Originally Posted by Bubba
In the quest "Protect the Learned" in the Halls of Chokhin I get stuck when I've got 9 out of 12 groups left to defeat. No more margonites have spawned. Same thing happens when I zone out and try again.
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Post all errors or bugs found here
Andisa Kalorn
Quote:
tacobc
So finally got my last char to Elona, my war. I notice straight away that all the Heroes he gains are level 15. Improvement over the level 2 Koss my first chars got :-)
And these level 15 Heroes have different 'starter' weapons. The damage description for Koss's machete for instance is 13-17. However, the damage Koss does with this is 0 damage. He can only kill with Sever Artery (yes, he has requisite swordmanship and no hexes on him). If I disable S.A. he can pound on a level 2 skale for eternity.
Confirmed when I wielded the machete myself: it does zero damage per hit, whatever skill I use as a war. Also, tested it in Northern Kryta and also tried wielding Dunkoro's little glowing stick. Also zero damage.
Anyone else got this?
Tacobc
And these level 15 Heroes have different 'starter' weapons. The damage description for Koss's machete for instance is 13-17. However, the damage Koss does with this is 0 damage. He can only kill with Sever Artery (yes, he has requisite swordmanship and no hexes on him). If I disable S.A. he can pound on a level 2 skale for eternity.
Confirmed when I wielded the machete myself: it does zero damage per hit, whatever skill I use as a war. Also, tested it in Northern Kryta and also tried wielding Dunkoro's little glowing stick. Also zero damage.
Anyone else got this?
Tacobc
Cybah
not sure if this is mentioned:
ele heros don't use fire attunement all the time (but water/earth/air!)
can't "teach" them either. (<- teaching really possible??)
ele heros don't use fire attunement all the time (but water/earth/air!)
can't "teach" them either. (<- teaching really possible??)
Fr_3_aK
Game of the Year Edition upgrade - Cant put suffix mods on weapons.
Any news on this?
Any news on this?
Sabouma
I found out today that this mission is bugged. When I tried to escape the prison, Shahai wasn't coming along. I went to get her, but then I ran out of time. Another bug?
Take care
Sabine
Take care
Sabine
Fr_3_aK
"Scourge Healing" has a bugged skill description. Its doesnt always trigger when targets are healed. A good example is "Aura of Restoration" and on dervishs when their enchantments end (Mystiscism).
SolidShadow
1. Sunspear rank cant be completed
2. Old Tyrian chars still havent been giving a chance of getting a survivor rank
If your not agreeing with both above delete the kind of bigdeal rank cause then that rank is bugged.
2. Old Tyrian chars still havent been giving a chance of getting a survivor rank
If your not agreeing with both above delete the kind of bigdeal rank cause then that rank is bugged.
Dimitri_Stucoff
Err=10
I just got a err=10 and got DCed from my group. No chance to reconnect. This happened about 5-6 seconds after I reconnected due to lag(I whispered my group and they all had the same lag I did only I was only one to have to reconnect).
Reconnects are really nice, but can we get them to work for err=10 (or better yet all errors?)
I just got a err=10 and got DCed from my group. No chance to reconnect. This happened about 5-6 seconds after I reconnected due to lag(I whispered my group and they all had the same lag I did only I was only one to have to reconnect).
Reconnects are really nice, but can we get them to work for err=10 (or better yet all errors?)
Thallandor
Posting this for a guildie:
In addition to the above, the Vabbian Male Mesmer armour has a gleen of green base colour showing through despite of dye application. This is most clearly seen at the rib area strips of the armour and also if you were to zoom further from the character, a greenish outline on the armour and its parts can be observed regardless of dye use.
Quote:
The NPC's in town, on quests/missions, in cut scenes, do this. And it's not all, it's random. In Guild Hall 2 or 3 or 5 of the NPC's are doing this. Here is a link to the video if you want to see, it's kinda funny. I've uninstalled, removed the folder and reinstalled, same thing. http://home.comcast.net/~masseurca/gwvid.wmv |
Tydra
there are some problems with ele attunements. in certain situations you don't get the energy back from the attunements. these are the situations:
1) Aura of Restoration:
when you have an attunement on you and you cast Aura of Restoration you don't get the energy back from the attunement. i tried it with all attunements i had (water, air, earth, fire and elemental [elite]). you get the health back, but you don't get the energy for casting the spell.
