Anyone know? More "unique" items in NF?

tinnic

Ascalonian Squire

Join Date: Jun 2006

Tuskforce Supremacy

Mo/E

Quote:
Originally Posted by Thallandor
For a item to be considered truely unique (to my understanding with D2 as the best example) it should be 1 of a kind and to call greens uniques imo isnt very appropriate in this instance. However Unique items do exist in GW but just Uniquely crappy (ie the gold items with strange requirements and multiple cross class mod types). Though many would argue the validity of PvE items affecting PvP balance, i dont see as much concern towards the reverse in the case of perfect Crystalline swords dropping from HoH as an example-do similar quality ones drops else where in the game? can anyone confirm?
In guild wars a little change makes a bit difference. An extra +5 energy means that the monk can cast a 5 energy heal spell one more time in PvP. In PvP 1HP can determine if you win or lose. As a stat boost of just 1 more damage does make a difference.

As for the Crystalline sword: according to Guildwiki it also drops from chests in the Underworld , Sorrow's Furnace and the Fissure of Woe. So it's not PvP exclusive. There are no weapons/armours that are PvP exclusive. To make a PvE exclusive weapon would through off-balance.

http://gw.gamewikis.org/wiki/Crystalline_Sword


Quote:
Originally Posted by Thallandor
While what you said is true and makes sense, we should not just simply dismiss entirely the group of gamers who like to collect weapons, armour, bottlecaps and whatnot. It too is a valid form of play and enjoyment for them in the game. Though i am sure that you dont mean that every farmer, item collector isnt as skilled as the next person using full collectors weapons/armour and for that matter isnt the focus of this discussion.
This argument isn't going to wash. Simply because when we picked up our copy of Guild Wars we went in knowing items would not have the same standing they do in WoW and other Everquest clones. In fact that's what got me to make the switch from WoW in the first place because I was tired of the never ending chase items.

There are lots of collectors in the game already. I am trying to sell some zodiac stuff to a guy who calls himself a rare-skin collector. I myself have a thing for pretty bows and will probably run Urgoz a few more time trying to get a Zodiac bow worth using. What we do have an objection to is items being introduced in the game that makes the game inheriently unbalanced because of the items.

This is a game of skill. My character might be in shine 15k and might have uber golds out of the elite missions but at the end of the day she can be tossed around like a rage doll by another character in generic 1.5k with collectors items because the player behind the other character has a better build than I have. I am ok with that and it doesn't stop me from collecting pretty skins or decking my characters out in 15k.

I think complaining that Guild Wars doesn't cater to players with WoW style item collection desires is like... well this comic from Penny Arcade addressing the issue of people not liking the JRPG Enchanted Arms because it's a JRPG sums it up well.

http://www.penny-arcade.com/comic/2006/09/06

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by tinnic
As for the Crystalline sword: according to Guildwiki it also drops from chests in the Underworld , Sorrow's Furnace and the Fissure of Woe. So it's not PvP exclusive. There are no weapons/armours that are PvP exclusive. To make a PvE exclusive weapon would through off-balance.

http://gw.gamewikis.org/wiki/Crystalline_Sword
Thanks for the link i was starting to think they only drop from HoH chest these days from some rurmours i read here somewhere.

Quote:
Originally Posted by tinnic
This argument isn't going to wash. Simply because when we picked up our copy of Guild Wars we went in knowing items would not have the same standing they do in WoW and other Everquest clones. In fact that's what got me to make the switch from WoW in the first place because I was tired of the never ending chase items.

There are lots of collectors in the game already. I am trying to sell some zodiac stuff to a guy who calls himself a rare-skin collector. I myself have a thing for pretty bows and will probably run Urgoz a few more time trying to get a Zodiac bow worth using. What we do have an objection to is items being introduced in the game that makes the game inheriently unbalanced because of the items.

This is a game of skill. My character might be in shine 15k and might have uber golds out of the elite missions but at the end of the day she can be tossed around like a rage doll by another character in generic 1.5k with collectors items because the player behind the other character has a better build than I have. I am ok with that and it doesn't stop me from collecting pretty skins or decking my characters out in 15k.
Even though the the Box does say: Skill not time played, but again offtopic, this thread isnt about that sorry. Regarless of what we think, Players will buy and play the game however they see fit, be it roleplaying even.

