Fast Casting: Making it More than just for spell power.
Urzza
Greetings! Now, to the heart of the matter:
Fast Casting.
As it stand now, most (as far as I can tell) people believe that, unless you have skills that need it, it really isn't worth it. What I'm attempting to do is to change that idea.
My proposal thus: "For each rank you have in fast casting, your spells recharge 2% faster, rounded down. "
There you have it. Note, the part underlined is kinda iffy, I'm not sure if it would be too good that way.
Thanks for reading.
~Urzza
Fast Casting.
As it stand now, most (as far as I can tell) people believe that, unless you have skills that need it, it really isn't worth it. What I'm attempting to do is to change that idea.
My proposal thus: "For each rank you have in fast casting, your spells recharge 2% faster, rounded down. "
There you have it. Note, the part underlined is kinda iffy, I'm not sure if it would be too good that way.
Thanks for reading.
~Urzza
warriorsmiley
Fast casting is good as it is. Giving it that affect will then affect all recharge times of skills especially mesmer skills. Some skills have long recharges because if they didnt they will be to good. You will see huge recharges on just about every skill in the game(picture ROF getting a longer recharge say 6-8 just because a mesmer primary could spam it with fast casting helping recharge). Overall a bad idea.
Also if you havent noticed some of the better mesmer skills have 3-2 second cast times which are just interupt bait(diversion, spirit of failure, energy burn and surge, soothing images) just to name a few. Fast casting also helps with secondary's like a mes/nec using fast casting to lay those annoying warrior hate hexes in half the time that a necro can do it.
Also if you havent noticed some of the better mesmer skills have 3-2 second cast times which are just interupt bait(diversion, spirit of failure, energy burn and surge, soothing images) just to name a few. Fast casting also helps with secondary's like a mes/nec using fast casting to lay those annoying warrior hate hexes in half the time that a necro can do it.
Kai Nui
I don't know, they did buff expertise slightly to include everything that isn't a spell, I do think there should be a fast casting buff, but I don't think your suggestion was what I think would be good. Maybe signets included in FC.
Haggard
I like FC as it is - as I understand it, 7 = half casting, which only requires you to take 1 point off a maxed out attribute. Some mesmer spells are annoyingly slow casting as warriorsmiley said - If we had mesmers with ultra fast recharges, shutdown would be a massively overpowered problem for monks.
Zui
Quote:
Originally Posted by Haggard
I like FC as it is - as I understand it, 7 = half casting, which only requires you to take 1 point off a maxed out attribute. Some mesmer spells are annoyingly slow casting as warriorsmiley said - If we had mesmers with ultra fast recharges, shutdown would be a massively overpowered problem for monks.
|
I like running 7 or 9 :P
As for the suggestion, Fast Casting is absolutly fine as-is.
The truth itself
FC is fine and very useful.
/not signed.
/not signed.
idiosyncratic
nah, for each level of fast casting, your spell recharges 6% faster, costs 6% less, casts 6% faster, and has 6% less exastion, at 16 fast casting all spells cast with no cost, no cast time, and have no recharge. Meteor shower can be cast soooooo many times in a row itll deal about a billion damage in a second.
lyra_song
.-.
/not signed
works fine.
/not signed
works fine.
makosi
/signed
Its powerful but weaker than the rest.
Its powerful but weaker than the rest.
Scavenger Rage
Quote:
Originally Posted by makosi
/signed
Its powerful but weaker than the rest. |
Strenght on warriors is near useless...1% AP yeah right!!! Soooooooooooooooooo usefull!!! At 12 you might strike for +3dmg hoooooray!!!
Latter.
PS: I am not even conssidering the skill line, just commenting about the atribute and its effects.
