First off I'll mention heroes. Love 'em to death, but now the game will more often resemble an rts than an rpg. They are great because they take little coordination between two people to get a fully workable group together. The downside is that this game is multiplayer.
Closed gates (in some ways) forced more of us to team up because we could by pass most missions if we felt like it(I don't like the gates, but they have their uses I suppose). This changed the game in minor ways, making it more focused, and with the timers going, needing better teamwork.
Third would be certain skill changes. Let me say first, however, that I believe there are no bad skills. Just bad uses for them or bad players using them. So what about older skills like Unyielding aura? You don't see many ( if any) builds using skills like this. I'm sure it has its uses, but I think possibilities would be interesting. Especially with new skills coming out. Take Death pact signet, for instance. How much would you be willing to trust someone to use this(or what use could be found for it?). Once the person dies again(after being ressed by it), you die along with them. I suppose it would be good for necro fodder, but we'll have to wait for Nightfall to really see.
So to sum up my rambling mind: New skills, new abilities are changing the basis of how this game will be played. What creative uses are we going to get from these tantalizing new skills(I'd like to see some interesting uses from that signet)? And is GW going to change drastically from it?(it being heroes/new builds)
Please discuss.
And remember this is just my humble two cents