2) Elemental attunement [elite]:
when you have an attunement on you already (never mind which one) and you cast the elite, it doesn't trigger the energy either. you don't get the energy back for casting the elite, just like Aura of Restoration.
i have this problem each time, it's not something that works from time to time and from time to time it doesn't. i tried it out in various areas and situations (since i thought i just didn't pay attention during the fighting). but the attunements always behave the same way. i can make some pictures to document it if you want.
maybe someone experiences the same problem and could back me up?
1) Aura of Restoration:
when you have an attunement on you and you cast Aura of Restoration you don't get the energy back from the attunement. i tried it with all attunements i had (water, air, earth, fire and elemental [elite]). you get the health back, but you don't get the energy for casting the spell.
2) Elemental attunement [elite]:
when you have an attunement on you already (never mind which one) and you cast the elite, it doesn't trigger the energy either. you don't get the energy back for casting the elite, just like Aura of Restoration.
i have this problem each time, it's not something that works from time to time and from time to time it doesn't. i tried it out in various areas and situations (since i thought i just didn't pay attention during the fighting). but the attunements always behave the same way. i can make some pictures to document it if you want.
maybe someone experiences the same problem and could back me up?
Bankai
Quote:
Originally Posted by Fr_3_aK
"Scourge Healing" has a bugged skill description. Its doesnt always trigger when targets are healed. A good example is "Aura of Restoration" and on dervishs when their enchantments end (Mystiscism).
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Elemental attunement doesn't trigger for Aura of restoration or Ele attunement because they aren't elemental spells themselves.
Tydra
Quote:
Originally Posted by Bankai
Elemental attunement doesn't trigger for Aura of restoration or Ele attunement because they aren't elemental spells themselves.
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tnx a lot for that, i understand now what i did wrong. i was looking at the skill descriptions of the skills separately, but not in combination with each other (so, ele attunement is a spell alright, but its not associated with one of the elements but with energy storage, and aura doesnt trigger it either for the same reason). tnx a lot, this has been bothering me for quite a while now and now i feel stupid lol
M Sterling
Bug in "A Land of Heroes" quest?
Tyrian born character. At Champions Dawn, both options (yes and no) given by Quarrymaster Bohanna take you outside to Cliffs of Dohjok to begin defending Champions Dawn.
Tyrian born character. At Champions Dawn, both options (yes and no) given by Quarrymaster Bohanna take you outside to Cliffs of Dohjok to begin defending Champions Dawn.
Scarlett Romanov
Many players are receiving the 007 error when they try to enter areas in the game. (Towns or explorable areas.)
I've been receiving the error everytime I go into an explorable area. I have no problem teleporting to different towns. Its happened to me everytime I've tried to enter an explorable area. The game started doing this around 5 p.m. est yesterday. (1/12/07) I've contact support and so far its a really slow process. (Its the weekend. Its understandable.) However, this bug or what have you prevents me from playing the game. Its highly irritating and needs fixing immediately.
Others are experiencing the problem. You can read more about in this thread.
http://www.guildwarsguru.com/forum/s....php?p=2438720
Please help us out. Thanks.
I've been receiving the error everytime I go into an explorable area. I have no problem teleporting to different towns. Its happened to me everytime I've tried to enter an explorable area. The game started doing this around 5 p.m. est yesterday. (1/12/07) I've contact support and so far its a really slow process. (Its the weekend. Its understandable.) However, this bug or what have you prevents me from playing the game. Its highly irritating and needs fixing immediately.
Others are experiencing the problem. You can read more about in this thread.
http://www.guildwarsguru.com/forum/s....php?p=2438720
Please help us out. Thanks.
Christix
Body blocking on rez points...
