Hello, I just got guild wars factions and just started an assasin. I ws wondering if anyone could suggest what the best secondary class for me would be. I'm thinking about a Necro as my secondary but im not sure, if any could gimme some input about what I sould do just let me know.
Thank you!
Assasin Secondary
tomcatclower
Shuuda
It depends.
PvE: W - gives some good defence.
N - plague touch and life stealing
Mo - better self healing
PvP: E - Shock
N - plaque touch
PvE: W - gives some good defence.
N - plague touch and life stealing
Mo - better self healing
PvP: E - Shock
N - plaque touch
lord_shar
Warrior secondary if you want to go with IAS stances or Flourish (high DPS/spike damage builds).
Mesmer for spreading conditions via Epidemic.
Necro for Grenth's Balance + Plague Touch fun.
Those are just off the top of my head... can't wait for the Dervish stuff.
Mesmer for spreading conditions via Epidemic.
Necro for Grenth's Balance + Plague Touch fun.
Those are just off the top of my head... can't wait for the Dervish stuff.
Pick Me
A/Mo - condition removal (blindness kills the Assassin), hard rez (re-usable rez skill), helper monk, hex removal
A/Rit - global healer (easier than /mo to get into groups - assuming you say you are healer helper), damage dealer (weapon spells), hard rez
A/W - better defense, flourish assassin, possible critical unlimited combo
A/N - plague touch/sending, long lasting hexes, weaken enemies, more conditions to give
A/Me - condition spreader, energy stealer, interupter
A/E - armored assassin
A/R - Critical Barrager
Preferrably, /Mo, /N, /Rit. I started off as a /Mo, then I went to /N then when I had enough skills purchased/caped, I went for /W. /Mo was for condition removal and enchantments. I then had enough enchantements, so I went for /N for condition sending and hex casting. Then I had skills to remove conditions (signet of Malice) and long lasting hexes, I switched to /W for balanced stance, wild blow.
Its all upto you as to what you would like to do with your Assassin. Select a secondary to suite your needs.
A/Rit - global healer (easier than /mo to get into groups - assuming you say you are healer helper), damage dealer (weapon spells), hard rez
A/W - better defense, flourish assassin, possible critical unlimited combo
A/N - plague touch/sending, long lasting hexes, weaken enemies, more conditions to give
A/Me - condition spreader, energy stealer, interupter
A/E - armored assassin
A/R - Critical Barrager
Preferrably, /Mo, /N, /Rit. I started off as a /Mo, then I went to /N then when I had enough skills purchased/caped, I went for /W. /Mo was for condition removal and enchantments. I then had enough enchantements, so I went for /N for condition sending and hex casting. Then I had skills to remove conditions (signet of Malice) and long lasting hexes, I switched to /W for balanced stance, wild blow.
Its all upto you as to what you would like to do with your Assassin. Select a secondary to suite your needs.
joncoish
I chose ranger for my secondary so I could switch between regular assassin (melee range) and fighting at a distance with a bow, but I'll probably switch soon. In general I'd say either monk or warrior secondaries are going to be your most popular. Monk provides lots of healing and protection, while warrior would provide extra stances and stuff for more defence.
tomcatclower
Ok thank you guys very much, from what I see I think im going to pick A/W so thanks for you inquiry i appreciate it!
CagedinSanity
Don't stances use the Strength attribute? Or does that really matter, will they still be useful right out of the box?
(I have an assassin too still confused what secondary to take)
(I have an assassin too still confused what secondary to take)
Stormlord Alex
CagedinSanity, most defensive Warrior stances, such as Bonetti's Defence or Defensive Stance, are in the Tactics line.
As for secondary... I went /Mo, for hex removal and condition removal... Spiteful Spirit, Empathy, Blindness etc. really hurt an assassin.
As for secondary... I went /Mo, for hex removal and condition removal... Spiteful Spirit, Empathy, Blindness etc. really hurt an assassin.

silverwyng
from my experience...
mesmer for energy management/hexing [keys off some of your attack skills]
monk for prot spirit/shielding hands [mitigating spike damage from ele bosses and the like...this really works!] and hard rez
ritualist for resilient weapon/wielder's boon combo. if you get hexed or put conditions, you get 4 pips of health regen, +24 armor and ~80 healing from that combo
warrior for crazy attack speed/spiking abilities like flurry to make you land your combo faster then tactics stances to mitigate damage
these are some of the secondaries i have tried. i didn't come up with the skills that your secondary uses, but other assassins have tried them and i helped volunteer to test them so these secondaries really do work.
of course, don't limit your thinking to what the secondaries do best [like a monk for healing, a warrior for adrenaline spikes, a rit for spirits, etc], be creative and experiement! you find a 3-4 hit combo you're comfortable with then mix and match the skills. playskill + skillset FTW!
mesmer for energy management/hexing [keys off some of your attack skills]
monk for prot spirit/shielding hands [mitigating spike damage from ele bosses and the like...this really works!] and hard rez
ritualist for resilient weapon/wielder's boon combo. if you get hexed or put conditions, you get 4 pips of health regen, +24 armor and ~80 healing from that combo
warrior for crazy attack speed/spiking abilities like flurry to make you land your combo faster then tactics stances to mitigate damage
these are some of the secondaries i have tried. i didn't come up with the skills that your secondary uses, but other assassins have tried them and i helped volunteer to test them so these secondaries really do work.
of course, don't limit your thinking to what the secondaries do best [like a monk for healing, a warrior for adrenaline spikes, a rit for spirits, etc], be creative and experiement! you find a 3-4 hit combo you're comfortable with then mix and match the skills. playskill + skillset FTW!