Eloc's Custom Build

eloc_jcg

eloc_jcg

Lion's Arch Merchant

Join Date: Sep 2006

Canada

Guards Of The Citadel [GotC]

E/Rt

Name of Build
Redmage

Proffesion
E/Mo

Armor
Flame's Eye
Full set of Luxon Archmage armor

Runes
Superior Vigor
Superior Fire Magic
Superior Energy Storage

Attributes (without runes)
Fire Magic - 12
Energy Storage - 10
Healing Prayers - 4
Protection Prayers - 1

Weapon
Currently defensive Fire Staff of Fortitude but working on Koosung's Fire Staff. Anything with fortitude or hale in it works best.

Spells
1. Meteor Shower
2. Fire Storm
3. Tenhai's Heat
4. Double Dragon (Elite)
5. Conjure Flame
6. Heal Area
7. Rebirth
8. Ressurection Signet

Notes
Chose the Flame's Eye with Superior Vigor because I have had it forever and I am afraid to take the chance of getting the Superior Vigor out of it and it gives +1 to Fire Magic.

The Archmage Robes have excellent defence and give an HP bonus.

I recently added in the Superior Fire and Energy Runes. Even with their -75HP each my total HP is 440 with a staff that only gives +25HP.

Attributes I am kinda working on them. I have been playing for a year and still don't know where to find the quests to get the extra attribute points and I really haven't looked.

I am saving up for Koosung's staff because it gives me total +60hp and halves casting time and skill recharge of spells.

Skills slots # 1-4, 7 & 8 I am content with. I use #4 for if they get to close to me and if they are interupting me at close range because it doesent take time to cause Double Dragon. Conjure Flame I am not so sure of at the moment. I want the skill there to either be Conjure Flame, Aura of Restoration or something to do with Energy Storage. Heal area works decent but because of low healing prayers it only heals 70HP and problem is it heals enemys close by. I might get Healing Breeze but what is another good/decent healing spell I cold use in place of that (not elite)? I use Rebirth because if we are ever stuck in a situation such as I am only one left alive and have successfully got away from the enemys to a safe spot, I can wait until the enemys go back and use rebirth to bring my allies to my location. Ressurection Signet is helpful because I can use it fast, at the cost of none of my energy, to ressurect someone at full HP in the middle of a battle.

I appreciate suggestions.

Hyprodimus Prime

Hyprodimus Prime

Krytan Explorer

Join Date: Jul 2006

Vancouver BC

Sorrow Masters

E/

You are nuking right? Why do you have conjure flame in there? Is this for PvP or PvE? Becuase in PvE, monsters do run from all of your offencive skills, you know that though right? Heal area is good, but not at only 4 healing. And it isnt usually worth it to pump atts into one skill so, if you are going to pump it higher, then add in another healing skill. At 4 healing prayers, it can heal 70, at 10, almost double that at 130. At 10 energy cost, it better be worth the heal. I also dont see energy management skills. Do you often run out of energy? Maybe not because you are using conjure flame there, which means you are not nuking. You might want to try a 11, 10, 10 set of attributes. 11 in fire, 10 in energy storage, and 10 in healing. you will be able to last much longer at the cost of not dealing as much damage (about 10).

I noticed you have rebirth in there. It depletes your energy and then you cant heal, nuke or anything. The ressurectee isnt even at full health, though he may be out of harms way for a while. I say let the warriors use rebirth as they only have 20 average energy which recharges pretty fast. Eles have a lot more, and your build doesnt have any energy management.

You might want to add in ressurection chant if you put 10 into healing. And also have fire atunement if you want to keep your elite. And to save money, dont get koosuns's, you can get a collector staff that looks exactly the same and buy the 30, 30 mods fairly cheap. I can see why Rago's is still popular because of its skin, but koosuns isnt all that great.

eloc_jcg

eloc_jcg

Lion's Arch Merchant

Join Date: Sep 2006

Canada

Guards Of The Citadel [GotC]

E/Rt

Well I like to deal good damage because I have found out in PVP 1v1 I can take on a Warrior most of the time and usually beat him. I only use rebirth when I am the only one left for example on lets say the Fire Island Chain (where last boss in Prophecies in) It has come in handy when I get away in a mission and the enemys are surrounding my dead perty members. I cna easily ressurect them to my possition without the monsters being any the wiser. I only use conjure flame when I run out of spells because I am not a full out nuker. I also have my healing skills for personal use. I do have that same staff that you are talking about but I want to get Koosun's because I just want to be able to say that I own a good green weapon, besides, I have nothing better to do with my money until Nighfall comes out. I also need to get those extra 30 attribute points from the quests.

