Guardian's Conviction Dervish Tank
Guardian of the Light
This build's main job is to make up for the dervish's low armor with enchantments and stances.
D/Mo
Chilling Victory
Eremite's Attack
Avatar of Balthazar {E}
Faithful Intervention
Vital Boon
Conviction
Signet of Piety
Rebirth
12+1+1 in Scythe Mastery
10+1 Mysticism
8+1 in Earth Prayers
EDIT: latest version
Chilling Victory
Eremite's Attack
Avatar of Bal {E}
Faithful Intervention
Vital Boon
Conviction
Sig of Pious Light
Sunspear Rebirth Sig
D/Mo
Chilling Victory
Eremite's Attack
Avatar of Balthazar {E}
Faithful Intervention
Vital Boon
Conviction
Signet of Piety
Rebirth
12+1+1 in Scythe Mastery
10+1 Mysticism
8+1 in Earth Prayers
EDIT: latest version
Chilling Victory
Eremite's Attack
Avatar of Bal {E}
Faithful Intervention
Vital Boon
Conviction
Sig of Pious Light
Sunspear Rebirth Sig
unholy guardian
looks pretty good, although once bathazaar goes down you'll be taking a ton more damage
Lord Oranos
Eh, even when it does go down he will have 94 al against all sources. Although I would suggest a spammable enchant for Sig of Piety and Conviction.
Guardian of the Light
Ok I should explain something.
Cast Faithful invention and keep it (according to guildwiki this should never end unless your health drops below 50%) http://gw.gamewikis.org/wiki/Faithful_Intervention
Vital boon will give you a 158 heal when you remove it which is why I added it to conbine with sig of piety or any enchantment remover.
I've changed the build skills a little
Mystic Sweep or Eremite's Attack
Pious Assault
Avatar of Bal {E}
Aura of Thorns (or any enchantment of your liking)
Faithful Intervention
Vital Boon
Conviction
Rebirth
Before anything happens cast Faithful intervention.
When running into mobs cast Aura of Thorns THEN Vital boon.
When you need a heal use Pious Assault to remove Vital boon if you accedently remove an enchantment that was applied after you cast vital boon use it again since it instantly recharges. Recast Vital boon after you remove it.
Cast Faithful invention and keep it (according to guildwiki this should never end unless your health drops below 50%) http://gw.gamewikis.org/wiki/Faithful_Intervention
Vital boon will give you a 158 heal when you remove it which is why I added it to conbine with sig of piety or any enchantment remover.
I've changed the build skills a little
Mystic Sweep or Eremite's Attack
Pious Assault
Avatar of Bal {E}
Aura of Thorns (or any enchantment of your liking)
Faithful Intervention
Vital Boon
Conviction
Rebirth
Before anything happens cast Faithful intervention.
When running into mobs cast Aura of Thorns THEN Vital boon.
When you need a heal use Pious Assault to remove Vital boon if you accedently remove an enchantment that was applied after you cast vital boon use it again since it instantly recharges. Recast Vital boon after you remove it.
unmatchedfury
vital boon gives 200 heal at rank 15 add that to the 120 of signant of piety you've got a 320 heal every 8 seconds. pretty decent if you ask me.
Lord Oranos
Quote:
Originally Posted by Guardian of the Light
Ok I should explain something.
Cast Faithful invention and keep it (according to guildwiki this should never end unless your health drops below 50%) http://gw.gamewikis.org/wiki/Faithful_Intervention
Vital boon will give you a 158 heal when you remove it which is why I added it to conbine with sig of piety or any enchantment remover.
I've changed the build skills a little
Mystic Sweep or Eremite's Attack
Pious Assault
Avatar of Bal {E}
Aura of Thorns (or any enchantment of your liking)
Faithful Intervention
Vital Boon
Conviction
Rebirth
Before anything happens cast Faithful intervention.
When running into mobs cast Aura of Thorns THEN Vital boon.
When you need a heal use Pious Assault to remove Vital boon if you accedently remove an enchantment that was applied after you cast vital boon use it again since it instantly recharges. Recast Vital boon after you remove it. Oh, what I meant was an enchant that can quickly be recasted, seeing as you are a d/mo, guardian, its purpose though is to be enchant fodder.
Cast Faithful invention and keep it (according to guildwiki this should never end unless your health drops below 50%) http://gw.gamewikis.org/wiki/Faithful_Intervention
Vital boon will give you a 158 heal when you remove it which is why I added it to conbine with sig of piety or any enchantment remover.
I've changed the build skills a little
Mystic Sweep or Eremite's Attack
Pious Assault
Avatar of Bal {E}
Aura of Thorns (or any enchantment of your liking)
Faithful Intervention
Vital Boon
Conviction
Rebirth
Before anything happens cast Faithful intervention.
When running into mobs cast Aura of Thorns THEN Vital boon.
