First, I'd like to say that Nightfall looks incredible, and has me the most excited since the Sorrows Furnace patch (outside of when the game was finally released). It will easily make up for what lacked in Factions.
Ok, I've read some of the posts on this and other forums, and the economy of GuildWars is now done. Over. Finished. Fine. Completado. I will explain the 2 problems, the 4 results (might be able to be compressed into 3), and 1 conclusion. ***Please keep in mind, I am not defending or criticizing farmers/casual players or rich/poor players. Please do not respond with your arguments about the ethics of the metagame. All I am doing is outlining what will become of Guild Wars. Also, please don't post noob resonses like "You don't understand the Guild Wars economy" or stuff like that. I have afforded obsidian armor and enjoyed collecting many elite items legitimately through gameplay and trading. If you think I am wrong, that's fine, but please explain your point and where I have gone wrong in my thinking***
Problem #1 - Inherent mods being able to be salvaged. This is horrible, absolutely horrible. Every sword, axe, bow, hammer, etc. (including serpent axes and crystalline swords) , regardless of color will be able to be made into 15>50 or +5 energy. That's horrible. One of the rewards of playing an area more than once, or playing the harder, elite areas is to get an elite item. If I want to get a 15>50 Fiery Dragon Sword, I can either play certain areas over and over and then have the joy of getting the 15>50 one that I want. Or I can get something of similar value and trade it for the item I want.
Problem #2 - Being able to pick which mod you want when you salvage it. Again, horrible. +30 heath mods and 20/20 will be 4 times as common. You will no longer get wood planks, iron ingots, +6 armor vs elemental, or other pesky little used mods. While this may seem good, it will drop the value of the useful upgrades to less than 50% of their current value, and may be closer to 25%.
Now, what will happen.
Result #1- Anything that does not have 100% completely perfect inherent mod with be utterly worthless. Even 14>50s, +14% w/enchanted, etc., will be absolutely worthless unless they have a good mod. In addition, every rare weapon will be made 15>50. Yes, people will ask 100K+ at first for 15>50 mods because people with Crystalline swords, etc. will pay gladly. However, as with anything else, someone wanting to score a quick 80K will dump it, driving prices down. Rinse and repeat until they cost 10K. (also, keep in mind that you can get perfect inherent mods off very low level items, I.E. getting a sword with 5-12 damage, but with a 15>50 mod, which will just be removed and placed on a max damage one).
Result #2 - All other mods will be insanely cheap. No longer will you get a crappy sword with a +30 health mod and get excited about getting the possibily of a 30K+ salvage. In addition, everyone will be able to get perfect mods insanely cheap.
Result #3 - There will be less of a reason to play Guild Wars. Yes, you can still PvP, and yes, you can stilll enjoy the grind of beating PvE for 6 characters, but there is no reason to go back and attempt an area for a good drop. With 20/20 sundering axe mods worth 5k, and +30 health bow upgrades worth 3k, everyone will have perfect versions of every weapon they want. While this is good for the masses and casual player, it completely removes the excitement of having a cool or rare weapon that has good mods. As a result, hardcore players will quickly move onto other games.
Result #4 - Highly valued items not associated with weapons will skyrocket, and become completely unattainable to newer players. Ecto, shards, black dye, perfect shields, and rare crafting materials will be all there will be to spend money on. Consequently, people will be much more willing to buy these items at whatever price, because...well, what else are you going to spend money on? Newer players will not be able to do anything to afford rare materials, and will be forced to farm them or give up completely. Think about it; currently they could get a rare skin drop with a good inherent mod, or salvage mods to save up money for expensive non-weapon items. Now, that option is completely off the table.
Conclusion - First, this sounds like they are catering to communist China (which, ironically they are trying to introduce the game into as its own area). Everything for the masses, equal for everyone, regardless of effort. Think of this as the ultimate god-mode, which will destroy the game for people that like to invest more than average time and effort. Can you contemplate anyone ever playing Diablo 2, WoW, or any other game of that type if you could spend a few hours and have all the godly items you'd ever want? What they have is the ability to level up over long periods of time and introduce even more rare items as you progress. With Guild Wars capping leveling at 20, this element doesn't exist (I am not complaining or criticizing about this, just pointing out a difference).
Second, people are going to get bored of the game very quickly (see above explanations). The only reason to go over areas mulitple times will be for the pleasure of the grind. Arenanet is trying to eliminate farmers and the grind, but by doing this, they eliminate some of the reasons to play the game.
Third, I wouldn't be surpried to see Arenanet selling 100K gold in their online store. I mean, they completely removed the goal of trying to unlock all the skills for a class. Instead of playing the game, simply plop down $40 and have it all done for you. Following that path, why wouldn't they just add 100k for $10? That way new players could pay out an additional $10 or $20 and instantly have every weapon they could ever want (again, this is after req 9 15>50, 20/20, +30 Chaos axes drop to like 10K).
Finally, I think the Nightfall article in PCGamer was correct when they called Nightfall an "Endpoint". Arenanet is going to completely lose active players, and will see people leaving GuildWars for other games that don't eliminate 75% of the reason to play a game. They may sell a few more character slots, unlock packs, and even gold (when they introduce it to their online store), but I believe that fewer and fewer people will buy the expansions as interest dies out.
j

