Tahnnakai Temple Master's reward

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Hi,

I'm trying to get my (WoH) Monk through the Tahnnakai Temple mission.
Finished it a couple of times, but I would like masters for my Protectors title.
The same goes for my other characters, maximum on those is expert's.

The closest the team ever got was 30 seconds (so 20.30).
This was with a barrager / OoV / Cyclone axe team.
Furthermore, I got close a couple of times (about 1.5 minute) with other pug teams.
Most of the time it's just rushing through the rooms killing all in there.

I get the feeling there must be a faster way of playing the mission, but cannot find any information on it.

Search on the board turned out no usefull information ( searched on Tahnnakai Temple master(s) ) and there also is no information on wiki regarding a masters strategy.

Could someone tell me how to handle this mission to get masters?

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

It's just finding the right team for the job. You need to get a team with the right mentality...think "steamroller". Sometimes takes me a couple of goes to get masters on that one...it's usually the sixth room that gets me.

In my experience you need to deal damage and fast. Personally I would be inclined to take at least 2 elementalists, maybe an MM, couple of warriors and healers (note: not necessarily monks!). Maybe a battery necro but I've never needed one personally. Take a ranger with Edge of Extinction...always good against the afflicted!

Hmm, maybe just one warrior to take so the eles can nuke. Just keep at it! What's mroe annoying is when you get 20 minutes exactly and you get experts reward. Yes, it has happened to me! D'oh!

Hope you get there!

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Fast and hard damage is the key issue on that one and no stopping for chests/caps either as the team needs to be constantly on the move and not poncing about wasting precious time with stuff like that as you can do all that later and at a much easier pace.

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

Let's see, I had to do 2 masters runs (first run was 20:06, second was 17:45!), this is what I can remember for our team:

1 FC Auspicious Echo/SS
1 Barrage/Conjure Frost
1 B/P
1 War (not sure on skills)
1 Rit (?)
1 Fire Ele (not sure on skills)
2 monks

You can shave off time by trying to get the bosses down early so they trigger the doors while you clear out the rest of the room (unless you can skip them all together). The NPC that opens the gate will just stand there unless someone else comes close enough, then they will start opening it.

Pick up only golds or other stuff you absolutely can't live without (unless you have to wait for the gate to open anyway).

Get a digital timer from the kitchen. Time starts the moment you get close enough for the Togo/Mhenlo dialog to apear.

This is a good warm-up to get the mentality needed to do Nahpui Quarter masters.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Masters
19.33. Took me 3 evenings with various pugs. Got close couple of times.

Final party setup:
Ranger, Ranger, Ranger, Mesmer, Warrior, Ritualist, Necro, Monk.

Necro was MM with Golum, Rt was Union/Shelter. Did not see the rest of the skills, was too busy keeping party alive.
Have found barrage, mark of pain, Rodgorts Invocation (think the Mesmer/E) in my chatlog.
@Celestial Beaver: Never ran out of energy (WoH + 5e healer, 54 base energy), so i don't think a monk needs a battery here.

It's indeed go fast, hit hard, combined with good positioning (near the exit door when possible, so the NPC runs to you.
No deads, even not on Sliver Armor (that one is really annoying).

Think we could have gotten a few seconds off by leaving some alive in the second room (Ne boss). Saw that you can walk to the door via the right side path and then behind the place the boss stands. So with proper aggro you should be able to avoid the afficted on the lefthand side.

I'm not sure, but I think the Rt/Mo is a better combination than the Mo/Mo, since the spirits prevent damage on all teammembers.
Rt/Mo/Mo does most probably not work, the party won't have the damage output to get masters.

@Cymmina: I have done Nahpui Quarters several times and I find masters there easier than this one.
That is, if the party does not stop for chests.

That's 2 more missions before protectors. And then helping others out on this annoying mission.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

I kind of got Master's my first try with 6 people (A monk and Tank left, and we had an assasin that kept dying over and over). It probably helped that I was playing a MM. A good MM always helps steamroll missions XD

mkool

Ascalonian Squire

Join Date: Oct 2006

Canada

D/Mo

I'm a Necro/Ele player.

It's so hard to find good real ppl. Everybody askin for invite to play a mission but ended up with no good result. When I team with computers I can rescued 2~3, but when I play with real ppl, rescued 1 or 2 most.
So like above ppl mentioned here, if I team up with 2 elementalists, 2 warriors, 2 healers and Mesmer, then I have more chance to finish the mission?
I played with 2 Warriors, 2 healers, 2 Assains and 1 elementalist but couldn't finish the mission. So I try it again with new set of team.

If you have another suggestion about this, plz reply here. thx.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Warrior, Necro, and 6 henchies did it for me. Kill faster pls k tks.