Cant stress the bolded text in your statement enough.

Quote:
Originally Posted by tinnic
I think complaining that Guild Wars doesn't cater to players with WoW style item collection desires is like... well this comic from Penny Arcade addressing the issue of people not liking the JRPG Enchanted Arms because it's a JRPG sums it up well.

http://www.penny-arcade.com/comic/2006/09/06
Complaining is perhaps is too strong a word, we are merely trying to make suggestions to improve the overall favor of the game, be it only eye candy if so and not neccessary turning Guildwars into WoW or EQ. In regards to what the OP wishes to discuss in his thread please refer to the post below. In any case most of my relies to your post are almost mostly off topic explanatory statements anyways. Please dont hijack his thread.

Edit: again for Political Correctness.

Tozen

Tozen

Lion's Arch Merchant

Join Date: Apr 2005

All Senses Failed [aSF]

A/N

Ug, if that happened it would be about the 5th thread that I've posted recently to got closed from people going nuts in it.

I don't want that to happen, so I'll make one last attempt to bail this thread out.

SUMMARY: I want...
1) Unique weapons, meaning weapons with different skins and hard-to-come-by stats.
2) I DO NOT WANT to unbalance PvP. I would expect that the rarer mods can still be unlocked for generic PvP-only weapons.
3) A LOT more mods with definite strengths and weaknesses.

And I want to know if people think that any of the above will be put into Nightfall. So, please stay on topic and don't start rambling on about WoW-like games. (I knew I shouldn't have even mentioned them in my original posts, but I foolishly did anyways)

Thank you.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by Tozen
SUMMARY: I want...
1) Unique weapons, meaning weapons with different skins and hard-to-come-by stats.
2) I DO NOT WANT to unbalance PvP. I would expect that the rarer mods can still be unlocked for generic PvP-only weapons.
3) A LOT more mods with definite strengths and weaknesses.

And I want to know if people think that any of the above will be put into Nightfall.
1) Current Unique weapons as greens will continue to persist but there is no annocement as of yet of how many mods will be avaible in NF. As to hard to come by stats, not likely now with inscriptions to be released in NF.

2) As usual that goes without saying. Though perhaps PvE should never have an impact on PvP at all and vice visa but as the current system of how favor works, PvE areas like UW/FoW is still restricted from the PvP component...anyways i digress.

3) Theres likely to be more mods, we are just unsure of the number or types. Though its unlikely that they would drastically affect gameplay too much but it would be interesting to see more variant of mods like +15/-10, +15/-1, were these the examples of what you were speaking of? Or perhaps things like +(X)damage Fire but suffer (Y)damage cold damage types which is unlikely from what we seen in NF so far.

Shoitaan

Shoitaan

Frost Gate Guardian

Join Date: Mar 2006

Australia

Tuskforce Supremacy [Tusk]

Me/N

Guild Wars differentiates it self from other MMOs through a large variety of ways. Infact Anet prefers to call GW's a CORPG

Quote:
Originally Posted by ArenaNet
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world.
- Taken from their FAQ @ http://www.guildwars.com/support/faq/prophecies-faq.php
^ This faq is what I read the night before Guild Wars proph was released when I decided to get the game...


Whats its basically saying is that the game will remain openly competitive to all players regardless of time spent, size of guild, cash etc etc....
Everyone will have the chance to show off their skill through the build they take and the items they take to compliment their builds.
As the underlined section says, Anet will put anyone at any sort of disadvantage and their certainly not going to favour any class of players in the game, which includes the ones that devote many hours into PvE. This always was and will be (judging from their strong upholding of this statement) the case.

So regardless of anything, ie regardless of ANYONES opinon on this subject whether for or agaisn't...

Anet will make the game they originally designed, and that is a competitive skill based multiplayer online game. If guild wars was struggling to make money, they might have slowly made the game more mainstream, but thankfully GW's is doing well so it will remain to strife to be unique and competitive. And your first idea which *would* favour the game/combat towards one player over another for reasons of time spent or money spent etc would clearly not be implemented.

