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Originally Posted by Lordhelmos
I think that AI is based on table check system. For example if you are facing an AI opponent with an interrupt spell like CoF, the second you use the skill the AI automatically runs some numbers through a % based table system which is determined by the cast time of the spell, activation time, and other factors. If the AI comes out on top after the check it WILL interrupt the spell regardless of what it was. If you are casting a long term spell like MS, obviously the AI will be able to run the interrupt check table mulitiple times for a high chance of success.
(This is what the avicara is doing while it crouches)
I can infer this sort of programming because the AI NEVER MISSES with an interrupt. If the % checks in the AI's favor it WILL interrupt, if the figures miss the interrupt margin on the table it will not... its a simple system and not very human at all.
Tell me now, have you once EVER seen an CPU opponent miss with an interrupt? Its a number system based on percentages and cycles, very AI like. If the numbers are in its favor you are screwed, even with your 1/4 cast spell. It has nothing to do with luck or cast time of the CPU interrupt.
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Where do you get this from? I've never heard of it. I see the AI miss with interrupts all the time. When I use a 1/2s or 1/4s skill, the AI does try to interrupt it, and fails. For example, I often see "-30 (Savage Shot)" immediately after using my enchantment, but my enchantment is still on me. I also see them using an interrupt, and nobody being interrupted because they are too late.
The crouching of Avicara is just a standard battle animation. All characters, all creatures, all players do it, when they use a skill, when they are attacked, etc. Nothing to do with interrupts or prediction.
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Originally Posted by Sable Phoenix
Just a couple points to clear up some misinformation.
Fast Casting has no effect on a 1/4 second interrupt. 1/4 second is the hard floor for cast times, thus the Fast Casting attribute cannot lower the cast time of any spell below 1/4 second. Monsters have 12 in every attribute, so they can drop a 1/5 second spell to 1/4 second cast, but they cannot drop a 1/4 second cast spell below 1/4 second. Thus the people saying that Fast Casting is responsible for the AI's godly reflexes are wrong. The AI interrupters cheat, plain and simple. Since the game must by its very nature constantly monitor the packets your machine is sending to the servers, my guess is that the AI is interrupting the request to activate the skill rather than the actual skill activation itself.
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Again, where do you get this information? Have you ever played a mesmer? With no fast casting, I can fairly easily interrupt a 1 second cast skill, but anything faster than that, and even though I hit my interrupt before their skill finishes, it doesn't interrupt. The reason is I activated my interrupt when there was less then 1/4s left.
However, put my fast casting at 12 and suddenly I can easily interrupt skills like Star Burst and Vampiric Touch, even if I'm late. I can hit my interrupt after the skill is more than half done, and it gets interrupted. It FEELS faster too, like there is much more leeway for when you can interrupt.
I don't have any proof other than this personal experience though, but I haven't seen anything official on minimum cast times either.
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Originally Posted by MistressYichi
BTW, Interrupt ranger henchie > dom henchie
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It's great how reliable their interrupts are, but I still prefer a human, simply because a human has a brain. I don't care about Erys interrupting someone's Axe skill, or 1/4 second cast spell. What I care about is Troll Unguents and Healing Signets, and they hardly ever get these. 90% of the time they will interrupt a ranger spirit, or some random attack skill, and then when the enemy uses a healing skill, they don't have an interrupt left.
