2 Sec Disable For Weapon Swapping

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Swaping weapons should yield a 2 second skill disable, not only for game balance, but because it...well...makes sense.

How realistic is instantly removing a bow instaneously and replace it with another bow without consequence? Same logic with staves.

(Before you argue "this is a video game," I can't think of many other RPGs which allow instatenous weapon swapping. The old Final Fantasy game required a turn to swap weapons and World of Warcraft causes a 1.5 second delay. It's universal)

It also allows a slight balance to weapon swapping. Monks use 20/20 Inspiration Rods and Foci for a potential fast recharge on Mantra of Recall. Then they switch back to their previous weapon. To me, that doesn't make sense.

A 2 second disable would be both balanced and politically correct. Why not add it?

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

its not instantaneous...theres a slight delay.
i really dont see a point of initializing this, as anet *tries* to balance all the weapon mods.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Keep it the way it is, since when are people using magic realistic?

If you're skilled enough to weapons swap for certain skills, then good for you. Only thing bad is that PVP chars only get 2 slots so they're limited to more choices anyway unless they reuse the same stuff and do 11, 22, 12, and 21 if you catch my drift.

Song Rui

Banned

Join Date: Aug 2005

We are all pretty [ugly]

W/

wtf are you talking about

genji 2 features real time weapon change!

instantaneous.

/not signed.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Akhilleus
its not instantaneous...theres a slight delay.
i really dont see a point of initializing this, as anet *tries* to balance all the weapon mods.
That's latency. That's different.

It's most notable with bows, since Rangers tend to switch between Longbows and Recurve Bows. I just don't think that moving around a 100 pound object instantaneously makes sense.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

I can't switch to bow and fire instantaniously... If anything most of the time switching bows or any weapon for that matter gets me killed... cause I stop firing or hitting. and Quite frankly I'm only safe in most of my build if I am attacking. if I stop and try to run, I'm dead. that seems to be the case with most builds I've seen.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

if you never noticed, sometimes switching things while casting will interupt yourself, as well as you have latency to be ready to even CLICK or KEY in your next skill.

for shame i will mention, IT IS A VIDEO GAME, about skill, not: "oops i dropped my staff in-game, lemme pick it up before i can use my bow!"..... just .... no.


latency actually does the job fine if your that stuck up about it, try switching weapons many times then try to use a skill only for a weap you just switched to. ? had to wait? yeah i know, its called the game wont play without a server.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

You have to stop firing or using a skill before you can switch weapons and even then, theres a slight delay.

While i dont see it as extremely realistic, i think it fits the more fast paced gameplay style of guild wars.

Slower weapon swapping would be harder to use.

PvP is already being sped up to be more fast paced (look at all recent GvG and HA changes).

Besides if we didnt have fast weapon switching, then E-denial would be incredibly powerful.

Scavenger Rage

Scavenger Rage

Lion's Arch Merchant

Join Date: Apr 2006

Brazil

dTe - Do The Evolution

N/Mo

/not signed

Reasons already stated above...

Latter.