Anyone know? More "unique" items in NF?

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Tozen
Tozen
Lion's Arch Merchant
#1
One of the biggest gripes I have always had with this game is the lack of really cool loot to deck out my characters with. (Like I could in WoW... though please don't refer to this comment lol)

While I think I'm in favor of the abilility for the average gamer to get the most powerful weapons in the game, I don't think that this should substitute for the players who have been in the game the longest.

Wouldn't it be cool to have certain weapons with 2ndary effects? (Like 5 points of passive AoE fire damage on swords) You know, bonuses that would be so small that most people wouldn't even notice them but still let you feel more "uber" than other people?

Or maybe a staff that allows you to use a 20 second rez skill or something.

Anyways, my ideas aside, does anybody know if we'll be getting a lot more unique weapons in NF? (They probably wouldn't as extravagent as mine of course, but maybe a lot of greens?)
T
TadaceAce
Wilds Pathfinder
#2
If you want to be better because of your leet weapon buy a perfect skinned and modded crap. Other than that, its not gonna happen. Welcome to Guild Wars where time played < skill.

A staff with a rez on it, do you have any idea how unbalanced and sought after that staff would be? Free rez with no skill slot!
Shattered Self
Shattered Self
Frost Gate Guardian
#3
If Factions was anything to judge by, we'll be getting a boatload more greens. I wouldn't get your hopes for things with unique effects though.
natuxatu
natuxatu
Wilds Pathfinder
#4
Actually a rez slot almost should be added since most people would want to bring it anyway.. but that's a whole different subject.

Anyway I was hoping most bosses would drop a different weapon like in Factions but in prophices fewer bosses drop greens ect.. so we'll see but i hope so as well. Different choices in armor would also be fun but yeah... I also would not count on anything *new* per say.. and I'm cool with that.
Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#5
The reason few bosses in Prophecies drop greens is cause greens weren't added to the game til the 2005 "summer update" which added Sorrow's Furnace.

I'd say there will definitely be more greens.
natuxatu
natuxatu
Wilds Pathfinder
#6
That's what i figured but still anything is possible so all i'm saying is you don't know because you don't.
Manic Smile
Manic Smile
Desert Nomad
#7
Quote:
Originally Posted by Tozen
One of the biggest gripes I have always had with this game is the lack of really cool loot to deck out my characters with. (Like I could in WoW... though please don't refer to this comment lol)

While I think I'm in favor of the abilility for the average gamer to get the most powerful weapons in the game, I don't think that this should substitute for the players who have been in the game the longest.

Wouldn't it be cool to have certain weapons with 2ndary effects? (Like 5 points of passive AoE fire damage on swords) You know, bonuses that would be so small that most people wouldn't even notice them but still let you feel more "uber" than other people?

Or maybe a staff that allows you to use a 20 second rez skill or something.

Anyways, my ideas aside, does anybody know if we'll be getting a lot more unique weapons in NF? (They probably wouldn't as extravagent as mine of course, but maybe a lot of greens?)

oh hell no...we have enough elitism in GW as it is...
Manic Smile
Manic Smile
Desert Nomad
#8
Quote:
Originally Posted by natuxatu
That's what i figured but still anything is possible so all i'm saying is you don't know because you don't.

every boss since SF has had greens it's a pretty safe guess
jackie
jackie
/retired
#9
I'm guessing that 'Green' will not be last new colour that we'll see in Guild Wars. But guessing if new kind of abilities to items will come in NF, not keeping my hopes really high
T
Tuesg
Frost Gate Guardian
#10
Unique items should be added, just make them PVE only so they can't be used in PVP and there is no problem.
Vilaptca
Vilaptca
Pre-Searing Vanquisher
#11
Please only discuss the original post. There is no need to post flammatory remarks.

Thank you.

Have a nice day.
Yawgmoth
Yawgmoth
Furnace Stoker
#12
I keep praying to Anet gods for more diversity in the item system and more interesting mods on stuff.

Making items that would be disabled from PvP use is a nonsense. I think that it's possible to create items that do unique things and are still balanced.

And those items that would do 'unique' things wouldn't have to be elite - slap those abilities on golds and greens found everywhere over Elona to prevent any unique 'effect' or 'ability' from being worth huge money.

What we can be (almost) cerain of: there will be tons of greens in Nightfall.
What i'm afraid is that (almost) all of them will have exact same stats/mods as the ones we already have from Prophecies/Factions.

