yeh i am abit annoyed at this update too....
but i guess it's because it avoids too much space being occupied on your computer... but then, how big would a thumb nail be any way?!
/sighed...
Petition for the skill icons - Change back
3 pages • Page 3
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Originally Posted by KamikazeChicken
I'm glad the majority of you individuals don't understand the extent of the inconvenience. When looking at what someone else is casting, you don't see the skill icon, until it's already or nearly completely cast. This inhibits the ability of players to properly interrupt critical skills from being used.
This thread isn't about the 1 second it takes for skills on your personal bar to show their icon. This thread is about the 1 second it takes for icons to appear when you're watching others cast, and that 1 second vital. |
Interrupting is almost impossbile now. What am I interrupting - hourglasses or skills? WTF?
g
Hmm... I wonder if it's due to the profession-changing monsters? Maybe the system before had pre-defined skillsets for each NPC, with the icons already there. But when you run into something that can change it's profession, and thus it's skills, on the fly, they hit a snag with how the pre-loading was done, so implemented the hourglass thingies.
All speculation, of course. Either way - /signed fix it! fix it! fix it!
All speculation, of course. Either way - /signed fix it! fix it! fix it!
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Originally Posted by Turbo Wombat
Nope, the icons load in an "on demand" basis so GW won't even cache the picture until you are actually staring at it. Not a problem for those with new and fast systems, but for the players with slightly more dated technology, they may not be able to tell what is casting or what hexes/enchantments/conditions are on them for the first few seconds while the icon loads. While those few seconds may seem insignificant at first glance, that's all the time it takes to be flattened in PvP and some areas of PvE
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Quote:
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Originally Posted by Qual
/signed
I don't like A-net anymore ! Do I have to give a reason? They are trying to kill the game. What was the deal about nerfing Divine Boon and them Rt skills like shelter ? |
I'm not going to sign this simply because I'm sure Anet is aware of the problem and working on fixing it.
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Originally Posted by AkumaZ
Interrupting isn't a problem though, the skills have their names in the activation bar.
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reading phrases takes more time than looking at a picture and interrupting requires quick reflexes.
/SIGNED.
Absolutey, unequivocally, and fully.
Want to know why??
If 'this' had happened back in the days when I used to play EQ (origonal Everquest, not the sequel), you can be damn sure Verant would of seen that head's rolled over it. THAT DAY. People fired, or disciplined... or given a stern talking to out-back behind the bins, whatever, and it FIXED immediately. Its been almost (or over?) a week now aswell, and there is no excuse for this not being rectified... if you know anything about coding, you know that this is childsplay stuff in terms of difficulty, all UI coding *is*, packet orientated modifications to the datastream for such information, likewise. Its not exactly as if they need to reinvent the wheel, and rewrite the entire C++ coding language. No excuses, whatsoever.
I have another theory, and you might not like it. Since there is no way this -can't- of been fixed... and day's ago... and ANet and Archangel Gray are keeping ominously quiet about it, I think the hour-glasses are here to stay.
So, to alot of you : i'd start thinking about signing this petition now, or you might be kicking yourself in a week or so.
- Tremere
Absolutey, unequivocally, and fully.
Want to know why??
If 'this' had happened back in the days when I used to play EQ (origonal Everquest, not the sequel), you can be damn sure Verant would of seen that head's rolled over it. THAT DAY. People fired, or disciplined... or given a stern talking to out-back behind the bins, whatever, and it FIXED immediately. Its been almost (or over?) a week now aswell, and there is no excuse for this not being rectified... if you know anything about coding, you know that this is childsplay stuff in terms of difficulty, all UI coding *is*, packet orientated modifications to the datastream for such information, likewise. Its not exactly as if they need to reinvent the wheel, and rewrite the entire C++ coding language. No excuses, whatsoever.
I have another theory, and you might not like it. Since there is no way this -can't- of been fixed... and day's ago... and ANet and Archangel Gray are keeping ominously quiet about it, I think the hour-glasses are here to stay.
So, to alot of you : i'd start thinking about signing this petition now, or you might be kicking yourself in a week or so.
- Tremere
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Quote:
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Originally Posted by Tremere
if you know anything about coding, you know that this is childsplay stuff in terms of difficulty, all UI coding *is*, packet orientated modifications to the datastream for such information, likewise. Its not exactly as if they need to reinvent the wheel, and rewrite the entire C++ coding language.
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Quote:
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Originally Posted by fatmouse
I fear it may be still too difficult, alas, if only coding was as easy as taking a lot of random technical words and stringing together a nonsensical sentence...
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PS: It's probably 'nonsensical' to you (even though it is perfectly error-free both grammatically, and symantically) since i guess you're a retarded moron :P
Back to the topic at hand :
/SIGNED.
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Quote:
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Originally Posted by fatmouse
Why Sir, I do not know what you are inferring from my post, but I am absolutely both shocked and unequivocally appalled (fully) at the flames you have conveyed within your post.
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Nice try man. The old backpeddle.
Don't think its gonna work... all the last 4 odd posts are completely off topic, flame orientated... and most importantly : started by you.

