The Favor System - Couple Ideas
Twitch1977
As it stands I really don't like the favor system and it seems kind of bass ackwards to me. The PvE'ers need favor so they can get into FoW and UW, in order to get favor you must PvP. That doesn't seem to make a lot of sense to me, I don't enjoy PvP, I'd much rather just wander around killing monsters and I enjoy FoW and UW but I don't really get to go there much because America rarely seems to have favor at the times I play. So anyways here are a couple ideas that will allow PvE'ers to influence the favor system without removing the PvP component. I dunno if these have been suggested or not already.
1) Allow people to /tip the group that takes favor away from one region and gives it to your region. When a group wins favor the players in ToA or anywhere for that matter would be allowed to /tip 500 to tip 500g or whatever amount they wanted. This could be divided amongst the players in the team that won favor. To prevent teams from winning favor then losing it so they can rewin it again for more /tips perhaps there could be a % bonus applied to the tip pool that increases for each win. Or allow people to tip subsequent wins.
I think a lot of PvE'ers would be willing to do this and the rewards to a team winning favor could be huge even if each individual PvE'er is tipping relatively little, there are often a lot of people willing to get into FoW/UW. I think this would result in favor moving from region to region a lot more frequently which would allow people from all regions easier access to the FoW/UW.
2) Give PvE'ers a way to impact the favor battles. My idea for this involves giving people some sort of 'quest' or task they can perform that would give teams from their region a bonus in battle.
Perhaps there could be a task for specific advantages like 'teams doing this quest will increase the weapon damage done by teams from their region in the favor battles.' Or it could be a more general 'morale bonus' like you get when you kill a boss in PvE. This could be a fluctuating bonus, based on the number of times that 'quest' was completed in a ten minute span or something like that. This way if a certain region wanted favor the people sitting around ToA could repeatedly run this quest to give their region assistance in the favor battle.
Since there would be more players on at that regions 'prime time' this would give a greater likelyhood of that region gaining favor at that time.
Anyhow these are just a couple ideas I had that would allow Anet to preserve the PvP component without completely discluding the PvE'ers who are really the ones that need favor in the first place.
T
Disclaimer: Being as I am not a pvper I don't really know how the winning of favor works from the pvp standpoint and there may be elements of it that directly conflict with my ideas making my post stupid and useless.
1) Allow people to /tip the group that takes favor away from one region and gives it to your region. When a group wins favor the players in ToA or anywhere for that matter would be allowed to /tip 500 to tip 500g or whatever amount they wanted. This could be divided amongst the players in the team that won favor. To prevent teams from winning favor then losing it so they can rewin it again for more /tips perhaps there could be a % bonus applied to the tip pool that increases for each win. Or allow people to tip subsequent wins.
I think a lot of PvE'ers would be willing to do this and the rewards to a team winning favor could be huge even if each individual PvE'er is tipping relatively little, there are often a lot of people willing to get into FoW/UW. I think this would result in favor moving from region to region a lot more frequently which would allow people from all regions easier access to the FoW/UW.
2) Give PvE'ers a way to impact the favor battles. My idea for this involves giving people some sort of 'quest' or task they can perform that would give teams from their region a bonus in battle.
Perhaps there could be a task for specific advantages like 'teams doing this quest will increase the weapon damage done by teams from their region in the favor battles.' Or it could be a more general 'morale bonus' like you get when you kill a boss in PvE. This could be a fluctuating bonus, based on the number of times that 'quest' was completed in a ten minute span or something like that. This way if a certain region wanted favor the people sitting around ToA could repeatedly run this quest to give their region assistance in the favor battle.
Since there would be more players on at that regions 'prime time' this would give a greater likelyhood of that region gaining favor at that time.
Anyhow these are just a couple ideas I had that would allow Anet to preserve the PvP component without completely discluding the PvE'ers who are really the ones that need favor in the first place.
