My RA monk

stocker25

Ascalonian Squire

Join Date: Aug 2005

priory of scion

Mo/W

Recently i decided to learn to heal in RA so i could farm glad points more easily. After some testing i decided to go with a variation on a blessed light monk.

Hero points-
14 divine favor (major rune)
9 healing
9 protection
9 tactics

equiptment- 5 energy sword of defence + pvp shield and judges armour


Skills-Sig of devotion
blessed light
RoF
healing touch
healing burst
mend condition
divine intervention
balanced stance

In an hour of testing i thought it did pretty well. I earned a glad point and my team beat 1 TA team and barely lost to a very skilled one. Most of my healing came from Sig of Devotion so i only had trouble with energy when i spammed stupidley. I brought shield and sword to add to my defnce because as a monk you are ussually the #1 target. This build has as much armour as a standard Hammer war so i found i took less damage. I brouht balanced stance because i found i died more often when i was sitting on my butt

I want your opinion on having a shield, is it worth the energy loss because i only have 35 as of now? Also i am not sure if all of my skills are doing me good. I find that i barely cast Rof and divine intervention but i dont really want take them off my bar. Fianlly i am having trouble with hexes so i am wondering if i should switch to secondary mes so i get hex removal and E management.

Thanks in advance for your help.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Well, Healing Burst and Blessed Light are both elite skills, so I'm wondering which of them you have and which one you don't.

As for the energy management- You don't need to run a shield as long as you kite, and you shouldn't fear KD enough that you need balanced stance, but the secondary is up to you.

I would suggest switching to Mo/Me and swapping Balanced Stance for Inspired Enchantment and Divine Intervention for Inspired Hex. Both of them combined will help a lot with your energy management, and Inspired Hex will give you more hex removal.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

If you want a high defense monk, I'd go Mo/A with Dark Escape over Mo/W with Balanced Stance. Getting knocked down does suck, but with Judge's armor, a shield, and taking half damage with DE, a 4 man team will have a very hard time killing you. Plus you can kite with DE. Otherwise, Mo/Me will give better emanagement as Bloodied said.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Quote:
Originally Posted by Bloodied Blade
Well, Healing Burst and Blessed Light are both elite skills, so I'm wondering which of them you have and which one you don't.

As for the energy management- You don't need to run a shield as long as you kite, and you shouldn't fear KD enough that you need balanced stance, but the secondary is up to you.

I would suggest switching to Mo/Me and swapping Balanced Stance for Inspired Enchantment and Divine Intervention for Inspired Hex. Both of them combined will help a lot with your energy management, and Inspired Hex will give you more hex removal. You mean Divine Spirit, no?

stocker25

Ascalonian Squire

Join Date: Aug 2005

priory of scion

Mo/W

Sorry i didnt mean healig burst i meant the one where you heal another ally but your prayers are then disabled for 7 seconds. Yesterday i went Mo/me with hex removals. I found it much easier to deal with wither and panic builds and i always had energy but i had a lot of trouble when a team had 2 warriors or 2 assasins on me. Basically i got shocked took half damage then i used reversal and get shocked again. Then by the time i got off my next heal i was at about 10 hp and was basically screwed. So im not sure what i should do. Also going with Dark escape and a shield would be pointless because i wouldnt get the armour bonus that comes with high tactics.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by stocker25
...i meant the one where you heal another ally but your prayers are then disabled for 7 seconds... Gift of Health.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Gift of Health is actually better if it's the only Healing Prayers spell on your skillbar. I wouldn't recommend using it on a pure healer because you'd be blacking yourself out for 7 seconds.

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

I would never recommend a pure healing build in RA -- don't tell me the 10s recharge on Dvine Boon has killed off the boon prot monk?

RoF
Mend Condition
Mantra of Recall
Divine Boon
Gaurdian
Inspired Hex
Sig of Devotion
hex breaker

If you are intent on going heal build

Inspired Hex
Distortion
healing touch
signet of devotion
channeling
blessed light (or WoH)
Dwaynas kiss
mend condition

You will need distortion to keep you alive, & channeling hopefully to recoup some of the lost energy. WoH is the big heals Devotion + inspired hex will also help with e management. Mend condition, necessary condition removals. Healing touch -- you are going to need to heal yourself.

