Which profession got the best skills from Nightfall...

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XvArchonvX
XvArchonvX
Forge Runner
#1
I was wondering what class people thought got the best end of deal with the new skills from nightfall. I guess this would be best taken in two ways: Who got the best PvP skills and who got the best PvE skills.

My 2 cents is that I think monks made out well, which I am glad to see. I say this because there's nothing sadder than sitting in a mission town looking for a monk for a long time, settling with henchies, then watch them get pwnt. Hopefully giving the monk class better skills will either encourage more people to make monks (since I know the appearance of monks in nightfall definatly won't attact anyone to make one) or allow people to have better healing hench/heroes. Glimmer of Light is probably the best example of this.
Ecksor
Ecksor
Krytan Explorer
#2
assassin got that one dual attack that does +79 if u remove an enchantment...
GloryFox
GloryFox
Desert Nomad
#3
Scourge Enchantment = FTW!
T
TadaceAce
Wilds Pathfinder
#4
Monk, holy haste and glimmer of light.
4
4thVariety
Krytan Explorer
#5
The Ele spell "Ether Prism" is a real powerhouse.
(1) Raise your Energy Storage to 12
(2) Fire Away 35 pts of Energy
(3) Use Ether Prism and you have maximum Energy again
(4) Go to step 2

With the right rhythm and some attunement you could potentially spam spells forever. Just as long as you dont rush it.
Lady Lozza
Lady Lozza
Forge Runner
#6
Oh I'm loving a number of NF skills, you can't ask me to pick one...
I finally get to play true buffer as a paragon.
Dervish is both caster and melee (I'm hopeless with assassin and warrior but good with casters so this profession will be an interesting one for me.)
Eles the new energy storage skills are looking good.
I'm a little disappointed with the protection skills for monk, but the healing and divine favour ones are looking very good.
Mesmer... Well what can I say... Signet of illusions is going to be soooooo nice. I know some people are complaining about it - but I'm not
draxynnic
draxynnic
Furnace Stoker
#7
And on the whole, I think the Elementalist is probably getting the biggest boost out of this. While all the other classes do have a couple of nice things coming in, the Elementalist does, at this point, have the most skills I'm looking forward to seeing.

Consider, just to name a few:
Blinding Surge: Yes, it's Elite, but it's also a cheap, spammable blind. The damage (although note that it doesn't seem to be armour-penetrating) and the chance to blind multiple targets is almost a bonus.

Ebon Hawk: Decouples the dependance of Earth skills that work off Weakness from cross-attribute skills.

Stone Striker: Mantra of Earth, anyone?

Mind Blast: Unlike Mind Burn, this one helps you maintain the special condition!

In fact, in general, I think one of the big things in Nightfall is signified by skills such as Mind Blast and Ether Prism: Elementalists actually seem to be gathering some decent energy management now!

EDIT: I've managed to miss the complaints about Sig. Illusions - what are the basis for these complaints?
Lady Lozza
Lady Lozza
Forge Runner
#8
Quote:
Elite Signet. Your next Spell uses your Illusion attribute instead of its normal attribute. 2 cast, 5 recharge
1) Elite
2) No attribute
3) A lot of "spell steals" are domination
4) You will want 16 illusion, decent fast cast, and decent inspiration, leaving not much for dom.

Personally I don't have too many issues with it, since I like the idea of using it on arcane mimicry (no attr) and inspired enchantment/hex.
K
KurtBatz
Academy Page
#9
Assasins got an INCREDIBLE new critical spell, that raises the chance of criticals by something like 20%

That's ON TOP of critical eye.

My god.....it's not even an elite. I think I'm in love
K
KurtBatz
Academy Page
#10
Sorry, I was wrong, it is an elite.

http://gw.gamewikis.org/wiki/Way_of_the_Assassin

But it adds 29% to critical chance, not 20% That, ON TOP of critical eye, with 16 in critical hits.....

The potential is EXTREME. You're talking builds that will almost always allow you to heal yourself with every hit, cause bleeding (sharpen daggers) with every hit etc. If you factor in 29% from that skill, the 16 in critical strikes and critical eyes, you've almost got a 50% chance of getting a critical with EVERY SINGLE HIT whilst this baby is up and running. (Plus, critical is an enchantment, so if you cast it BEFORE way of the assassin, you're all set anyway)

PLUS! If you're criticalling that often, you're getting energy back with 1 out of every 2 attacks!
Lady Lozza
Lady Lozza
Forge Runner
#11
Remember that criticals/chance/recharge doesn't "stack". As far as I am aware it evaluates one, then it evaluates the other. So it works like this:

WotA - critical - yes/no -> CEye - critical - yes/no -> critical - yes/no

Chance for a critical is:
Chance of WotA & Not CEye +
Chance of CEye & Not WotA +
Chance of WotA & Chance of CEye

CEye chance is 20, correct?

