Anyone know? More "unique" items in NF?

Tozen

Tozen

Lion's Arch Merchant

Join Date: Apr 2005

All Senses Failed [aSF]

A/N

One of the biggest gripes I have always had with this game is the lack of really cool loot to deck out my characters with. (Like I could in WoW... though please don't refer to this comment lol)

While I think I'm in favor of the abilility for the average gamer to get the most powerful weapons in the game, I don't think that this should substitute for the players who have been in the game the longest.

Wouldn't it be cool to have certain weapons with 2ndary effects? (Like 5 points of passive AoE fire damage on swords) You know, bonuses that would be so small that most people wouldn't even notice them but still let you feel more "uber" than other people?

Or maybe a staff that allows you to use a 20 second rez skill or something.

Anyways, my ideas aside, does anybody know if we'll be getting a lot more unique weapons in NF? (They probably wouldn't as extravagent as mine of course, but maybe a lot of greens?)

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

If you want to be better because of your leet weapon buy a perfect skinned and modded crap. Other than that, its not gonna happen. Welcome to Guild Wars where time played < skill.

A staff with a rez on it, do you have any idea how unbalanced and sought after that staff would be? Free rez with no skill slot!

Shattered Self

Shattered Self

Frost Gate Guardian

Join Date: Sep 2005

PvE

N/

If Factions was anything to judge by, we'll be getting a boatload more greens. I wouldn't get your hopes for things with unique effects though.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

Actually a rez slot almost should be added since most people would want to bring it anyway.. but that's a whole different subject.

Anyway I was hoping most bosses would drop a different weapon like in Factions but in prophices fewer bosses drop greens ect.. so we'll see but i hope so as well. Different choices in armor would also be fun but yeah... I also would not count on anything *new* per say.. and I'm cool with that.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

The reason few bosses in Prophecies drop greens is cause greens weren't added to the game til the 2005 "summer update" which added Sorrow's Furnace.

I'd say there will definitely be more greens.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

That's what i figured but still anything is possible so all i'm saying is you don't know because you don't.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Tozen
One of the biggest gripes I have always had with this game is the lack of really cool loot to deck out my characters with. (Like I could in WoW... though please don't refer to this comment lol)

While I think I'm in favor of the abilility for the average gamer to get the most powerful weapons in the game, I don't think that this should substitute for the players who have been in the game the longest.

Wouldn't it be cool to have certain weapons with 2ndary effects? (Like 5 points of passive AoE fire damage on swords) You know, bonuses that would be so small that most people wouldn't even notice them but still let you feel more "uber" than other people?

Or maybe a staff that allows you to use a 20 second rez skill or something.

Anyways, my ideas aside, does anybody know if we'll be getting a lot more unique weapons in NF? (They probably wouldn't as extravagent as mine of course, but maybe a lot of greens?)

oh hell no...we have enough elitism in GW as it is...

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by natuxatu
That's what i figured but still anything is possible so all i'm saying is you don't know because you don't.

every boss since SF has had greens it's a pretty safe guess

jackie

jackie

/retired

Join Date: Dec 2005

On the Beach

I'm guessing that 'Green' will not be last new colour that we'll see in Guild Wars. But guessing if new kind of abilities to items will come in NF, not keeping my hopes really high

Tuesg

Frost Gate Guardian

Join Date: Oct 2005

hex

R/Me

Unique items should be added, just make them PVE only so they can't be used in PVP and there is no problem.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Please only discuss the original post. There is no need to post flammatory remarks.

Thank you.

Have a nice day.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

I keep praying to Anet gods for more diversity in the item system and more interesting mods on stuff.

Making items that would be disabled from PvP use is a nonsense. I think that it's possible to create items that do unique things and are still balanced.

And those items that would do 'unique' things wouldn't have to be elite - slap those abilities on golds and greens found everywhere over Elona to prevent any unique 'effect' or 'ability' from being worth huge money.

What we can be (almost) cerain of: there will be tons of greens in Nightfall.
What i'm afraid is that (almost) all of them will have exact same stats/mods as the ones we already have from Prophecies/Factions.

