Strength: 11(10+1)
Fire Magic: 9
Conjure Flame
Fire Magic (Elementalist)
: 10 : 1 : 60
Enchantment. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 9 fire damage.
Tiger Stance
Strength (Warrior)
: 5 : 0 : 20
Stance. For 8 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit.
Primal Rage
Strength (Warrior)
: 5 : 0 : 15
Stance. For 10 seconds, all of your attacks have an additional 43% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds.
Renewing Smash
Hammer Mastery (Warrior)
: 10 : 0 : 20
HammerAttack. If it hits, Renewing Smash deals +21 damage and all of your Warrior Stances are recharged.
Staggering Blow
Hammer Mastery (Warrior)
: 6 : 0 : 0
HammerAttack. If this hammer blow hits, your target will suffer from Weakness for 21 seconds.
Fierce Blow
Hammer Mastery (Warrior)
: 6 : 0 : 0
HammerAttack. If Fierce Blow strikes a foe suffering from Weakness, you deal +42 damage. otherwise, you deal +21 damage if it hits.
Auspicious Blow
Hammer Mastery (Warrior)
: 8 : 0 : 0
HammerAttack. If Auspicious Blow hits, you strike for +21 damage if it hits a foe suffering from Weakness you gain 8 energy.
res sig:
The Point of this build is to Keep Primal Rage up with tiger stance to produce a very high dps. one of the keys to this build is to always keep primal rage and tiger stance up. you can keep primal rage up and tiger stance by using Renewing Smash whenever possible.
Attack Rate: 0.85
Average Attack Damage: 64.34
Average DPS: 54.88
i don't know how to add in the conjure flame damage so ill just say it adds another +9 damage to the build.
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