Please!! Warriors need this!!
Nickhimself
Please give warriors inate aggro generation. If Warriors could actually do their jobs in PvE as well as they should be able to, it would take a lot of pressure off of casters / back up classes that are there for support.
Maybe base it off of the amount of Adrenaline you currently have? I don't know...I just wish I could take aggro off of a Monk instead of watching the Monk run around in circles going "OMFG GET IT OFF"
Maybe base it off of the amount of Adrenaline you currently have? I don't know...I just wish I could take aggro off of a Monk instead of watching the Monk run around in circles going "OMFG GET IT OFF"
Arcador
Mosnters are silly enough without the need to use other skills that are specificly made for that (I will not give example games). There are ways to make them stop attacking the monk - knocking down, crippling them, hexing them with slow, blinding them, dazing them and so other stuff that can if not disable, to reduce their efficiency. Agro skill will be a pretty lame thing, spamming it with defences, ripostes and other stuff like that.
Minus Sign
Inate agro for warriors in Guild Wars is easy to get with a good team. let the warriors lead the charge and castors kite when something decides they look tasty. A sign of a good group is how well they handle agro.
"Taunt". An MMORPG knight skill that made all nearby enemies hostile to you. Something like that?
For Guild Wars it would need to be: make all enemies in the area target you. All spells they are currently casting land on you. Or: all enemy target calls target you for X seconds. All enemies in the area targetting an ally now target you.
Actually, I like the idea of a "Taunt" skill in GW. But I fear such a skill would be massively overpowered in PvP (ex: it would slaughter spike builds in one blow if the infuser knew who to infuse ona regular basis.). And no; you can't have a pve only skill, or your adreniline idea. Agro exisits for a reason. If mobs weren't intended to target castors, they wouldn't.
"Taunt". An MMORPG knight skill that made all nearby enemies hostile to you. Something like that?
For Guild Wars it would need to be: make all enemies in the area target you. All spells they are currently casting land on you. Or: all enemy target calls target you for X seconds. All enemies in the area targetting an ally now target you.
Actually, I like the idea of a "Taunt" skill in GW. But I fear such a skill would be massively overpowered in PvP (ex: it would slaughter spike builds in one blow if the infuser knew who to infuse ona regular basis.). And no; you can't have a pve only skill, or your adreniline idea. Agro exisits for a reason. If mobs weren't intended to target castors, they wouldn't.
Zui
...
/not signed
/not signed
bigwig
this would make the game too easy
MisterB
ANet already took out the "gear/book" trick. I really don't anticipate them bringing it back.
vinegrower
if it is a skill
/signed
if it is an inate ability
/not signed
/signed
if it is an inate ability
/not signed
cataphract
Give them a skill called "Come To Daddy!" or, better yet, a shout "Come, Get Some!" followed by "It's time to kick ass and chew bubble-gum. And I'm all out of gum". Then make 90% mobs go "KHAAAAANN!!1", rip their chest armors and charge the lurer and the 10% smarter mobs would go "You Talkin' To Me?" followed by some movement compromising skill cast on the lurer.
And bears... Presearing bears that shoot laser beams out of their eyes! Aw, man - that would be so fricken' awesome!!
<_<
>_>
<_<
>_<
And bears... Presearing bears that shoot laser beams out of their eyes! Aw, man - that would be so fricken' awesome!!
<_<
>_>
<_<
>_<
Zui
Quote:
Originally Posted by cataphract
Give them a skill called "Come To Daddy!" or, better yet, a shout "Come, Get Some!" followed by "It's time to kick ass and chew bubble-gum. And I'm all out of gum". Then make 90% mobs go "KHAAAAANN!!1", rip their chest armors and charge the lurer and the 10% smarter mobs would go "You Talkin' To Me?" followed by some movement compromising skill cast on the lurer.
And bears... Presearing bears that shoot laser beams out of their eyes! Aw, man - that would be so fricken' awesome!! |
Tyggen
/notsigned because...
Quote:
Originally Posted by bigwig
this would make the game too easy
|
Avarre
There's already ways to gather aggro. If warriors knew how to do their job, they wouldn't have a problem.
Rathcail
Honestly, I think I would quit Guild Wars the day they add aggro gaining skills. It would bore me to death to play GW then.
Guinevere Ac
there was this ability to aggro everything on the warrior. it was called gear and book trick. they removed it because the game in some areas was becoming ridicously easy. not gonna be back in any form i guess.
/notsigned ofc
/notsigned ofc
Drithlan
"Over Here!"
tactics
shout
5 energy 30 recharge
For 5-15 sec all foes in Earshot now target you. If another player uses "Over Here!" both shouts end.
tactics
shout
5 energy 30 recharge
For 5-15 sec all foes in Earshot now target you. If another player uses "Over Here!" both shouts end.