That happens each time !!!! The guy who gives you point bodyblock you everytime you rez and you had targetted something in your area
Annoying because you can killed if you wan't pass those
In the same way, some heroes/henchies can be blocked by this guy when you talk to him and so no ennemies appear on the area further, come back to try to take them back
That happens each time !!!! The guy who gives you point bodyblock you everytime you rez and you had targetted something in your area
Annoying because you can killed if you wan't pass those
In the same way, some heroes/henchies can be blocked by this guy when you talk to him and so no ennemies appear on the area further, come back to try to take them back
Phantoma
Sounds missing on skills
I have noticed today that some sounds are missing on some skills. Such as Bane Signet and Healing Signet. Is it possible to have this looked at.
I have noticed today that some sounds are missing on some skills. Such as Bane Signet and Healing Signet. Is it possible to have this looked at.
LONGA
Just test my Assasin build based on shadow shround.Tested in fort aspenwood and found that I cant keep those earth ele from spamming stone flesh Aura,Armor of Earth.Seem like Shadow shround doesnt work on self targeting spell.Eventhough it say hexed foe cant be target for enchantment spell.
Citadel Runner
Serious bug. Arenanet designs the game so that you can do something in particular. You read about it here on Guru. You do it. They later decide they screwed up. ArenaNet permabans you "for using an exploit" BEFORE deciding something even is an exploit. They then later call it an exploit, fix THEIR error, and ignore your requests to reinstate. Bug exists in the brain of the game devs and thus may be unfixable, or require experts with business and/or law degrees, and the basic concept of "right and wrong".
griffinz
Well, here's a bug, do your dervishes ever turn slightly 'red', after they use an avatar or die? Because during guild battles, and others, my heroes or myself often have this 'red mist' covering me.. the whole dervish body from head to toe and somehow reddened. It ruins the beauty of my armor.
TideSwayer
Quote:
Originally Posted by Scarlett Romanov
Many players are receiving the 007 error when they try to enter areas in the game. (Towns or explorable areas.)
I've been receiving the error everytime I go into an explorable area. I have no problem teleporting to different towns. Its happened to me everytime I've tried to enter an explorable area. The game started doing this around 5 p.m. est yesterday. (1/12/07) I've contact support and so far its a really slow process. (Its the weekend. Its understandable.) However, this bug or what have you prevents me from playing the game. Its highly irritating and needs fixing immediately. Others are experiencing the problem. You can read more about in this thread. http://www.guildwarsguru.com/forum/s....php?p=2438720 Please help us out. Thanks. |
On a somewhat related note, I have a couple friends who have been unable to finish NF due to the Wehhan Terrace portal to Yatendi Canyons crash bug, that has been in the game since Day 1. It's because older video card drivers or something is causing a crash at that particular spot. They are able to use any other portal just fine though. Something about that particular one that is messing with low-end (for GW's requirement-wise) systems.
Tactical-Dillusions
When travelling through portals to explorable areas, my character rubber bands back into town in a split second.
Sometimes i get 007 disconnects. I've had 4 such disconnects up to now and it is definitely Anets side.
This has been happening since the last update. I never get disconnected usually, so i would like to see a solution to this problem.
Sometimes i get 007 disconnects. I've had 4 such disconnects up to now and it is definitely Anets side.
This has been happening since the last update. I never get disconnected usually, so i would like to see a solution to this problem.
Sinthgunt
Hello there
Yesterday I noticed that my little sweety looks a bit strange while attacking with a spear.
Yesterday I noticed that my little sweety looks a bit strange while attacking with a spear.
Hirum
I couldnt find this anywhere in the thread but if it is my apologies.
In Fort Aspenwood, if the Kurziks can stop the turtles at any gate then repair the gate, the turtles become stuck in that position for the entire match as long as they are not killed. It is a commonly used exploit in Aspenwood, and considering its generally the only way kurziks win there, I guess I dont blame players for using the exploit. But still...
In Fort Aspenwood, if the Kurziks can stop the turtles at any gate then repair the gate, the turtles become stuck in that position for the entire match as long as they are not killed. It is a commonly used exploit in Aspenwood, and considering its generally the only way kurziks win there, I guess I dont blame players for using the exploit. But still...
