Originally Posted by sinican
Personally I dont care how any of you monks act...
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The psychological aspect is important as a monk. When the first player dies, the morale starts to drop, and all the bad thoughts start creeping in. "Oh no, not another horrible pick-up group. The monks suck, warrior's over aggro, and the casters are tanking." People start going into generalization mode. At a certain point, most of the monks have been in so many different types of groups that the outcome becomes predictable.
I used to run ToPK groups (non-BP) over and over for awhile. Could see from group chat, from people not paying attention to aggro bubbles, and from skill combinations which groups would make it. Some of these groups had outright horribble team builds that I just accepted blind invites too. Gave advice to take caster shutdown, and ended up with a bunch of blind warriors standing in meteor showers. Many, many groups accumulated 60% dp from some of the worst players taking on several tricky caster groups at a time, and letting the Grasp of Insanity pop ups run through the casters forcing a full retreat. It took 2 hours to get to the first chest, which some groups seemed satisfied with. Other players would quit after a few deaths. Some groups were carried through to the 4th level by monking (and they would inevitably wipe at the start of it) and someone surviving to use Rebirth over and over. At a certain point, I only monked for these groups to give players a familiarity with the area so that I could actually complete runs. Trust me, theres a reason why Barrage-Pet took over down there.
At some point during the game, most of the players have to realize that they aren't as good as they can be, and they have to start making an effort to start improving. Yes, it's a game, but monks shouldn't have to babysit so the worst players can get through it. I've done the thing where I let the one horrible player die multiple times instead of trying my hardest to keep him alive (left Mhenlo dead once and didn't rez him). But I always rez people after the battle. It felt appropriate because the group breezed throught the mission, and people are only capable of insight after mistakes are realized.
Alot of times I ask a sarcastic question like "Did you forget to upgrade your armor?", and I get a response "I'm trying to save money by keeping my Shing Jea ". Or warn warriors about using Frenzy, and then BOOM boss Afflicted explosion. Times like that I clicked "Dead Warrior is using Frenzy" shortly after his death. I click on your skillbar all mission long from healing, if you want to take my advice as being an insult, then you should understand that I'm only showing you that you were wrong. On my other characters, I've seen more monks unfairly blamed for stupid mistakes. And I've also seen the monks who see themselves as gods immune to criticism, saying that only the tank must take damage. I bet these people are one and the same.
Originally, my monk was my favorite character. Until I realized how little control I had over everything. Just heal, keep people alive, and have no control over aggro or damage. Target calls and retreats get ignored, and get energy pings (as the only monk still alive) mockingly returned to you as everyone else dies. My monk has repeated missions far more times than my other characters because of outright stupid team strategies like killing the boss first and letting the other mobs (healers included) survive the whole fight. And these missions are always dramatic failures: on last bosses, missing faction's bonuses by seconds, or team wipes after spending hours... Anyone who's ever monked long-term has earned the right to vent, so at least they won't take it out on their next group.