1)Defensive Water Staff
Energy +10
Cold Dmg: 11-22 (Req 8 Water Magic)
Halves casting time of spells (Chance 10%)
Armor +5
2)Defensive Air Staff of Fortitude
Energy +10
Lighting Dmg: 11-22 (Reeq 10 Ait Magic)
Halves casting time of spells (Chance 10%)
Halves skill recharge of spells (Chance 10%)
Armor +5
Health +30
3)Sundering Foehammer of Hammer Mastery
Blunt Dmg: 19-35 (Req 8 Hammer Mastery)
Damage +15% (while Health is above 505)
Armor penetration +20% (Chance 20%)
Hammer Mastery +1 (19% chance while using skills)
PC on this 3 gold weapons
1 pages • Page 1
A