Lord Xavius
Decided to bring my new nightfall toon to cantha today and was playing Vizunah Square....and guess what? Togo and Mhenlo are getting stuck...again! Very annoying as i cannot complete this mission.
luinks
plz fix the IDONTWANTTOLETYOUGOOUTOFTOWN bug im trapped inside yokolon haven T_T i haven't code=007ed untilr the removal of wintersday decoration and it gets worse today with the new patch...
The redish hue on dervishes its an old bug i though they had fixed it <_<u
The redish hue on dervishes its an old bug i though they had fixed it <_<u
TideSwayer
A couple of days ago I did The Horde Of Darkness quest with four characters to get the Wurm Siege elite. All four times, when I was approaching the Elder Siege Wurms to attack them, once I fired the first shot they actually warped from their spawning place directly to my party (I was about a longbow's distance away) and attacked. This happened almost instantaneously.
With my previous characters that went through the game, this never happened. Is this an intended change or is there some glitch going on with the Elder Siege Wurms?
With my previous characters that went through the game, this never happened. Is this an intended change or is there some glitch going on with the Elder Siege Wurms?
awitelin
Quote:
Originally Posted by griffinz
Well, here's a bug, do your dervishes ever turn slightly 'red', after they use an avatar or die? Because during guild battles, and others, my heroes or myself often have this 'red mist' covering me.. the whole dervish body from head to toe and somehow reddened. It ruins the beauty of my armor.
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Sli Ander
I guess it could be considered a "pathing bug" of some sort, but I happened to get stuck(slightly) in the Divine Path. When going around a corner of a pool, I kept close to the edge. After moving directly in front of the staircase I found that I could not walk forward, as if an invisible wall was in front of me.
I could shuffle to the right and left, so I went back to the right and found the 'invisible door' that let me out again. Not a major issue, but incredibly annoying when I'm trying to heal.
I could shuffle to the right and left, so I went back to the right and found the 'invisible door' that let me out again. Not a major issue, but incredibly annoying when I'm trying to heal.
More Outrage
Quote:
Originally Posted by TideSwayer
A couple of days ago I did The Horde Of Darkness quest with four characters to get the Wurm Siege elite. All four times, when I was approaching the Elder Siege Wurms to attack them, once I fired the first shot they actually warped from their spawning place directly to my party (I was about a longbow's distance away) and attacked. This happened almost instantaneously.
With my previous characters that went through the game, this never happened. Is this an intended change or is there some glitch going on with the Elder Siege Wurms? |
Quote:
Originally Posted by Tactical-Dillusions
When travelling through portals to explorable areas, my character rubber bands back into town in a split second.
Sometimes i get 007 disconnects. I've had 4 such disconnects up to now and it is definitely Anets side. This has been happening since the last update. I never get disconnected usually, so i would like to see a solution to this problem. |
Maximumraver
Desolation\Junundu bug
I don't know if this is already known, but i found an bug with which you can let you're junundu (wurm) travel over a bridge or normally impassable ground for a wurm, if you use the assassin skill Shadow of Haste on a bridge (for example), run to the wurm spoor, click on it, you will enter the wurm, Shadow of haste will then end automatically, teleporting you (in the wurm) onto the bridge.
See attachement.
I don't know if this is already known, but i found an bug with which you can let you're junundu (wurm) travel over a bridge or normally impassable ground for a wurm, if you use the assassin skill Shadow of Haste on a bridge (for example), run to the wurm spoor, click on it, you will enter the wurm, Shadow of haste will then end automatically, teleporting you (in the wurm) onto the bridge.
See attachement.
KIDGOOCH
Is this new???
Not sure if this is a bug or not, and didn't see this metioned on an update, I was entering 4th lvl of Tombs, from 3rd lvl, we didn't start at top of stairs in normal (previous) position we started across from wurms drawing triple aggro, by the time I loaded 4 members of my team were already dead. Needless to say we lasted less than a minute.
Not sure if this is a bug or not, and didn't see this metioned on an update, I was entering 4th lvl of Tombs, from 3rd lvl, we didn't start at top of stairs in normal (previous) position we started across from wurms drawing triple aggro, by the time I loaded 4 members of my team were already dead. Needless to say we lasted less than a minute.
Titan Chrae
Quote:
Originally Posted by KIDGOOCH
Is this new???
