1) Allow people to /tip the group that takes favor away from one region and gives it to your region. When a group wins favor the players in ToA or anywhere for that matter would be allowed to /tip 500 to tip 500g or whatever amount they wanted. This could be divided amongst the players in the team that won favor. To prevent teams from winning favor then losing it so they can rewin it again for more /tips perhaps there could be a % bonus applied to the tip pool that increases for each win. Or allow people to tip subsequent wins.
I think a lot of PvE'ers would be willing to do this and the rewards to a team winning favor could be huge even if each individual PvE'er is tipping relatively little, there are often a lot of people willing to get into FoW/UW. I think this would result in favor moving from region to region a lot more frequently which would allow people from all regions easier access to the FoW/UW.
2) Give PvE'ers a way to impact the favor battles. My idea for this involves giving people some sort of 'quest' or task they can perform that would give teams from their region a bonus in battle.
Perhaps there could be a task for specific advantages like 'teams doing this quest will increase the weapon damage done by teams from their region in the favor battles.' Or it could be a more general 'morale bonus' like you get when you kill a boss in PvE. This could be a fluctuating bonus, based on the number of times that 'quest' was completed in a ten minute span or something like that. This way if a certain region wanted favor the people sitting around ToA could repeatedly run this quest to give their region assistance in the favor battle.
Since there would be more players on at that regions 'prime time' this would give a greater likelyhood of that region gaining favor at that time.
Anyhow these are just a couple ideas I had that would allow Anet to preserve the PvP component without completely discluding the PvE'ers who are really the ones that need favor in the first place.
T
Disclaimer: Being as I am not a pvper I don't really know how the winning of favor works from the pvp standpoint and there may be elements of it that directly conflict with my ideas making my post stupid and useless.
