The Power of Channeling

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

I've been using this build specifically for Fort Aspenwood, Kurzick side. It is very effective at defending the sides, while dishing out minor spike damage.

So here it is, my channeling ritualist. Feel free to post your channeling rit here.

ATTRIBUTES
Channeling: 12+3 (15)
Communing: 9+2+1 (12)
Spawning: 8+1 (9)
Restoration: 4+1 (5)

SKILLS
Spirit Burn (60 + 45 conditional)
Draw Spirit
Essence Strike (60 + 9 energy gain)
Gaze From Beyond (120 damage)
Pain (25 damage)
Bloodsong (21 life steal)
Consume Soul [E] or Weapon of Quickening [E]
Generous was Tsungrai (100ish heal)

When the game starts:

Enter the portal. Walk to the mid-upper portion of the base and lay down Pain. I like to lay Bloodsong near the right side of the fort, since most Luxons strike there. Once the luxons attack the gates, I ask myself: Are they attacking one side, or both? If they are attacking only one side, use Draw Spirit to bring Pain to the side under attack. If they are attacking both, then quickly run to the opposite side and use Draw Spirit to bring Pain.

During the Battle:

Stand next to your spirits, all the time. Always attack your target with your wand first, so the spirit attacks also. After the spirit attacks, spam your 3 channeling spells as often as you can. If eles try to AoE your spirits, (they expect your spirits to not move) use Draw Spirit for safety. If you are under attack, you can do 4 things:

1. Run, and kite like hell
2. Curse the other team and call them noobs
3. Use Consume Soul on the closest spirit for a boost of health
4. Use GwS and run away

This build has netted me tons of kills, as I can spike a squishy for 280-ish damage in 3 seconds. Add that with spirit damage (40ish) and it's a solid build.

Cons:

-Low survivability once targeted. You have two strong self heals, but once those are used, all you can do is run.
-No viability outside of the fort. I advise you to never leave the fort walls, as its really hard to cap the mines alone.

Crits are always welcome. Ignite me, tear me to shreads, or insult my momma. It's all cool. Peace

Felessan

Ascalonian Squire

Join Date: May 2006

It's almost identical to my build
As a heal I like to bring resil weapon with me (you always get at least one condition in aspenwood) and the other is optional (depends how you want to play, very aggresive or a bit more cautious)

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

I'll give this one a shot next time I play Aspenwood.

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

useing pain+ bloodsong to back channeling builds is becomeing more common.
Painful bond is alto better at ranks 16 than at rank 4 ANd pain blood song dont have the annoying habbit of dieing every 30 secs.

try bringing along wonderlust as you elite. warrirso that come up too you will spend teh next 4 seconds fo their life on their a** whiel you roast them.

wanderlust alo worgs good to keep all ranged casters on their butts while you fry em. and its a great way to deal with disrupt rangers.

Hidden Prayers

Hidden Prayers

Frost Gate Guardian

Join Date: Dec 2005

US

My channeling build has much less to do with spirits, and it gets tweaked quite a bit depending on circumstance but here's how I use it in FA:

Channeling: 12+3+1=16

Spawning Power: 12

Wilderness Survival: 3

Destruction
Essence Strike
Spirit Burn
Channeled Strike
Attuned was Songkai{E}
Serpents Quickness/ Ghostly Haste
Rupture Soul
Spirit to Flesh

I usually use:
Serpents Quickness, Destruction, Ghostly Haste, Attuned was Songkai as set up. Then I follow by using Channeled Strike, Essence Strike, and then Spirit Burn. On many foes I'm able to deal at least 60 damage. On an unaware monk I can deal 110-160 in one shot no problem.

Since destruction recharges quickly after serpents quickness, I can usually move it up between cycles of AWS ok. Rupture Soul or Spirit to Flesh I sometimes alternate depending on what I feel I need most. Normally I tend to play more offensive and bring Rupture Soul and add in Lamentation or Ancestor's Rage, but versatility works as well.

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

the reason many channeling builds use spirits like pain is because of the longer duration. which requiress lesss time spent making usre your token spirit is up. Many of the seplls needs a spirit to work,there fore it can be nice not to have yourspirit go out on you unexpectedly.

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

Ok, I tried the build out last night as per Mr Jazzy's instructions, and it works very well. I got myself a large number of kills on all professions, even spiked a few monks quickly before they could react. I might try mixing in Shadowsong or Blind was Mingson just to deal with the Luxon warrior mobs, but the build works just as advertised.

Once the Kurzick side establishes mine control, I run out and help with the amber. One spirit (usually Pain) can be dropped outside the gates to slow down any turtles that come knocking.

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

Bump.

Also, i found another strat to defending strictly one side. If you've played FA before, you'll know that cripshot rangers like to camp on the corners of the fort, way up top. I decided to try the same, and it works fairly well.