Hyprodimus Prime

Hyprodimus Prime

Krytan Explorer

Join Date: Jul 2006

Vancouver BC

Sorrow Masters

E/

if you added an energy management skill in, you would be able to cast high energy/low recharge spells more often resulting in higher damage output. Conjure flame isnt that good in pve. Though I too am guilty of thinking it was the $}{!+ I was like, "Conjure with Mark of Rpdgort bebe!" Then I realized that i was only hitting 1 guy and as an ele you have the power to do so much more. And ele vs wariors are usually easy to beat. Against rangers its much harder, though Ive made an effective build to do so. Think of it like Runescape. Ranger beats Mage, Mage beats Warrior and Warrior beats Ranger. it isnt always the case, but many of the skills in those proffesions are for use against the opposite one. Eles have slow and wards, rangers have high armor vs elemental damage and warriors have armor penatration and high armor. You could say that these 3 are the primary of primary, the basic of basic. The then monk, mesmer and necro are added in a Star of David formation, then the other 4 are added for more intracacy.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

I would say the Warriors that you beat are pretty bad Warriors.

People will run from Double Dragon, Fire Storm, Teinai's Heat.

Conjure is plain bad.

Two resurrection skills?

Heal Area?


Building against a specific profession is quite stupid.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

rebirth AND rez sig? ugh.

For stereoptypical nuker, I run:

fireball/rodgort's/meteor shower/immolate/fire attunement/glyph of energy/glyph of sacrifice/resurrection chant.

my self defense is kiting and waiting for the monks to heal, and I only run this in pve because no one wants an hp spam blind blot.

Vladmir Mironov

Academy Page

Join Date: Sep 2006

The Almighty

Rebirth + Elementalist = Bad

Rebirth = (Energy x 0)

eloc_jcg

eloc_jcg

Lion's Arch Merchant

Join Date: Sep 2006

Canada

Guards Of The Citadel [GotC]

E/Rt

I don't use rebirth in the middle of battle...that's what Ressurection Signet is for. I use rebirth if I have ran away because it brings them right to my location.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

why not bring glyph of sacrifice and rez chant, my favorite pve combo? instant rez with energy in the middle of battle, and sacrifice synergizes well with meteor shower, which any pve nuker (or a fire ele in HA) always carries?

Vladmir Mironov

Academy Page

Join Date: Sep 2006

The Almighty

If it gets to the point where the Elementalist is Rebirthing people then wouldn't that usually mean that the Monk is dead? Using Rebirth to bring someone to your point isn't needed, I'd sudgest just taking Signet to hit the Monk (If that is the case) or maybe bring Ressurect for a reusable spell. I don't see the usefullness of 2 ressurection spells. If your mind is locked on using Rebirth then I don't see the point of bringing a second spell.

eloc_jcg

eloc_jcg

Lion's Arch Merchant

Join Date: Sep 2006

Canada

Guards Of The Citadel [GotC]

E/Rt

I don't use just rebirth & alot of the time (well sometimes), some noob will run in and aggro then we start losing and the people say run back and the remaining people run back. It gets to the point when like me & a warrior and someone else are left.

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

if this is pvp, take glyph of energy for your meteor shower and ditch firestorm. (firestorm is useless, take rodgort's invocation)

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by eloc_jcg
I don't use just rebirth & alot of the time (well sometimes), some noob will run in and aggro then we start losing and the people say run back and the remaining people run back. It gets to the point when like me & a warrior and someone else are left.
Either way, one resurrection skill is enough. Maybe Sac-Res Chant, but two resurrection skills are overkill.

Quote:
Originally Posted by Mr Jazzy
if this is pvp, take glyph of energy for your meteor shower and ditch firestorm. (firestorm is useless, take rodgort's invocation) I can't imagine using this in PvP.

The vast majority of these skills are useless (2-6), and you miss out Fireball as a nuker.

trialist

Core Guru

Join Date: Feb 2005

If you have rebirth, you don't really need res sig. Having both on the bar doesn't really accomplish anything, since both does the same thing, res. Just use rebirth after a party wipe, forget the res sig. If a party is bad enough to wipe even after using res sig in the middle of a fight and requires that you rebirth them all as well, there is no point in having that res sig. Also, not saying that this is the standard but for stereotypical pve nukers, there are just 3 simple rules to follow or variations somewhat of these 3 rules. 1. Avoid scattering aggro. 2. Manage Energy. 3. Nuke, nuke, nuke.

