Str warrior.
Timore
Ok i been an axe tact war right from the start but as i read more and more in the forums the str war looks better and better. The only thing i dont like is the fact u have no healing skills. Do you have any could str war builds for pve u would like to show me.
SnipiousMax
You really don't need more than 9 in Str... it's a weak attribute to base a build on.
Timore
oh ok
Shinto Sharingan
Okay the only way you'll survive as a strength warrior is if you...
1) ...have decent points in tactics for healsig (which actually makes you no longer a str warrior) or
2) ...have a secondary healing skill
Suggestions:
Troll Unguent (W/R)
Illusion of Weakness (W/Me)
Healing Breeze (W/Mo)
Shadow Refuge (W/A)
But, if you're not going to use more than just that healing skill from the secondary prof, you might as well just go with healing signet and get the attribute boost from your helmet/rune/etc
1) ...have decent points in tactics for healsig (which actually makes you no longer a str warrior) or
2) ...have a secondary healing skill
Suggestions:
Troll Unguent (W/R)
Illusion of Weakness (W/Me)
Healing Breeze (W/Mo)
Shadow Refuge (W/A)
But, if you're not going to use more than just that healing skill from the secondary prof, you might as well just go with healing signet and get the attribute boost from your helmet/rune/etc
SnipiousMax
Quote:
Originally Posted by Timore
oh ok
I was a little blunt.
Both Strength and Tactics both are there to support one of the Weapon Mastery attributes. From what I've experienced, they were not meant to be the leading attribute in any case. You will deal more damage, have more success, and be overall more happy with your warrior if you build around dealing damage. There are some decent strength skills, but again, they are meant to supplement whatever it is you are doing with your weapon of choice.
Both Strength and Tactics both are there to support one of the Weapon Mastery attributes. From what I've experienced, they were not meant to be the leading attribute in any case. You will deal more damage, have more success, and be overall more happy with your warrior if you build around dealing damage. There are some decent strength skills, but again, they are meant to supplement whatever it is you are doing with your weapon of choice.
Evilsod
I've been running 14 strength 15 weapon for a while (i've always had a +1 Str helm for the looks, nothing more) and its none too shabby. Endure Pain always has advantages over Healing Signet in PvE. Several skills reach breakpoints at 14 Str, notably Tiger Stance reaches 10 seconds and IWAY reaches +7. Its not exactly supportive... but once Nightfall is released thats the Paragons job, not the warriors.
manager
Quote:
Originally Posted by Evilsod
I've been running 14 strength 15 weapon for a while (i've always had a +1 Str helm for the looks, nothing more) and its none too shabby. Endure Pain always has advantages over Healing Signet in PvE. Several skills reach breakpoints at 14 Str, notably Tiger Stance reaches 10 seconds and IWAY reaches +7. Its not exactly supportive... but once Nightfall is released thats the Paragons job, not the warriors.
On the other hand, Healing Signet has also several advantages over endure pain ... mainly the cost and the fact that it can be activated with bonnetis or any other stance active negating almost the -armor disavantage.
I find i only use a STR build only when farming(dolyak) or running(sprint), for common pve play i prefer going tactics because of skills like WY, heal sig,shields up, etc.
I find i only use a STR build only when farming(dolyak) or running(sprint), for common pve play i prefer going tactics because of skills like WY, heal sig,shields up, etc.
SnipiousMax
Quote:
Originally Posted by Evilsod
Its not exactly supportive...
I meant, supporting what you are doing with the weapon. As in self-support.
Yukito Kunisaki
I learned both from reading, rants, and finally, in game experience that your attack stat determines your usefulness...
Unlike the assassin, where in PvE, his Deadly Arts proved safer/more useful to me, no melee in this game, save an all warrior team with a 'healer' type can afford to run less than 16 weapon to be effective...
Strength used to be good when it did 2% AP for every attack, but it's been nerfed to the toilet where only attack skills gain this precious armor piercing ability... at 1/2 benefit... Oh, let's make it NOT APPLY to the penetrating chop/blow skills, yeah, that makes sense...
With the way this game works, strength is quite possibly the worst primary now, which is part of the reason why it has the most skills associated with it... The way I see it ANet's idea of 'useful' determines how many skills a stat gets...
Look at Soul Reaping! In Prophesies, IT NEEDS NO SKILLS to be downright devastating to the smart player...
Don't run strength, hell don't even run 9 strength...
