Petition to add "Carry" "Drop" to heroes
coldplay
Petition to add "Carry" "Drop" commands to heroes
In some quests/ missions, players need to carry a torch/a keg/a stone for a quite long travel. The travel , of course, is not peaceful. Players have to fight the mobs, command the henchies, having a keg in both hands is absolute frustrating for above things. if you are a melee guy, carrying torch is pretty much make you useless. If you are a casters, you cant wand up with a keg in hand and ofter get displaced when you choosing targets and commanding henchies
Now , we have heroes, it would be wonderful if we can have our heroes carry those thing for us so we can concentrate on fighting/commanding and all other things.
me
/signed
BTW, I also hope that making blue bar show in party window. Well, 1 thing at a time
In some quests/ missions, players need to carry a torch/a keg/a stone for a quite long travel. The travel , of course, is not peaceful. Players have to fight the mobs, command the henchies, having a keg in both hands is absolute frustrating for above things. if you are a melee guy, carrying torch is pretty much make you useless. If you are a casters, you cant wand up with a keg in hand and ofter get displaced when you choosing targets and commanding henchies
Now , we have heroes, it would be wonderful if we can have our heroes carry those thing for us so we can concentrate on fighting/commanding and all other things.
me
/signed
BTW, I also hope that making blue bar show in party window. Well, 1 thing at a time
jaymat
before the battle drop what your carrying, fight, then pick it up when everything is dead
simple
simple
Sasuke The Betrayer
What about explosives....?
Vvon
/signed, to the fullest extent.
Seems easy to implement Imho.
Seems easy to implement Imho.
Kai Nui
I had thought of this, but I mean since henchmen are so leet there has to be some kind of down side to using them lol.
Scavenger Rage
/not signed
illidan009
I completely agree with that. Some things can only be dropped and never picked up again (so I have to get a new one...) and its hard pulling w'o a longbow
Shayne Hawke
hay, i herd res thread was gud?
Even with the extreme age, I'm pretty sure a more recent thread of the past 365 days addressed this issue. Unfortunately, nothing was done about it.
/signed
Even with the extreme age, I'm pretty sure a more recent thread of the past 365 days addressed this issue. Unfortunately, nothing was done about it.
/signed
Jaythen Tyradel
/yoda on
Necro'ed this thread was.
Idea good this is.
mmmm.../sign I do
/yoda off
Necro'ed this thread was.
Idea good this is.
mmmm.../sign I do
/yoda off
Trylo
mmm... almost 2 year old thread... tasty?
why wasnt this implemented? i was doing frostmaws and i was annoying with only me carrying the explosives
why wasnt this implemented? i was doing frostmaws and i was annoying with only me carrying the explosives
Yuhe Ji
Old thread, but I guess /signed
It gets annoying having to carry things. It's fine if you're a caster, but if you're a dervish, warrior, or assassin, you can't do much while holding that bundle that is so precious to the mission.
It gets annoying having to carry things. It's fine if you're a caster, but if you're a dervish, warrior, or assassin, you can't do much while holding that bundle that is so precious to the mission.
Zahr Dalsk
/signed
The inability of heroes to carry things is needlessly punishing H/H players.
Implementation: when targeting an item, click the Lock Target button on a given hero. They then move to it and pick it up. The Drop Item button for heroes (replaces the Lock Target button when a hero casts an Item Spell) is already there and ready. I don't think it would be hard.
The inability of heroes to carry things is needlessly punishing H/H players.
Implementation: when targeting an item, click the Lock Target button on a given hero. They then move to it and pick it up. The Drop Item button for heroes (replaces the Lock Target button when a hero casts an Item Spell) is already there and ready. I don't think it would be hard.
RavagerOfDreams
/signed
it is rather annoying
it is rather annoying
pamelf
/signed. For extremely obvious reasons.
Operative 14
/Signed
I just H/H'ed Gayala Hatchery this afternoon and it was really annoying having to run a relay race to keep two of the smoke canisters within a reasonable distance. And lest we forget the third one I abandonded after one or two relays trying to grab it.
I just H/H'ed Gayala Hatchery this afternoon and it was really annoying having to run a relay race to keep two of the smoke canisters within a reasonable distance. And lest we forget the third one I abandonded after one or two relays trying to grab it.
The God Of War
/signed 12chars
Adja1005
/signed for being a good idea that like so many others should have been included by now, come on ANET!
Also what about adding hero/pet XP bars? for once i'd like to know how long i have to wait until my pet reaches his next level!
Also what about adding hero/pet XP bars? for once i'd like to know how long i have to wait until my pet reaches his next level!
Marty Silverblade
Despite the age of the thread, it's still relevant. /signed. It was really annoying in some Jungle missions where I had to run back and forth with seeds.
MithranArkanere
I've had this idea many times.
It could be also used to handle bundles to allies.
#1. Add a 'Give' button next to the 'Drop' button.
#2. Add a 'Give' button next to the 'Drop' button in Hero panels too.
#3. Select target, hit 'Give'. If the target is a party member or a Hero, the item would be handed over.
A. Of course, this won't work with Ritualist ashes, only with things like Flags, Repair kits, PvE bundles, etc.
B. Henchmen would be out of this too. They won't take or give bundles.
C.Heroes would be able to pick bunles, but won't be able to use them. For eample, in D'Alession Seaboard, if you are a Warrior you could pick the Melandru Offering, give it to Olias, and the you'll have to take it from Olias (by selecting yourself and hitting his 'Give' button) to be able to use it.