...and a staff with a resurrection skill that casts 20 seconds would be useless in pvp, not unbalanced, but such thing shouldn't exist in GW anyway

John Bloodstone

Frost Gate Guardian

Join Date: Jul 2005

Requiem Lords

R/Me

I really do hope that the weapons in nightfall do have some unique stats on them (obviously balanced with the existing ones) otherwise there doesn't seem much point in acquiring them. Why do I need yet another skin for a 15>50 recurve bow?, do I really need another green 3/-1 vamp sword with +30hp?, do I have the bag space to hold identical weapons with different skins (not likely).

Guild wars has really hit a wall with the variety of weaponary available. Generally the best weapons have the same old mods leading to practically no variety or choice in kitting our your character, i.e most axe warriors will have a 15>50 or 15 stance axe with 3/-1 vamp and +30hp, a similar axe with a zealous mod and a similar axe with a 10% furious mod.

I would like to see new inherant mods, new regular mods, maybe high req weapons with extra bonuses, for example:

Inherant:
15..20% extra damage vs moving foes
10..15% while under effects of a shout or chant
20..25% extra damage whilst hexed and under an enchantment

Mod:
Shout effects last 10..20% longer
Spells have a 10..20% longer range
gain 1..2 energy when hit by critical attack
all conditions end 20% faster while enchanted
+60hp while hexed (staff mod)

Req bonus:
req 13 (+ 1 dmg)
req 14 (+ 2 dmg )
req 13 (5% chance fastcast)
req 14 (10% chance fastcast)
etc

Just some ideas (too late for Nightfall, obviously)

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Truth be told, i am seriously bored with the items/mods system we currently have and agree with the OP and with NF inscriptions, items will likely become worthless altogether. Its funny how in other online games when expansions are released, better items becomes harder and harder to obtain while in GW the reverse happens as things become more and more easier to get. Though this may seem like a system that is newbie friendy (since GW depends on new sales to profit) but overtime it makes for a boring game in the PvE.

The only reason why the above is so as we all well know now is the fact of balance for PvP which Anet treasures so much that it wont hesitate to nerf the PvE to crap inorder to preserve the PvP balance. And hence for this reason, all items have same stats as collectors and all armour regarless of price have the same stats base.

For a long time, i have been fighting for the PvErs in the PvE vs PvP war online and over time it has become obvious that for the PvE to truely become fun in all sense, the PvE and PvP component is best kept seperated. Though implementation may seem like a disaster, we could start on a small scale with the introduction of a different "PvE only reward items" thats is coded with a different colour (red maybe) which can only be used in PvE and cant be traded/equiped in PvP. If this idea becomes popular, then it can be expanded upon to even include armour and other useable items from drops. That way PvE can be as Uber and outrageously fun as they want without causing unbalance to the PvP component.

Edit: spelling and grammer check, its late -_- while i am typing this.

Shoitaan

Shoitaan

Frost Gate Guardian

Join Date: Mar 2006

Australia

Tuskforce Supremacy [Tusk]

Me/N

^Me like a lot of other people came to GW's because it rewarded player decisions not player time spent. I read the FAQ the night before GW's released and read the lines about grind and "phat lewt" not mattering in a game where player skill, teamwork and builds determined the outcomes of battles. I'd like to keep it that way.

I never understood why PvEonlyers must have a uber Sword of pwning to feel that they are having fun.. saying that uber item adds variety..
IMO uber items mean everyone clamours for the same damn thing and the lucky people/dedicated grinders/dedicated raiders get the uber sword and suddenly the game just isn't as fun for the casual gamer who'll have to wallow in mediocrity. Although I'm sure you guys will say "well we're all mediocre now!"... only if you want to be :P

Why can't you guys see the massive variety in skills? its right infront of you.. most of you take cookie cutter builds and want a shiny spoon of destruction to make it better than the other guys... you could just use an original build of pwnage you know :P

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by Shoitaan
^Me like a lot of other people came to GW's because it rewarded player decisions not player time spent. I read the FAQ the night before GW's released and read the lines about grind and "phat lewt" not mattering in a game where player skill, teamwork and builds determined the outcomes of battles. I'd like to keep it that way.

