The problem is that now so many nerfs on warriors had alrady come that the strenght abribute starts to bug me....don't take me wrong, warriors are still fine the way they are, having the higher armor / defence and doing probably the higher DPS of the game, but it still not changes the fact that 1% armor penetration per level of strenght is pathetic to say the best, and having to spare 9 atributes to that line just so I can use sprint in PVP is annoying...
My idea is a little modification, that would make warriors more trouthfull while not giving then a huge edge on PVP...
The way it is now:
When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
My suggestion:
When you use attack skills, each point of Strength gives you 1% armor penetration, and for each rank in strength you get + 5 maximum health points. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
It is simple logic that a big strong warrior have a little bit more HP then an elemental or such, and this way strength would be more usefull, because the way that it is now that AP thing is near nothing...
Ok....fell free to flame away now

Latter.
***EDITED: I made some math....maybe +3hp per level is more balanced then 5 but whathever, the idea remains the same