T
Disclaimer: Being as I am not a pvper I don't really know how the winning of favor works from the pvp standpoint and there may be elements of it that directly conflict with my ideas making my post stupid and useless.
Alotia Slipfeet
hmmm I dont think it would work because the one reason we lose favor so much is because Europe is so good -_- Tipping would not help at all, also if you hold halls you get extremly nice loot out of chests so no it just would not work.
Although i like the idea somebody put out why not just make it so that peeps have to finnish all the missions in order to gain access to fow and uw and then get rid of the whole favor system.
Although i like the idea somebody put out why not just make it so that peeps have to finnish all the missions in order to gain access to fow and uw and then get rid of the whole favor system.
Twitch1977
Well I would like to see the favor system go away forever and never return. Like you mentioned have some qualifier for each character to gain entry and then after that they can enter whenever they want.
You don't think the incentive of tipping would get more people participating? Like some of the GvGer's etc? I think the /tips could amount to a substantial amount of money.
Thanks for your comments. I just wanted to get some discussion going around the favor system and how to improve it. I doubt Anet will eliminate the PvP aspect from it completely.
T
Edit: Perhaps instead of tips they could get a portion of the FoW/UW entry fees for as long as they held?
You don't think the incentive of tipping would get more people participating? Like some of the GvGer's etc? I think the /tips could amount to a substantial amount of money.
Thanks for your comments. I just wanted to get some discussion going around the favor system and how to improve it. I doubt Anet will eliminate the PvP aspect from it completely.
T
Edit: Perhaps instead of tips they could get a portion of the FoW/UW entry fees for as long as they held?
Anarion Silverhand
I WANT the favor system to be removed. After all, I doubt the people playing HA are doing it to get the favor for their region.
But then again, if we are able to acess UW and FoW anytime we want, the economy will probably crash, and FoW armor will be far, far easier to obtain. (Although Anet is doing everything they can to crash the market anyway).
Certainly something to think about.
But then again, if we are able to acess UW and FoW anytime we want, the economy will probably crash, and FoW armor will be far, far easier to obtain. (Although Anet is doing everything they can to crash the market anyway).
Certainly something to think about.
Blackhawk
I'm in "favor" of it being scrapped myself as a PvP aspect should have no influence whatsoever on the PvE aspect of the game.
I'd be prepared to pay more to get in or have to complete a primary quest/mission to obtain a "key" or something first if it was scrapped, and the key would not be a physical item (mainly to stop people selling them) but something along the lines of ascension where you have to have completed the 3 desert missions before you can fight the doppleganger.
I'd be prepared to pay more to get in or have to complete a primary quest/mission to obtain a "key" or something first if it was scrapped, and the key would not be a physical item (mainly to stop people selling them) but something along the lines of ascension where you have to have completed the 3 desert missions before you can fight the doppleganger.
ZenRgy
Quote:
Originally Posted by Alotia Slipfeet
also if you hold halls you get extremly nice loot out of chests so no it just would not work.
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Twitch1977
Well I think it's safe to say that the favor system isn't going anywhere any time soon. Instead of tipping the winners, what if they got a cut of all the FoW and UW entrance fees for the duration that they hold. If it was a large enough cut that should provide enough incentive to get more people trying to win favor for their regions and some of the good GvG teams involved?
T
T
Jessyi
Several months ago when I was heavy into PvE, I went to war on the subject. In honesty, your ideas aren't feasible, but I understand your frustration. My idea was a "tug-of-war" method, where territorial winning streaks wouldn't be reset to 0 by a new winning territory, but would rather subtract only one win. I won't go into detail about it here.
Anyways, back on topic, I was certain then that there were only two types of people who supported the favor system: PvP elitists who could afford thier opinion since they couldn't care less, and PvEers who could afford thier opinion because they didn't play these areas with any regularity.
