Henchmen are really annoying me lately.
- Casters charge directly into the melee and act as if everyone of their spells are touch skills
- They are SLOW to get out of AoE... if they do at all. I watched Alesia spamming spells while standing in a choas storm... They also seem to enjoy the feeling of maelstrom.
- They won't use ressurection signets in battle, and it seems they simply won't use them at all to resurect certain other hench... Very annoying when they stand around a dead corpse dumbfounded and you have to wipe to get your monks back.
- Warrior hench follow you around when you are trying to kite... As im trying to get away from some baddy on rampage, instead of the warrior hench continuing to attack, they follow me around!
- Monk hench won't stop to heal themselves or any other if they are trying to catch up to you... It's VERY annoying when you're making a retreat and instead of pausing for a moment to cast the occasional orison, the monks simmply keep running until they or everyone else around them dies from a slow degen...
Here's what needs to be improved:
- Make monks and casters stay at full range of their spells! There is no reason they should be closer than they have to be.
- Improve AoE flee reaction time.
- Make hench ressurect during battle.
- Program warrior hench to be more aggressive and less content to break away from a target to begin following you around.
- Program monks to continue healing even if they are moving.
H

, well more of the same