]

/notsigned
i think the purpose of the game is to play with other people
if you choose to hero/hench, you should have to suffer for not playing the way the designers intended the game to be play.
oh. imagine the hero flag runners in gvg

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by tmakinen
Good idea but too complicated implementation. A simpler approach would be:

You have a bundle
you double click another party member (PC or hero) => you give the bundle to that party member

A hero has a bundle
you double click the hero => hero gives the bundle to you
Oh, I already thought of that that way, and won't do.

But has various problems:
- You can only 'take' the bundle. The hero can never give it. So you MUST run to the hero to give it.
- Heroes are not NPCs, you don't 'talk' to them. But you must have to run towards them. So that way to take the bundle would be a problem. For examle, if you 'talk' to an hero to tun to them to get to touch range or just if you are lagging and want to follow them so you don't aggro something.
- It would actually be more complicated that the button, since Heroes and Players have no 'Talk'. 'Talking' to a Player or Hero just makes the character run to them.

After considering all possibilities, mine is the best one I can think of.
Two buttons, one for players, another for heroes, next to the 'drop' button, that 'gives to target' instead of dropping.

Consistent with the existing system, and would work.

It may be another one, but I need more data to make it out. With the current data I have, the one I said it's the best possible one.

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

/notsigned

If this game was not supposed to be played with other people, it wouldn't require an internet connection.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Red Sand
/notsigned

If this game was not supposed to be played with other people, it wouldn't require an internet connection.
We have 3 heroes max mainly for 2 reasons:
- 4 member party outposts
- At least two players required to play with no henchmen and a full party.

So if you and your friend play with an assassin and a warrior, you should be able to give the Orrian Scepter to Tahlkora if you want to.