I know people hate that skill... alot, and think it's pointless. So I had an idea to change the skill.
Original Stats:
Enchantment. Bring target dead ally back to life at full health and full energy. After 30 seconds, or if this enchantment is removed, the enchanted ally dies. Deaths while enchanted with Vengeance do not incur a Death Penalty.
e10 a4 r60
My idea for Stats:
Spell. Bring target dead ally back to life at full health and full energy. Allies ressurected with Vengeance do not incure a death penalty, meanwhile the caster does.
e10 a4 r60
Vengeance
Addone_Abaddon
Franco
I think the skill is fine as it is. Vengeance should be used as a quick away of bringing back the party member to full health and energy instead of using ressurection signet.
The truth itself
Problem is, 4s is not "quick".
Carinae
Vengeance is what you use to get a monk back up ASAP. Rezzed with FULL health and energy, a monk can immediately resume casting, and you have 30 seconds to finish the battle.
Renewable, full health, full energy, no DP, and only 1 second longer than Rez Sig. It's a good spell.
Renewable, full health, full energy, no DP, and only 1 second longer than Rez Sig. It's a good spell.