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Originally Posted by disarm76
Yeah, that describes the state of PvE...Random acts of kindness?
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Let's be fair now. The Scribe has offered some... *ahem* ...insight on PvE, even if not in the gameplay part. Like the mentions of new greens before they were implemented (subsequently undermined by lack of follow-up information until everyone already knew how to obtain them). And the news of special weekend events (already announced on the main site). And the metagame in Alliance Battles (which technically qualifies as PvP). I guess I'm starting to see your point
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Originally Posted by Former Ruling
TOuch Rangers were mentioned towards the end, because its perfect in that context. It was a part of the article about Necromancer use in other forms of PvP, and Touch Rangers happen to be one of the biggest uses of necromancy in non-GvG/HA pvp.
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But they are Touch
Rangers, and "necromancy" does not equate to "Necromancers." Touch Rangers take Necromancer skills and use them in a _______ way (new/exciting/glitched/cheap) that explicitly alters the skills' original design (as many have argued, at least). No Necromancer will ever be able to spam touch skills with the same speed as a Touch Ranger unless things are dying in 1 hit and the Necromancer is recovering as much energy with Soul Reaping
per use of touch skill as the Ranger is saving with Expertise. Granted, I've seen some try, mainly in Random Arenas, but I'm sure we can all imagine how well that goes.
My point is that the whole article makes a big fuss about the lack of Necromancer
primaries in PvP. To insert a comment about a Necromancer
secondary build is very jarring. For me, it immediately raises questions of an alterior motive for the mention - like the "Can't Touch This!" Paragon skill which is sure to make people buy Nightfall just to counter the annoying Touch Rangers.