The first rule should be obvious, avoid scattering the aggro that the tank has managed to gather on himself, thus using of skills like firestorm, tenai's heat, is a no no. The harm you cause by scattering aggro all over your party is hardly worth the damage those skills give. By avoiding scattering aggro, it also means you don't get in your tanks aggro bubble when he is pulling, it will avoid creating the awful effect known as an aggro chain, where you become the link to all your other soft party members by being the one to attract aggro away from the tank.

Rule 2 should also be obvious too, include some form of energy management, attunements, glyphs, or whatever rocks your boat, at least have something to help with your energy, you are useless if all you are doing is sitting waiting for energy to regen, worse still if you are waiting to regen after causing aggro to scatter all over your party.

With 1 and 2 down, all you need to do is just nuke away. By observing these simple rules, you will notice that your party has a much easier time and you won't need to use an elite like double dragon for when they get close (questionable too since flame burst is better and non-elite), cause if you are following those rules, they will still be at the tank.

Also, kiting goes a long way, typically i'll kite instead of standing still trying to use a pbaoe on an approaching foe. Basic kiting is enough to get you out of trouble and not require much healing, but if you really want a self heal, don't bring heal area, especially not at 4 healing, ether feast at 4 inspiration gives a 75 heal at only 5 energy, so you should see how bad heal area is at 4 healing prayers. In fact, i question trying to bring any kind of self heal if you only want to spend 4 points in that heals attribute, what's the point? Might as well kite and wait for a monks heal.

Edit: Attribute point quests. http://gw.gamewikis.org/wiki/Attribute_quests

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Energy Storage: 12 +1
Fire: 12 +3 +1
Protection Prayers: 3

Meteor Shower
Fireball
Incendiary Bonds
Ether Prodigy
Fire Attunement
Rodgort's Invocation
Glyph of Essence/Sacrifice (Sacrifice preferred)
Rebirth/Resurrection Chant (Chant preferred)

Something to think about. Not much, but still something.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by LightningHell
Energy Storage: 12 +1
Fire: 12 +3 +1
Protection Prayers: 3

Meteor Shower
Fireball
Incendiary Bonds
Ether Prodigy
Fire Attunement
Rodgort's Invocation
Glyph of Essence/Sacrifice (Sacrifice preferred)
Rebirth/Resurrection Chant (Chant preferred)

Something to think about. Not much, but still something. Replace Fire Atunement with something else, it synergizes poorly with Ether Prodigy. Replacing it with a utility spell can work, like ward of melee, heal party, extinguish, or maybe just Immolate.

Other than that, the build Lighting Hell posted works very very well in PvE.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

I'll post my generic nuking build that is about as efficient as you can get in the fire line:

Glyph of energy/Immolate/fireball/rodgort's/meteor shower/fire attunement/glyph of sacrifice/rez chant.

Kinda like the one posted earlier, though arguably more optimized. I used to try echo nuking but it's pretty bad, as you run into a lot of energy issues really fast and this build is far more sustainable; glyph of energy+shower or rodgort's synergizes really well with attunement to get some energy back.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Katari
Replace Fire Atunement with something else, it synergizes poorly with Ether Prodigy. Replacing it with a utility spell can work, like ward of melee, heal party, extinguish, or maybe just Immolate.

Other than that, the build Lighting Hell posted works very very well in PvE. IDIOTIC ME.

That needs to be my sig, darnit.

Well, he wanted pure fire...I would go...

Energy Storage: 9 +1
Fire: 10 +1 +1
Earth Magic: 8 +1
Air Magic: Whatever Left
Healing Prayers: 8

Fireball
Ward Against Melee
Gale
Ether Prodigy (<3 <3 <3 <3 <3 <3)
Heal Party
Rodgort's Invocation
Glyph of Sacrifice
Resurrection Chant

More often, though, I just run a flash-water hybrid prodigybot.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

The bar I've been running on a fire guy in PvE:

Fireball, Rodgort's Invocation, Meteor Shower, Ether Prodigy, Ward Against Melee, Heal Party, Resurrection Chant, Glyph of Sacrifice

11+1+2/3 Fire
6+1 Earth
8+1 Energy Storage
10 Healing

Weakest skill on the bar is Meteor Shower, but there's nothing really attractive that I want there...and really, I already have the Glyph of Sacrifice, and it brings back good memories. How can I resist?

Peace,
-CxE

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Ensign
The bar I've been running on a fire guy in PvE:

Fireball, Rodgort's Invocation, Meteor Shower, Ether Prodigy, Ward Against Melee, Heal Party, Resurrection Chant, Glyph of Sacrifice

11+1+2/3 Fire
6+1 Earth
8+1 Energy Storage
10 Healing

Weakest skill on the bar is Meteor Shower, but there's nothing really attractive that I want there...and really, I already have the Glyph of Sacrifice, and it brings back good memories. How can I resist?

