Speaking if Hero AI - Did anyone have an issue with Koss running off and then coming back with a large parade of mobs on his tail? He did this several times and it ocurred whether he was set to sefensive or aggressive. For example once I had him set on Defensive and we are outside Sunspear Hall on a quest, We were already invovled in fighting a big bunch of Corsairs when I see this green blip on my compass move towards the edge and then disapear of the compass. In a couple seconds the green blip reappears with a whole lot of red blips following. By then I had determined that it was the one and only Koss. I began to notice that Koss would do this when ever we were in a fight and he was not building any adrenaline. And, he did if we were standing in anyone spot for a long time and where I did not have a flag down.
Did anyone experience this with him?
HERO builds and the AI how did it respond?
lightninbug
Ninna
I noticed 2 things while grouping with other people w. heroes
- Heroes follow you and not whomever is moving
(unlike Henchies). You AFK or stop moving, Your Heroes stop with you
this is important to note because if you are in a group of 8 with 2 players + 6 heroes and your teammate needs to afk a bit, you just lost half your party if you wish to continue while your partner is AFK.
with henchies, you would still have you + 6 henchies following you
- Hero commands of Aggressive/Passive/Defensive seem to get changed sometimes when entering explorable areas or missions.
I'm not sure the circumstances of when or why it happens, but its helpful to review all Hero command settings when 1st entering an area
- Heroes follow you and not whomever is moving
(unlike Henchies). You AFK or stop moving, Your Heroes stop with you
this is important to note because if you are in a group of 8 with 2 players + 6 heroes and your teammate needs to afk a bit, you just lost half your party if you wish to continue while your partner is AFK.
with henchies, you would still have you + 6 henchies following you
- Hero commands of Aggressive/Passive/Defensive seem to get changed sometimes when entering explorable areas or missions.
I'm not sure the circumstances of when or why it happens, but its helpful to review all Hero command settings when 1st entering an area
Saborath Gilgalad
I was playing a paragon. Here's my set up, it worked great worked in any situation and only died once using it, because i got over zealous and pulled to much.
Koss: W/Mo
sever artery
gash
final thrust
frenzy
healing signet
Sprint
empathic removal [E]
rez sig
monk1
life bond
prot spirit
RoF
blessed signet
balths spirit
gaurdian
Signet of devotion
sheild of deflection [E]
Monk 2
healing light [E]
dyanas kiss
heal other
healing light
orison of healing
divine intervention
healing touch
infuse health.
The only real problem I had was monk one would like to cast balths spirit on koss so I would have to strip it and but it on him.
Koss: W/Mo
sever artery
gash
final thrust
frenzy
healing signet
Sprint
empathic removal [E]
rez sig
monk1
life bond
prot spirit
RoF
blessed signet
balths spirit
gaurdian
Signet of devotion
sheild of deflection [E]
Monk 2
healing light [E]
dyanas kiss
heal other
healing light
orison of healing
divine intervention
healing touch
infuse health.
The only real problem I had was monk one would like to cast balths spirit on koss so I would have to strip it and but it on him.
Cloudpiercer
Quote:
Originally Posted by Insert Cool Name Here
I didn't get a chance to play NF this last weekend. I can't wait to try out the new HEROs. I didn't see any ranger builds posted. How did a standard Barrage/Interupt work?
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Renegade26
Barrage Burning won't work on all hit targets, but the one that had barrage used on him.
Paperfly
As has been mentioned, any added effect on Barrage will only trigger on the first arrow to hit an enemy, not all of them.
...Otherwise b/p groups would've started demanding R/Rts with Splinter Weapon a long time ago.
Sharpen Daggers is good with Barrage because it's continuous effect that applies to all your attacks, not just the next one.
...Otherwise b/p groups would've started demanding R/Rts with Splinter Weapon a long time ago.
Sharpen Daggers is good with Barrage because it's continuous effect that applies to all your attacks, not just the next one.
Ken Dei
haha, having heros was great. Once died and got trapped on a rez shrine with 60% DP all around and 10+ monsters standing ON the shrine. I only got off the shrine because I could make Koss play "smart" slowly but surely, one by one I cleared the monsters.
Side note: A.Net please refrain from placing monster patrol paths near rez shrines.
Side note: A.Net please refrain from placing monster patrol paths near rez shrines.
Gonzo
I experimenting somewhat.
For one thing I noticed that Kos waited to use Gash untill the opponent was bleeding, even if it was fully charged. Though I gave him Physical Resistance and he never used it untill I forced him too.
For one thing I noticed that Kos waited to use Gash untill the opponent was bleeding, even if it was fully charged. Though I gave him Physical Resistance and he never used it untill I forced him too.
CKaz
Quote:
Originally Posted by Celestial Beaver
I discovered a beautiful build for Dunkoro...since I was playing as monk I had no need for another, really....so this is what I gave him:
Flesh of my Flesh Mend Body and Soul Ritual Lord {E} Pain Bloodsong Shadowsong Recuperation Painful Bond. Worked a treat! ^^ If you came up a load of monsters that were too hard you could just have him spam his spirits and lure towards them! Maybe since he can't have attributes in Spawning Power I'll replace Ritual Lord with Wanderlust or something...just haven't captured it yet. |