Hi, thanks for both your comments.
I will try out Bull's Strike when I get home (Im at work) and see how it goes, but the 10s cd has me sceptical

. Also you get no bonus on stationary targets.
Roger that on the rune management, ive changed it to your suggestion.
I dont mean to be rude but the usage description is quite correct :/. You see the build as its shown there is based specifically around that combination for continous 100% energy regain and attack spamm from synchronised cooldowns, changing it gives high risk of losing 100% regain or leaving you with longish delays where you have no +dmg skill to use.
I cant stress enough how with that combo you can spamm +dmg skills non stop which is big sustained dps, the conditions are just bonuses on top. The build is carefully constructed around the timing of those 3 skills, if you havent tried it already go see how neatly it fits together on a target dummy

.
But I will try your combo with Bull' Strike tonight to see if it can work or not and post my findings!.
To Flashy
A Bunny Thumper has no healing either and walks around in lower armor

. Also you can just swap in a Healing Signet
While I gave the option in varients of putting in an IAS, honestly its not needed imo. You are non stop spamming +dmg attacks there is no need for IAS. Also peope tend to run from warriors and when people run the value of IAS plummets especially on Pressure builds like this. The evolution of this build came from me playing the BT and finding it lacking.
Bunny has IAS but it has no room for run speed increase, its sad watching bunny's uselessly chasing people for half a game with thier 3 pips regen and IAS both completely wasted by long and continual delays in contact.
I used the name Thumper because I thought it descirbed well the constant +dmg attacks :/.
Thats about it, ill get testing when I get home, thanks for your input!.