You know what? I wasn't wrong. It's several months later and I'm a regular PvP player, almost PvP-only, but I don't forget my roots and I still respect the choice in playstyle of PvEers. You know what you like, what's wrong with that? But I'll let you in on a little secret: after earning thousands of fame I haven't heard a single member of a single HA team I've ever been in complain about favor, and neither have I. Favor only affects PvEers, it doesn't affect PvPers. Considering the manner in which favor is earned, I still today stick to the very same point of view that you carry: Favor is asinine.
-Jessyi
Anyways, back on topic, I was certain then that there were only two types of people who supported the favor system: PvP elitists who could afford thier opinion since they couldn't care less, and PvEers who could afford thier opinion because they didn't play these areas with any regularity.
You know what? I wasn't wrong. It's several months later and I'm a regular PvP player, almost PvP-only, but I don't forget my roots and I still respect the choice in playstyle of PvEers. You know what you like, what's wrong with that? But I'll let you in on a little secret: after earning thousands of fame I haven't heard a single member of a single HA team I've ever been in complain about favor, and neither have I. Favor only affects PvEers, it doesn't affect PvPers. Considering the manner in which favor is earned, I still today stick to the very same point of view that you carry: Favor is asinine.
-Jessyi
Dougal Kronik
Scrap the whole Favor system.
Pompeyfan
Favour shouldn't affect a PvE area - if Anet want to keep favour let it affect access to some PvP areas and make access to FoW/UW dependent on completing Hell's Precipice in Tyria and Killing Shiro in Cantha then access to the high level areas is a reward for finishing one or the other game and you can't just start a character and be ran to get entry.
Navaros
Quote:
Originally Posted by ZenRgy
Sigils are the only really good thing from that chest (other than crystallines / dwarven axes) from my experience anyway.
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See the "Sigil Prices" threads on this board for more indepth analysis about this.
Like other have said in this thread, scrap the whole Favor System. No other ideas are necessary.
glountz
Yes, scrap it.
/signed
/signed
Malice Black
Favor will never be scraped.
Ecto/shards would be near worthless with everyone farming them..Anet would need to add a new high end area with a new high end rare materials.
Also remember chapter 1 will get no more updates and factions will only get a few minor one's.
Ecto/shards would be near worthless with everyone farming them..Anet would need to add a new high end area with a new high end rare materials.
Also remember chapter 1 will get no more updates and factions will only get a few minor one's.
Navaros
Quote:
Originally Posted by The Admins Bane
Also remember chapter 1 will get no more updates and factions will only get a few minor one's.
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Therefore according to Anet's own logic, scrapping the Favor system or changing anything about FOW or UW would not be a Chapter 1 update.
Aeon221
Quote:
Originally Posted by Jessyi
[snip] But I'll let you in on a little secret: after earning thousands of fame I haven't heard a single member of a single HA team I've ever been in complain about favor, and neither have I. Favor only affects PvEers, it doesn't affect PvPers. Considering the manner in which favor is earned, I still today stick to the very same point of view that you carry: Favor is asinine.
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"How are we going to get favor for X territory if we are in a Y territory group leaving from international?"
"...who cares?"
Any thread dedicated to systematic disregard for lesser beings is a thread for me!
I love coffee
just switch to european server
/notsigned
/notsigned
Jessyi
Quote:
Originally Posted by Aeon221
This is a canard. I have mentioned favor, as have many guildies and other new players on being introduced to hoh.
"How are we going to get favor for X territory if we are in a Y territory group leaving from international?" "...who cares?" Any thread dedicated to systematic disregard for lesser beings is a thread for me! |
Insofar as my story being a "canard", allow me to clarify what I tried to say (I think you might have missed the point). I didn't say that HoH newbies were never informed of the relation between favor and hall wins. What I said was that the groups that play HA with any regularity (in specific I said the groups that I have played with) don't care about favor. Just in case you missed it, and I mean no disrespect if this was obvious to you, but I AGREED with the original poster's sentiment towards favor.