When the game starts, walk through the portal, and open the gate to your side of choice. Close the gate (of course) and walk up the long stairway all the way to the end. Lay down Pain and Bloodsong, hit F2 to switch to your longbow, and shoot the Luxon longbows. Your spirits should have enough range to attack the luxons, so you can cap the point easily. Also, you can swap back to your mage items to spike the seige turtles or anything else.

Try it sometime.

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

Quote:
Originally Posted by Mr Jazzy
Bump.

Also, i found another strat to defending strictly one side. If you've played FA before, you'll know that cripshot rangers like to camp on the corners of the fort, way up top. I decided to try the same, and it works fairly well.

When the game starts, walk through the portal, and open the gate to your side of choice. Close the gate (of course) and walk up the long stairway all the way to the end. Lay down Pain and Bloodsong, hit F2 to switch to your longbow, and shoot the Luxon longbows. Your spirits should have enough range to attack the luxons, so you can cap the point easily. Also, you can swap back to your mage items to spike the seige turtles or anything else.

Try it sometime. It works pretty well. Also if anyone is having alot or trouble with eles and isrupt rangers i suggest adding wanderlust. With painful bond it adds to teh armor ignoring dmg and keeps casters from casting while standing still. so basicly, they can't cast.

Is this a build on guild wiki yet? It seems that several people have arrived at the same conclusion, using teh two psirits with long duration to do extra dps and provide the "nearby spirit" requirement.

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

When i go channeling i run something like this (for general pve mostly):

The Twist Channeler

Essence Strike
Spirit Burn
Gaze From Beyond
Ancestor's Rage
Destruction
Soul Twist
Spirit Siphon
Rez Sig

16 Channeling, 13 Spawning

Create a Destruction spirit ASAP and twist it, Then when its time to fight you can cast your Destruction spirit where you need it and stand by it while you burn/strike/gaze things (10 energy return from essence strike is REALLY nice), Twist the Destruction spirit before it dies or when you have to move. Ancestors Rage is really nice to cast on pets or warriors that are tanking alot of enemies i.e. Flesh Golems at perdition rock ^_^.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Excellent suggestion on Soul Twisting. I've been using a similar build in Alliance Battles, and it works wonders.

Ancestor's Rage is nice, but a bit too conditional IMO. I'd replace it with Spirit Rift to damage clumps of enemies, which isn't dependent upon them being around another player (i.e. backline casters, pesky enemy ritualists and their spirits, etal).

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

there seems to be a standerd build for this that i keep running into In RA

It goes liek this

painfulbond
gaze from beyond
essence strike
pain
bloodsong
wanderlust/soultwisting
res sig

also one of the nuke skill or spirits are sometimes traded out for generous was tusungrai

dual spirit channeler?

this build type needs a name if its gonna be common place =)

Edit: it seems to be a natural combo. if someone would be nice enough to place it on guild wiki.(or instruct me as to how) it would be nice.

lots of unrelated peopel are using it.

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

I'm not sure if this is on gw wiki yet, but I did make up this build around...late May to Early June, before the channeling buff.

Edit: haha, maybe....
SPIRIT STRIKER!!

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

I find myself not really using Generous was Tsungrai that often. I tried dropping it for blind was mingson a few times, and it did help with the mobs of luxon warriors, whether they were attacking me or the npcs at the gate.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Here's a build I was messing with earlier with a PVP character.
I haven't tested it with my PVE dude or in actual Aspenwood fights, but it might be good for protecting the architect?
It's more a prepared channeling bomb build, which are my favourite types.

Restoration 10 + 1
Channeling 12 + 2 + 1
Spawning 9 + 1

Destruction
Cruel was Doashen
Draw Spirit
Spirit Rift
Ancestor's Rage
Rupture Soul
Vengeful was Khanhei
Generous was TTsungrai

Here's a vid on practice dummies. I tried using EOE with the Rt/R, but them dummies don't trigger it.
http://www.youtube.com/watch?v=0uscn_dpf-A

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

Does ancestor's rage work on spirits like Destruction? If it does, then I think you would have a solid build there.

Destruction > Wait 20ish seconds > Run up and draw spirit > Ancestor's rage > Rupture Soul

That's like...400 damage! and add in Spirit Rift gg luxon warriors

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Dahnel
When i go channeling i run something like this (for general pve mostly):

The Twist Channeler

Essence Strike
Spirit Burn
Gaze From Beyond
Ancestor's Rage
Destruction
Soul Twist
Spirit Siphon
Rez Sig

16 Channeling, 13 Spawning
This is the build I regularly run (when I'm not forced into Restoration), and I really like it.

Out of curiosity Dahnel, what Nightfall skills will you be switching into your Rit build?

