A/W shove heavy spike build--ab/ra/ta

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

this build is has no defense and relies on heavy damage and knockdowns to kill your opponent FAST. try to choose a target alone and avoid large mobs. tanks will underestimate you and you will kill them with no problem.
SKILLS--caltrops, shove, falling spider, critical strike, jagged strike, wild strike, horns of the ox and healing signet........ATTRIBUTES--crit. strikes 11, tactics 11, dag mastery 13 and shadow arts 5.....WEAPON--zealous daggers of fortitude

usage--pick a traget and if he is running use caltrops. use shove immediatley followed by falling spider, critical strike, jagged strike, wild strike and horns of the ox...yes its a long combo but its fast and at the end your opponents health will be close to none. use jagged strike, wild strike and critical strike to finish off your target (these three skills recharge fast). if you are low on health use the KD from horns of ox as a chance to run and use heal sig unless you can finish him off without the need to heal up. warriors especially usually die off from bleeding and posion. energy should be no problem at all and you wont need to worry about that. the key is to choose a target not paying attention and choosing one not surrounded by many people.

try the build and let me know how you like it..

Me And The Henchies

Me And The Henchies

Ascalonian Squire

Join Date: Sep 2006

Fellowship Of The Realm

I'm NO pvp expert but healing sig is a bit unatractive because of the -40 armor.

manager

Frost Gate Guardian

Join Date: Aug 2006

Portugal

Cold Black Eyes

W/

I needed some factions points and a friend of my guild gave me a build almost like this. I've been using it on ABs and it works pretty good.

My build is : Shove, Falling Spider, Twisting Fangs, Disrupting Stab, Fox Fangs, Horns of the Ox, Wild Blow & Dash.

16 Daggers
13 Critical
3 Tactics

Zealous Daggers of Fortitude

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Nice Idea. Good job.

Kuna

Ascalonian Squire

Join Date: Jul 2006

Creatures of Dusk [CoD]

Mo/Me

Most of these are variations of Falling Shocker. Anyway, I don't like your one: Healing Signet is bad in AB/most other PvP, and you don't have Bull's Strike. Right now I'm using a somewhat similar build. =P

sgtclarity

sgtclarity

Lion's Arch Merchant

Join Date: Jul 2005

I Can Break These C[uffs]

W/

That many KDs will not kill a warrior with just one tanking skill.
Nor will it kill any casters with moderate defensive capabilities.

2 knockdowns is not enough to kill someone when all you're doing is hitting them with +dmg and 1 condition.
I suggest you use Manager's shove sin build, it has MUCH more damage potential than yours. Remember that in a spike, the more prolonged your attack is, the harder it is to kill the target. (Especially monks)

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

No deep wound = no spike. Try again.

Legendary Shiz

Legendary Shiz

Desert Nomad

Join Date: Apr 2006

1) "Won't kill a war with one tanking skill." hehe, don't worry about that in pvp

2) Heal sig ftl

3) Where's deep wound? gg

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

shove recharges way too slow, try palm strike.... sheesh

dudeimoncoke

Frost Gate Guardian

Join Date: Jun 2006

I run almost the same thing: unsuspecting strike, shove, falling spider, twisting fangs, bulls strike, watch yourself, heal sig, and rez sig.

Attribs are : 8 tactics
13 dagger
12 crit strikes

My atts are messed up becuase I haven't unlocked all the new factions stuff since I got factions a week or 2 ago and I've been focusing on the skills rather than runes. Unsuspecting is a great lead attack as it hits for 100+ dmg if the target is at full health which it will be at most times and then you shove and finish the spike. The bull's strike is nice for when shove is recharging as it does the same thing and watch yourself boosts your armor by 20 as well as your teams which is a good thing. Heal Sig is kinda frowned upon in HA but its amazing in everything else (i.e. TA,AB,RA, etc.). This is seriously my most favorite melee build ever. Although I've been wanting to take out unsuspecting or watch yourself for a teleport but it isn't really needed.

Patccmoi

Patccmoi

Wilds Pathfinder

Join Date: Mar 2006

Quebec

Pretty much stopped

Rt/

Quote:
Originally Posted by manager
I needed some factions points and a friend of my guild gave me a build almost like this. I've been using it on ABs and it works pretty good.

My build is : Shove, Falling Spider, Twisting Fangs, Disrupting Stab, Fox Fangs, Horns of the Ox, Wild Blow & Dash.

16 Daggers
13 Critical
3 Tactics

Zealous Daggers of Fortitude That's about the most popular TA sin build ran by good guilds. We don't run it, but it happens very often that we'll face 2 of these. Not too hard to beat when you know what to expect, but it's quite powerful nevertheless.

I think you're better with like 14-15 Daggers and higher Tactics. Shove damage will do more than what 1-2 points in DM will.

achilles ankle

Frost Gate Guardian

Join Date: Feb 2006

USA

The Primevil Spartans

A/

OK, not to dis on ur build or nething but 1. zero defences really isnt a good idea for a sin..not even a speed boost to get away. 2. only 11 critical, if you are going to have that many attack skills, and to take advantage of critical strike u gotta U GOTTA have ur critical hits up to 13. 3. ...since its for pvp get rid of criticle strike and take Twisting Fangs, much more spike dmg and u will see their hp drop even more.
Healing sig also may not be the best healing skill considering you have no defenses and while using it u have -40 armor to heal only about 100pts.