To me thats pretty final... not really sure what else to say... Guild Wars is what it is because it was designed to be so... /shrug
You cannot have Guild Wars without completely fair skill based (not item based) competitive play.. the game meets the intended design

But please before you abandon this thread for whatever reason, please consider my idea:


The Sword of the Fallen Heroes A 0.5% droprate from one of the hardest bosses in one of the new campaigns...
Max Damage
15^50
Furious and uhh warding? the mods dont matter...
and finally, the final stat that this sword has... "Attention of the fallen heroes"

The effect of which is, everytime you make a kill or get a critical hit.. 3 ghostly heroes appear and cheer and /goteam etc etc...

Statistically there is NO favour for any party over another other party so combat remains balanced. But there is this (yet another) cosmetic difference which is VERY noticable.


Would you consider this acceptable in your variety of items desire? To me this adds rarity that is not just skin based while not debalancing PvP in any way whatsoever so personally I love this idea... but do you?
See I dont knwo if you would because in your last post you stated:
Quote:
1) Unique weapons, meaning weapons with different skins and hard-to-come-by stats.
So this sword to me meets those as it would no doubt have a unique skin and the stat of "Attention of the Fallen Heroes" would be extremely hard to comeby.. but theres no stat difference combat wise and I'm not sure if by 'hard-to-come-by-stats" you mean actual numerical superiority over another sword... to me this item keeps rarity being cosmetic not stats based but makes 'cosmetic differences' quite epic.


Also lastly, I would argue that you cannot live your dream of 1) and still get 2) as 1) would favour grinders/farmers/obscenely lucky over the casual people thereby nulling 2).
So you cannot have Guild Wars with unique numerical stat items as it goes agasint the games intention and by allowing your 1) to destroy 2)

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

Quote:
Originally Posted by tinnic
PS. Just to be clear. Yes I made that bow up and found a bow skin that is ultra rare for it.
I'm not sure that the Ithas bow is "ultra rare" I can spawn as many as I want since I preordered Prophicies from EB


I don't think we need more mods for weapons, there is a wide variety of modifications readily available to the PVEr and just as available for the PVPer. I am against the idea of adding even more greens that aren't represented in PVP character creation. Some of the ideas have a little bit of merit, but come on... A bow that does HOLY damage? That would make a sundering hornbow obsolete, holy damage ignores armor if I'm not mistaken? (I first garnered that impression during the nightfall PVP preview, when Balthazaars Rage (I believe is the name of the spell) was dominating everything from HA to GVG. Please, if I am incorrect about the nature of holy damage (and shadow damage) ignoring armor correct me

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Ok look, I've had numerous reports on this thread for people trolling and flaming.

I'm not talking sides, my task is to keep order here. Let me remind those who are coming here to directly flame people and troll the thread to stop it. You know who you are...

I think this thread is ok to continue but I will not allow this forum to be used for flaming and fighting.

Please use PMs if you wish to dicuss and/or fight with someone. Otherwise I will be forced to close this thread, as it's taking time away from other forums I also watch over.

Please remember this is a public forum and try to relax when discussing things, because fighting doesn't make you smarter or look cooler in any shape or form.

- RTS

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

As far as unique goes. I'd like to see more with skins that are actually unique. Rather than some dyed version of an existing weapons skin.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Items with "hard to come by stats" imbalance the game by simply existing. The above-mentioned "5% chance for 1-second knockdown" or the "free rez every 20 seconds" are a good examples. EVERYONE would use these weapons in PvP. You'd be a fool not to. Therefore, if you're not using these weapons, your enemy would have an obvious competitive edge.

If an item must be used in order to be competitive, then it has no place existing in Guild Wars.

If new inherent modifiers were added, and if they were available across the board and balanced to the existing modifiers, then I'm all for it. "+15% while under the effects of a shout" would be a great example of a new balanced inherent modifier.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

Yes we do not need "ueber items" or "hard to come by stats items" just some more balanced stats/mods.

We do not have variety in guild wars, every useful item has +30 life or skill recharge which is one of the reasons why people want more weapon mods/stats. Is that hard to understand ?

Example anyone ? In the nighfall preview event every single collector item had + xx life or 10% skill recharge, there was no variety.

