Fast Casting: Making it More than just for spell power.

Urzza

Ascalonian Squire

Join Date: Jun 2005

Greetings! Now, to the heart of the matter:

Fast Casting.

As it stand now, most (as far as I can tell) people believe that, unless you have skills that need it, it really isn't worth it. What I'm attempting to do is to change that idea.

My proposal thus: "For each rank you have in fast casting, your spells recharge 2% faster, rounded down. "

There you have it. Note, the part underlined is kinda iffy, I'm not sure if it would be too good that way.


Thanks for reading.
~Urzza

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Fast casting is good as it is. Giving it that affect will then affect all recharge times of skills especially mesmer skills. Some skills have long recharges because if they didnt they will be to good. You will see huge recharges on just about every skill in the game(picture ROF getting a longer recharge say 6-8 just because a mesmer primary could spam it with fast casting helping recharge). Overall a bad idea.

Also if you havent noticed some of the better mesmer skills have 3-2 second cast times which are just interupt bait(diversion, spirit of failure, energy burn and surge, soothing images) just to name a few. Fast casting also helps with secondary's like a mes/nec using fast casting to lay those annoying warrior hate hexes in half the time that a necro can do it.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

I don't know, they did buff expertise slightly to include everything that isn't a spell, I do think there should be a fast casting buff, but I don't think your suggestion was what I think would be good. Maybe signets included in FC.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

I like FC as it is - as I understand it, 7 = half casting, which only requires you to take 1 point off a maxed out attribute. Some mesmer spells are annoyingly slow casting as warriorsmiley said - If we had mesmers with ultra fast recharges, shutdown would be a massively overpowered problem for monks.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Quote:
Originally Posted by Haggard
I like FC as it is - as I understand it, 7 = half casting, which only requires you to take 1 point off a maxed out attribute. Some mesmer spells are annoyingly slow casting as warriorsmiley said - If we had mesmers with ultra fast recharges, shutdown would be a massively overpowered problem for monks.
Wrong. 15 is exactly half. 7 is *only* 28%, and 9 is 33%.

I like running 7 or 9 :P



As for the suggestion, Fast Casting is absolutly fine as-is.

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

FC is fine and very useful.

/not signed.

idiosyncratic

Academy Page

Join Date: Oct 2006

nah, for each level of fast casting, your spell recharges 6% faster, costs 6% less, casts 6% faster, and has 6% less exastion, at 16 fast casting all spells cast with no cost, no cast time, and have no recharge. Meteor shower can be cast soooooo many times in a row itll deal about a billion damage in a second.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

.-.

/not signed

works fine.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

/signed

Its powerful but weaker than the rest.

Scavenger Rage

Scavenger Rage

Lion's Arch Merchant

Join Date: Apr 2006

Brazil

dTe - Do The Evolution

N/Mo

Quote:
Originally Posted by makosi
/signed

Its powerful but weaker than the rest.
Weaker then the rest?! How so?!?!?!

Strenght on warriors is near useless...1% AP yeah right!!! Soooooooooooooooooo usefull!!! At 12 you might strike for +3dmg hoooooray!!!

Latter.


PS: I am not even conssidering the skill line, just commenting about the atribute and its effects.

Shattered Self

Shattered Self

Frost Gate Guardian

Join Date: Sep 2005

PvE

N/

Quote:
Originally Posted by Kai Nui
I don't know, they did buff expertise slightly to include everything that isn't a spell, I do think there should be a fast casting buff, but I don't think your suggestion was what I think would be good. Maybe signets included in FC.
Expertise always worked that way, they just re-worded the description to make it clear they had no intention of changing it to nerf touch rangers.

Urzza

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by idiosyncratic
nah, for each level of fast casting, your spell recharges 6% faster, costs 6% less, casts 6% faster, and has 6% less exastion, at 16 fast casting all spells cast with no cost, no cast time, and have no recharge. Meteor shower can be cast soooooo many times in a row itll deal about a billion damage in a second.
Please, be say something useful or leave. (More comments to come latter)

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Signets should be added to Fast Casting. Mesmers have skills for signet improvement so why don't make them masters of signets by reducing the activation time too?

Tark Alkerk

Tark Alkerk

Krytan Explorer

Join Date: Dec 2005

In a Black Hole

less

E/

/not signed
works fine in pvp

Urzza

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by Tark Alkerk
/not signed
works fine in pvp
But, IMO, not so hawt for PvE.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Quote:
Originally Posted by Zakarr
Signets should be added to Fast Casting. Mesmers have skills for signet improvement so why don't make them masters of signets by reducing the activation time too?
Exact quote from Wiki
Quote:
Fast Casting only benefits spells. There is no change to the "casting" time for signets, rituals, glyphs, traps, attacks, preparations, shouts, stances, general skills, or any other skill type. This is a common misunderstanding among new players.
Leave it as it is.
Mesmers are already highly underrated.

/not signed

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Emik, the suggestion was to include signets into the FC line, not to make the assumption that signets were already part of the FC line. Please read carefully. There is a Nightfall skill in the Fast Casting attribute that increases the speed at which Signets can be activated, be excited^^.

Aside from that, the cap for skill recharge is 50% unless the source comes from a single skill. Because FC does not impact on this limitation, skills such as Mantra of Recovery will supplement to FC skill rechage, gaining 80% recharge on all spells at rank 15. If you implement this, it would make the FC line overpowering.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Fast casting is fine as it is, just these n00bs haven't realizes it's importance

Urzza

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by lightblade
Fast casting is fine as it is, just these n00bs haven't realizes it's importance
Well then, explane to this "n00b" it's importance.

master_of_puppets

master_of_puppets

Krytan Explorer

Join Date: Apr 2006

I dont like guilds...

Mo/E

/not signed

As people pointed out, FC is fine. You also have to consider the class and whats its generally used for and also the skill line.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I don't think so as Mesmers might be slightly overpowered.

Urzza

Ascalonian Squire

Join Date: Jun 2005

Well, IMO, fast casting NEEDS something. Right now, its o.k., but unless I need it for a skill, I don't really care about it in any way shape or form. Compare that to the paragon. When I used it, I kept my leadership high because I thought the extra bonus was worth it. I don't do the same for Mesmers and fast casting.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Urzza
Well, IMO, fast casting NEEDS something. Right now, its o.k., but unless I need it for a skill, I don't really care about it in any way shape or form. Compare that to the paragon. When I used it, I kept my leadership high because I thought the extra bonus was worth it. I don't do the same for Mesmers and fast casting.
Leadership was useful because your build had shouts in it. Fast casting is useful because of a) 2+ second cast times, and b) interrupting 1/2 second spells. If you had no shouts or chants, leadership would be a load of crap, just like if you have no spells that have long cast times or are interruption spells, fast casting is a waste. I don't see the problem here; spend your attributes according to the build you want to run. There's no rule that says you HAVE to put a lot of points into your primary attribute.

Urzza

Ascalonian Squire

Join Date: Jun 2005

Well, something important about the paragon is that they have a LOT of shouts and chats. And lets say I was a primary Mesmer, but most of my spells (read 6 or 7) where signets, then fast casting would be crap then too. Point here is that, yes while a stat might not be useful, you kinda need to work for that.


Now then, lets try a differnt line of argument. Lets say your rolling a E/Me, but your not sure which to make your primary. Asuming that your not using any fast casting spells or energy storage spells, which would you want to be your secendary? Now do the same with the other classes out there. (asume for things like Expertise vs. Fast casting, that one will be useful 50% of the time) I, for one, find that, unless I need a fast casting spell, Me tends not to be that great of a primary class.