...and a staff with a resurrection skill that casts 20 seconds would be useless in pvp, not unbalanced, but such thing shouldn't exist in GW anyway
J
John Bloodstone
Frost Gate Guardian
#13
I really do hope that the weapons in nightfall do have some unique stats on them (obviously balanced with the existing ones) otherwise there doesn't seem much point in acquiring them. Why do I need yet another skin for a 15>50 recurve bow?, do I really need another green 3/-1 vamp sword with +30hp?, do I have the bag space to hold identical weapons with different skins (not likely).

Guild wars has really hit a wall with the variety of weaponary available. Generally the best weapons have the same old mods leading to practically no variety or choice in kitting our your character, i.e most axe warriors will have a 15>50 or 15 stance axe with 3/-1 vamp and +30hp, a similar axe with a zealous mod and a similar axe with a 10% furious mod.

I would like to see new inherant mods, new regular mods, maybe high req weapons with extra bonuses, for example:

Inherant:
15..20% extra damage vs moving foes
10..15% while under effects of a shout or chant
20..25% extra damage whilst hexed and under an enchantment

Mod:
Shout effects last 10..20% longer
Spells have a 10..20% longer range
gain 1..2 energy when hit by critical attack
all conditions end 20% faster while enchanted
+60hp while hexed (staff mod)

Req bonus:
req 13 (+ 1 dmg)
req 14 (+ 2 dmg )
req 13 (5% chance fastcast)
req 14 (10% chance fastcast)
etc

Just some ideas (too late for Nightfall, obviously)
Thallandor
Thallandor
Desert Nomad
#14
Truth be told, i am seriously bored with the items/mods system we currently have and agree with the OP and with NF inscriptions, items will likely become worthless altogether. Its funny how in other online games when expansions are released, better items becomes harder and harder to obtain while in GW the reverse happens as things become more and more easier to get. Though this may seem like a system that is newbie friendy (since GW depends on new sales to profit) but overtime it makes for a boring game in the PvE.

The only reason why the above is so as we all well know now is the fact of balance for PvP which Anet treasures so much that it wont hesitate to nerf the PvE to crap inorder to preserve the PvP balance. And hence for this reason, all items have same stats as collectors and all armour regarless of price have the same stats base.

For a long time, i have been fighting for the PvErs in the PvE vs PvP war online and over time it has become obvious that for the PvE to truely become fun in all sense, the PvE and PvP component is best kept seperated. Though implementation may seem like a disaster, we could start on a small scale with the introduction of a different "PvE only reward items" thats is coded with a different colour (red maybe) which can only be used in PvE and cant be traded/equiped in PvP. If this idea becomes popular, then it can be expanded upon to even include armour and other useable items from drops. That way PvE can be as Uber and outrageously fun as they want without causing unbalance to the PvP component.

Edit: spelling and grammer check, its late -_- while i am typing this.
Shoitaan
Shoitaan
Frost Gate Guardian
#15
^Me like a lot of other people came to GW's because it rewarded player decisions not player time spent. I read the FAQ the night before GW's released and read the lines about grind and "phat lewt" not mattering in a game where player skill, teamwork and builds determined the outcomes of battles. I'd like to keep it that way.

I never understood why PvEonlyers must have a uber Sword of pwning to feel that they are having fun.. saying that uber item adds variety..
IMO uber items mean everyone clamours for the same damn thing and the lucky people/dedicated grinders/dedicated raiders get the uber sword and suddenly the game just isn't as fun for the casual gamer who'll have to wallow in mediocrity. Although I'm sure you guys will say "well we're all mediocre now!"... only if you want to be :P

Why can't you guys see the massive variety in skills? its right infront of you.. most of you take cookie cutter builds and want a shiny spoon of destruction to make it better than the other guys... you could just use an original build of pwnage you know :P
Thallandor
Thallandor
Desert Nomad
#16
Quote:
Originally Posted by Shoitaan
^Me like a lot of other people came to GW's because it rewarded player decisions not player time spent. I read the FAQ the night before GW's released and read the lines about grind and "phat lewt" not mattering in a game where player skill, teamwork and builds determined the outcomes of battles. I'd like to keep it that way.

