VILAPTCA, Wow! You hit the nail on the head in the monk retirement post. I think this may actually be the end of human warriors, at least for most of the PvE element of Guild Wars. They are the easiest build to plan out, and for the most part, it doesn't necessarily matter the order in which skills are cast (obviously shocks and interrupts are the exception). Basically, gain adrenaline or let energy recharge and use the skill of your choice. Also, warriors as a class have the worst human players. It's basically a button mashing character for the most part, and 75% of human warriors just run into battle, scream for heals, and rage when they die. Ok, maybe that's a little bit of exageration, but many of you will understand what I'm saying. Human warriors do not seem to understand aggro for the most part, because they can handle more damage than any other class (again with rare exceptions). I would gladly give up 10%-20% of efficiency to have one that understands aggro and doesn't Leroy on my party.
This is in contract to support or caster characters. They have to understand how to handle aggro and distance much better. They also have more of a support/condition/hex concentration. It takes more human intelligence to time weakness, bleeding, cripple, etc. and coordinate that with warrirors/assassins buffs.
Unless I am in a group of friends, I will definitely NOT be looking for human warriors/assassins anymore.
j


