Im wondering how set this game is in its ways.
Ive gonna put out some old HUD display ideas and reasons for them and ya’ll tell me why this isn’t happening in your opinions.
-Markers for traps
How it works: When a trap is laid by anyone on your team everyone on your team gets a marker for the location of the trap.
Reason: Clears up voice comms, allows your eyes and attention to focus in other locations.
Possible cons: Your offence may suddenly find the enemies kiting is much more effective.
Solution: Skills that counter traps.
-Visual of hexes and enchantments your team cast on your target
How it works: You target a friend or foe and if you or an ally as cast a hex or enchantment on them you know the exact ones by seeing it.
Reason: Some hexes and enchantments require coordination from teammates to make use of. Knowing exactly what that yellow or pink arrow means as an enchanter or hexer helps you time your abilities better.
Possible cons: I don’t know a good possible con, but it may be brought up that it makes the game to easy.
Solution: Test it out to provide case examples or at least provide strong hypothetical examples of why it would warp the game. Or test it out and find out how great it is to keep it around.
-Option to move maintained enchantments bar to display next to targets name
How it works: You cast a maintained enchantment on allies 1, 2, 3, and 4. Ally 2 loses enchantment and without them telling you, you know which one needs the enchantment back up.
Reasons: Clears up voice comms
Possible cons: nothing I can think of
-Option to remove description display on your skill bar
How it works: You mouse over to your skill and no description pops up
Reasons: There is a chance that a player knows the description of the skills they equip and the pop up just clutters other things
Possible cons: none
The game is coming up on one and a half years old and these things aren’t even brought up anymore. Is it a challenge of production cost and development, is it a lack of imagination or is it just not guildwars?
I guess im wondering so I can stop wondering if these good ideas are or are not happening.
Markers for traps
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thats an interesting kind of skill bamm. Skills that provide or hide information is not part of gw's yet. It would be a nice new dynamic.
try this...
Hidden Hex - your next hex will cast and appear as Hidden Hex on foe.
Arrows for corpse if you have a corspe exploiting skill and even tabing through corpses would be a good addition.
You could even do a green arrow for a free corpse and a red arrow for a corpse in the process of being exploited to help decision making in a corpse off.
try this...
Hidden Hex - your next hex will cast and appear as Hidden Hex on foe.
Arrows for corpse if you have a corspe exploiting skill and even tabing through corpses would be a good addition.
You could even do a green arrow for a free corpse and a red arrow for a corpse in the process of being exploited to help decision making in a corpse off.
Buddy, you'll want to have a glance at this forums rules as well as the Index of Ideas. The rules state very clearly not to post "a few idea" threads like this. These ideas deserve their own separate topics or a quick post in the Index. The Index of Ideas already contains the idea to move the maintained enchantments to the party window and the idea to remove the skill pop-up description. If you support those ideas, feel free to comment in them.
Even if they weren't in the Index, you are supposed to perform a search to see if your suggestions have been brought up before.
That is why this is closed.
Even if they weren't in the Index, you are supposed to perform a search to see if your suggestions have been brought up before.
That is why this is closed.