Peace,
-CxE Gale Gale Gale!

Love that skill.

eloc_jcg

eloc_jcg

Lion's Arch Merchant

Join Date: Sep 2006

Canada

Guards Of The Citadel [GotC]

E/Rt

What's Rodgort's Invocation do?

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Deals Nearby-area damage (one-hit), and burning.

eloc_jcg

eloc_jcg

Lion's Arch Merchant

Join Date: Sep 2006

Canada

Guards Of The Citadel [GotC]

E/Rt

My new skills list:
1.Fire Attunement
2.Meteor Shower
3.Fire Storm
4.Breath of Fire
5.Rodgort's Invocation
6.Healing Breeze
7.Ressurection Chant
8.Ressurection Signet

Tell me if you think it is an improvement from my previous list.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by eloc_jcg
My new skills list:
1.Fire Attunement
2.Meteor Shower
3.Fire Storm
4.Breath of Fire
5.Rodgort's Invocation
6.Healing Breeze
7.Ressurection Chant
8.Ressurection Signet

Tell me if you think it is an improvement from my previous list. Fire Storm, Breath of Fire, Resurrection Signet are unneeded, and you need an elite.

Definitely some sort of improvement though.

I'd suggest Glyph of Renewal for the elite, Incendiary Bonds for Fire Storm, Fireball (Why do you NOT have this?) for Breath of Fire, and perhaps Heal Party for the Resurrection Signet. I really prefer Glyph of Sacrifice in the Incendiary Bonds slot though.

eloc_jcg

eloc_jcg

Lion's Arch Merchant

Join Date: Sep 2006

Canada

Guards Of The Citadel [GotC]

E/Rt

What do glyph of renewal do and it is better right? I do not like fireball all that much but I may give it another try.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by eloc_jcg
What do glyph of renewal do and it is better right? I do not like fireball all that much but I may give it another try. Glyph of Renewal is an Elite glyph that makes your next spell recharge instantly.

Fireball is one of the only good skills in the Fire line...

eloc_jcg

eloc_jcg

Lion's Arch Merchant

Join Date: Sep 2006

Canada

Guards Of The Citadel [GotC]

E/Rt

Why? Because of it's quick recharge time?

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by eloc_jcg
Why? Because of it's quick recharge time? Yes, and its comparably favorable damage output, taking in the cost and recharge.

trialist

Core Guru

Join Date: Feb 2005

Fireball is good because it is one of the few spells in the fire line that actually has a good energy to damage ratio, it is the one of the most efficient spells in the fire line actually.

Anyway, you still seem fixated on the dot aoes, the days are long gone where you can just play any skill you like as a fire ele and get away with it, not since the aoe ai update where monsters run like headless chickens from dot aoes. These days, it is all about playing the skills that do not cause aggro to scatter, like i have mentioned in my previous post. As such the only skills that are playable and do not cause massive harm to a party by scattering aggro all over them are the non dot aoes, skills like fireball, rodgort's invocation, incendiary bonds, meteor, meteor shower, immolate, basically all the non dot aoes. You usually do not get much damage out of the dot aoes anyway since the monsters start running the instant so much as 2 hits of the dot aoe lands on them and with the small aoe sizes of the dot aoes, you barely get anything for all the energy you spent casting them. Which is why you will notice, pretty much everyone recommends you stay away from the dot aoes. The only exception to the rule is meteor shower, and only because it causes knockdown, if it didn't it will probably be avoided as well.

Hyprodimus Prime

Hyprodimus Prime

Krytan Explorer

Join Date: Jul 2006

Vancouver BC

Sorrow Masters

E/

I like to sometimes echo fireball with channeling, Its very efficient. Then throw in whetever else i need.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by trialist
Fireball is good because it is one of the few spells in the fire line that actually has a good energy to damage ratio, it is the one of the most efficient spells in the fire line actually.

Anyway, you still seem fixated on the dot aoes, the days are long gone where you can just play any skill you like as a fire ele and get away with it, not since the aoe ai update where monsters run like headless chickens from dot aoes. These days, it is all about playing the skills that do not cause aggro to scatter, like i have mentioned in my previous post. As such the only skills that are playable and do not cause massive harm to a party by scattering aggro all over them are the non dot aoes, skills like fireball, rodgort's invocation, incendiary bonds, meteor, meteor shower, immolate, basically all the non dot aoes. You usually do not get much damage out of the dot aoes anyway since the monsters start running the instant so much as 2 hits of the dot aoe lands on them and with the small aoe sizes of the dot aoes, you barely get anything for all the energy you spent casting them. Which is why you will notice, pretty much everyone recommends you stay away from the dot aoes. The only exception to the rule is meteor shower, and only because it causes knockdown, if it didn't it will probably be avoided as well. And even then Meteor Shower is IMO the weakest link in Fire builds, even though most nukers swear by it. I really prefer playing a Flashbot any day.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

fireball and immolate are the kings of efficiency in the fire line.






























