Post all errors or bugs found here

Andisa Kalorn

Andisa Kalorn

Lion's Arch Merchant

Join Date: Jul 2006

[PMS]

Quote:
Originally Posted by Bubba
In the quest "Protect the Learned" in the Halls of Chokhin I get stuck when I've got 9 out of 12 groups left to defeat. No more margonites have spawned. Same thing happens when I zone out and try again.
You can find them if you go back to their spawn point when that happens (at the entrance to the halls). Recently, though, when I took this quest, it immediately had the first step crossed off (talking to the scholars) at 0 of 8 talked to, although they still had the exclamation points above their heads. This made it easier to protect them though, because they never joined as allies and couldn't be killed. However, I was a little shocked when ALL 12 groups advanced on me at once. But with careful pulling and some fine tanking by Koss, I could still finish the quest.

tacobc

Pre-Searing Cadet

Join Date: Nov 2006

So finally got my last char to Elona, my war. I notice straight away that all the Heroes he gains are level 15. Improvement over the level 2 Koss my first chars got :-)

And these level 15 Heroes have different 'starter' weapons. The damage description for Koss's machete for instance is 13-17. However, the damage Koss does with this is 0 damage. He can only kill with Sever Artery (yes, he has requisite swordmanship and no hexes on him). If I disable S.A. he can pound on a level 2 skale for eternity.

Confirmed when I wielded the machete myself: it does zero damage per hit, whatever skill I use as a war. Also, tested it in Northern Kryta and also tried wielding Dunkoro's little glowing stick. Also zero damage.

Anyone else got this?


Tacobc

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

not sure if this is mentioned:

ele heros don't use fire attunement all the time (but water/earth/air!)

can't "teach" them either. (<- teaching really possible??)

Fr_3_aK

Fr_3_aK

Wilds Pathfinder

Join Date: Dec 2005

Australia

Game of the Year Edition upgrade - Cant put suffix mods on weapons.

Any news on this?

Sabouma

Sabouma

Ascalonian Squire

Join Date: Jul 2006

Netherlands

Order of the Flameseekers

I found out today that this mission is bugged. When I tried to escape the prison, Shahai wasn't coming along. I went to get her, but then I ran out of time. Another bug?

Take care
Sabine

Fr_3_aK

Fr_3_aK

Wilds Pathfinder

Join Date: Dec 2005

Australia

"Scourge Healing" has a bugged skill description. Its doesnt always trigger when targets are healed. A good example is "Aura of Restoration" and on dervishs when their enchantments end (Mystiscism).

SolidShadow

Krytan Explorer

Join Date: Apr 2006

holland

Mo/Me

1. Sunspear rank cant be completed
2. Old Tyrian chars still havent been giving a chance of getting a survivor rank

If your not agreeing with both above delete the kind of bigdeal rank cause then that rank is bugged.

Dimitri_Stucoff

Academy Page

Join Date: Dec 2006

Err=10
I just got a err=10 and got DCed from my group. No chance to reconnect. This happened about 5-6 seconds after I reconnected due to lag(I whispered my group and they all had the same lag I did only I was only one to have to reconnect).

Reconnects are really nice, but can we get them to work for err=10 (or better yet all errors?)

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Posting this for a guildie:

Quote:
The NPC's in town, on quests/missions, in cut scenes, do this. And it's not all, it's random. In Guild Hall 2 or 3 or 5 of the NPC's are doing this. Here is a link to the video if you want to see, it's kinda funny. I've uninstalled, removed the folder and reinstalled, same thing.

http://home.comcast.net/~masseurca/gwvid.wmv
In addition to the above, the Vabbian Male Mesmer armour has a gleen of green base colour showing through despite of dye application. This is most clearly seen at the rib area strips of the armour and also if you were to zoom further from the character, a greenish outline on the armour and its parts can be observed regardless of dye use.