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

Quote:
Originally Posted by SnipiousMax
Out of curiosity Dahnel, what Nightfall skills will you be switching into your Rit build?
Ummmmm, i really want to play around with a Vengeful Weapon spammer using Wielder's Zeal and Wielder's Remedy when i play restoration. As for channeling I'm liking Warmonger's Weapon, Wielder's Strike, Renewing Surge and Weapon of Fury. Dont have much love for the new communing spells, since i dont play communing enough i guess.

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

Just a quick note to anyone trying this build, Soul Twisting is a great elite for this build. Been using it a lot more lately, and it works very well. My current skillbar is:

Spirit Burn
Essence Strike
Gaze From Beyond
Soul Twisting [E]
Pain
Bloodsong
Destruction
Spirit Rift <-- for the turtles

Iscana

Frost Gate Guardian

Join Date: Sep 2006

Hehe, I use this kind of build for a long time, actually since I got Factions.

Lightning Doom (that's how I call this build)

Channeling: 16 (12 + 3 (rune) + 1 headwrap)
Restoration: 12

Gaze from beyond
Echo (elite, cause it's 5 energy)
Destruction
Channeled strike
Essence strike (get 10 energy when spirit is near)
Spirit burn (extra dmg when spirit is near)
Vengefull weapon (life stealing)
Generous Was Tsungrai (244 health)

Weapons: Syns's Channeling Staff (2x +30hp, 20% recharge, cast)

What I do is mostly hide back and defend or try to lure someone towards me who's unware of my deadly Ritualist.
What I do is take the edge of the white circle on my compass as the point were I start to get agressive. When someone is close I always cast destruction, when he comes closer I cast Echo, and who tries to walk even further tastes 2 times Gaze from Beyond and a channeled strike to get warned. Then when he's in melee range I do Essence strike, Tsungrai (which I hold) and vengefull weapon. Then I start doing Gaze again for 2 times which makes his health incredible low and finish him with some vengefull weapon and channeled strike. I drop Tsungrai when I'm at 50% health.

I can do Gaze from Beyond 4 times in a very short time. Between number 2 and 3 I always cast Essence strike and Channeled strike. It works perfect for people who think I'm a really weak target, and yes I am compared to armor but not with doing damage.

On Aspenwood I did for a long time defense on the Kurzick side at the left or right side between 2 gates. I was not standing between it but more on the higher level ground close to it. Always had destruction next to me and when someone passed my range he/she felt the spike of lightning comming down on there head, Gazeing and Channeling them to death in a few seconds.

Anyways, the build is really nice for doing quick damage on 1 person, but when a group of people start attacking you, well then I just try to kill 1 of them and afther that try to run away savely.

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

bump- anyone got new builds?

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Ok, here's a weird one for ya...

Communing 11 (+1+3)
Channeling 11 (+1)
Restoration 8 (+1)


-Pain
-BloodSong
-ShadowSong
-Dissonance/Anguish/Dissenchantment/Shelter
-Warmonger's Weapon/Wailing Weapon/Painful Bond/Gaze of Fury/Spirit Boon Strike
-Signet of Spirit's [E] (occasionally Weapon of Quickening)
-Mend Body & Soul/Tsugrai
-Flesh/Naomei

The idea is to drop your artillery just out of aggro, then call so henchies or your team run in and cover them. Signet makes sure you always have energy. The skill could do with some work, but it's ok for this build.
With the ample energy gain, your free to use the 25 energy cost spirit's as you see fit. Pick whichever you feel you most need at the time (I tend to use Dissonance or Anguish).
Warmonger's is great for gimping anyone who isn't attacking (even warriors using Heal Sig ) Just drop it on a warrior/assassin/ranger or use it on yourself. Wailing works nice in physical-heavy areas. I tend to mainly use Painful when I run Anguish.
The Restoration assignment is just for heal, res and condition removal. If you have a good monk with you, you could either put the point's in Channeling or pump the rest into Spawning (which isn't really needed with this build) though i always like the ability to heal myself.

Handling a fast moving party: You don't need to drop all your spirit's all the time. That's the key. Judge how long you think the battle will take and drop the amount accordingly. Priority is the order of the spirits.
Most quick battles (1-3 minutes) I'll drop Pain and Bloodsong. Anything longer see's ShadowSong enter the party, and so on (Gaze of Fury is great to use on Shadowsong or Dissonance just before it's about to die).
When the party moves on to the next mob, I drop the next spirit in the order or jump to my expensive guy if I see the need for it (eg. boss interruption). In fact, in some cases' I'll drop the expensive guy first because it'll recharge faster and be ready for another round of volley's. It's not too hard to get a feel for it anyways...

I don't use Spawning in this as I don't really have much use for it. I've stopped using most of the enchantment's in general as I don't like being stripped much. The recharge of say Boon and Explosive are just too long to be relied on for anything (this could use adjustment). It's a pretty simple simple build. I'm sure a lot of people use similar...