This build unfortunately spreads your atts thin across 4 lines.

kary

Pre-Searing Cadet

Join Date: Sep 2006

M/A is extremely fun in RA, and you can get the same solid streaks going if you hit a good team

azunder

azunder

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by stocker25
I want your opinion on having a shield, is it worth the energy loss because i only have 35 as of now? Nothing stops you from switching between a shield and a focus. Use the shield until you're low on energy then swich to a focus that gives you more energy.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Quote:
Originally Posted by azunder
Nothing stops you from switching between a shield and a focus. Use the shield until you're low on energy then swich to a focus that gives you more energy. Exactly. Start off with shield for added defense, then switch to focus if you get low on energy. You can also have an additional swap with a +15 energy focus for emergencies.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

You could use sprint or rush.

mattjenkins

mattjenkins

Banned

Join Date: Mar 2006

Texas, USA

Stone Cutters Clan [SCC]

Mo/Me

Blessed Light is the way to go. Takes a little more Energy Managing skill, but when played correctly, is much more effective than boon IMO. A great bar that I always run is:

Blessed Light
Prot Spirit
RoF
Mend Ailment (you want to mend yourself too in RA)
Signet of Devotion (good to top off bars without wasting energy)
Gift of Health (nice cheap heal)
Inspired Hex (free hex removal and energy other than BL)
and Power Drain (takes ALOT of practice but has an enormous net energy gain)

Atts:
9 inspiration
8+1 healing
8+1 prot
11+1+3 Divine

Try it out!

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Blessed Light is more versatile and keeps the team alive better against all sorts of problems like multiple conditions, hexes, power blocks. I've had mesmers disable my elite, disable my signets, disable all my protection prayers, and still been able to keep the team alive very well.

However, it's not as survivable as boon prot IMO. I die a lot more as a BL monk than as a boon prot.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Agreed. I started playing BL in arenas recently and I love the utility of the build. The main problem is self defence, since my only self heals RoF and Sig of Devotion (also BL itself, but it's not effecient unless you have conditions and/or hexes). I bring Distortion to help my survivability. Kiting and emanagement are critical, but it's a great build overall.

LuckyGiant

LuckyGiant

Krytan Explorer

Join Date: Aug 2005

New Zealand

Retired :)

Quote:
Originally Posted by Effigy
Agreed. I started playing BL in arenas recently and I love the utility of the build. The main problem is self defence, since my only self heals RoF and Sig of Devotion (also BL itself, but it's not effecient unless you have conditions and/or hexes). I bring Distortion to help my survivability. Kiting and emanagement are critical, but it's a great build overall. For someone who mentions e-management as critical im suprised you bought distortion :/ I faced a monk doing that, every time my needling shot was evaded I just grinned, the monk mustve lost about 30 energy in those 5 seconds.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Well, distortion isn't something you use all the time. But it does come in handy when you're getting knocklocked or shock/eviscerate spiked. Plus to screw the attack chains of the assassins that are so popular in RA. Knowing when to use it is important for emanagement, just like knowing when or when not to use BL or any other skill.

I Brother Bloood I

I Brother Bloood I

Banned

Join Date: Jun 2006

Good question

I use a basic blessed escaper build in ra Mo/A...

Blessed Light [E]
Signet Of Devotion
Gift Of Health
Reversal Of Fortune
Mend Ailment/Condition
Prot Spirit/Spirit Bond
Return
Dark Escape

16 Divine Favor 12+3+1
9 Healing Prayers 8+1
9 Protection Prayers 8+1
7 Shadow Arts <- Not Sure

I also suggest hotkeying ur party members unless ur used to ur hotkeyed skills.

I also use a basic Boon Prot too Mo/Me...

Divine Boon
Contemplation Of Purity
Reversal Of Fortune
Mend Ailment/Condition
Guardian
Prot Spirit/Spirit Bond
Inspired Hex/Revealed Hex/Channeling/Power Drain(W/E Floats Ur Boat)
Energy Drain[E]/Mantra Of Recall (I Prefer E Drain)