which is pretty effin sad, when you think about it.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Thom Bangalter
fireball and immolate are the kings of efficiency in the fire line.






























which is pretty effin sad, when you think about it. Agreed. Immolate needs to be buffed, IMO, though, and the NF stuff looks promising.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

If Immolate got buffed it would be insane in pvp.

But actually, that would be a good thing.

The fact that it comes in at a low amount of damage, followed by burning, is really good. Once you factor in it's recharge is arguably the best non-elite fire spell going in the game.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

You'd have a hard time convincing me it's better than Fireball. A really, really, really hard time.

But your depth chart of Fire skill power is something like:

Fireball
Rodgort's Invocation
Immolate
Flare
Meteor Shower

...yeah

Peace,
-CxE

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Ensign
You'd have a hard time convincing me it's better than Fireball. A really, really, really hard time.

But your depth chart of Fire skill power is something like:

Fireball
Rodgort's Invocation
Immolate
Flare
Meteor Shower

...yeah

Peace,
-CxE It's pretty sad, once you think about it. Flare is actually on the list.

eloc_jcg

eloc_jcg

Lion's Arch Merchant

Join Date: Sep 2006

Canada

Guards Of The Citadel [GotC]

E/Rt

I stopped using Flare after Pre-Searing...& I don't inteand to go back to it.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

I was meaning Ensign's list.

eloc_jcg

eloc_jcg

Lion's Arch Merchant

Join Date: Sep 2006

Canada

Guards Of The Citadel [GotC]

E/Rt

Well I changed around my skills for PVP and I still don't like em that much.

~New Skills List~
1.Elemental Attunement (Elite)
2.Meteor Shower
3.Fire Storm
4.Teinai's Heat
5.Breath of Fire
6.Rodgort's Invication
7.Healing Breeze
8.Ressurection Chant

~Name of Build~
AoE Redmage

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Firestorm? LOL!!
Conjure Flame? LOL 2x!!

Rebirth? LOL'd s'more!!

Honestly, dude... Out of the hundreds of elementalist builds out there, it takes 5 minutes or less to look at the builds collection at the top of this thread to discover a few taboos.

Firestorm is quite possibly one of the most useless skills out there now that duration AoE makes monsters run. Duration AoE is now only good for protecting the casters/ranged fighters from enemy melee in PvE. A 10 duration one is now a waste, so if you ARE taking duration AoE for this purpose it should be a 5 second AoE like Breath of Fire... or similar. That ONE 5 second Aoe and Meteor Shower should be your ONLY duration AoE on the bar.

Conjure Flame? You are nuker. This means you dont rely on weapon dmg. Even with Conjure Flame, your wand dmg is negligable at best. Waste of a slot in both PvE and PvP on a nuker.

Rebirth? As was said already, this is a bad bad idea for a nuker. The nuker works with a HIGH resevoir of energy for 2 reasons: expensive spells, and the ability to dish out dmg for a longer duration then many. Rebirth has just eliminated your very purpose and effectiveness as a nuker. In a normal PvE group, any other hard rez or rez sig is just fine...

Double Dragon is also not too great of an elite. Several other skills do mebe 20 less dmg without being an elite. Try another elite. Elemental Attunement maybe, since you have NO energy management.

Heal Area, not bad, but not great. With such a low amount in Healing its really not worth it, since you also risk healing enemy melee targets...

Honestly, your build is very counterproductive. You have 4 duration AoE spells. You are gonna be making the warriors run ALL over the place to hit the enemies and risk ruining good aggros when they are well maintained/controlled by the front line. I suggest you read up a bit more in this forum for ideas. Eliminate ALL skills from your bar except Meteor Shower, and the Rez Signet. And start from scratch.

Heres a descent framework:

Attack Spell (Non-duration AoE)
Attack Spell (Non-duration AoE)
Attack Spell (Non-duration AoE)
Attack Spell
Attack Spell >OR< Energy Management/Utility
Energy Management (From primary OR secondary class)
Safety Spell (i.e. SHORT duration AoE, utility spell, healing, self healing)
Rez (either Rez sig or hard Rez, NOT REBIRTH)

Hope this all helps, i am honestly not trying to flame, just help you be more effective for your team as an effective and lasting nuker.

cheers!