Not sure if this is a bug or not, and didn't see this metioned on an update, I was entering 4th lvl of Tombs, from 3rd lvl, we didn't start at top of stairs in normal (previous) position we started across from wurms drawing triple aggro, by the time I loaded 4 members of my team were already dead. Needless to say we lasted less than a minute. |
[EDIT]
A little additional research leads me to believe it is just a bug and will get fixed eventually. Why it hasn't been fixed aleady I don't know.
Tombs Bug Listed on Wiki at the bottom of the post.
mrxaero
Does anyone know if there is a bug with the birthday of your characters in the game? I have searched the forums and have not been able to locate anything on this. My account was created on today's date one year ago at 2:27pm CST. I checked on all my characters and the first one was created at that time (to the best of my knowledge). The /age command says that the character has been around for 11 months.
I asked around in my guild and in the alliance and received multiple responses that there have been multiple problems with this. Those people in my guild or alliance have characters that have had the 11 month message displayed between 1 to 3 months.
Is anyone having the same problem or if Anet is aware of this issue?
I asked around in my guild and in the alliance and received multiple responses that there have been multiple problems with this. Those people in my guild or alliance have characters that have had the 11 month message displayed between 1 to 3 months.
Is anyone having the same problem or if Anet is aware of this issue?
eudas
I've had this happen to me twice now:
1. Obtain two items that you want to expert salvage.
2. Obtain an expert salvage kit (ESK) with 1 use remaining.
3. Double click on the ESK; click on item1 to salvage it.
4. Quickly double click on the ESK before the game realizes it's used up and removes the icon from your inventory; click on item2 to salvage it.
5. You get logged out from the game, with an error 10.
eudas
1. Obtain two items that you want to expert salvage.
2. Obtain an expert salvage kit (ESK) with 1 use remaining.
3. Double click on the ESK; click on item1 to salvage it.
4. Quickly double click on the ESK before the game realizes it's used up and removes the icon from your inventory; click on item2 to salvage it.
5. You get logged out from the game, with an error 10.
eudas
mrxaero
Disregard my last post about the birthday present. It appears that I had to wait two days after the date when the account/character was created before it would recongize it as being 12 months old.
ashe5k
I noticed this while I was playing my Dervish and I can't get a screenshot of it as it behaves while I screenshot, but when I'm running around in Lahtenda Bog some, but not all of the grass will glow green. When I went through with my Ele, the grass would glow green when I died and I din't think anythign of it, but when I running through now it flashes on and off like a neon sign. It's really distracting.
Also, in my login screen when my characters appear the water edges glow green behind them. This disappears at different angles when I move the camera around and is fine when I'm not logged in. Again, screenshots don't seem to pick this up at all.
It hasn't crashed my PC yet and it just started doing this after Nightfall was added to my account and is more annyoing than game hindering but I didnn't see anyone else reporting it either.
Also, in my login screen when my characters appear the water edges glow green behind them. This disappears at different angles when I move the camera around and is fine when I'm not logged in. Again, screenshots don't seem to pick this up at all.
It hasn't crashed my PC yet and it just started doing this after Nightfall was added to my account and is more annyoing than game hindering but I didnn't see anyone else reporting it either.
=DNC=Trucker
Ward of Stability is allowing knockdown? We were fighting temple guardians and I used ward of stability. Funny thing, is that I was still getting knocked down very often
I believe it is the boss that was using Wnaderlust. Does wanderlust ignore ward of stability? It only appeared to happen when this spirit was down, as the groups of only Temple Guardians we seemed to be fine with..
EDIT: after doing more looking, it seems that Earthbind + Wanderlust is the problem.
I believe it is the boss that was using Wnaderlust. Does wanderlust ignore ward of stability? It only appeared to happen when this spirit was down, as the groups of only Temple Guardians we seemed to be fine with..
EDIT: after doing more looking, it seems that Earthbind + Wanderlust is the problem.
TideSwayer
I think Grand Court of Sebelkeh is bugged right now. Definitely going to need some people to test this one out and tell me if I'm crazy or not.
