Quote:
|
Originally Posted by Shoitaan
And I think you read 'skill' and jumped the gun on what I was saying, but maybe it is indeed my fault for not being clear... I'll elaborate
The skill variety in GW's is massive. Instead of using a new weapon, whats wrong with using a totally wild different build? Maybe switch to a different secondary and explore the whole hell of a lot of new build options that open up? Why must the break in drudgery come in the form of an item? |
Please stay on topic!
Diversity is indeed the key as with all things.
As the answer to the OP's title, sadly nothing has been confirmed about other uniques but we can be sure that there will be more greens if anything else. (Remember that each chapter is marketed as a standalone hence technically each chapter should have sufficient greens for the classes it supports.)
As for items that makes your character feels special (in place of the word "Uber" for sakes of political correctness) its something that we will have to wait and see. Since the introduction of greens, rare item collectors have been driven away to other games and with inscriptions in NF, its likely we will never see their return and more of the current pool leaving for greener pastures. Irregarless of my comments above, personally i look forward to the PVE of Nightfall and this discussion is merely stating an observation and my own opinion of it.