I never understood why PvEonlyers must have a uber Sword of pwning to feel that they are having fun.. saying that uber item adds variety..
IMO uber items mean everyone clamours for the same damn thing and the lucky people/dedicated grinders/dedicated raiders get the uber sword and suddenly the game just isn't as fun for the casual gamer who'll have to wallow in mediocrity. Although I'm sure you guys will say "well we're all mediocre now!"... only if you want to be :P

Why can't you guys see the massive variety in skills? its right infront of you.. most of you take cookie cutter builds and want a shiny spoon of destruction to make it better than the other guys... you could just use an original build of pwnage you know :P
*sighs* i used to quote this skill vs time spent things myself as well but alas:

Its not about getting "the uber Sword of pwning" or being better than anyone else in the game. Its just that when you are getting that same white/blue/purple or even gold item for the 100001 time with the same mods and becomes vendor trash (The terms of rarity and Unique loses their meaning), it just isnt interesting to keep playing with nothing new at all (thats why events-not those weekend ones- are so popular since there is usually something new thats included into the game for players to work toward.)

Just because the game is causal friendy doesnt mean that delicated gamers who like to put in the hours to play should be punished? should them?

about cookie cutter builds and teamwork, its another disccusion on its own and most of which have been covered, please use the serach button.

Shoitaan

Shoitaan

Frost Gate Guardian

Join Date: Mar 2006

Australia

Tuskforce Supremacy [Tusk]

Me/N

And search what exactly? "The die hard PvErs views on Cookie cutter builds and teamwork"? I'm not entirely sure why you asked me to search that but I'm sure it makes sense to you.

As for the main point, new items are released every campaign, they might not be earth shattering epics but they are infact different. Yes the great difference is in the skins but so what? This means you get new skins to replace your old ones which your're bored off. And if you've played the game to the point where you've got everything and experienced everything and your bored, then why not shelve it to till the next campaign? Why persist on playing a game that offers you no new challenges or excitement? Games like wow offer players new challenges and content every few months because they are able to because of the monthly charges. In Guild Wars the new areas, skills and challenges come with the new expansion packs so if your done with GW's now you could just shelve the game till new content arrives. Unlike other MMO's you wont be penalised/fall behind if you leave.

And I think you read 'skill' and jumped the gun on what I was saying, but maybe it is indeed my fault for not being clear... I'll elaborate
The skill variety in GW's is massive. Instead of using a new weapon, whats wrong with using a totally wild different build? Maybe switch to a different secondary and explore the whole hell of a lot of new build options that open up? Why must the break in drudgery come in the form of an item?

Also not having something new and shiny doesn't mean the hardcore players are being punished. It means they're not being favoured. Hardcore players and casual players are at the same level... what you want is a material reward for your devotion to the game as opposed to just appreciating the enjoyment you got out of it... <- atleast that what is seems to me.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I happen to enjoy the PvE in Guild Wars. While grinding out equipment so that you can grind out the next tier of equipment so that you can grind out the next tier of equipment is entertaining for some, I'm really not looking to play itemquest with my time.

As mentioned, rewards in this game come from being better at it than other people, not for spending more time playing it. Adding 'uber' loot with better abilities with no requirement to use it besides 'playing the game a long time' would completely defeat the purpose, IMO.

Peace,
-CxE

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

Quote:
Originally Posted by Tozen

Wouldn't it be cool to have certain weapons with 2ndary effects? (Like 5 points of passive AoE fire damage on swords) You know, bonuses that would be so small that most people wouldn't even notice them but still let you feel more "uber" than other people?
Umm... what is stopping these "other people" from getting the weapon as well? If a new weapon is released, loads of people will get it, and you won't be more "uber" than anyone.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
Originally Posted by Ensign
I happen to enjoy the PvE in Guild Wars. While grinding out equipment so that you can grind out the next tier of equipment so that you can grind out the next tier of equipment is entertaining for some, I'm really not looking to play itemquest with my time.