I've done it twice in the past two days helping guildies. Yesterday, after I capped the rifts, the bars kept going back up blue for no reason (even though they shouldn't). One bar was all the way blue, while another one went up halfway and then stopped. Tonight, besides the rift bars going up blue, the rifts - the actual graphics you see onscreen - weren't closing AT ALL even when they were capped. I got credit for them closing but the actual rift graphics stuck around. Granted, the mission still worked, but it didn't play right. I've been through NF with 8 characters, so I'm pretty confident re: what to expect on Grand Court.
Waaaay more blasphemies than I remember. Has ANet been fiddling with that mission lately or something?
BTW, < 6 minutes for masters is certainly possible in perfect circumstances, but it feels REALLY stingy compared to some of the other bonuses. Any chance we can get that bonus time raised a little bit, say, to 7 min or less?
I've done it twice in the past two days helping guildies. Yesterday, after I capped the rifts, the bars kept going back up blue for no reason (even though they shouldn't). One bar was all the way blue, while another one went up halfway and then stopped. Tonight, besides the rift bars going up blue, the rifts - the actual graphics you see onscreen - weren't closing AT ALL even when they were capped. I got credit for them closing but the actual rift graphics stuck around. Granted, the mission still worked, but it didn't play right. I've been through NF with 8 characters, so I'm pretty confident re: what to expect on Grand Court.
Waaaay more blasphemies than I remember. Has ANet been fiddling with that mission lately or something?
BTW, < 6 minutes for masters is certainly possible in perfect circumstances, but it feels REALLY stingy compared to some of the other bonuses. Any chance we can get that bonus time raised a little bit, say, to 7 min or less?
Gwmaster
don't know if its been posted but here it is
its about a targeting glitch/bug.
sometimes, wen im fighting a monster and wen this one dies i press \ to target nearest and press space, but sometimes instead on attacking the target i will run to him, run a out of the agro circle and then come back to attack him..its annoying as hell.
its about a targeting glitch/bug.
sometimes, wen im fighting a monster and wen this one dies i press \ to target nearest and press space, but sometimes instead on attacking the target i will run to him, run a out of the agro circle and then come back to attack him..its annoying as hell.
TideSwayer
I think this is a Ritualist skill bug, not in the actual performance, but in the description.
Anguished Was Lingwah and Pain are supposed to be the same spirits, right? Well when attack spirits were first buffed a few months ago (at the time of the Ritual Lord nerf), I don't think Anguished Was Lingwah's text was updated to match Pain's.
Here is my Communing at attribute level 14. The text on both skills says they do different damage, but when I was using both in the Nundu Bay mission tonight (against Margonites, fwiw), they were BOTH doing 28 damage, not one 19 (as Anguished Was Lingwah's text box reads) and one 28 (as Pain's text box reads):
Anguished Was Lingwah's skill-description box at 14 Communing:
Pain's skill-description box at 14 Communing:
ANet, you can go ahead and test it. 14 Communing - Nundu Bay - vs. Margonites. Either the damage being done by Anguished Was Lingwah is wrong or the text in the skill-description box is wrong (for Anguished Was Lingwah). I was using a green Communing Staff of the Forgotten, which comes with a Health +30 mod, so this wasn't a case of any +1 attribute modifier kicking in.
Anguished Was Lingwah and Pain are supposed to be the same spirits, right? Well when attack spirits were first buffed a few months ago (at the time of the Ritual Lord nerf), I don't think Anguished Was Lingwah's text was updated to match Pain's.
Here is my Communing at attribute level 14. The text on both skills says they do different damage, but when I was using both in the Nundu Bay mission tonight (against Margonites, fwiw), they were BOTH doing 28 damage, not one 19 (as Anguished Was Lingwah's text box reads) and one 28 (as Pain's text box reads):
Anguished Was Lingwah's skill-description box at 14 Communing:
Pain's skill-description box at 14 Communing:
ANet, you can go ahead and test it. 14 Communing - Nundu Bay - vs. Margonites. Either the damage being done by Anguished Was Lingwah is wrong or the text in the skill-description box is wrong (for Anguished Was Lingwah). I was using a green Communing Staff of the Forgotten, which comes with a Health +30 mod, so this wasn't a case of any +1 attribute modifier kicking in.