Greens from all ELITE skill bosses (proph.)
LifeInfusion
RE: Prophecies Campaign
I find it extremely ironic that Rotwing Bows, Kepket Refuge, Forgotten Fans and Totem Axes were added to mobs that aren't elite skill bosses.
ATM in prophecies: The Falls, Majesty's Rest, Tombs, SF are basically the only other ways to get greens.
Elite skills come from mobs in Crystal Desert on. Surely, Arenanet would have some trouble adding greens. However, if they were added incrementally in groups (for one zone each time) every few weeks it shoudn't be too much of a hassle (I hope).
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Specifically greens could come from bosses in:Crystal Desert, Southern Shiverpeaks, Ring of Fire as those are where elites are capped
Of course, this suggestion is given with knowledge that new content will NOT be added to Prophecies.
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This could be a way to add those oddball mods to the green pool, such as +10 vs blunt, +5 armor focii, condition reduction, or +15/-1 energy regen.
There is a severe lack of those odd mods on focii.
I find it extremely ironic that Rotwing Bows, Kepket Refuge, Forgotten Fans and Totem Axes were added to mobs that aren't elite skill bosses.
ATM in prophecies: The Falls, Majesty's Rest, Tombs, SF are basically the only other ways to get greens.
Elite skills come from mobs in Crystal Desert on. Surely, Arenanet would have some trouble adding greens. However, if they were added incrementally in groups (for one zone each time) every few weeks it shoudn't be too much of a hassle (I hope).
================================================== ======
Specifically greens could come from bosses in:Crystal Desert, Southern Shiverpeaks, Ring of Fire as those are where elites are capped
Of course, this suggestion is given with knowledge that new content will NOT be added to Prophecies.
================================================== =======
This could be a way to add those oddball mods to the green pool, such as +10 vs blunt, +5 armor focii, condition reduction, or +15/-1 energy regen.
There is a severe lack of those odd mods on focii.
Zinger314
Would be too difficult to farm, as Prophecies features random boss spawning.
lambda the great
No more greens please
Sli Ander
Would be too difficult to farm? that sounds good to me.
Another point though: if you have greens on all elite bosses, then you'll have a lot of people farming them and capping them in the same run. The way they have it now gives incentive for people to search out rotwing, etc. Sort of 'revitalizes' areas that people don't usually frequent.
But thats just my two cents
Another point though: if you have greens on all elite bosses, then you'll have a lot of people farming them and capping them in the same run. The way they have it now gives incentive for people to search out rotwing, etc. Sort of 'revitalizes' areas that people don't usually frequent.
But thats just my two cents
Mathias Deathwater
Not that it's a big deal, but for the record, Kepkhet is actually an elite skill boss. She has Mark of Protection (like every other added green boss... I wonder why Anet likes that skill so much?)
Arcanis the Omnipotent
I agree with the fact that we dont need more greens. But having the bosses drop special skinned Golds would be nice.
LifeInfusion
People, it is because most greens are 20/20 or 20/10 or +15energy/-1 regen +30hp that I bothered to post this.
Notice Kephket refuge = collector's staff with mods. How does it add to the game other than its skin? It doesn't...
Right now nobody bothers killing elite bosses in Prophecies if they don't have to because there is no reason to unless they are capping a skill.
If Arenanet were to implement unused mods (not like most greens where the mods are the same as collector's/crafters) people might actually give a thought to killing the bosses.
The more green bosses there are the less incentive for people to farm because they would have less of a chance of getting a green that someone else would want. The relative population of places other than SF and Tombs is pretty low for any place other than missions because most have moved on to Factions or finished capping.
Therefore, the key thing new greens COULD bring, is uncommon mods that cost a fortune to obtain (or just don't seem to exist) atm like +10 vs. piercing/blunt/slashing or +1 to an attribute staff wraps. Isn't that the point of greens, to provide decent mods for the masses?
Farming could be a side affect, but who cares, people farm normal mobs and bosses in SF anyway.
Notice Kephket refuge = collector's staff with mods. How does it add to the game other than its skin? It doesn't...
Right now nobody bothers killing elite bosses in Prophecies if they don't have to because there is no reason to unless they are capping a skill.
If Arenanet were to implement unused mods (not like most greens where the mods are the same as collector's/crafters) people might actually give a thought to killing the bosses.
The more green bosses there are the less incentive for people to farm because they would have less of a chance of getting a green that someone else would want. The relative population of places other than SF and Tombs is pretty low for any place other than missions because most have moved on to Factions or finished capping.
Therefore, the key thing new greens COULD bring, is uncommon mods that cost a fortune to obtain (or just don't seem to exist) atm like +10 vs. piercing/blunt/slashing or +1 to an attribute staff wraps. Isn't that the point of greens, to provide decent mods for the masses?
Farming could be a side affect, but who cares, people farm normal mobs and bosses in SF anyway.
Anarion Silverhand
Explain to me how Kephket doesn't have an elite....
I agree with the others posting in this thread. We've pretty much got the greens we need. In Prophecies.
I agree with the others posting in this thread. We've pretty much got the greens we need. In Prophecies.
Evilsod
I'm quite happy with the Ice Breaker... its not even from a boss and its 1 of the best greens Prophecies has to offer.
Carinae
Quote:
Originally Posted by LifeInfusion
Notice Kephket refuge = collector's staff with mods. How does it add to the game other than its skin? It doesn't...
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You can buy Kephket's for 1.5p. That's a good deal.