-Jessyi
The Mighty Toe
/Notsigned
The favour system is a method to get PvE players into PvP. Basically, ANet is saying: "You want favour? Go get yourself". I quite like the favour system (as you've probably guessed), but I really do think it could do with some tweaking, as Europe (nearly) always has favour. I am European myself btw.
The favour system is a method to get PvE players into PvP. Basically, ANet is saying: "You want favour? Go get yourself". I quite like the favour system (as you've probably guessed), but I really do think it could do with some tweaking, as Europe (nearly) always has favour. I am European myself btw.
Zui
Quote:
Tipping would not help at all, also if you hold halls you get extremly nice loot out of chests so no it just would not work. |
Oh, and don't forget that not everyone gets somthing for winning. You can be on a team that has held ten times, and not get a single item.
Either way, though, this suggestion would not work.
/not signed
Navaros
Quote:
Originally Posted by The Mighty Toe
The favour system is a method to get PvE players into PvP. Basically, ANet is saying: "You want favour? Go get yourself".
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Anarion Silverhand
Quote:
Originally Posted by I love coffee
just switch to european server
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Faer
Quote:
Originally Posted by Anarion Silverhand
Not all of us have switches left...
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*cough*
Okay but seriously, the Favor system does need tweaked. It can't just be done away with entirely, but something should be done to make it more "fair".
leeky baby
/not signed the favour system is fine!
when i first started Korea and America always held halls and europe rarely ever did now just cause europe has got better we should not change!
when i first started Korea and America always held halls and europe rarely ever did now just cause europe has got better we should not change!
Quozz
Having PVP play affect what PVE players are allowed to do is such a mind boggling bad game mechanic. However, there have been threads to change the favor system for quite a while but Anet has shown that they won't listen on this issue since they will never take anything away from their precious PVP audience in order to correct an imbalance in PVE. Someone at Anet has a serious eliteist problem as they seem bound and determined to keep the bulk of their PVE audience out of the more challenging PVE areas. This continued in Factions with the elite missions that they said months ago was going to be changed so there was alternate ways to get there. I'm not holding my breath as that was just lip service to shut people up as I don't believe they have any intention of ever implementing any changes to accessing the elite missions.
Same with the favor system. Its not going to get changed because they just don't care.
Same with the favor system. Its not going to get changed because they just don't care.
Jessyi
Quote:
Originally Posted by Navaros
Winning Favor is such a complex process that no PVE players would ever be able to get Favor like that nor would they even try to because they realize it's impossible. The Favor system doesn't ever get anyone into PVP. There is a grand total of zero teams who ever form as a result of saying "We need Favor so let's go get it!"
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Using the favor system as a method to control access to FoW/UW, and presumably using the favor system as a method to encourage PvEers to go win in HA...
is a lot...
like...
Telling people they can't get thier Driver's License if they don't win the Indy500 first. The skill required is way overkill in relation to the desired result. If you REALLY want PvEers to win favor for themselves, then the favor, realistically would work something like alliance battles. It's a more reasonable task for a system that only controls a PvE function.
-Jessyi
Sli Ander
Devil's Advocate statement for the whole "if you want favor go get it yourself"
Umm this may be a stupid question, but if you're holding halls so that your country has favor, how are you supposed to go to UW yourself?
I don't pvp, but it seems kinda pointless to try and go get fame, when the result would likely be(if you did get halls for your country) that you wouldn't get much UW/FOW playing time for your effort.
Umm this may be a stupid question, but if you're holding halls so that your country has favor, how are you supposed to go to UW yourself?
I don't pvp, but it seems kinda pointless to try and go get fame, when the result would likely be(if you did get halls for your country) that you wouldn't get much UW/FOW playing time for your effort.
Dougal Kronik
Quote:
Originally Posted by Quozz
This continued in Factions with the elite missions that they said months ago was going to be changed so there was alternate ways to get there.
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Favor system is just a punishment to all those that prefer PvE over PvP.
It wouldn't affect the game at all if it were scrapped entirely!