HunterRose

Ascalonian Squire

Join Date: Jul 2005

Hawaii

Sixty Second Assassins

A/Rt

How about a completely random weapons merging forge (of the same type items only ie sword + sword or shield + shield only)? Fellblade + Platnium Blade = Wide silver inscribed sword or sleek shimmering sliver blade. Stats from both sword would also be randomized (from their current stats). To top it all off *if* you customize it your name goes on it. HunterRose's [insert mod] Platnium Fellblade of [insert mod]. And if you reeeally need the extra attention the title can be another color...platnium seems popular.

1) new skin
2) same modes (boring but balanced)
3) money sink
4) available to PvE and PvP

Hmmm...Magmas Shield + Tower Shield...IDS + FDS...Vertebreaker + Fellblade...Dragon Scythes + Shiro Blades...Eternal Shield + Shadow Shield...Peanut + Jelly...hmmmmm...delicous

*edited* for spelling (which may still be wrong)

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

You should avoid more chance effect at all costs. Luck does not equal skill.

What could be done is the ability to change the inherent mod on all weapons, including wands, staffs ect.

Then we can finally have a PvP version of say Yakslapper with -20% deep wound ect.

In other words we need is.
Ability to aquire all versions of the inherent mods on staves, (that's a huge ammount already, and they are all "different")

Shattered Self

Shattered Self

Frost Gate Guardian

Join Date: Sep 2005

PvE

N/

Quote:
Originally Posted by HunterRose
How about a completely random weapons merging forge (of the same type items only ie sword + sword or shield + shield only)? Fellblade + Platnium Blade = Wide silver inscribed sword or sleek shimmering sliver blade. Stats from both sword would also be randomized (from their current stats). To top it all off *if* you customize it your name goes on it. HunterRose's [insert mod] Platnium Fellblade of [insert mod]. And if you reeeally need the extra attention the title can be another color...platnium seems popular.

1) new skin
2) same modes (boring but balanced)
3) money sink
4) available to PvE and PvP

Hmmm...Magmas Shield + Tower Shield...IDS + FDS...Vertebreaker + Fellblade...Dragon Scythes + Shiro Blades...Eternal Shield + Shadow Shield...Peanut + Jelly...hmmmmm...delicous

*edited* for spelling (which may still be wrong)
So, basically you want ANet to make a new skin for every possible combination of skins that currently exist?

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by NinjaKai
As far as unique goes. I'd like to see more with skins that are actually unique. Rather than some dyed version of an existing weapons skin.
QFT, unique skins for greens would be great especially for those that drop from high end Bosses like Urgoz (longbow) and Kanakai(sp)(Axe-if only it was larger T_T) in factions Elite mission for example.

I do believe the PC gamer Nov article mentions of a Elite mission that will be avaible to players once they reach a certain "uncurrently undisclosed" point in the game in Nightfall. Hopefully those green or what ever Uniques from there wont be just some redye skin of the current array of weapons X_X.

Unique skins FTW, give us that at least if nothing else.

HunterRose

Ascalonian Squire

Join Date: Jul 2005

Hawaii

Sixty Second Assassins

A/Rt

Not "create" so much as merging, for instance like Dark Cloud for PS2, where the smelting of two weapons creates a new skin with both physical attributes (the long and wide shimmering blade a Fellblade and the sleek silver engraved blade of a Platnium Blade). Who knows maybe the right combination of smeltings could unlock new skins. Maybe there are standard smeltings X + Y = Z, or maybe there is a way to completly randomize it for uniquness. I just think a Ginger Bread Shield with a Magmus' lava mouth smiling might be fun to look at.

And the current mods of each weapon (15<50%, +30, 20/20, etc) would be chosen randomly, like when you're trying to Expert Salvage a mod. But in this case you'd have 1/2 chance versus a 1/3 (where you end up with nothing but wood planks).

Maybe for godly items that the OP so desires there can be a chance for same / same mods ie Furious and Sundering...Zealous and Vamp...-5 damage (20%) and -5 damage (20%)...+5 energy +5 energy...too godly? Well maybe next expansion: GW Only in your Dreams.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Shoitaan
The Sword of the Fallen Heroes A 0.5% droprate from one of the hardest bosses in one of the new campaigns...
Max Damage
15^50
Furious and uhh warding? the mods dont matter...
and finally, the final stat that this sword has... "Attention of the fallen heroes"

The effect of which is, everytime you make a kill or get a critical hit.. 3 ghostly heroes appear and cheer and /goteam etc etc...
It doesn't matter how hard a boss is, people will find a way to farm it. Adaptation is a beautiful thing, as soon as you think its farmproof, people will come up with a way to farm it... why would you even want something like that? I think it would just get really annoying especially since it would 90% of the time be some clueless wammo with no idea how to play the game with it. Do you not feel special?