That would be PERFECT.
It could be also used to handle bundles to allies.
#1. Add a 'Give' button next to the 'Drop' button.
#2. Add a 'Give' button next to the 'Drop' button in Hero panels too.
#3. Select target, hit 'Give'. If the target is a party member or a Hero, the item would be handed over.
A. Of course, this won't work with Ritualist ashes, only with things like Flags, Repair kits, PvE bundles, etc.
B. Henchmen would be out of this too. They won't take or give bundles.
C.Heroes would be able to pick bunles, but won't be able to use them. For eample, in D'Alession Seaboard, if you are a Warrior you could pick the Melandru Offering, give it to Olias, and the you'll have to take it from Olias (by selecting yourself and hitting his 'Give' button) to be able to use it.
That would be PERFECT.
tmakinen
Quote:
Originally Posted by MithranArkanere
#1. Add a 'Give' button next to the 'Drop' button.
#2. Add a 'Give' button next to the 'Drop' button in Hero panels too. #3. Select target, hit 'Give'. If the target is a party member or a Hero, the item would be handed over. |
You have a bundle
you double click another party member (PC or hero) => you give the bundle to that party member
A hero has a bundle
you double click the hero => hero gives the bundle to you
BlackSephir
Wow, new retarded titles are in, but a good 2 year old idea somehow hasn't made it to the game.
/signed all the way. Stop being pathetic AN and do something useful.
/signed all the way. Stop being pathetic AN and do something useful.
Gattsu05
/signed
I agree that as a melee character this has been somewhat of a disadvantage when playing with H/H. Yes GW is a community game but with the number of players leaving GW or for casual gamers there isn't the chance to bring along real people. They should allow heroes at least, to carry items. They already carry item spells and give you control over dropping them so why not being able to pick em up right?
I agree that as a melee character this has been somewhat of a disadvantage when playing with H/H. Yes GW is a community game but with the number of players leaving GW or for casual gamers there isn't the chance to bring along real people. They should allow heroes at least, to carry items. They already carry item spells and give you control over dropping them so why not being able to pick em up right?
Hyper Cutter
/signed. Quite a few missions are a pain in the ass as a martial character...
doudou_steve
Ok so, heroes will be fully *humans*?
So i guess there is no need to pug after that?
/barely signed, not quite sure of the intention.
So i guess there is no need to pug after that?
/barely signed, not quite sure of the intention.
Hugh Manatee
Yes, this needs to be implemented badly. We have an option to force heroes to drop item spells, why not have something to force them to pick up or use stuff like the scorpions in THK. Just target the object and hit their 'target lock' button(that's the button that forces them to drop carried stuff), they run to it and activate it, or pick it up, click it again to force them to drop it, or if it's something like a flag, target it's holder and the target lock changed from drop item to place item, they go there and put it in it's place.
I Can Cure Cancer
/signed, wholeheartedly, but of course that would make heroes much too imba for anet and it would promote us playing alone.... (like that's a bad thing? amirite?)
legion_rat
there was a post rezzed from long ago
to make stuff carried by a hero
No one has whined
so I guess its all /signed
do you think we could also add throw???
~the rat~
to make stuff carried by a hero
No one has whined
so I guess its all /signed
do you think we could also add throw???
~the rat~
Sparks Dawnbringer
/ signed sounds like it would come in handy. Especially when you might need 2 explosives. It would save having to run back for the second.
RiceCream
/notsigned
i think the purpose of the game is to play with other people
if you choose to hero/hench, you should have to suffer for not playing the way the designers intended the game to be play.
oh. imagine the hero flag runners in gvg
i think the purpose of the game is to play with other people
if you choose to hero/hench, you should have to suffer for not playing the way the designers intended the game to be play.
oh. imagine the hero flag runners in gvg
MithranArkanere
Quote:
Originally Posted by tmakinen
Good idea but too complicated implementation. A simpler approach would be:
You have a bundle you double click another party member (PC or hero) => you give the bundle to that party member A hero has a bundle you double click the hero => hero gives the bundle to you |
But has various problems:
- You can only 'take' the bundle. The hero can never give it. So you MUST run to the hero to give it.
- Heroes are not NPCs, you don't 'talk' to them. But you must have to run towards them. So that way to take the bundle would be a problem. For examle, if you 'talk' to an hero to tun to them to get to touch range or just if you are lagging and want to follow them so you don't aggro something.
- It would actually be more complicated that the button, since Heroes and Players have no 'Talk'. 'Talking' to a Player or Hero just makes the character run to them.
After considering all possibilities, mine is the best one I can think of.
Two buttons, one for players, another for heroes, next to the 'drop' button, that 'gives to target' instead of dropping.
Consistent with the existing system, and would work.
It may be another one, but I need more data to make it out. With the current data I have, the one I said it's the best possible one.
Red Sand
/notsigned
If this game was not supposed to be played with other people, it wouldn't require an internet connection.
If this game was not supposed to be played with other people, it wouldn't require an internet connection.
MithranArkanere
Quote:
Originally Posted by Red Sand
/notsigned
If this game was not supposed to be played with other people, it wouldn't require an internet connection. |
- 4 member party outposts
- At least two players required to play with no henchmen and a full party.
So if you and your friend play with an assassin and a warrior, you should be able to give the Orrian Scepter to Tahlkora if you want to.