I never understood why PvEonlyers must have a uber Sword of pwning to feel that they are having fun.. saying that uber item adds variety..
IMO uber items mean everyone clamours for the same damn thing and the lucky people/dedicated grinders/dedicated raiders get the uber sword and suddenly the game just isn't as fun for the casual gamer who'll have to wallow in mediocrity. Although I'm sure you guys will say "well we're all mediocre now!"... only if you want to be :P

Why can't you guys see the massive variety in skills? its right infront of you.. most of you take cookie cutter builds and want a shiny spoon of destruction to make it better than the other guys... you could just use an original build of pwnage you know :P
*sighs* i used to quote this skill vs time spent things myself as well but alas:

Its not about getting "the uber Sword of pwning" or being better than anyone else in the game. Its just that when you are getting that same white/blue/purple or even gold item for the 100001 time with the same mods and becomes vendor trash (The terms of rarity and Unique loses their meaning), it just isnt interesting to keep playing with nothing new at all (thats why events-not those weekend ones- are so popular since there is usually something new thats included into the game for players to work toward.)

Just because the game is causal friendy doesnt mean that delicated gamers who like to put in the hours to play should be punished? should them?

about cookie cutter builds and teamwork, its another disccusion on its own and most of which have been covered, please use the serach button.
Shoitaan
Shoitaan
Frost Gate Guardian
#17
And search what exactly? "The die hard PvErs views on Cookie cutter builds and teamwork"? I'm not entirely sure why you asked me to search that but I'm sure it makes sense to you.

As for the main point, new items are released every campaign, they might not be earth shattering epics but they are infact different. Yes the great difference is in the skins but so what? This means you get new skins to replace your old ones which your're bored off. And if you've played the game to the point where you've got everything and experienced everything and your bored, then why not shelve it to till the next campaign? Why persist on playing a game that offers you no new challenges or excitement? Games like wow offer players new challenges and content every few months because they are able to because of the monthly charges. In Guild Wars the new areas, skills and challenges come with the new expansion packs so if your done with GW's now you could just shelve the game till new content arrives. Unlike other MMO's you wont be penalised/fall behind if you leave.

And I think you read 'skill' and jumped the gun on what I was saying, but maybe it is indeed my fault for not being clear... I'll elaborate
The skill variety in GW's is massive. Instead of using a new weapon, whats wrong with using a totally wild different build? Maybe switch to a different secondary and explore the whole hell of a lot of new build options that open up? Why must the break in drudgery come in the form of an item?

Also not having something new and shiny doesn't mean the hardcore players are being punished. It means they're not being favoured. Hardcore players and casual players are at the same level... what you want is a material reward for your devotion to the game as opposed to just appreciating the enjoyment you got out of it... <- atleast that what is seems to me.
Ensign
Ensign
Just Plain Fluffy
#18
I happen to enjoy the PvE in Guild Wars. While grinding out equipment so that you can grind out the next tier of equipment so that you can grind out the next tier of equipment is entertaining for some, I'm really not looking to play itemquest with my time.

As mentioned, rewards in this game come from being better at it than other people, not for spending more time playing it. Adding 'uber' loot with better abilities with no requirement to use it besides 'playing the game a long time' would completely defeat the purpose, IMO.

Peace,
-CxE
Bale_Shadowscar
Bale_Shadowscar
Wilds Pathfinder
#19
Quote:
Originally Posted by Tozen

Wouldn't it be cool to have certain weapons with 2ndary effects? (Like 5 points of passive AoE fire damage on swords) You know, bonuses that would be so small that most people wouldn't even notice them but still let you feel more "uber" than other people?
Umm... what is stopping these "other people" from getting the weapon as well? If a new weapon is released, loads of people will get it, and you won't be more "uber" than anyone.
Yawgmoth
Yawgmoth
Furnace Stoker
#20
Quote:
Originally Posted by Ensign
I happen to enjoy the PvE in Guild Wars. While grinding out equipment so that you can grind out the next tier of equipment so that you can grind out the next tier of equipment is entertaining for some, I'm really not looking to play itemquest with my time.

As mentioned, rewards in this game come from being better at it than other people, not for spending more time playing it. Adding 'uber' loot with better abilities with no requirement to use it besides 'playing the game a long time' would completely defeat the purpose, IMO.

Peace,
-CxE
Isn't this thread about item diversity not power?
We can be sure there will never be any 'uber' loot in GW and grind will never be required. There will be always balance.
But,
what is really needed is more possibilities, not better items but just different. Even if the differences are minor...
Whats wrong with giving pver's the f-e-e-l-i-n-g of having something very unique and 'leet' when in fact it would be no better than the possibilities we got now, just different.
Skins are not everything, we will get dozens of new skins in GWN but they will all come with the same stats we already got.