=> (0.29 * 0.8) + (0.2 * 0.71) + (0.29 * 0.2) = 0.232 + 0.142 + 0.058 = 0.432

A lot of people assume that they stack such that 29 + 20 = 49% but this is wrong. The chance using both these skills, of getting a critical, is 43.2%
L
Linkusmax
Krytan Explorer
#12
Heh Rangers ---> Toxicity ----> pwnage
Cloudpiercer
Cloudpiercer
Frost Gate Guardian
#13
Quote:
Originally Posted by Linkusmax
Heh Rangers ---> Toxicity ----> pwnage
That spirit cause so much degen when coupled with Poision arrow, or arrows. I love that combination, just wish its attribute wasnt beast mastery.

Also I'm really digging the new Minion types and the way they look.
MSecorsky
MSecorsky
Furnace Stoker
#14
I played a mesmer in the preview and became enamored with Spiritual Pain. Mesmer AoE, fairly quick recharge. Me likey.
Stemnin
Stemnin
Krytan Explorer
#15
Holy Haste.. I love playing WoH, woohoo!


AND OMG, another heal area, BUT, its 5E and 10 recharge, I can heal all your minions with these 3 ownage spells. /end sarcasm
Sarevok Thordin
Sarevok Thordin
Desert Nomad
#16
My W/N has his eye on 1 skill.

Headbutt.

This will take a bite out of guardian spamming monks for sure. Plus it may do a thing against messers if done right. All in all, I LOVE IT

But the Soldier Skills in the Tactics Line just look plain NASTY......Steady stance looks like a all purpose anti-Shock war/thumper skill.......

Monk?

Holy Haste <3

Glimmer of Light - VERY nice spell to me considering one of my choice spells is Healing Whisper...but it comes at the cost of Offering of Blood ;_;

The new smiting skills are VERY nice and defender's zeal may prove to be a
useful elite, with assassins/barrage rangers

Reversal of Damage may be a point to get people into the smiting line....


Necros

Tattered Bonds is CLEARLY an anti-D/Mo CoP abuse skill, and perhaps a anti AoE smiter skill too. D/Mos suffering from this will drop like flies. If combined with Order of Apocasy or a similar skill, it's got frightening power.

The two non-elites in the soul reaping line are pretty good.

Signet of Sorrow mind you just cries "DIE IWAY DIE LOL!!"

The other skills don't really appeal much to me. But I'm sure certain....

Rangers

Toxicity - Ok this skill just screams madness. Expect it as a standard spirit

Sweltering Heat - "FEAR ME!!!!!!!!!!!!!!!!!!!!", that is both skills btw :P

Smoke Trap - Very good against caster loving teams :P. Use with Aria of concentration for even more fun

Magebane Shot - moar like monkbane shot amirite?

Mesmers

Wastrel's Demise - It's cheap, it's the best way to smack people down after degen

Extend Conditions - Good if you like cheap dazing skills

Hypocondria - this is going to be nasty with fragility........

Eles

Glowing Gaze - Rodgorts gets a follow up.

TONS of other skills, but the point is, energy love.

Can't be bothered with the others, but point is.

They got equal love, tho the warriors have some........."interesting" ones.
Evilsod
Evilsod
Banned
#17
Quote:
Originally Posted by Cloudpiercer
That spirit cause so much degen when coupled with Poision arrow, or arrows. I love that combination, just wish its attribute wasnt beast mastery.

Also I'm really digging the new Minion types and the way they look.
Poison Arrow? I'm thinking more Tainted/Warder Necros w/ Rotting Flesh in HA/GvG .

Flail looks brilliant for a secondary warrior. Even at 5 seconds some professions/builds could keep it up constantly.

The warrior skill with the 21 second self-dazed is really begging you to use Plague Touch...

Magebane Shot... you may aswell say goodbye to elementalists running anything but Air in competitive matches.

That elite that boosts critical chance is worthless... Who cares if you hit criticals more often, you hit criticals all the time if they're kiting/knocked down (i think the latter). Its a waste of an elite, Locusts Fury was much more useful and a hell of alot more fun.
XvArchonvX
XvArchonvX
Forge Runner
#18
Personally I think Me/A dagger based IW mesmers might become pretty brutal with Feigned Neutrality:

http://gw.gamewikis.org/wiki/Feigned_Neutrality

It works as both a way to save your butt and cover your enchants.
-Loki-
-Loki-
Forge Runner
#19
Quote:
Originally Posted by Stemnin
AND OMG, another heal area, BUT, its 5E and 10 recharge, I can heal all your minions with these 3 ownage spells. /end sarcasm
It also doesn't heal you.
TGgold
TGgold
Wilds Pathfinder
#20
I'm happy with a LOT of new skills. The NF team did a great job

I'm pumped about Zealous Benediction