Tydra

Tydra

Academy Page

Join Date: May 2006

there are some problems with ele attunements. in certain situations you don't get the energy back from the attunements. these are the situations:
1) Aura of Restoration:
when you have an attunement on you and you cast Aura of Restoration you don't get the energy back from the attunement. i tried it with all attunements i had (water, air, earth, fire and elemental [elite]). you get the health back, but you don't get the energy for casting the spell.
2) Elemental attunement [elite]:
when you have an attunement on you already (never mind which one) and you cast the elite, it doesn't trigger the energy either. you don't get the energy back for casting the elite, just like Aura of Restoration.

i have this problem each time, it's not something that works from time to time and from time to time it doesn't. i tried it out in various areas and situations (since i thought i just didn't pay attention during the fighting). but the attunements always behave the same way. i can make some pictures to document it if you want.
maybe someone experiences the same problem and could back me up?

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by Fr_3_aK
"Scourge Healing" has a bugged skill description. Its doesnt always trigger when targets are healed. A good example is "Aura of Restoration" and on dervishs when their enchantments end (Mystiscism).
That's because there's no source it can damage. It works on healing spells because there's a source it can damage. With the ways to heal you listed you aren't healed by yourself, but by the effects of a spell, so you don't get hit.

Elemental attunement doesn't trigger for Aura of restoration or Ele attunement because they aren't elemental spells themselves.

Tydra

Tydra

Academy Page

Join Date: May 2006

Quote:
Originally Posted by Bankai
Elemental attunement doesn't trigger for Aura of restoration or Ele attunement because they aren't elemental spells themselves.
now, i assume this was meant for me
tnx a lot for that, i understand now what i did wrong. i was looking at the skill descriptions of the skills separately, but not in combination with each other (so, ele attunement is a spell alright, but its not associated with one of the elements but with energy storage, and aura doesnt trigger it either for the same reason). tnx a lot, this has been bothering me for quite a while now and now i feel stupid lol

M Sterling

Academy Page

Join Date: Aug 2006

California

W/

Bug in "A Land of Heroes" quest?

Tyrian born character. At Champions Dawn, both options (yes and no) given by Quarrymaster Bohanna take you outside to Cliffs of Dohjok to begin defending Champions Dawn.

Scarlett Romanov

Scarlett Romanov

Guest

Join Date: Jul 2005

Me/

Many players are receiving the 007 error when they try to enter areas in the game. (Towns or explorable areas.)

I've been receiving the error everytime I go into an explorable area. I have no problem teleporting to different towns. Its happened to me everytime I've tried to enter an explorable area. The game started doing this around 5 p.m. est yesterday. (1/12/07) I've contact support and so far its a really slow process. (Its the weekend. Its understandable.) However, this bug or what have you prevents me from playing the game. Its highly irritating and needs fixing immediately.

Others are experiencing the problem. You can read more about in this thread.

http://www.guildwarsguru.com/forum/s....php?p=2438720

Please help us out. Thanks.

Christix

Ascalonian Squire

Join Date: Aug 2006

Les Seigneurs Du Tourment [SDT]

E/Me

Body blocking on rez points...
That happens each time !!!! The guy who gives you point bodyblock you everytime you rez and you had targetted something in your area
Annoying because you can killed if you wan't pass those

In the same way, some heroes/henchies can be blocked by this guy when you talk to him and so no ennemies appear on the area further, come back to try to take them back

Phantoma

Phantoma

Academy Page

Join Date: Feb 2005

Canada

Grenths Helpdesk[GHD]

R/

Sounds missing on skills

I have noticed today that some sounds are missing on some skills. Such as Bane Signet and Healing Signet. Is it possible to have this looked at.

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

Just test my Assasin build based on shadow shround.Tested in fort aspenwood and found that I cant keep those earth ele from spamming stone flesh Aura,Armor of Earth.Seem like Shadow shround doesnt work on self targeting spell.Eventhough it say hexed foe cant be target for enchantment spell.

Citadel Runner

Citadel Runner

Frost Gate Guardian

Join Date: Sep 2005

LBS:The Runners Academy

Serious bug. Arenanet designs the game so that you can do something in particular. You read about it here on Guru. You do it. They later decide they screwed up. ArenaNet permabans you "for using an exploit" BEFORE deciding something even is an exploit. They then later call it an exploit, fix THEIR error, and ignore your requests to reinstate. Bug exists in the brain of the game devs and thus may be unfixable, or require experts with business and/or law degrees, and the basic concept of "right and wrong".

griffinz

griffinz

Lion's Arch Merchant

Join Date: Jul 2006

British Columbia

The Lost Reign [SEEK]

Me/W

Well, here's a bug, do your dervishes ever turn slightly 'red', after they use an avatar or die? Because during guild battles, and others, my heroes or myself often have this 'red mist' covering me.. the whole dervish body from head to toe and somehow reddened. It ruins the beauty of my armor.