Shattered Self
Quote:
Originally Posted by Kai Nui
I don't know, they did buff expertise slightly to include everything that isn't a spell, I do think there should be a fast casting buff, but I don't think your suggestion was what I think would be good. Maybe signets included in FC.
|
Urzza
Quote:
Originally Posted by idiosyncratic
nah, for each level of fast casting, your spell recharges 6% faster, costs 6% less, casts 6% faster, and has 6% less exastion, at 16 fast casting all spells cast with no cost, no cast time, and have no recharge. Meteor shower can be cast soooooo many times in a row itll deal about a billion damage in a second.
|
Zakarr
Signets should be added to Fast Casting. Mesmers have skills for signet improvement so why don't make them masters of signets by reducing the activation time too?
Tark Alkerk
/not signed
works fine in pvp
works fine in pvp
Urzza
Quote:
Originally Posted by Tark Alkerk
/not signed
works fine in pvp |
Emik
Quote:
Originally Posted by Zakarr
Signets should be added to Fast Casting. Mesmers have skills for signet improvement so why don't make them masters of signets by reducing the activation time too?
|
Quote:
Fast Casting only benefits spells. There is no change to the "casting" time for signets, rituals, glyphs, traps, attacks, preparations, shouts, stances, general skills, or any other skill type. This is a common misunderstanding among new players. |
Mesmers are already highly underrated.
/not signed
Terra Xin
Emik, the suggestion was to include signets into the FC line, not to make the assumption that signets were already part of the FC line. Please read carefully. There is a Nightfall skill in the Fast Casting attribute that increases the speed at which Signets can be activated, be excited^^.
Aside from that, the cap for skill recharge is 50% unless the source comes from a single skill. Because FC does not impact on this limitation, skills such as Mantra of Recovery will supplement to FC skill rechage, gaining 80% recharge on all spells at rank 15. If you implement this, it would make the FC line overpowering.
Aside from that, the cap for skill recharge is 50% unless the source comes from a single skill. Because FC does not impact on this limitation, skills such as Mantra of Recovery will supplement to FC skill rechage, gaining 80% recharge on all spells at rank 15. If you implement this, it would make the FC line overpowering.
lightblade
Fast casting is fine as it is, just these n00bs haven't realizes it's importance
Urzza
Quote:
Originally Posted by lightblade
Fast casting is fine as it is, just these n00bs haven't realizes it's importance
|
master_of_puppets
/not signed
As people pointed out, FC is fine. You also have to consider the class and whats its generally used for and also the skill line.
As people pointed out, FC is fine. You also have to consider the class and whats its generally used for and also the skill line.
Age
I don't think so as Mesmers might be slightly overpowered.
Urzza
Well, IMO, fast casting NEEDS something. Right now, its o.k., but unless I need it for a skill, I don't really care about it in any way shape or form. Compare that to the paragon. When I used it, I kept my leadership high because I thought the extra bonus was worth it. I don't do the same for Mesmers and fast casting.
Skyy High
Quote:
Originally Posted by Urzza
Well, IMO, fast casting NEEDS something. Right now, its o.k., but unless I need it for a skill, I don't really care about it in any way shape or form. Compare that to the paragon. When I used it, I kept my leadership high because I thought the extra bonus was worth it. I don't do the same for Mesmers and fast casting.
|
Urzza
Well, something important about the paragon is that they have a LOT of shouts and chats. And lets say I was a primary Mesmer, but most of my spells (read 6 or 7) where signets, then fast casting would be crap then too. Point here is that, yes while a stat might not be useful, you kinda need to work for that.
Now then, lets try a differnt line of argument. Lets say your rolling a E/Me, but your not sure which to make your primary. Asuming that your not using any fast casting spells or energy storage spells, which would you want to be your secendary? Now do the same with the other classes out there. (asume for things like Expertise vs. Fast casting, that one will be useful 50% of the time) I, for one, find that, unless I need a fast casting spell, Me tends not to be that great of a primary class.
Now then, lets try a differnt line of argument. Lets say your rolling a E/Me, but your not sure which to make your primary. Asuming that your not using any fast casting spells or energy storage spells, which would you want to be your secendary? Now do the same with the other classes out there. (asume for things like Expertise vs. Fast casting, that one will be useful 50% of the time) I, for one, find that, unless I need a fast casting spell, Me tends not to be that great of a primary class.