As mentioned, rewards in this game come from being better at it than other people, not for spending more time playing it. Adding 'uber' loot with better abilities with no requirement to use it besides 'playing the game a long time' would completely defeat the purpose, IMO.

Peace,
-CxE
Isn't this thread about item diversity not power?
We can be sure there will never be any 'uber' loot in GW and grind will never be required. There will be always balance.
But,
what is really needed is more possibilities, not better items but just different. Even if the differences are minor...
Whats wrong with giving pver's the f-e-e-l-i-n-g of having something very unique and 'leet' when in fact it would be no better than the possibilities we got now, just different.
Skins are not everything, we will get dozens of new skins in GWN but they will all come with the same stats we already got.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by Shoitaan
And I think you read 'skill' and jumped the gun on what I was saying, but maybe it is indeed my fault for not being clear... I'll elaborate
The skill variety in GW's is massive. Instead of using a new weapon, whats wrong with using a totally wild different build? Maybe switch to a different secondary and explore the whole hell of a lot of new build options that open up? Why must the break in drudgery come in the form of an item?
Maybe i havent been clear myself, i apologise:

Please stay on topic!

Diversity is indeed the key as with all things.

As the answer to the OP's title, sadly nothing has been confirmed about other uniques but we can be sure that there will be more greens if anything else. (Remember that each chapter is marketed as a standalone hence technically each chapter should have sufficient greens for the classes it supports.)

As for items that makes your character feels special (in place of the word "Uber" for sakes of political correctness) its something that we will have to wait and see. Since the introduction of greens, rare item collectors have been driven away to other games and with inscriptions in NF, its likely we will never see their return and more of the current pool leaving for greener pastures. Irregarless of my comments above, personally i look forward to the PVE of Nightfall and this discussion is merely stating an observation and my own opinion of it.

Tozen

Tozen

Lion's Arch Merchant

Join Date: Apr 2005

All Senses Failed [aSF]

A/N

Quote:
Originally Posted by Yawgmoth
Isn't this thread about item diversity not power?
We can be sure there will never be any 'uber' loot in GW and grind will never be required. There will be always balance.
But,
what is really needed is more possibilities, not better items but just different. Even if the differences are minor...
Whats wrong with giving pver's the f-e-e-l-i-n-g of having something very unique and 'leet' when in fact it would be no better than the possibilities we got now, just different.
Skins are not everything, we will get dozens of new skins in GWN but they will all come with the same stats we already got.
This is indeed what I'm going for. Don't read too far into my original post... I'm ALL in favor of ensuring proper PvP balance. Even so, everyone at the moment feels like clones to me. Like in WoW (again, please don't go too far off with this example), I had the EXACT same skills as other players, yet I felt very individualized because I had very unique weapons, armor, and stats. In addition, I was able to get a personal rank for PvP out of all the players on the server for PvP AND individualized gear as a reward for PvE.

Now, obviously, I play GW because overall I think its a better game. However, the concept of upgrading my characters with simply "new skins" really doesn't appeal to me if they have the exact same stats as the weapons I already own.

Hence, for my existing characters, I'll enjoy the NF campaign but then immediately run out of content to try and upgrade my characters with in terms of items.

As a previous poster stated, I'll probably shelve the game VERY quickly, which might not make me want to buy future campaigns. (Which is not a threat or anything... I'm not forseeing GW doom. I just don't want to repeat the same thing over and over)

Anyways, I hope that clears things up a bit.

Shoitaan

Shoitaan

Frost Gate Guardian

Join Date: Mar 2006

Australia

Tuskforce Supremacy [Tusk]

Me/N

Quote:
Originally Posted by Thallandor
Maybe i havent been clear myself, i apologise:

Please stay on topic!

Diversity is indeed the key as with all things.
We we were talking about unique items giving diversity in game where you were implying that diversity was lacking. I was trying to make you realise a sea of diversity already exists through skills. Theres your diversity/standing out/showing solidarity.
I was saying the OP doesn't need a +5passive AOE sword, just change secondary to monk and smite :P
This is not off topic, is on, about and all over the topic.