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

Quote:
Originally Posted by Scarlett Romanov
Many players are receiving the 007 error when they try to enter areas in the game. (Towns or explorable areas.)

I've been receiving the error everytime I go into an explorable area. I have no problem teleporting to different towns. Its happened to me everytime I've tried to enter an explorable area. The game started doing this around 5 p.m. est yesterday. (1/12/07) I've contact support and so far its a really slow process. (Its the weekend. Its understandable.) However, this bug or what have you prevents me from playing the game. Its highly irritating and needs fixing immediately.

Others are experiencing the problem. You can read more about in this thread.

http://www.guildwarsguru.com/forum/s....php?p=2438720

Please help us out. Thanks.
I've been getting this alot, especially since the Thursday update that removed Wintersday, etc.. Before it would occasionally happen when portalling in Nightfall (just once in a while - nothing to be too bothered about), but now it is happening all over the place. Tonight I've been 007'ing all the time while trying to go into the Emperor's Hand portal from Kaineng City (with henchmen in my party, fwiw). Something that was changed in the recent update is bugging it up. Kind of getting annoying.


On a somewhat related note, I have a couple friends who have been unable to finish NF due to the Wehhan Terrace portal to Yatendi Canyons crash bug, that has been in the game since Day 1. It's because older video card drivers or something is causing a crash at that particular spot. They are able to use any other portal just fine though. Something about that particular one that is messing with low-end (for GW's requirement-wise) systems.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

When travelling through portals to explorable areas, my character rubber bands back into town in a split second.
Sometimes i get 007 disconnects. I've had 4 such disconnects up to now and it is definitely Anets side.

This has been happening since the last update. I never get disconnected usually, so i would like to see a solution to this problem.

Sinthgunt

Pre-Searing Cadet

Join Date: Jul 2005

Hello there

Yesterday I noticed that my little sweety looks a bit strange while attacking with a spear.

Hirum

Hirum

Ascalonian Squire

Join Date: Mar 2005

I couldnt find this anywhere in the thread but if it is my apologies.

In Fort Aspenwood, if the Kurziks can stop the turtles at any gate then repair the gate, the turtles become stuck in that position for the entire match as long as they are not killed. It is a commonly used exploit in Aspenwood, and considering its generally the only way kurziks win there, I guess I dont blame players for using the exploit. But still...

Lord Xavius

Lord Xavius

Ascalonian Squire

Join Date: Nov 2006

| Zen |

W/Mo

Decided to bring my new nightfall toon to cantha today and was playing Vizunah Square....and guess what? Togo and Mhenlo are getting stuck...again! Very annoying as i cannot complete this mission.

luinks

luinks

Frost Gate Guardian

Join Date: May 2006

Purple Ravens

Mo/E

plz fix the IDONTWANTTOLETYOUGOOUTOFTOWN bug im trapped inside yokolon haven T_T i haven't code=007ed untilr the removal of wintersday decoration and it gets worse today with the new patch...

The redish hue on dervishes its an old bug i though they had fixed it <_<u

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

A couple of days ago I did The Horde Of Darkness quest with four characters to get the Wurm Siege elite. All four times, when I was approaching the Elder Siege Wurms to attack them, once I fired the first shot they actually warped from their spawning place directly to my party (I was about a longbow's distance away) and attacked. This happened almost instantaneously.

With my previous characters that went through the game, this never happened. Is this an intended change or is there some glitch going on with the Elder Siege Wurms?

awitelin

awitelin

Ascalonian Squire

Join Date: Aug 2006

E/Mo

Quote:
Originally Posted by griffinz
Well, here's a bug, do your dervishes ever turn slightly 'red', after they use an avatar or die? Because during guild battles, and others, my heroes or myself often have this 'red mist' covering me.. the whole dervish body from head to toe and somehow reddened. It ruins the beauty of my armor.
I noticed on Melonni the other day! I was in a low-light area so I thought it was my imagination, but I'm glad I'm not crazy! That's the first time I've ever seen it.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

I guess it could be considered a "pathing bug" of some sort, but I happened to get stuck(slightly) in the Divine Path. When going around a corner of a pool, I kept close to the edge. After moving directly in front of the staircase I found that I could not walk forward, as if an invisible wall was in front of me.