Chris616263
Maybe if you idiot casters with your low AL wouldn't get in the warrior's aggro bubble when he/she is leading the charge, you wouldn't get attacked in the first place.
But hey, if you want to get in the warrior's aggro bubble and get your entire team (except the warrior) murdered, be my guest. "I Will Avenge You!" picks up where casters fail.
But hey, if you want to get in the warrior's aggro bubble and get your entire team (except the warrior) murdered, be my guest. "I Will Avenge You!" picks up where casters fail.
Yanman.be
pve how2beet.
ramma77
/not signed
monsters are not silly. they will go for squishies rather than warriors. just like i do when playing the game. I see a monk he goes down i see a rit he goes down.
like someone said it would make the game easier than it already is.
monsters are not silly. they will go for squishies rather than warriors. just like i do when playing the game. I see a monk he goes down i see a rit he goes down.
like someone said it would make the game easier than it already is.
Tyggen
Quote:
Originally Posted by Avarre
There's already ways to gather aggro. If warriors knew how to do their job, they wouldn't have a problem.
|
Point being, it's not always the warriors fault.
Aki Soyokaze
Quote:
Originally Posted by cataphract
Give them a skill called "Come To Daddy!" or, better yet, a shout "Come, Get Some!" followed by "It's time to kick ass and chew bubble-gum. And I'm all out of gum". Then make 90% mobs go "KHAAAAANN!!1", rip their chest armors and charge the lurer and the 10% smarter mobs would go "You Talkin' To Me?" followed by some movement compromising skill cast on the lurer.
And bears... Presearing bears that shoot laser beams out of their eyes! Aw, man - that would be so fricken' awesome!! |
laser go pew pew pew!
But as for the idea. It's not that hard to get the enemies aggroing onto you if you know how to take the groups properly. However, a lot of warriors out there don't know how to take and aggro properly and if they do it's usually runined by an equally clueless elementalist that uses something to break the aggro. Thus if this is the problem then I'd suggest you either stick to guild groups or you ask more questions of the party members and make sure they know what they're doing.
/notsigned
Don Zardeone
WTB Skill shout: "Educate the Masses!": All foes within earshot that don't have a clue will have their GW closed and browser opened on *********.
yay? nay?
gogogoggo
yay? nay?
gogogoggo
quest3d
Possibly a skill along the lines of 'Provoke' from Ragnarok Online could work nicely in GW
"Taunt a target to focus its attacks towards you. When a target is provoked, it loses its defense but its attack strength increases. Provoke`s success rate increases as the difference between the levels of the caster and target is greater. Boss monsters and Undead monsters cannot be provoked."
I think the single target idea would be alot more balanced than a AOE and the effect would make it usful in PVP, but I would change the increased attack damage to +2 to all primary attributes (otherwise casters get stiffed.)
"Taunt a target to focus its attacks towards you. When a target is provoked, it loses its defense but its attack strength increases. Provoke`s success rate increases as the difference between the levels of the caster and target is greater. Boss monsters and Undead monsters cannot be provoked."
I think the single target idea would be alot more balanced than a AOE and the effect would make it usful in PVP, but I would change the increased attack damage to +2 to all primary attributes (otherwise casters get stiffed.)
Scavenger Rage
Guild Wars does not need this, neither the PVE or PVP portion of the game.
A warrior can get the agroo pretty easy on the PVE, and on the PVP...well, lets just say agroo circles don't work all that well against human AI
SO, changing other person target wouldn't bring any beneffit to the game in my oppinion.
Latter.
A warrior can get the agroo pretty easy on the PVE, and on the PVP...well, lets just say agroo circles don't work all that well against human AI
SO, changing other person target wouldn't bring any beneffit to the game in my oppinion.
Latter.
fallot
/unsigned.
L2P.
L2P.
Pkest
Just take off all your armor and I'm pretty sure you'll get the aggro. lol
/not signed
/not signed
Clawdius_Talonious
/notsigned
a longbow, proper use of bottlenecks, and a semi-intelligent playstyle can allow a warrior to aggro to his hearts content. When I'm especially confident in a monks abilities I used to have two superior runes and gladiators armor I'd use, further increasing the chance that monsters would aggro me. A monster has very limited AI however, so if you're standing between them and their initial target in sentinels armor, and they can't easily get around they'll lock onto you.
a longbow, proper use of bottlenecks, and a semi-intelligent playstyle can allow a warrior to aggro to his hearts content. When I'm especially confident in a monks abilities I used to have two superior runes and gladiators armor I'd use, further increasing the chance that monsters would aggro me. A monster has very limited AI however, so if you're standing between them and their initial target in sentinels armor, and they can't easily get around they'll lock onto you.