@OP: It seems no matter what I say you need something in your hand to have the warm feeling. Fine. As far as I know Anet has never made any indication that they're going to introduce 'unique' items into the game. Their only move towards making anything like unique items was introducing green items last year with the sorrows furnace addon. In order to keep the games balance and intergrity for the substantial payoff ($US50000 for winner) tournament at the end of the year (I think its at the end of the year) they wont introduce anything that others cant get a hold of.

Slightly Off topic: About your +5 aoe sword idea. I'm not bagging it or supporting it, I just had this hilarious mental image when I read it... try to form it, you might get a laugh: +5 aoe sword + IWAY team + HoH XD
Ouch!

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Doesn't diversity in items comes every so often?

I mean, not too long ago we got a host of greens. There was weapons contest where the players got to submit designs and they were introduced into the game. Every Chapter delivers a ton of new items.

I don't understand the point of the thread, other than the OP wanting super uber rare items. They won't be all that rare when farmers find out regardless.

Instead, I would like to see other visual effects added to mods. Like a Fiery mod that actually sets the blade on fire or gives it a golden glow. Something like that.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by Omega X
Instead, I would like to see other visual effects added to mods. Like a Fiery mod that actually sets the blade on fire or gives it a golden glow. Something like that.
IDS was a nice addition, similar VEs can go a long way to make things interesting without causing too much distraction. The list of mods that VE/SE(s) can be added:

Shocking-little streak of electricity,sparks with some possible sound effects also. Loved the way lighting arrows sounded when shot in NWN when i was playing it even though it wasnt the most powerful weapon, i loved using it purely for the effects.

Ebon-small cloud of thin dust coating the weapon and possible sound effects much like rock hitting each other.

Poison-dark vile green droplets dripping from the weapon hissing on the ground or on target of attack.

Shadow (mod to be implemented maybe)-dark blackish fire coating the weapon making a *insert sound here* effect when struck.

All these can be done without changing any inherent bonus to the weapons but merely providing more eye candy so as to speak and theres probably alot more mods that can be further worked upon to make for a more interesting gaming environment.

Edit btw Shoitaan, Ingore List FTW.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

This more comes down to how common a few weapon skins are with decent stats, and how rare other skins are with decent stats. My PvE characters have pretty unique weapons, I went out of my way to get rare skinned weapons (high req alot to avoid ridiculous pricing), so I don't get the 'clone feel' as much as I used to.

However, Arenanet have a habit of offering one particular weapon that's worthwhile and easy to obtain and a heap that aren't (ie - shields. Basically, you have Crimson Carapace shields (ugly), Bronze Shields (meh), Victos Bulwark (meh), Exalted Aegis (hot)). So 90% of Warriors have an Exalted Aegis (yes, I do too).

They need to get away from the 'uber rare' type weapon skin aquisition. Whats the point of getting a really nice stat, really nice looking weapon at the end of the campaign when you aren't really going to use the character aside from farming, when people won't really see the weapon, or PvP, where so few people are on observer mode to show it off.

Armour is really because they just include a few sets per campaign, and 90% of the armoursets in Prophecies, while looking nice, are useless because of stats (Warror example - Knights, Ascalon, Platemail, Wyvern/Dragon are useless, because Gladiator stats are simply the best for a Warrior). Again, they need to unlink the stats from sets in Prophecies and there will be alot more armour diversity just from that.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

The OP wants new weapon mods not stupid new weapon skins. We don't need another million skins for a 15>50 +30hp sword. With factions we got +5 energy weapons (lets say this is a new weapon mod), so what about +5% increased attack rate mod for weapons and +10% for staves instead of +5 energy or +5 armor.

