Offhand for Wind? Earth? Mysticism?
1 pages • Page 1
l
Quote:
|
Originally Posted by Hyper Cutter
If they're like Assassins and Rangers, there will never be weapons for anything other than Scythe Mastery or any offhands whatsoever...
|
Although I agree with no offhands even though I think it would make sense for them to make them.
Quote:
|
Originally Posted by Zinger314
Earth and Wind Prayers aren't usuallly full fledged spells. They are usually melee support.
|
Look at wind prayers. There are more then 4 good heals there and lots of attacks that don't require a scythe to use. Earth prayers are more on the defensive side but both wind and earth have attacks that don't need the scythe and mysticism also has heals and spell attacks.
Quote:
|
Originally Posted by Quid Pro Quo
But there not like Assassins and Rangers. Those classes are both relatively non-magical like warriors. Dervish on the otherhand could act like melee casters/healers if they chose to without their secondaries.
Although I agree with no offhands even though I think it would make sense for them to make them. |
I don't see the sense in dervishes having such offhands, their skills aren't based around them being able to play at range.
We probably won't see them although i see no real reason for them not to exist. Did Anet decided that caster-Dervishes shouldn't get any extra energy? All Dervishes have to run with a scythe or get a caster secondary profession for the wand+offhand.
It's the same problem we had with Rangers before and as we all know not every Ranger needs a bow, there are many viable build based on beast mastery / expertise / wilderness survival and they get ZERO item support too. This is imho bad aswell, as they're forced to use staves for +energy or shields for +8armor -2stanced +hp...
Why not make items that give exact same bonuses Rangers or Dervishes can already get but made for them, and possible to be chosen at pvp char creation ??
EDIT:
After a longer thought i realised that a reason these professions don't get items for their caster-like attributes may be that they wouldbe rather 'niche', rarely used, so everybody would be like "omg i got another beastmaster staff xD"
And a reason that Dervishes don't get any offhands might be that they would need an 1-hand weapon aswell then and Anet didn't want to see Dervishes wanding...
It's the same problem we had with Rangers before and as we all know not every Ranger needs a bow, there are many viable build based on beast mastery / expertise / wilderness survival and they get ZERO item support too. This is imho bad aswell, as they're forced to use staves for +energy or shields for +8armor -2stanced +hp...
Why not make items that give exact same bonuses Rangers or Dervishes can already get but made for them, and possible to be chosen at pvp char creation ??
EDIT:
After a longer thought i realised that a reason these professions don't get items for their caster-like attributes may be that they wouldbe rather 'niche', rarely used, so everybody would be like "omg i got another beastmaster staff xD"
And a reason that Dervishes don't get any offhands might be that they would need an 1-hand weapon aswell then and Anet didn't want to see Dervishes wanding...
Quote:
|
Originally Posted by Terra Xin
Assassin's aren't relatively non-magical, they have two attribute lines that are caster-based. You can also make the same comparison to a trapper, or pure beastmaster, and they don't get the benefits of having offhands.
I don't see the sense in dervishes having such offhands, their skills aren't based around them being able to play at range. |
Sure there are skills that are actual spells but not many while the Dervish has many spell attacks and heals. Although you are right in the fact that they aren't based on range but the same could be said for many of the necromancer spells. Just look at how many are on touch or in close range.
But I've already said I don't think the Dervish will actually get offhands I'm just saying that it would make sense if they did get them.
I think Rangers and Dervishes should get more item support considering Rangers could be Druids and Dervishes could be close range healers.
S
Quote:
|
Originally Posted by Quid Pro Quo
Actually "Deadly Arts" and "Shadow Arts" seem to imply that both of these are tricks and illusions. Just reading the names of the spells also implies that.
Sure there are skills that are actual spells but not many while the Dervish has many spell attacks and heals. Although you are right in the fact that they aren't based on range but the same could be said for many of the necromancer spells. Just look at how many are on touch or in close range. But I've already said I don't think the Dervish will actually get offhands I'm just saying that it would make sense if they did get them. I think Rangers and Dervishes should get more item support considering Rangers could be Druids and Dervishes could be close range healers. |
Hopefully not, getting halved enchantment recharges for area damage spells would make them kinda powerfull. Although they have many spells, they are more like a pressure class, not a caster directelly; at least they get to choose between burning you or slicing you, I have yet to see someone kills effectively with a wand.
Quote:
|
Originally Posted by Spura
You can make a fully fledged offensive caster with Deadly arts and yet it has no focus. Case closed.
|
The fact is they won't and that is a case closed, for sure.
I think that there may be shields that will drop, albeit quite rarely, with these attributes cast time or recharge shortened. With the inscription system coming up, hopefully we'll be able to remove them and put them on more useful items. I for one would love to see offhands and shields both be able to hold the same inscriptions, but who knows if that will be the case. If it were however, you could get an offhand with a req in another magic that you were using, and possibly get 20% recharge for earth or wind... However, 10% skill recharge is always an option for a caster, so while I wouldn't anticipate earth/mysticism req offhands you could always use a 10/10 staff even if we don't see earth prayers/wind prayers incriptions on shields/offhands...
contrary to the belief of some, I think that the assassin IS capable of being a powerful "caster" if you (for example) go with e/a and use energy storage, shadow arts, deadly arts. But just like the dervish (and to somewhat more of an extent) they are not giving us items to prove it. I wonder if they tried using weapons (offhands i mean) during their own Alpha testing (who knows it could be highly unbalancing) or if its just something they dont feel like doing.