I could shuffle to the right and left, so I went back to the right and found the 'invisible door' that let me out again. Not a major issue, but incredibly annoying when I'm trying to heal.

More Outrage

Frost Gate Guardian

Join Date: Jun 2006

Yorkshire

GOO

Quote:
Originally Posted by TideSwayer
A couple of days ago I did The Horde Of Darkness quest with four characters to get the Wurm Siege elite. All four times, when I was approaching the Elder Siege Wurms to attack them, once I fired the first shot they actually warped from their spawning place directly to my party (I was about a longbow's distance away) and attacked. This happened almost instantaneously.

With my previous characters that went through the game, this never happened. Is this an intended change or is there some glitch going on with the Elder Siege Wurms?
Noticed this too, even if you hold back and find the siege wurms that hang about nearby before agro`ing the elders they still "warp". Didn`t happen shortly after release when I got there with my Paragon but every char since......


Quote:
Originally Posted by Tactical-Dillusions
When travelling through portals to explorable areas, my character rubber bands back into town in a split second.
Sometimes i get 007 disconnects. I've had 4 such disconnects up to now and it is definitely Anets side.

This has been happening since the last update. I never get disconnected usually, so i would like to see a solution to this problem.
Same here, it`s kinda wierd. Looks like it`s the place I started out in the outpost but I could be mistaken, it`s only for a fraction of a second. Then it connects or 007`s instantly.

Maximumraver

Maximumraver

Krytan Explorer

Join Date: Sep 2006

The Netherlands

Twisted Revenge [TR]

E/

Desolation\Junundu bug

I don't know if this is already known, but i found an bug with which you can let you're junundu (wurm) travel over a bridge or normally impassable ground for a wurm, if you use the assassin skill Shadow of Haste on a bridge (for example), run to the wurm spoor, click on it, you will enter the wurm, Shadow of haste will then end automatically, teleporting you (in the wurm) onto the bridge.

See attachement.

KIDGOOCH

KIDGOOCH

Krytan Explorer

Join Date: Apr 2006

MD

R/Mo

Is this new???
Not sure if this is a bug or not, and didn't see this metioned on an update, I was entering 4th lvl of Tombs, from 3rd lvl, we didn't start at top of stairs in normal (previous) position we started across from wurms drawing triple aggro, by the time I loaded 4 members of my team were already dead. Needless to say we lasted less than a minute.

Titan Chrae

Titan Chrae

Frost Gate Guardian

Join Date: Jul 2005

Frozen Lake

Illustrious Chromatic Enigmas (ICE)

Mo/

Quote:
Originally Posted by KIDGOOCH
Is this new???
Not sure if this is a bug or not, and didn't see this metioned on an update, I was entering 4th lvl of Tombs, from 3rd lvl, we didn't start at top of stairs in normal (previous) position we started across from wurms drawing triple aggro, by the time I loaded 4 members of my team were already dead. Needless to say we lasted less than a minute.
This same thing happened to a group I was in yesterday. I hope it was a bug but it has never happened before. It was quite a suprise and we were all very disappointed.

[EDIT]

A little additional research leads me to believe it is just a bug and will get fixed eventually. Why it hasn't been fixed aleady I don't know.

Tombs Bug Listed on Wiki at the bottom of the post.

mrxaero

Pre-Searing Cadet

Join Date: Dec 2005

Knights of Gryphon

N/Me

Does anyone know if there is a bug with the birthday of your characters in the game? I have searched the forums and have not been able to locate anything on this. My account was created on today's date one year ago at 2:27pm CST. I checked on all my characters and the first one was created at that time (to the best of my knowledge). The /age command says that the character has been around for 11 months.

I asked around in my guild and in the alliance and received multiple responses that there have been multiple problems with this. Those people in my guild or alliance have characters that have had the 11 month message displayed between 1 to 3 months.

Is anyone having the same problem or if Anet is aware of this issue?

