Latency

MaglorD

Jungle Guide

Join Date: May 2005

I've noticed Europe seems to have favor most of the time. Unfortunately, when I tried switching over to Europe, games with other players have a high tendency to lag. My latency to Europe is around 350-400 ms, while to America it's 200-300.

With such high latency to both realms, I tend not to use direct interruption skills as they mostly fail due to the latency. Imagine a 1-second activation time being reduced to 0.5 to 0.75 and it's virtually impossible unless you try and second guess, which reduces the effectiveness of the interrupt.

I wonder what were Anet's design parameters for latency. Anyone know?

Meikleham of Tyr

Ascalonian Squire

Join Date: Jul 2006

Knights of Sacrosanct Law

R/Mo

You know how when you download from big sites like Fileplanet or Fileshack, etc. you choose the closest download location? This is to help spread out bandwidth as well as give you the fastest download speed. It's easier to transfer data from New York to Chicago than it is to transfer data from New York to Berlin.

There are realms for a reason: think about it. If you want to take advantage of European servers, perhaps you should be willing to deal with lag.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Meikleham of Tyr
You know how when you download from big sites like Fileplanet or Fileshack, etc. you choose the closest download location? This is to help spread out bandwidth as well as give you the fastest download speed. It's easier to transfer data from New York to Chicago than it is to transfer data from New York to Berlin.

There are realms for a reason: think about it. If you want to take advantage of European servers, perhaps you should be willing to deal with lag.
Seems you didn't get the gist of my question and instead went on a tangent. All I want to know is how much latency is considered by Anet as optimal for interrupting.

Meikleham of Tyr

Ascalonian Squire

Join Date: Jul 2006

Knights of Sacrosanct Law

R/Mo

Sorry for not addressing your extremely important question.

The answer: The optimal amount of latency for interrupting is 0. 0 latency.

EDIT:

Not only did I provide you with useful information about your "lag plight" but I also answered your original question. If you are not satisfied with the answers, perhaps you should consider refraining from posting your questions.

I am sorry if I offended you. Good luck on your pursuit of knowledge.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Meikleham of Tyr
Sorry for not addressing your extremely important question.

The answer: The optimal amount of latency for interrupting is 0. 0 latency.
Well aren't you the ultimate troll...

0 latency never happens in real life except in single player.

If you have nothing useful to say, please don't bother.

magras

Pre-Searing Cadet

Join Date: May 2006

there is no spork

R/

to your latancy problem, there are to many veraible to take into account to figure what you optimal latancy would be

ie the network you are on, conections speed to the network, the route distance you are from the server, the number of hops on the route, to name a few

Tim
ccnp
major telcom company

magras

Pre-Searing Cadet

Join Date: May 2006

there is no spork

R/

Anet would only be concerned about ther latency between there router and there ISP provider equipment, not with the indivial contomers latency to there equipment

Pinna

Pinna

Academy Page

Join Date: Dec 2005

Hell Reapers [HR]

Mo/

Quote:
Originally Posted by MaglorD
Well aren't you the ultimate troll...

0 latency never happens in real life except in single player.

If you have nothing useful to say, please don't bother.
Actually, I would say you are in the wrong here buddy. You stated, and I quote, "All I want to know is how much latency is considered by Anet as optimal for interrupting."

The optimal latency for interupting WOULD be 0. The fact that it isn't really that viabe over the internet is irrellevant for the purposes of your question as it stands.

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Oh come on. Your just being anal. We know you can't really achieve 0 latency. We also know latency exists in GW. Simple as that, so cut the crap. What the OP is asking is at what point does latency stop you thinking about effectively interrupting?

A perfectly reasonable question distorted by people who need to get out more...

As to your question, well I'd like tho know as well .

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

i got latency in a LAN party. how could you possibly eliminate it from a WORLDWIDE game?

realsim anyone?