When you need a heal use Pious Assault to remove Vital boon if you accedently remove an enchantment that was applied after you cast vital boon use it again since it instantly recharges. Recast Vital boon after you remove it. Oh, what I meant was an enchant that can quickly be recasted, seeing as you are a d/mo, guardian, its purpose though is to be enchant fodder.
Guardian of the Light
Quote:
Originally Posted by Lord Oranos
Oh, what I meant was an enchant that can quickly be recasted, seeing as you are a d/mo, guardian, its purpose though is to be enchant fodder.
Hmm well the enchantments I have in the build get cast right away before the battle and you only remove them with Sig of Piety when you need them down and then you recast them
Guardian of the Light
Ok heres my finished build
Chilling Victory
Eremite's Attack
Avatar of Bal {E}
Faithful Intervention
Vital Boon
Conviction
Sig of Pious Light
Sunspear Rebirth Sig
I've used it thoughout the nightfall campaign and it has been working perfect
Chilling Victory
Eremite's Attack
Avatar of Bal {E}
Faithful Intervention
Vital Boon
Conviction
Sig of Pious Light
Sunspear Rebirth Sig
I've used it thoughout the nightfall campaign and it has been working perfect
ScorpiusX
Sounds good and I'll have to try it out but first Ive got a couple of questions:
1, Why Sunspear rebirth sig instaed of rebirth (other than it costs no energy)?
2, Where can I obtain skills Conviction and Signet of Pious light?
Thx ScorpiusX
Edit DOH! I,ve already got Signet of Pious Light
1, Why Sunspear rebirth sig instaed of rebirth (other than it costs no energy)?
2, Where can I obtain skills Conviction and Signet of Pious light?
Thx ScorpiusX
Edit DOH! I,ve already got Signet of Pious Light
Skuld
Mystisism would return an extra point of energy if you had +1 in there. Maybe a major in mystisism? You're certainly not pushed for health
Nokkers
i unlocked Conviction using Balthazar faction, then you can buy it at any skill npc.
Guardian of the Light
Quote:
Originally Posted by ScorpiusX
1, Why Sunspear rebirth sig instaed of rebirth (other than it costs no energy)?
2, Where can I obtain skills Conviction and Signet of Pious light?
Thx ScorpiusX
Edit DOH! I,ve already got Signet of Pious Light
2. Signet of Pious light is in the first skill trainer and I unlocked conviction with Bal faction and then unlocked it so I'm not sure where you can get conviction.
Quote:
Mystisism would return an extra point of energy if you had +1 in there. Maybe a major in mystisism? You're certainly not pushed for health
I try to have as much health as possible so no majors or Sups for me.
Skuld
35 health is not going to make any difference in PvE.
eiri yuki
so... is this build able to solo monsters?
Esprit
Are you using Aura Thorns for the Bleeding? Otherwise you can use Veil of Thorns + Armor of Sanctity for damage reduction.
Avatar of Balthazar + Conviction + Armor of Sanctity vs. conditioned foes = +40 armor + 28 armor + ~15 damage reduction (vs. conditioned foes). More often than not, foes have some sort of condition, so AoS would be useful to have. It's good for farming. ScorpiusX
Hi guardian,
Hehe took your advice and did some hero battles to get conviction unlocked. I'll be honest I'm not a PvPer, so I went in expecting some butler type guy to turn up with a silver serving tray with my ass on it Out of the 4/5 hero battles I played I lost all but 1, mostly with scores around 20 - 5/7, the one I did manage to win was 20 - 7. And throughout all this I personally DIDN'T die at all. That was without conviction and using Mystic Sweep instead of Eremites Attack (I found in hero battles you tend not to get more than 1 enemy on you at once, but I had at least 2 enchantments on at all times). When I did go out in PvE I also didn't die for once so in conclusion I've goto say that your build has for me been a great sucess so far. I,ll have to see how it goes later in the game as I'm still around the command post area at the moment. Oh yes did I mention some of those who beat me were moaning coz I wouldn't die Thx a lot Guardian for a great build ScorpiusX Guardian of the Light
Quote:
Originally Posted by Esprit
Are you using Aura Thorns for the Bleeding? Otherwise you can use Veil of Thorns + Armor of Sanctity for damage reduction.