Avarre
Quote:
Originally Posted by Tyggen
Actually, in my experience it's the casters that don't know how to do their job. They'll run up right behind the warrior before he runs in to get the aggro, then start their spells already then (meaning they have to get into range - which will pull the monsters to the casters). Other problems include; rangers who insist on pulling since they normally use bows, casters who wand monsters for their attention, deaths charge and, as you mentioned, incompetent warriors.
Point being, it's not always the warriors fault. |
Make Unyielding Aura a non-attribute skill
Plenty of builds can function without elites... and with everyone capable of bringing it, those pesky aggrocasters can be reeled in much easier! As it is I bring vengeance on my mesmer in FoW/UW groups... so why not make things smoother!
vinegrower
Quote:
Originally Posted by Tyggen
Actually, in my experience it's the casters that don't know how to do their job. They'll run up right behind the warrior before he runs in to get the aggro, then start their spells already then (meaning they have to get into range - which will pull the monsters to the casters). Other problems include; rangers who insist on pulling since they normally use bows, casters who wand monsters for their attention, deaths charge and, as you mentioned, incompetent warriors.
Point being, it's not always the warriors fault. |
I still think having a skill that, say, would make warriors more attractive for 5 seconds and have a 30 second recharge could be nice for times when something bad happens or when you get a bad pop-up group. Could be nice if it overrode the AoE running for those 5 seconds too. However, I'm not sure that it would be worth the sacrificing of another skill that could be more useful. Not to mention that it may encourage warriors that do not understand how to hold agro and make casters yell at the warrior for not bringing it. So to make a long story short, it is an interesting concept, but I'm not sure that it would be worth while or ballanced.
Bane of Worlds
/notsigned
there were tricks that were would draw aggro to the person like the book and gear trick.
the problem is that warriors do not know how to do their jobs and keep their aggro or gain them but of course it's the a problem when a nuker starts using AoE spells to break aggro but that's another matter to be discussed later.
if there will be an elite skill then it's fine since it may help those warriors who don't know how to use their character something to make them little bit more useful but its recharge should be around 60 seconds and duration should be maybe 5-10 seconds at the most so that the game wouldn't be too easy.
there were tricks that were would draw aggro to the person like the book and gear trick.
the problem is that warriors do not know how to do their jobs and keep their aggro or gain them but of course it's the a problem when a nuker starts using AoE spells to break aggro but that's another matter to be discussed later.
if there will be an elite skill then it's fine since it may help those warriors who don't know how to use their character something to make them little bit more useful but its recharge should be around 60 seconds and duration should be maybe 5-10 seconds at the most so that the game wouldn't be too easy.
Darksun
/not
Pulling and aggro hold is a skill the player needs to have. Things like "none shall pass" help to do that, but I don't know about forcing aggro.
I find that when I am able to tank away from the group for about 3 seconds, it allows the others to use thier abilities to max potential without the threat of being attack since i've engaged mobs for a time.
Pulling and aggro hold is a skill the player needs to have. Things like "none shall pass" help to do that, but I don't know about forcing aggro.
I find that when I am able to tank away from the group for about 3 seconds, it allows the others to use thier abilities to max potential without the threat of being attack since i've engaged mobs for a time.
TadaceAce
Quote:
Originally Posted by Nickhimself
Maybe base it off of the amount of Adrenaline you currently have? I don't know...I just wish I could take aggro off of a Monk instead of watching the Monk run around in circles going "OMFG GET IT OFF"
|
2. You don't understand game mechanics.
To help you out.
1. Adrenaline is forever building, since each skill has its own seperate counter and only that skill resets when used not your adrenaline pool.
2. When an enemy is aggroed, it runs toward his initial target and randomly does aggro checks. You do not build aggro in this game, it checks the armor, life, dp, proximity, and other things of everything in range. It then generates randomly whether it will change targets. If it returns true, then it will randomly generate which target to attack based on a biased scale dependant on its system of checks.
You wanna tank? Make an ele, stay level 1, get 60 dp, and go stand in the middle of everything. You'll quickly find out how right I am. Hell just make an earth tank ele and stand next to everything. Their checks will not incorporate your modded armor only your base so you will still get attacked A LOT. My real advice, tell your worthless party to stay outta range until the initial target check is over and your getting attacked. Sure a big heal will trigger another check but thats better than the enemy running right passed you.
HawkofStorms
/notsigned
Good warriors DON't need this.
