So I was thinking, with the nerf to mysticism, the healing aspect of enchants is barely noticable... wouldn't an assassin make a better scythe wielder?
Assassins have:
1) The same energy regen
2) Much better energy management (criticals)
3) Better condition management (armours)
4) More damage from crits (mega crits on scythes)
Dervishes have:
1) Mild healing from enchants.
2) Higher attribute levels thanks to runes.
An off the top of my head build would be:
Critical Strikes 11+1+3
Scythe 11
Earth 8
Sandy Grip (E)
Armor of Sanctity
Staggering Force
Pious Strike
Vital Boon
Critical Eye
Sharpen Blades
Res Sig
Everything around you is blinded, bleeding and weakened, which should keep you alive quite nicely as well as fueling armour of sanctity
Thoughts?
A/D > D/X for PVE??
cellardweller
Shuuda
Don't forget reap impurities, for Healing.
Spura
A/D
Scythe Mastery 11
With 35% critical strikes
Weapon damage: 11.14 - 50.76
Average Attack Damage: 45.24
Average DPS: 25.85
D/X
Scythe Mastery 16
With 20% chance of critical
Weapon Damage: 14 - 63.59
Average Attack Damage: 49.02
Average DPS: 28.01
And you have bleed. But we can have D/R with:
12+3+1 Scythe mastery
10 Wilderness survival
8+1 earth
Apply poison instead of your sharpen daggers. Poison > Bleed. But this wouldn't be what I'd make.
I would make:
D/P
Mysticism 11+1
Scythe Mastery 11+1+3
Earth Prayers 8+1
Sandy Grip (E)
Armor of Sanctity
Staggering Force
Pious Strike
Vital Boon
"Go For The Eyes"/"Find Their Weakness"
Agressive Refrain
Res Sig
Constant 25% attack speed boost.
Average Attack Damage: 48.38
Average DPS: 36.86
Scythe Mastery 11
With 35% critical strikes
Weapon damage: 11.14 - 50.76
Average Attack Damage: 45.24
Average DPS: 25.85
D/X
Scythe Mastery 16
With 20% chance of critical
Weapon Damage: 14 - 63.59
Average Attack Damage: 49.02
Average DPS: 28.01
And you have bleed. But we can have D/R with:
12+3+1 Scythe mastery
10 Wilderness survival
8+1 earth
Apply poison instead of your sharpen daggers. Poison > Bleed. But this wouldn't be what I'd make.
I would make:
D/P
Mysticism 11+1
Scythe Mastery 11+1+3
Earth Prayers 8+1
Sandy Grip (E)
Armor of Sanctity
Staggering Force
Pious Strike
Vital Boon
"Go For The Eyes"/"Find Their Weakness"
Agressive Refrain
Res Sig
Constant 25% attack speed boost.
Average Attack Damage: 48.38
Average DPS: 36.86
Scourgey
Remember the mysticism attribute line has some very nice skills and has access to the avatar forms, something an assassin cannot do.
Also dervishes have more health than assassins because of the +hp bonus on their armour.
Also dervishes have more health than assassins because of the +hp bonus on their armour.
Shuuda
Assassins can have Armor with HP boost.
fallot
Every dervish armor has a +25HP bonus at least.
ubermancer
Quote:
Originally Posted by cellardweller
So I was thinking, with the nerf to mysticism, the healing aspect of enchants is barely noticable... wouldn't an assassin make a better scythe wielder?
Assassins have:
1) The same energy regen
2) Much better energy management (criticals) Surely you dont mean in comparison to mysticism?
Assassins have:
1) The same energy regen
2) Much better energy management (criticals) Surely you dont mean in comparison to mysticism?
Sir On The Edge
I've been developing a A/D for a while. It incorporates critical hits so that you are healed loads, have an amazing defence and deal nice ammounts of damadge.
Linky
Linky