It seems that the only weapon damage mod worth using is 15>50 since the bonus damage requirement is so easy to maintain. While-hexed and <50% life get 20% maximum damage but are still relatively unpopular. Should vs. hexed mods and while-enchanted enjoy higher maximum bonus damage numbers to keep them on-par with 15>50? Perhaps somewhere in the 18% to 20% bonus range?
Do weapon mods need re-balancing?
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I see someone else doesn't use +15% / -5 energy weapons.
Why is this? Why do people favour 15>50 over 15-5e?
ESPECIALLY warriors?!?
Christ, if you're THAT worried about energy, make it zealous :E
Personally I like my weapons to be Elemental, +15-5e, +5 armour weapons.
"Oooo, it's not Zealous! It's not got +30hp!" I hear you say.
Guess what: it's cheaper and generally more effective...
Why is this? Why do people favour 15>50 over 15-5e?
ESPECIALLY warriors?!?
Christ, if you're THAT worried about energy, make it zealous :E
Personally I like my weapons to be Elemental, +15-5e, +5 armour weapons.
"Oooo, it's not Zealous! It's not got +30hp!" I hear you say.
Guess what: it's cheaper and generally more effective...