Good warriors DON't need this.
Dougal Kronik
Maybe have the /taunt emote do something.
Not like take entire aggro but have the AI checks weigh more heavily on the taunter.
Not like take entire aggro but have the AI checks weigh more heavily on the taunter.
BahamutKaiser
This is a strategy game, agro isn't a real factor. Your heavy units go first than you light units, the enemy will try to get around to the light units because obviously you don't take down a wall from the top, you pull the support out from benneth it. Using effective crippling and stoping techniques are what warriors should consider in order to stop their prey or prevent enemies from reaching the back lines, If your hoping an all attack and defense skill set is going to save your allies than you just need make a working setup, it is sufficient enough that you have enough armor to avoid being attacked altogether.
Lordhelmos
/not signed
Learn to tank, if casters take the aggro then they deserve to die.
Learn to tank, if casters take the aggro then they deserve to die.
Lykan
/nothankyou
I dont want to have to fill half my skill bar with stances.
I like to leave tanking to the wammos.
I dont want to have to fill half my skill bar with stances.
I like to leave tanking to the wammos.
lyra_song
Quote:
Originally Posted by Aki Soyokaze
LOL!
laser go pew pew pew! But as for the idea. It's not that hard to get the enemies aggroing onto you if you know how to take the groups properly. However, a lot of warriors out there don't know how to take and aggro properly and if they do it's usually runined by an equally clueless elementalist that uses something to break the aggro. Thus if this is the problem then I'd suggest you either stick to guild groups or you ask more questions of the party members and make sure they know what they're doing. /notsigned |
I agree with the people saying
/NOTSIGNED
Learn aggro control. Its a skill that the PLAYER, not his character, learns.
led-zep
/signed,
good idea since none of the other nay-sayers have though of the fact that while you are trying to hold aggro there is usually at least one person or hench that dives in and breaks it
good idea since none of the other nay-sayers have though of the fact that while you are trying to hold aggro there is usually at least one person or hench that dives in and breaks it
Symeon
I'm twisting this whole idea a bit.
Skill idea:
"I Challenge You!" (Warrior no attribute)
Shout. Target foe is forced to attack you for the next 5 seconds. For this duration that foe cannot target any foes or allies other than you.
In other words: You target an enemy, use this skill, and wherever they are, they have to come and attack you and can't stop attacking you or target anything else for 5 seconds.
This would be useful in PvP by basically shutting down a foe except for them being able to attack you and use skills on you, for 5 seconds.
This would be useful in PvE by being able to draw aggro to yourself but not necessarily holding it for extended periods of time.
With this I'm mainly thinking along the lines of the enemy attacking you being useful. Think stances and enchantments that deal damage to, knock down or inflict conditions on enemies attacking you... or give you adrenaline/energy. This would even help some currently quite insignificant skills both in PvE and PvP, such as Shield Bash.
Skill idea:
"I Challenge You!" (Warrior no attribute)
Shout. Target foe is forced to attack you for the next 5 seconds. For this duration that foe cannot target any foes or allies other than you.
In other words: You target an enemy, use this skill, and wherever they are, they have to come and attack you and can't stop attacking you or target anything else for 5 seconds.
This would be useful in PvP by basically shutting down a foe except for them being able to attack you and use skills on you, for 5 seconds.
This would be useful in PvE by being able to draw aggro to yourself but not necessarily holding it for extended periods of time.
With this I'm mainly thinking along the lines of the enemy attacking you being useful. Think stances and enchantments that deal damage to, knock down or inflict conditions on enemies attacking you... or give you adrenaline/energy. This would even help some currently quite insignificant skills both in PvE and PvP, such as Shield Bash.
Scavenger Rage
Shield Bash insignificant skill?!?! Next thing you will say that riposite / deadly riposite and glads defence are useless as well right?!
oooo well...does not metter what twists you give, the fact is that a "agroo skill" is completely absurd and 100% unnecessary...
Latter.
oooo well...does not metter what twists you give, the fact is that a "agroo skill" is completely absurd and 100% unnecessary...
Latter.
Tyggen
Quote:
Originally Posted by King Symeon
I'm twisting this whole idea a bit.
Skill idea: "I Challenge You!" (Warrior no attribute) Shout. Target foe is forced to attack you for the next 5 seconds. For this duration that foe cannot target any foes or allies other than you. In other words: You target an enemy, use this skill, and wherever they are, they have to come and attack you and can't stop attacking you or target anything else for 5 seconds. This would be useful in PvP by basically shutting down a foe except for them being able to attack you and use skills on you, for 5 seconds. |
I like your idea, but I still don't really see a need for it in a game like this..