Shoitaan

Shoitaan

Frost Gate Guardian

Join Date: Mar 2006

Australia

Tuskforce Supremacy [Tusk]

Me/N

Regardless, about the new graphics on elementals mods: Yes I very much agree that these things would be nice but I personally dont see the difference between adding more graphical effects to those mods and an item coming out with a new skin. The OP himself stated that the new skins wont appeal to him and he needs a difference in stats... so it would be yet another cosmetic change (which would be cool) that would make no difference so I personally can't see this ending the "problem" of not having unique weapons.

tinnic

Ascalonian Squire

Join Date: Jun 2006

Tuskforce Supremacy

Mo/E

I can't believe this thread is still going on. Let's get some prospective.

New skins = cosmetic change that doesn't appeal to everyone.

New mod = would be very interesting if they could be introduced without effecting balance.

BUT that mod wouldn't meet the criteria of unique unless it can only be found on a green item that only drops in an elite area like Urgoz. And if it is only found on a green item that only drops in an elite area PvPers would cry foul and with good reason! The balance will be thrown off between PvP and PvE.

There for that mod must be available by itself and if it is available by itself than the green item that has it won't be "unique" will it?

I wouldn't mind seeing a few new types of mods. But what the OP is suggesting sounds too much like PvE exclusive weapons that will reek havoc in PvP.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by Tozen
...in WoW..., I had the EXACT same skills as other players, yet I felt very individualized because I had very unique weapons, armor, and stats.
In WoW, your success is determined by what you have.

In GW, your success is determined by your skill.

My character's value stems from their selection of skills and my use of those skills -- not how much time I've spent grinding for items, or how lucky I've been with drops.

I prefer a game where my character is unique because of skill, not items.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by tinnic
BUT that mod wouldn't meet the criteria of unique unless it can only be found on a green item that only drops in an elite area like Urgoz. And if it is only found on a green item that only drops in an elite area PvPers would cry foul and with good reason! The balance will be thrown off between PvP and PvE.
For a item to be considered truely unique (to my understanding with D2 as the best example) it should be 1 of a kind and to call greens uniques imo isnt very appropriate in this instance. However Unique items do exist in GW but just Uniquely crappy (ie the gold items with strange requirements and multiple cross class mod types). Though many would argue the validity of PvE items affecting PvP balance, i dont see as much concern towards the reverse in the case of perfect Crystalline swords dropping from HoH as an example-do similar quality ones drops else where in the game? can anyone confirm?

Quote:
Originally Posted by ChaoticCoyote
In WoW, your success is determined by what you have.

In GW, your success is determined by your skill.

My character's value stems from their selection of skills and my use of those skills -- not how much time I've spent grinding for items, or how lucky I've been with drops.

I prefer a game where my character is unique because of skill, not items.
While what you said is true and makes sense, we should not just simply dismiss entirely the group of gamers who like to collect weapons, armour, bottlecaps and whatnot. It too is a valid form of play and enjoyment for them in the game. Though i am sure that you dont mean that every farmer, item collector isnt as skilled as the next person using full collectors weapons/armour and for that matter isnt the focus of this discussion.

Edit for spelling

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

Quote:
Originally Posted by Omega X
Instead, I would like to see other visual effects added to mods. Like a Fiery mod that actually sets the blade on fire or gives it a golden glow. Something like that.
I would like to see it go further, something like:

Searing Blade
Fire damage: 15-22 (req. 9 Swordsmanship)
Searing for 1 Second (Chance: 5%)
<some other mod>

Where Searing is a weaker version of the Burning condition (like -3 health degen), and the target foe is engulfed in flames.


Frost Blade
Cold damage: 15-22 (req. 9 Swordsmanship)
Freezing for 1 Second (Chance: 5%)
<some other mod>

Where Freezing is like a knockdown, but the target foe is encased in a block of ice.

The mods would only be available in the green weapons and therefore cannot be duplicated, giving it some uniqueness.

The damage I've made up, in an attempt to show that they wouldn't have an advantage if used in PvP, but hopefully enough to be noticed in PvE. It's more to do with eye candy and having a weapon that cannot be duplicated with a collectors/purple/gold and some mods.