LifeInfusion
Ugh well Kephket was added after the other bossses for Mark of Protection. That is why I don't consider it an elite skill cap. When people kill Kephket most of the time it is for the green, not for the elite.
A staff with collector stats plus "perfect" mods just helps economy. I'd rather have staves that have unique mods (it is a a unique weapon, no?) such as +1 divine/prot., 10% halves recharge all spells, and 20% halves recharge all protection spells.
Most greens have 20/20 or a a mod that can be obtained by colectors. There ought to be more items with mods that do not have collectors obtainable stats.
A staff with collector stats plus "perfect" mods just helps economy. I'd rather have staves that have unique mods (it is a a unique weapon, no?) such as +1 divine/prot., 10% halves recharge all spells, and 20% halves recharge all protection spells.
Most greens have 20/20 or a a mod that can be obtained by colectors. There ought to be more items with mods that do not have collectors obtainable stats.
Dougal Kronik
Totally separate the Elite cap bosses from the Green item drops.
Each type of boss will only have one or the other.
Each type of boss will only have one or the other.
Bhaaltazar
what kind of new greens would u like to see... i belive they implemented all the greens with most mod combinations already.. Unless they wll bring something new into the game its all just repeating it self except the new skins..
Same effect just a different package.. I dont think it is worth bothering...
There should be some Quality in drops not just the quantity.. there is already too much quantity in GW instead of Quality.
Same effect just a different package.. I dont think it is worth bothering...
There should be some Quality in drops not just the quantity.. there is already too much quantity in GW instead of Quality.
LifeInfusion
I'd like to see a:
* 10% recharge all 20% recharge healing prayers healing staff with HP mods
* 10% recharge all, 20% recharge Earth, +1 earth magic 20% staff
* 20/20 air staff with +1 air 20% and +5defense prefix
*20/20 Staff with 2 defense prefixes for +10 defense
*20/20 staff with defense and hp mod
*20/20 staff with insightful and defense mod
*20/20 staff with defense and enchanting
Physicals
* sword, vamp, +5 defense <-- they have ones with +30HP
* axe, vamp, +5 defense <-- they have ones with +30HP
* sword, furious, +5 defense /30hp
* axe, furious, +5 defense /30hp
Granted you could probably find stuff that is close in Factions.
*+5 energy weapons with mods that make sense (not +20% enchanting and elemental or sundering prefixes)
Specialty uses
*Bleeding sword
*Deep wound axe
*Icy axe/sword/bow
*bow, NOT 15/-10 armor, Crippling ...not shortbow (you want to kite with a long range not a short range)
*bow, silencing not 15/-10 armor
* 10% recharge all 20% recharge healing prayers healing staff with HP mods
* 10% recharge all, 20% recharge Earth, +1 earth magic 20% staff
* 20/20 air staff with +1 air 20% and +5defense prefix
*20/20 Staff with 2 defense prefixes for +10 defense
*20/20 staff with defense and hp mod
*20/20 staff with insightful and defense mod
*20/20 staff with defense and enchanting
Physicals
* sword, vamp, +5 defense <-- they have ones with +30HP
* axe, vamp, +5 defense <-- they have ones with +30HP
* sword, furious, +5 defense /30hp
* axe, furious, +5 defense /30hp
Granted you could probably find stuff that is close in Factions.
*+5 energy weapons with mods that make sense (not +20% enchanting and elemental or sundering prefixes)
Specialty uses
*Bleeding sword
*Deep wound axe
*Icy axe/sword/bow
*bow, NOT 15/-10 armor, Crippling ...not shortbow (you want to kite with a long range not a short range)
*bow, silencing not 15/-10 armor
edwinna elbert
So you want 90+ new green items? That's quite a lot. I wouldn't care too much about the look of the weapon; having some of the odder mods would be very nice.
In terms of farming, many/most of the elite prophecies bosses are very difficult to solo; two man teams could do it quite easily, but I think that standard skinned greens with weird mods would be woth very little money to most, and be very valuable to those who think they need them.
In terms of farming, many/most of the elite prophecies bosses are very difficult to solo; two man teams could do it quite easily, but I think that standard skinned greens with weird mods would be woth very little money to most, and be very valuable to those who think they need them.
Shattered Self
ANet provides very little, if any support, for old products (the price we pay for not having a monthly fee). With Nightfall about to come out, you have about as much chance of them pricing Nightfall at $3 a copy instead of $50 as you do of them going back and adding new greens to even just the elite bosses in Prophecies.
Age
There were 2 prominent bosses forgotten they are Bonetti's and Galrath i can't recall if Galrath was a boss.
Shattered Self
Sure Galrath is a boss. Whats-his-name, the skills guy in Lion's Arch, gives the quest to hunt him down: The Villainy of Galrath.
chappo
It'll make it harder to get greens did someone say?... GOOD!!
I'm sick of waiting around sorrow's furnace trying to get a quest team together with people shouting "5 man oro farming team!" or some crap.
It's not gaming, it greed.
I say spread out the green and reduce farming. They're meant to be rare not picked up every 5 minutes and sold for +20k.
/Signed for the even spread or rare items on bosses in proportion to area (eg if one area has 3 bosses doesn't mean you triple the chance to loot rares)
I'm sick of waiting around sorrow's furnace trying to get a quest team together with people shouting "5 man oro farming team!" or some crap.
It's not gaming, it greed.
I say spread out the green and reduce farming. They're meant to be rare not picked up every 5 minutes and sold for +20k.
/Signed for the even spread or rare items on bosses in proportion to area (eg if one area has 3 bosses doesn't mean you triple the chance to loot rares)