I make builds now that are more like:
16 weapon
10 tactics
10 secondary
x+1 strength
It's just not as useful anymore, if you got nothing left to use points in, that's where str. is your toilet bowl for said points...
edit: if you need a 9 str shield and have no need for secondary points, then forget what I said...
Unlike the assassin, where in PvE, his Deadly Arts proved safer/more useful to me, no melee in this game, save an all warrior team with a 'healer' type can afford to run less than 16 weapon to be effective...
Strength used to be good when it did 2% AP for every attack, but it's been nerfed to the toilet where only attack skills gain this precious armor piercing ability... at 1/2 benefit... Oh, let's make it NOT APPLY to the penetrating chop/blow skills, yeah, that makes sense...
With the way this game works, strength is quite possibly the worst primary now, which is part of the reason why it has the most skills associated with it... The way I see it ANet's idea of 'useful' determines how many skills a stat gets...
Look at Soul Reaping! In Prophesies, IT NEEDS NO SKILLS to be downright devastating to the smart player...
Don't run strength, hell don't even run 9 strength...
I make builds now that are more like:
16 weapon
10 tactics
10 secondary
x+1 strength
It's just not as useful anymore, if you got nothing left to use points in, that's where str. is your toilet bowl for said points...
edit: if you need a 9 str shield and have no need for secondary points, then forget what I said...
Insert Cool Name Here
I have to agree with EvilSod here. I love strengh attribute. Sentinels Armour with a Dol Sig and endure pain is FTW! Plus when Nightfall comes out all I have to say is Lion's Might:
You are healed for 30...70 Health, and you gain 5 Health for each rank in Tactics.
Tactics will become secondary for more people then myself. Even with 12 str and 9 tactics this would be a 135 heal with no -armour.
You are healed for 30...70 Health, and you gain 5 Health for each rank in Tactics.
Tactics will become secondary for more people then myself. Even with 12 str and 9 tactics this would be a 135 heal with no -armour.
Don Zardeone
I don't know what tactics is for anymore.
Heal sig? You're a warrior slash tank, using heal sig while getting attacked is a bad idea. Heal sig while a defensive stance is up is still ok but... It lowers your AL by 40 so 25% of the time you'll get hit for double while in a stance.
Those stances themselves... 75% blocking, 25% still goes through. You'd have to use at least 2 skillslots to get at least 90% stance uptime.
Str with dolyak can get those 90-100% uptime with 13-15str. You get to wear sentinel too.
For damage, str is still good as long as you put in sufficient attackskills so your str bonus procs a lot.
If you have whirling axe for example, evey second hit is a str hit. Very often this could be just enough damage to kill your target
etc...
Look at it this way:
Tactics doesn't help you deal damage in a passive way, str does...
Heal sig? You're a warrior slash tank, using heal sig while getting attacked is a bad idea. Heal sig while a defensive stance is up is still ok but... It lowers your AL by 40 so 25% of the time you'll get hit for double while in a stance.
Those stances themselves... 75% blocking, 25% still goes through. You'd have to use at least 2 skillslots to get at least 90% stance uptime.
Str with dolyak can get those 90-100% uptime with 13-15str. You get to wear sentinel too.
For damage, str is still good as long as you put in sufficient attackskills so your str bonus procs a lot.
If you have whirling axe for example, evey second hit is a str hit. Very often this could be just enough damage to kill your target
etc...
Look at it this way:
Tactics doesn't help you deal damage in a passive way, str does...
Evilsod
Please stop talking about Dolyak Signet... i hate that skill with a passion when it comes to full teams.
Quote:
On the other hand, Healing Signet has also several advantages over endure pain ... mainly the cost and the fact that it can be activated with bonnetis or any other stance active negating almost the -armor disavantage.
Quote:
Quote:
I meant, supporting what you are doing with the weapon. As in self-support.
That wasn't actually meant towards you in the slightest All tactics has is Shields Up and Watch Yourself in terms of benefitting a team. Now with the new Nightfall skills approaching, Flail is a Strength req perma-33%-IAS skill. The reduction of speed is nothing in comparison to Dolyak Signet, i can see things like Cleave or Quivering Blade or even Whirling Axe becoming very attractive elites when you can spam them this often. The only PvE monsters who you need Dolyak Signet for usually run faster than you do anyway or your just not there priority target. With 33% faster attack speed you'll be alot more useful killing stuff than you would be standing there like a pillock. Enfeebling Blood + multi-SS is enough to kill off a group of warriors, why make your warriors useless when it can be done with or without them tanking. |