Celestial Skills for NF Classes?
Lordhelmos
Hmmm.... I wonder what kunie will give these guys when they get to cantha?
TadaceAce
Dervish:
Divine Sanctity: Enchantment Spell. All nearby foes take 150 holy damage, for 30 seconds your attacks deal holy damage and have 25% armor penetration. When divine sanctity end, all foes in the area take 10 damage for every hit while under the effects of this enchantment.
I can't think of one for paragon that would be appropriate.
Divine Sanctity: Enchantment Spell. All nearby foes take 150 holy damage, for 30 seconds your attacks deal holy damage and have 25% armor penetration. When divine sanctity end, all foes in the area take 10 damage for every hit while under the effects of this enchantment.
I can't think of one for paragon that would be appropriate.
4thVariety
Simple, think of what the class does then go totally out of balance, add a chunk of "celestial mumbo jumbo", and you are done.
Paragon: Heavenly Chorus (Refrain)
All nearby allies gain +60 armor for 30 seconds This chant is renewed for all nearby allies each time an ally activates a celestial skill.
or
Celestial Barrage: Throw 42 Spears dealing +23 at enemies nearby. (think Predator machinegun scene, animation of Paragon freezes the moment the spear is supposed to leave his hand and 42 projectiles get fired in rapid succession)
Paragon: Heavenly Chorus (Refrain)
All nearby allies gain +60 armor for 30 seconds This chant is renewed for all nearby allies each time an ally activates a celestial skill.
or
Celestial Barrage: Throw 42 Spears dealing +23 at enemies nearby. (think Predator machinegun scene, animation of Paragon freezes the moment the spear is supposed to leave his hand and 42 projectiles get fired in rapid succession)
Fred Kiwi
what are celestial skills?
blaise
these are great skills can be used once or can use when killed an boss, like in raise place.
Rathcail
Quote:
Originally Posted by Fred Kiwi
what are celestial skills?
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Branskins
I say just make one alternative skill for every other class besides the core and assassin and rit. Otherwise each chapter they would still have to keep adding new ones. Just make it easy
Opeth11
Quote:
Originally Posted by Rathcail
The skills that Kuunavang give you for the last two missions in Factions.
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-very powerful skills
-one use until a boss is killed (I think, I haven't played with any of those skills for a few months now).
-replaces one of your skills temporarily (returns after mission ends).
Zinger314
Also note: They are Skills, and nothing else (People have suggested Enchantments or Shouts)
Therefore:
Dervish: Celestial Form: for 30 seconds, Party gains 2 Energy and 25Hp when an attatck Hits
Paragon: For 15 Seconds, Shouts and Chants last 200% Longer
Therefore:
Dervish: Celestial Form: for 30 seconds, Party gains 2 Energy and 25Hp when an attatck Hits
Paragon: For 15 Seconds, Shouts and Chants last 200% Longer
Quid Pro Quo
Maybe a celestial avatar?