A/W shove heavy spike build--ab/ra/ta
Dutch Masterr
this build is has no defense and relies on heavy damage and knockdowns to kill your opponent FAST. try to choose a target alone and avoid large mobs. tanks will underestimate you and you will kill them with no problem.
SKILLS--caltrops, shove, falling spider, critical strike, jagged strike, wild strike, horns of the ox and healing signet........ATTRIBUTES--crit. strikes 11, tactics 11, dag mastery 13 and shadow arts 5.....WEAPON--zealous daggers of fortitude
usage--pick a traget and if he is running use caltrops. use shove immediatley followed by falling spider, critical strike, jagged strike, wild strike and horns of the ox...yes its a long combo but its fast and at the end your opponents health will be close to none. use jagged strike, wild strike and critical strike to finish off your target (these three skills recharge fast). if you are low on health use the KD from horns of ox as a chance to run and use heal sig unless you can finish him off without the need to heal up. warriors especially usually die off from bleeding and posion. energy should be no problem at all and you wont need to worry about that. the key is to choose a target not paying attention and choosing one not surrounded by many people.
try the build and let me know how you like it..
SKILLS--caltrops, shove, falling spider, critical strike, jagged strike, wild strike, horns of the ox and healing signet........ATTRIBUTES--crit. strikes 11, tactics 11, dag mastery 13 and shadow arts 5.....WEAPON--zealous daggers of fortitude
usage--pick a traget and if he is running use caltrops. use shove immediatley followed by falling spider, critical strike, jagged strike, wild strike and horns of the ox...yes its a long combo but its fast and at the end your opponents health will be close to none. use jagged strike, wild strike and critical strike to finish off your target (these three skills recharge fast). if you are low on health use the KD from horns of ox as a chance to run and use heal sig unless you can finish him off without the need to heal up. warriors especially usually die off from bleeding and posion. energy should be no problem at all and you wont need to worry about that. the key is to choose a target not paying attention and choosing one not surrounded by many people.
try the build and let me know how you like it..
Me And The Henchies
I'm NO pvp expert but healing sig is a bit unatractive because of the -40 armor.
manager
I needed some factions points and a friend of my guild gave me a build almost like this. I've been using it on ABs and it works pretty good.
My build is : Shove, Falling Spider, Twisting Fangs, Disrupting Stab, Fox Fangs, Horns of the Ox, Wild Blow & Dash.
16 Daggers
13 Critical
3 Tactics
Zealous Daggers of Fortitude
My build is : Shove, Falling Spider, Twisting Fangs, Disrupting Stab, Fox Fangs, Horns of the Ox, Wild Blow & Dash.
16 Daggers
13 Critical
3 Tactics
Zealous Daggers of Fortitude
Shuuda
Nice Idea. Good job.
Kuna
Most of these are variations of Falling Shocker. Anyway, I don't like your one: Healing Signet is bad in AB/most other PvP, and you don't have Bull's Strike. Right now I'm using a somewhat similar build. =P
sgtclarity
That many KDs will not kill a warrior with just one tanking skill.
Nor will it kill any casters with moderate defensive capabilities.
2 knockdowns is not enough to kill someone when all you're doing is hitting them with +dmg and 1 condition.
I suggest you use Manager's shove sin build, it has MUCH more damage potential than yours. Remember that in a spike, the more prolonged your attack is, the harder it is to kill the target. (Especially monks)
Nor will it kill any casters with moderate defensive capabilities.
2 knockdowns is not enough to kill someone when all you're doing is hitting them with +dmg and 1 condition.
I suggest you use Manager's shove sin build, it has MUCH more damage potential than yours. Remember that in a spike, the more prolonged your attack is, the harder it is to kill the target. (Especially monks)
Yanman.be
No deep wound = no spike. Try again.
Legendary Shiz
1) "Won't kill a war with one tanking skill." hehe, don't worry about that in pvp
2) Heal sig ftl
3) Where's deep wound? gg
2) Heal sig ftl
3) Where's deep wound? gg
floppinghog
shove recharges way too slow, try palm strike.... sheesh
dudeimoncoke
I run almost the same thing: unsuspecting strike, shove, falling spider, twisting fangs, bulls strike, watch yourself, heal sig, and rez sig.
Attribs are : 8 tactics
13 dagger
12 crit strikes
My atts are messed up becuase I haven't unlocked all the new factions stuff since I got factions a week or 2 ago and I've been focusing on the skills rather than runes. Unsuspecting is a great lead attack as it hits for 100+ dmg if the target is at full health which it will be at most times and then you shove and finish the spike. The bull's strike is nice for when shove is recharging as it does the same thing and watch yourself boosts your armor by 20 as well as your teams which is a good thing. Heal Sig is kinda frowned upon in HA but its amazing in everything else (i.e. TA,AB,RA, etc.). This is seriously my most favorite melee build ever. Although I've been wanting to take out unsuspecting or watch yourself for a teleport but it isn't really needed.
Attribs are : 8 tactics
13 dagger
12 crit strikes
My atts are messed up becuase I haven't unlocked all the new factions stuff since I got factions a week or 2 ago and I've been focusing on the skills rather than runes. Unsuspecting is a great lead attack as it hits for 100+ dmg if the target is at full health which it will be at most times and then you shove and finish the spike. The bull's strike is nice for when shove is recharging as it does the same thing and watch yourself boosts your armor by 20 as well as your teams which is a good thing. Heal Sig is kinda frowned upon in HA but its amazing in everything else (i.e. TA,AB,RA, etc.). This is seriously my most favorite melee build ever. Although I've been wanting to take out unsuspecting or watch yourself for a teleport but it isn't really needed.
Patccmoi
Quote:
Originally Posted by manager
I needed some factions points and a friend of my guild gave me a build almost like this. I've been using it on ABs and it works pretty good.
My build is : Shove, Falling Spider, Twisting Fangs, Disrupting Stab, Fox Fangs, Horns of the Ox, Wild Blow & Dash.
16 Daggers
13 Critical
3 Tactics
Zealous Daggers of Fortitude That's about the most popular TA sin build ran by good guilds. We don't run it, but it happens very often that we'll face 2 of these. Not too hard to beat when you know what to expect, but it's quite powerful nevertheless.
I think you're better with like 14-15 Daggers and higher Tactics. Shove damage will do more than what 1-2 points in DM will.
My build is : Shove, Falling Spider, Twisting Fangs, Disrupting Stab, Fox Fangs, Horns of the Ox, Wild Blow & Dash.
16 Daggers
13 Critical
3 Tactics
Zealous Daggers of Fortitude That's about the most popular TA sin build ran by good guilds. We don't run it, but it happens very often that we'll face 2 of these. Not too hard to beat when you know what to expect, but it's quite powerful nevertheless.
I think you're better with like 14-15 Daggers and higher Tactics. Shove damage will do more than what 1-2 points in DM will.
achilles ankle
OK, not to dis on ur build or nething but 1. zero defences really isnt a good idea for a sin..not even a speed boost to get away. 2. only 11 critical, if you are going to have that many attack skills, and to take advantage of critical strike u gotta U GOTTA have ur critical hits up to 13. 3. ...since its for pvp get rid of criticle strike and take Twisting Fangs, much more spike dmg and u will see their hp drop even more.
Healing sig also may not be the best healing skill considering you have no defenses and while using it u have -40 armor to heal only about 100pts.
Healing sig also may not be the best healing skill considering you have no defenses and while using it u have -40 armor to heal only about 100pts.