HolyHawk

HolyHawk

Krytan Explorer

Join Date: Jul 2006

lf guild~

Me/A

I don't really know how different the itens will be, there's not so much variety anymore, so new green itens should just be a matter of skin. It's time, like someone said above, to add different mods, his ideas were also interesting. Stuff like +armor/energy while under the effects of an enchantment/stance/hexed, or +1 energy regen bellow 50%, multiple energy bonus on same iten, I don't know, anything different will do. Even now the number of skins is not that wide, and eventually everyone will have them all, making them less unique. On the other side, more itens for the same bag space can also be troublesome.

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

Some of the most popular weapons are the ones with non-duplicatable inherent mods. From what i understand, those mods will be exchangable in nightfall. I think right now thats up for debate, being more possibly speculation then anything. But, getting a vilnars set makes for a happy curses necro, even though the skins aren't "hot".

There are tons of "uniques" in this game, period. Plenty of uber leet skins that just aren't that farmable on a regular basis. I actually love the totem axe, plus it's easy to get a couple. I think GW is right on track with diversity with the exception of armor. With the release of this chapter, there will be people that join up and clamor for SF greens, there will be folks just wanting to play rits and asassins.

Yes, once you reach a certain level, that's about it. But, it's no different in daily life and theres no solution for boredom once you're bill gates rich. I have a guildy that has maxed out his cash reserves and has about 500 or so ectos, thats his thing, but it's not mine, that give us some unique differences. That's really all we have in daily life as well, i don't think i could expect much more from a game.

Anyway, i like the one post here about adding cool effects to to weapons, like poison dripping/sizzling, swords with earth damage that actually tremble dust clouds with rock like sounds, holy staffs that burst light out with a divine boom. I honestly don't doubt we will see new mods as well. +5 e mods (although not really new per say) have become more well established out side of the uber leet HD swords that were once the only way to get such a stat on a warrior weapon. None the less, adding new mods or new inherent stats will probably happen over time as well, to keep old gamers active. Those mods or inherent properies will also eventually get integrated into PVP play. Basically, it's a slow progression and it's that way due to the desire to keep the game evolving over time, more posts like this will most likely dictate a time to move on to something newer in-game.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Well, there's one way to add "unique" effects, and keep game balance.

You could have higher req items (say 16), that give a slight advantage (A few more HPs, or armor, for example).

But, this is something that would have to be tested extensively to make sure Game Balance is maintained.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

shiros blades (daggers) are a perfect example.

when I finally got to see the stats on it, I was like- dang Shiro's a Joke.

On the flipside, there is Sentinal Armor- which gives an astounding (well not astounding maybe) bonus to armor for having a 13 str.



Right now, Im watching a construction company cut down a hundred year old tree so their parking lot will be prettier.

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

Quote:
Originally Posted by Thallandor
For a item to be considered truely unique (to my understanding with D2 as the best example) it should be 1 of a kind and to call greens uniques imo isnt very appropriate in this instance.
Actually, unique items in Diablo and Diablo 2 are the "gold" coloured items that can drop many times and are always the same (with a few stats differing here and there, like the added % of something). The one of a kind items in D2 are the "yellow" coloured rare items that have random stats. The green items in Guild Wars are basically the unique items of Diablo 2.

elLOCOmutha

elLOCOmutha

Lion's Arch Merchant

Join Date: May 2005

Ascalon City, Tyria

Free Agent

W/

This will be the most unique item...

INSCRIPTIONS!!!

Gotta luv this idea!

lanfire

Academy Page

Join Date: Feb 2006

Aa

W/Mo

ok what about unique items like: a red axes (or wathever) with the stats 10-26 max dmg or something -_-

Shattered Self

Shattered Self

Frost Gate Guardian

Join Date: Sep 2005

PvE

N/

Jeez people, if you want uber phat lewtz, go play WoW. ANet has made it pretty clear they plan to keep everything balanced; if they introduce any new weapon/shield/focus mods, they'll pop up across the board on all random drops, not just on a couple doomed-to-overfarming greens.

Frankly, you shouldn't expect, nor do I really want, anything more than greens with new skins and new contents of pre-existing inherent & prefex/suffix mods.