Shoitaan

Shoitaan

Frost Gate Guardian

Join Date: Mar 2006

Australia

Tuskforce Supremacy [Tusk]

Me/N

Quote:
Originally Posted by TadaceAce
It doesn't matter how hard a boss is, people will find a way to farm it. Adaptation is a beautiful thing, as soon as you think its farmproof, people will come up with a way to farm it... why would you even want something like that? I think it would just get really annoying especially since it would 90% of the time be some clueless wammo with no idea how to play the game with it. Do you not feel special?

Of course people would learn to farm it... its a sad fact of MMOs that people will scour the region for big shiny's. But ultimately it really doesn't matter who has it whether its an experienced player or a stupid noob because the item makes no actual difference in combat.. so who cares?

The idea was that the OP wants something 'unique' in the game to make his character feel special.. in GW's the uniqueness comes from cosmetics. This conceptualised weapon takes cosmetics to a new 'uber' level so people who still want the big shiny's can go farm if they want but it makes no different to the metagame whatsoever .. balance is preserved so casual/pvp players (like me) remain competitive in PvP and farmers get their shiny fix.

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

having items with more power accessible only to vet's would be unfair...however, more rare skinned items would be fine.

doinchi

doinchi

Lion's Arch Merchant

Join Date: Jun 2006

Singapore

Sheperd of Souls

W/Mo

The way I see it is that Anet wants to give every player an equal oppurtunity to get a good weapon statwise so they can still remain competitive. For players who want to have "Special" items, they have got Golds and Greens. So having rarer "Statwise" weapons would completely change the game. Introducing a weapon like this would completely undermine the Time Played<Skill code. I do support more Green items WITH nice unique skins.

Tozen

Tozen

Lion's Arch Merchant

Join Date: Apr 2005

All Senses Failed [aSF]

A/N

Quote:
Originally Posted by doinchi
The way I see it is that Anet wants to give every player an equal oppurtunity to get a good weapon statwise so they can still remain competitive. For players who want to have "Special" items, they have got Golds and Greens. So having rarer "Statwise" weapons would completely change the game. Introducing a weapon like this would completely undermine the Time Played<Skill code. I do support more Green items WITH nice unique skins.
Well, in my mind Doinchi, difficulty of aquisition in PvE and difficulty in PvP are totally different things. For example, I have NEVER found a superior vigor rune on any of my seven or so PvE characters, but it was among the first things I easily unlocked to stay PvP-strong.

So, I don't think that having hard time getting a mod in PvE means that it will lead to imbalance. It just leads to less PvP-PvE characters ^^

Angel Netherborn

Angel Netherborn

Krytan Explorer

Join Date: Jun 2006

Lower Ward, Sigil

Goda Vos

Quote:
Originally Posted by Tozen
SUMMARY: I want...
1) Unique weapons, meaning weapons with different skins and hard-to-come-by stats.
2) I DO NOT WANT to unbalance PvP. I would expect that the rarer mods can still be unlocked for generic PvP-only weapons.
3) A LOT more mods with definite strengths and weaknesses.
I agree with all the posters here that having a diversity in item skins, especially very noticeable and recognisable ones are important. Much more variety in weapon mods is important and a good addition too.

However, asking for rarer mods and hard-to-come-by stats will simply result in elitism. It's the same deal. If there's this particular item that's slighty, even a little bit slightly, is enough to drive alot of ppl to wanting to acquire it. And once that happens, ppl will start clamoring for more such mods just so they have a better chance of acquiring one.

Look at what happened to armor. With 15k and fissure armor being around for very long, there are ppl who are looking for 30k, 60k, 100k armor. Same thing will happen to items.

I'd rather have similar stats, and visual variety than statistical variety.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Angel Netherborn
I'd rather have similar stats, and visual variety than statistical variety.
Partial QFT.

I would like to see some new mods but they should still be reasonable for all to get. And should look good while wielding it.