I'm going to get flamed and stoned to death for bringing up a topic that has been beaten to death, flamed to death, then ressurected and killed again by trolling.
Here is another rebirth for one of those blasted damn loot threads. Damn, i named it. *flameshield on*
*waits*
Allright
*flameshield off*
Now that everyone has fired his flames off...
Did anyone else beside me notice some loot oddities in the system? It has been starting with the Nightfall Preview Event. Ever since the event loot has become a bit strange and well, predictable somewhat.
I'll best explain it using an example:
Let's say you go into the Fissure of Woe. You kill the first two mobs and instantly know what the drops will be like for the rest of the trip? It's been like that for the last few days. I've done 3 FOW Runs ever since NPE. The first one had a lot of gold (not items). Oddly it was 148 goldpieces every single time gold dropped.
The second run hat quite some Dye Vials and the third run had lots of piles of glittering dust, yep you get it, they dropped in pairs of 4. For a total of 35 time the pile of dust in the exact same quantity.
Of course other stuff dropped as well, the usual white crap.
However this seems like something is awfully off with the random loot generator. Like it is getting stuck after you've killed the first few mobs and stays like that for the rest of the trip.
Is anyone else experiencing this strange behavior?
(Please don't discuss loot quality. Discussions about that are a true sign for an upcoming flamewar)
Loot oddities
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i've noticed it as well. When farming trolls, if I get one gold/green drop, I know that the other drops will be good. If i get ONE white raven staff, then usually the drops will be pisspoor. And then there's the instance where I got nothing but obsidian shards, which was awesome for me, but bad for my teammates. I picked up 20 shards off that run, they barely got two each. I was accused of hacking >_>
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Originally Posted by Priest Of Sin
i've noticed it as well. When farming trolls, if I get one gold/green drop, I know that the other drops will be good. If i get ONE white raven staff, then usually the drops will be pisspoor. And then there's the instance where I got nothing but obsidian shards, which was awesome for me, but bad for my teammates. I picked up 20 shards off that run, they barely got two each. I was accused of hacking >_>
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Quote:
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Originally Posted by Amity and Truth
Yep as i thought the first reply would be.
Look, i am NOT trying to find a pattern, i'm not trying to decipher anything. It's simply that this is looking like a bug and all i do is ask if it's an isolated case or something bigger. |
R
Yesterday I was playing FoW in a B/P team, this guy got 3 shards in a ROW, that's just messed.
Also 2 days ago, went with a trapping group in UW, this guy got 2 golds in a row also, dropped by 2 smite crawlers, a gold storm bow and a gold eternal shield.
Yeah, and I wish there is a code that makes all loot golds
Also 2 days ago, went with a trapping group in UW, this guy got 2 golds in a row also, dropped by 2 smite crawlers, a gold storm bow and a gold eternal shield.
Yeah, and I wish there is a code that makes all loot golds
As much as I advocate the randomality of the droprate code (though there's no proof for or against it), I have to kida agree with you on the odd drops lately.
Earlier tonight I got dyes in exactly this order: Purple, Silver, Purple, Silver... all across two different instances. This is from some of the higher level areas in Cantha (South Kaineng), and I tend to never get dyes in higher level areas, ever. So getting one dye shocked me, but four in a span of about an hour, and in that order? Thought it was kinda odd.
I also did notice they have upped the amount of gold that drops from mobs... unless that, too was my imagination. Not sure about the same exact amount dropping from everything as in your example, but it seems pretty regular. Maybe they upped the droprates on dyes and gold? Seems probable, I think.
Earlier tonight I got dyes in exactly this order: Purple, Silver, Purple, Silver... all across two different instances. This is from some of the higher level areas in Cantha (South Kaineng), and I tend to never get dyes in higher level areas, ever. So getting one dye shocked me, but four in a span of about an hour, and in that order? Thought it was kinda odd.
I also did notice they have upped the amount of gold that drops from mobs... unless that, too was my imagination. Not sure about the same exact amount dropping from everything as in your example, but it seems pretty regular. Maybe they upped the droprates on dyes and gold? Seems probable, I think.
The OP is right, but this isn't a strange behavior. This is just how GW drop system works (at least for ~~8months when i got interested in it more)
It is just so that some certain variables used by the random drop generator are set up at the moment the instance is created. I'm not getting into details now but it's sometimes possible to predict the quality of drops (or possible 'anomalies') at the beginning of a run, after getting some first drops.
EDIT: i didn't do any farming runs for a couple weeks and almost any PvE except for the Nightfall event so i didn't see if this phenomenon is more clearly visible, as the OP states. This topic made me want to make some experiments again.
It is just so that some certain variables used by the random drop generator are set up at the moment the instance is created. I'm not getting into details now but it's sometimes possible to predict the quality of drops (or possible 'anomalies') at the beginning of a run, after getting some first drops.
EDIT: i didn't do any farming runs for a couple weeks and almost any PvE except for the Nightfall event so i didn't see if this phenomenon is more clearly visible, as the OP states. This topic made me want to make some experiments again.
Last 2 weaks i playing 3 man fow run... and the shard drops are balanced...
like this >2 3 3< >4 3 5< >3 3 3< >2 3 4<...
and if i get 2 yesterday and pals get 3 and 4... today i get 4 and them 3 and 3...
If i stard with 3 drops to me at end drops stop to me and pals get your loot...
Let me explain, if one area have 200 foes, and your team kill 100 foes, and the team get something like (3 1 1 0) good drops and stop... over... but if team go ahead and kill the other 100 foes i can bet with you that final stats will be (3 2 3 2) or (4 2 3 2) or (3 1 3 2) a better balance in drops...
But i kown sometimes someone can have huge luck like me in a 8 man run in fow i get 6 shards and 2 golds against a 1 shard drop to all others in the team...
For the last... today can be your day of luck... tomorow not... but normaly you will get your part of the loot...
like this >2 3 3< >4 3 5< >3 3 3< >2 3 4<...
and if i get 2 yesterday and pals get 3 and 4... today i get 4 and them 3 and 3...
If i stard with 3 drops to me at end drops stop to me and pals get your loot...
Let me explain, if one area have 200 foes, and your team kill 100 foes, and the team get something like (3 1 1 0) good drops and stop... over... but if team go ahead and kill the other 100 foes i can bet with you that final stats will be (3 2 3 2) or (4 2 3 2) or (3 1 3 2) a better balance in drops...
But i kown sometimes someone can have huge luck like me in a 8 man run in fow i get 6 shards and 2 golds against a 1 shard drop to all others in the team...
For the last... today can be your day of luck... tomorow not... but normaly you will get your part of the loot...

