I am after a good build to suit this profession.

Note: The stickies dont cover FOW.
Warpy
Effigy
olly123
saphir
Warpy
Sab
Warpy
Bloodied Blade
Effigy
Originally Posted by saphir
16 heal/13 div/9 prot
prot spirit - a must against aatxes, webs, chargeds, etc (very fast cast) word - medium cast spd, spike heal rof - fast cast for negating damage on both self and others breeze - good vs degen or backline taking light damage, or good self-buffing tanks, or that suicidal battery seed - rebirth essence bond (or whatever other energy management you prefer) sprint (or whatever evasion skill you like) - good for losing aggro especially if your entire party overaggro's and dies on you. Only thing I can't outrun are the darknesses in uw, or if I get hit w/ multiple water hex snares + lightning spikes in fow. Also good for kiting/losing aggro and running in to heal overextended wars. First of all, I'd really think twice about using two Superior runes on a monk, even in PvE; that's 150 hp you're giving up. Not only are you somewhat squishy, but your survival is critical to the survival of the group as a whole. Healing a few more hp per spell won't help after you get your face raged off. Since you're not even running Boon, the difference between 11 and 13 DF is only +6 hp per cast. Most of the skills are ok, but I would drop Healing Breeze for Signet of Devotion; Breeze is generally not a good skill for primary healers (do a search if you want proof), and SoD provides good energy management. Essence Bond is good in UW if one tank is able hold the aggro; enchant stripping in FoW reduces its effectiveness. Otherwise, I would use something else. If you have Factions, going Mo/A with Dark Escape is much better than Mo/W with Sprint if you want some self-defense. However, neither will provide energy management skills. Warpy
Thanks for the tips guys.
Last night I went to the UW and spent a good 3 hours there, it was the best party I've ever had the privillage of being in. I used the folllowing spells: Signet of Devotion Heal Other {E} Healing Seed Healing Touch Word of Healing Protective Spirit Rebirth Essence Bond xiaotsu
Quote:
Originally Posted by Warpy
Thanks for the tips guys.
Last night I went to the UW and spent a good 3 hours there, it was the best party I've ever had the privillage of being in. I used the folllowing spells: Signet of Devotion Heal Other {E} Healing Seed Healing Touch Word of Healing Protective Spirit Rebirth Essence Bond Word of Healing is the elite, not Heal Other ![]() Effigy
UW can be fun to do with a group, but if you want to make serious money it's best to do it in a 2-man team, either 55 monk and SS/SV necro or 600 monk and a smiting monk. Doing it this way gives you both 4x the chance of getting drops that you would in a regular group and it goes really fast besides. The downside is that the learning curve is somewhat steep. I remember a friend and I burned through about 20k each on practice runs before we really got the hang of it; however, that means we started to turn a profit after 3 ectos, so it's not as bad as it sounds. There are numerous postings with UW duo builds, so I won't go into detail there.
Hakuin
makosi 55 ftw!
anyways for FoW i USUALLY go basic WoH monk. the fast heals and inspired hex can really do well for you. Warpy
Quote:
Originally Posted by xiaotsu
Word of Healing is the elite, not Heal Other
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