Avatar of Balthazar + Conviction + Armor of Sanctity vs. conditioned foes = +40 armor + 28 armor + ~15 damage reduction (vs. conditioned foes). More often than not, foes have some sort of condition, so AoS would be useful to have. It's good for farming. Thats a different version of the build and I used it because I wanted an enchantment. The latest build is the third one I posted. I've been considing a AoS+Viel of Thorns build I might post later. ScorpiusX
Hi Guardian,
I also found this build to work well using Avatar of Melandru too, not quite as good but +200 health and imunity to conditions, plus all the benefits from the rest of the build works together pretty well IMO. Only problem is the 25 energy needed for Melandru. I'm also using Windwalker Insignia on all armour pieces, +5 armour for 1 enchantment +5 for 3 ench +5 for 5 ench works pretty well if you use a monk hero as a protection monk, I've nearly always got 3 enchs on me and I get 5 quite often, combine that with Avatar of Balthazar and Conviction and its really tank time. ScorpiusX death fuzzy
someone mentioned, "why sunspear res instead of rebirth"
i noticed today as i was doing a mission, that sunspear res actually brings them back to your location. blew my mind. the downside is that you can only use it once on missions upside is that is is low cast, no energy, and it recharges if you arent in a mission. I was using this build on a mission i did today, and im happy to say i love this build. i only died once, which was because i wasnt paying attention to the enchants i had on me. very good health upkeep on top of my hero monks spectacular reflexes. Guardian of the Light
Quote:
Originally Posted by ScorpiusX
I also found this build to work well using Avatar of Melandru too, not quite as good but +200 health and imunity to conditions, plus all the benefits from the rest of the build works together pretty well IMO. Only problem is the 25 energy needed for Melandru. I'm also using Windwalker Insignia on all armour pieces, +5 armour for 1 enchantment +5 for 3 ench +5 for 5 ench works pretty well if you use a monk hero as a protection monk, I've nearly always got 3 enchs on me and I get 5 quite often, combine that with Avatar of Balthazar and Conviction and its really tank time. ScorpiusX |
someone mentioned, "why sunspear res instead of rebirth" i noticed today as i was doing a mission, that sunspear res actually brings them back to your location. blew my mind. the downside is that you can only use it once on missions upside is that is is low cast, no energy, and it recharges if you arent in a mission. I was using this build on a mission i did today, and im happy to say i love this build. i only died once, which was because i wasnt paying attention to the enchants i had on me. very good health upkeep on top of my hero monks spectacular reflexes. Ty I have sentry armor (because it's cheaper) but Wind Walker insigna is definately the best for this build. Guardian of the Light
Quote:
Originally Posted by eiri yuki
so... is this build able to solo monsters?
No but I was able to stay up when everyone but a Der, ele and Monk were down while LvL 28 monsters jumped on us.
mkool
I just found out that almost skills you mentioned here...I have to go to the main land... :sign: Is there the best skill set though out Island b4 the main land? I'm lvl 8...D/Mo. AL lvl 40(from top to shoes) . Thx for your help.
Guardian of the Light
I haven't had a "island version" of this build yet HOWEVER if you unlock skills using Balthazar Faction you can buy them anywhere.
I would suggest you do this with Conviction because I just found out you can't get it without unlocking it until Gates of Torment >.< P.S I'll post a version with just Island Skills later. ogami_ito
Quote:
Originally Posted by Guardian of the Light
No but I was able to stay up when everyone but a Der, ele and Monk were down while LvL 28 monsters jumped on us.
You know, that can be in part becaus AI priorities like this (I'm not 100% sure about #4 ):
1. First in aggro range, not moving 2. Whatever it currently attacks, not moving 3. Least armor 4. Least health regen 5. Least max health(or current health,,, not sure) 6. moving targets 7.targets outside aggro range So the fact that u survived does not mean much. I think Dervs will survive more than others because they are less priority targets often. Especially in bad groups. mkool
Quote:
Originally Posted by Guardian of the Light
I haven't had a "island version" of this build yet HOWEVER if you unlock skills using Balthazar Faction you can buy them anywhere.
I would suggest you do this with Conviction because I just found out you can't get it without unlocking it until Gates of Torment >.< P.S I'll post a version with just Island Skills later. That's why....humm I haven't finish the balthazar faction yet...I heard many many of NF so bought it and playing it. BTW how far the gates of torment from Island? sk8er3577
hey your build seems like its gonna work really nice, im gonna give it a try.
just wondering.. what do u have as your attributes. and what runes do u use?? also, what armor? im guessing u use windwalker [EDIT] i just noticed that blessed isignia gives +10 armor while under the effects of an enchantment.. wouldnt that be better to use than windwalker? since with this build you will always be under at least 1 enchant. just a thought. because there will be short times where u wont have vital boon on so u will only get +5 armor with windwalker but with blessed u will have +10 always because of faithful intervention thx awesome build! sk8er3577
^_^
any comments? Guardian of the Light
Quote:
Originally Posted by sk8er3577
hey your build seems like its gonna work really nice, im gonna give it a try.
just wondering.. what do u have as your attributes. and what runes do u use?? also, what armor? im guessing u use windwalker [EDIT] i just noticed that blessed isignia gives +10 armor while under the effects of an enchantment.. wouldnt that be better to use than windwalker? since with this build you will always be under at least 1 enchant. just a thought. because there will be short times where u wont have vital boon on so u will only get +5 armor with windwalker but with blessed u will have +10 always because of faithful intervention thx awesome build! The Attuibute set up is 12+1+1 in Scythe Mastery 10+1 Mysticism 8+1 in Earth Prayers All minors The isigma is up to you. I personally use SEntry's Armor (+10 while in stance) because I might run into enchantment removal. But Windwalker and Blessed are good too. |