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

I've had this happen to me twice now:

1. Obtain two items that you want to expert salvage.
2. Obtain an expert salvage kit (ESK) with 1 use remaining.
3. Double click on the ESK; click on item1 to salvage it.
4. Quickly double click on the ESK before the game realizes it's used up and removes the icon from your inventory; click on item2 to salvage it.
5. You get logged out from the game, with an error 10.

eudas

mrxaero

Pre-Searing Cadet

Join Date: Dec 2005

Knights of Gryphon

N/Me

Disregard my last post about the birthday present. It appears that I had to wait two days after the date when the account/character was created before it would recongize it as being 12 months old.

ashe5k

Ascalonian Squire

Join Date: Nov 2006

Findlay, OH

Angels of the Silver Wind [silv]

E/Mo

I noticed this while I was playing my Dervish and I can't get a screenshot of it as it behaves while I screenshot, but when I'm running around in Lahtenda Bog some, but not all of the grass will glow green. When I went through with my Ele, the grass would glow green when I died and I din't think anythign of it, but when I running through now it flashes on and off like a neon sign. It's really distracting.

Also, in my login screen when my characters appear the water edges glow green behind them. This disappears at different angles when I move the camera around and is fine when I'm not logged in. Again, screenshots don't seem to pick this up at all.

It hasn't crashed my PC yet and it just started doing this after Nightfall was added to my account and is more annyoing than game hindering but I didnn't see anyone else reporting it either.

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

Ward of Stability is allowing knockdown? We were fighting temple guardians and I used ward of stability. Funny thing, is that I was still getting knocked down very often

I believe it is the boss that was using Wnaderlust. Does wanderlust ignore ward of stability? It only appeared to happen when this spirit was down, as the groups of only Temple Guardians we seemed to be fine with..

EDIT: after doing more looking, it seems that Earthbind + Wanderlust is the problem.

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

I think Grand Court of Sebelkeh is bugged right now. Definitely going to need some people to test this one out and tell me if I'm crazy or not.

I've done it twice in the past two days helping guildies. Yesterday, after I capped the rifts, the bars kept going back up blue for no reason (even though they shouldn't). One bar was all the way blue, while another one went up halfway and then stopped. Tonight, besides the rift bars going up blue, the rifts - the actual graphics you see onscreen - weren't closing AT ALL even when they were capped. I got credit for them closing but the actual rift graphics stuck around. Granted, the mission still worked, but it didn't play right. I've been through NF with 8 characters, so I'm pretty confident re: what to expect on Grand Court.

Waaaay more blasphemies than I remember. Has ANet been fiddling with that mission lately or something?


BTW, < 6 minutes for masters is certainly possible in perfect circumstances, but it feels REALLY stingy compared to some of the other bonuses. Any chance we can get that bonus time raised a little bit, say, to 7 min or less?

Gwmaster

Jungle Guide

Join Date: Sep 2005

Canada/Quebec

N/

don't know if its been posted but here it is
its about a targeting glitch/bug.
sometimes, wen im fighting a monster and wen this one dies i press \ to target nearest and press space, but sometimes instead on attacking the target i will run to him, run a out of the agro circle and then come back to attack him..its annoying as hell.

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

I think this is a Ritualist skill bug, not in the actual performance, but in the description.

Anguished Was Lingwah and Pain are supposed to be the same spirits, right? Well when attack spirits were first buffed a few months ago (at the time of the Ritual Lord nerf), I don't think Anguished Was Lingwah's text was updated to match Pain's.


Here is my Communing at attribute level 14. The text on both skills says they do different damage, but when I was using both in the Nundu Bay mission tonight (against Margonites, fwiw), they were BOTH doing 28 damage, not one 19 (as Anguished Was Lingwah's text box reads) and one 28 (as Pain's text box reads):


Anguished Was Lingwah's skill-description box at 14 Communing:


Pain's skill-description box at 14 Communing:



ANet, you can go ahead and test it. 14 Communing - Nundu Bay - vs. Margonites. Either the damage being done by Anguished Was Lingwah is wrong or the text in the skill-description box is wrong (for Anguished Was Lingwah). I was using a green Communing Staff of the Forgotten, which comes with a Health +30 mod, so this wasn't a case of any +1 attribute modifier kicking in.