Okay, so there are tons of great suggestions out there, such as an auction house, a better way to form Heroes Ascent PUGs, etc... But these are big ideas that ANet most likely isn't going to impliment these features, and if they do, you all know they're gonna make us buy the features from the store.
So instead of proposing another big idea, I have two very small suggestions that I feel would be very easilly to implement to the game and would benefit most players.
1) Majority-based cinematic skipping. If more than 50% of the party (5/8, 4/6, 3/4) want to skip the cinematic, it gets skipped. This would be better than what we currently have, all players having to skip. I don't know how many times I've had to sit though a long boring cinematic for the 100th time because 1 person is AFK or doesn't want to skip it...
2) Colored targetting system in Heroes Ascent for ghostly heroes in HoH/CY (and priests for CY). Lets say 2 ghosts are capping in HoH. If 2 players used savage shot on different ghosts, both would show up as "I'm using Savage Shot on Ghostly Hero!". My suggestion is to have it show up as "I'm using Savage Shot on Ghostly Hero (Blue)!" or have the text "Ghostly Hero" show up in Blue (or whatever colour team you are targetting). You could have the entire team color coded if you want and have it on all the maps but my main concern is for ghostly heroes and priests.
So yea.... comment or whatever on my 2 suggestions. And ANet, if you decide to implement these features, don't make us buy them from the store Thanks...
Two small suggestions
Yunas Ele
The truth itself
Instead of your #1 idea, just make cinematics individual.
So you can skip, but if one player doesn't want to, he does not have to.
So you can skip, but if one player doesn't want to, he does not have to.
Yunas Ele
Quote:
Originally Posted by The truth itself
Instead of your #1 idea, just make cinematics individual.
So you can skip, but if one player doesn't want to, he does not have to. |
Kakumei
I agree with both ideas.
Chaco Nautzi
I agree with both too. but who is the guy that you're talking to with the "invisible posts"?
gwhobo
Quote:
Originally Posted by Yunas Ele
1) Majority-based cinematic skipping. If more than 50% of the party (5/8, 4/6, 3/4) want to skip the cinematic, it gets skipped. This would be better than what we currently have, all players having to skip. I don't know how many times I've had to sit though a long boring cinematic for the 100th time because 1 person is AFK or doesn't want to skip it...
|
[QUOTE=The truth iteself
Instead of your #1 idea, just make cinematics individual.
So you can skip, but if one player doesn't want to, he does not have to.
[/QUOTE]
Okay So in Missions with Cutscenes right in the middle with, let's say a battle directly after? The bodies are there but the Individuals are still in Cutscene? =Failure of Mission, and after one person ends the cutscene, does the timer start?
gwhobo
Quote:
Originally Posted by Yunas Ele
1) Majority-based cinematic skipping. If more than 50% of the party (5/8, 4/6, 3/4) want to skip the cinematic, it gets skipped. This would be better than what we currently have, all players having to skip. I don't know how many times I've had to sit though a long boring cinematic for the 100th time because 1 person is AFK or doesn't want to skip it...
|
[QUOTE=The truth iteself
Instead of your #1 idea, just make cinematics individual.
So you can skip, but if one player doesn't want to, he does not have to.
[/QUOTE]
Okay So in Missions with Cutscenes right in the middle with, let's say a battle directly after? The bodies are there but the Individuals are still in Cutscene? =Failure of Mission, and after one person ends the cutscene, does the timer start?
Yunas Ele
Quote:
Originally Posted by Chaco Nautzi
I agree with both too. but who is the guy that you're talking to with the "invisible posts"?
|
Quote:
Originally Posted by gwhobo
People want/need to see the cinamatics, Anet will not deny them this Privelige, because the first time through both games (Until I learned about Minions Dying, But then Anet Fixed this Problem) I Watched every cutscene, and plan to do the same in Nightfall, because I enjoy the story behind the game.
Okay So in Missions with Cutscenes right in the middle with, let's say a battle directly after? The bodies are there but the Individuals are still in Cutscene? =Failure of Mission, and after one person ends the cutscene, does the timer start? |
As for the individual cut scenes, you're right. But there are some situations when that could work, such as the end of the mission.
master_of_puppets
/signed for #2
/signed for making cinematics individual hey the GW storyline blows but still...
/signed for making cinematics individual hey the GW storyline blows but still...
vinegrower
Quote:
Originally Posted by The truth itself
Instead of your #1 idea, just make cinematics individual.
So you can skip, but if one player doesn't want to, he does not have to. |
meowmeow89
Wouldn't need suggestion #2, seeing on vent or TS you would say " go on blue ghost". If not on vent or TS I would say it's nonsense to not be on while doing HA or GVG.
Yes, Iway does not use vent or TS most of the time, but when do they ever focus on a ghost to mainly interrupt.
Yes, Iway does not use vent or TS most of the time, but when do they ever focus on a ghost to mainly interrupt.
Yunas Ele
Quote:
Originally Posted by meowmeow89
Wouldn't need suggestion #2, seeing on vent or TS you would say " go on blue ghost". If not on vent or TS I would say it's nonsense to not be on while doing HA or GVG.
Yes, Iway does not use vent or TS most of the time, but when do they ever focus on a ghost to mainly interrupt. |
Also I beg to differ on HAing without voice comm. Koreans dominate without voice comm, but they're korean >_>. Still, fun fact: Leeloof Esp (rank 13 non-korean guy, I think hes like 1/3 or 1/4 to r14 too ) doesn't have a mic. Voice comm certinaly helps but its not a requirement
And as for IWAY, I think almost all good IWAYs (the ones that can play through all 8 maps and hold halls a couple, not the ones that farm the first 2 or 3 maps and lsoe) use voice comm. (And for the record I haven't IWAYed in like a month and a half so what does it have to do with this topic ~.~)