Sugestion for warriors (not another nerf ^^)

Scavenger Rage

Scavenger Rage

Lion's Arch Merchant

Join Date: Apr 2006

Brazil

dTe - Do The Evolution

N/Mo

Ok, I always thought that warriors have the weakest primary attribute among all the classes avaliable in Guild Wars, but since they always could swing away SO MUCH dps in a target + having some sweat survival options I never suggested it since they might get overpowered....

The problem is that now so many nerfs on warriors had alrady come that the strenght abribute starts to bug me....don't take me wrong, warriors are still fine the way they are, having the higher armor / defence and doing probably the higher DPS of the game, but it still not changes the fact that 1% armor penetration per level of strenght is pathetic to say the best, and having to spare 9 atributes to that line just so I can use sprint in PVP is annoying...

My idea is a little modification, that would make warriors more trouthfull while not giving then a huge edge on PVP...

The way it is now:
When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.

My suggestion:
When you use attack skills, each point of Strength gives you 1% armor penetration, and for each rank in strength you get + 5 maximum health points. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.

It is simple logic that a big strong warrior have a little bit more HP then an elemental or such, and this way strength would be more usefull, because the way that it is now that AP thing is near nothing...

Ok....fell free to flame away now

Latter.


***EDITED: I made some math....maybe +3hp per level is more balanced then 5 but whathever, the idea remains the same

SilentVex

Lion's Arch Merchant

Join Date: Nov 2005

Maguuma Stade

Have you ever tried to spike a warrior in pvp? Obviously not. They already get 60 hp from their weapon/shield, have twice the armor, plus physical absorption. They don't need any more help.

/notsigned

Scavenger Rage

Scavenger Rage

Lion's Arch Merchant

Join Date: Apr 2006

Brazil

dTe - Do The Evolution

N/Mo

Casters can get +60hp as well from staffs so if you want to count anything start about the armor alone...

Also, warriors are made to be strongger, that is why they have rune of absorptio whithout the -75hp, and that is also why +30 native HP would be nice and fair, at least in my opinion anyway...

And btw...its not a new trick, but atacking warriors using physical weapons is a pretty bad choice

Latter.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

/notsigned

Am I the only one who likes Strength and don't think it underpowered? Scavenger, the fact they have a sup rune WITHOUT the 75hp penalty is also a reason to be against this idea in my mind

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

How about 1% Hit points before any Modifications (Weapons/shields ETC...) per level of attribute added to Strength.