I forget how I did it on my Ele...I think we recruited six Warriors or something. Forget Assassins, and don't even bother with Eles or Mesmers. They don't know what they're doing. Get a couple Monks - or henchie Monks - a bunch of Warriors and Rangers, and give them Order of Pain. Lots of Order of Pain. They cannot help but to melt things.

Peace,
-CxE

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

@mkool,

If it's just finishing mission, you should be ok with about any team.
The first two bosses should go relatively easy.
The thirth has an enchantment, Sliver Armor. This is a big killer, since part of the description is: "whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29 earth damage."
This means, whenever you attack, it will backfire on one person.
And, that one has 'focus' until he/she's dead or out of range.
And if some W uses frenzy, flurry or hunderd blades (and all are attacking the boss), this will kill a party member in seconds.
I've seen people getting focus, started casting Word of Healing (3/4 sec) right away and they still died with WoH failing. That's the power of Sliver Armor.

So, strip the enchantment as soon as possible, or have good healers determine who has focus and only heal him/her.
This is also the situation the Rt's Shelter and Union is very usefull, since it takes away loads of the damage.
This is the first part parties fail.

After that, the Monk boss has the spellbreaker spell, meaning you cannot successfully spell him for about 15 seconds. Removal is only possible with non-targeted enchantments removers or special skills(available to Ne, Me, Sin, Rt). That's 2 bosses worth taking enchantment removal.

The rest of the mission is a matter of good pulling.
Let a ranger or someone with a long/flatbow pull and warriors should watch aggro.
Especially the 7th boss (Rt) should be aproached carefull, since it's very easy too pull too many afflicted far an avarage party.
The 5th boss (W) should be pulled to get him out of the range of the monks (they will stay back when done the right way).

When looking for party members, i'd try and find Union/Shelter/Disenchantment Rt, MM, Warrior Tank and Healing monk.
When Rt's not available, Protection monk (or second healer).
When MM not available, second Warrior (does not have to be a tank build).

I'm not going to say that this will guarantee Masters or even Experts, but you should get the mission with this one.

Don't worry too much about the timer when on mission.
Times over half an hour are rare.
You start with 10 minutes and get 4 minutes / boss extra time.
So that's 38 minutes for the mission.

@Ensign,
I don't agree on forgetting Sin, E and Me (I assume you are talking about a masters team).
You just have to ask them what build they have and why that's a good one for this mission.
And why you should take them and not an other damage dealing W or R.
(probably not with an OoP or OoV team, but that's a specific kind of team).
You know from their answers if they are the ones you want in your team.
But that's true for all professions, but some allow more mistakes than other.

Desires

Desires

Frost Gate Guardian

Join Date: Jan 2006

A/

My run which clocked at like 18min was
crit b/p with eoe
MM
Interupt ranger
3 nukers
2monks

Basicly I droped eoe agroed and set pet to body block them at a corner or something. Then the mm would send his to ravage any other incoming agros(which would drop more aflicted past the 90% break point for eoe) while the nukers blasted the group I had my pet holding the other ranger would be interupting monks/rits or bosses. I don't think we had a single death(pet+minnions>Wammo ;p)except I think my pet died once monks did great at keeping him up. Only thing is make sure you got a MM who know how to work with eoe up. Overall great for just a random pug.

Mr.H.Mishima

Mr.H.Mishima

Lion's Arch Merchant

Join Date: Mar 2006

The Summit of Human Evolution

W/

Henchies FTW.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

I completed it in approximately 13 minutes.

The Build:
One Necromancer Minion Master
Seven Random Henchmen

To be honest, if you can find a decent MM, you are good to go for Masters on that mission. That's really all you need... With you playing a Monk, you'll probably be able to clear it even faster due to the fact that your MM won't have to worry about staying alive by his own means as often.

Good luck.

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by the_jos
@mkool,

If it's just finishing mission, you should be ok with about any team.
...

Quote: Originally Posted by the_jos I'm not going to say that this will guarantee Masters or even Experts, but you should get the mission with this one.

Don't worry too much about the timer when on mission.
Times over half an hour are rare.
You start with 10 minutes and get 4 minutes / boss extra time.
So that's 38 minutes for the mission. Did you by chance read the title of this thread ? It is about getting the Master's Reward, so posting a bunch of info on how not to get Master's doesn't really help much, sorry.

edit: I just noticed you are the OP, so I guess you did read (and write) the title of the thread. But then, why post how not to get Master's ? I guess I just don't know what to make of this.

Quote:
Originally Posted by the_jos
@Ensign,
I don't agree on forgetting Sin, E and Me (I assume you are talking about a masters team). I don't know about you, but when I read a post from Ensign, I listen. And yes, he was offering advice as to getting the Master's award, since of course, that is the point of this thread...

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

@Swinging Fists:

The way I read mkool's, I had the impression he was/is not even able to finish the mission.
So I did give some advice, since I have played the mission numerous times the last couple of days in my masters attempts.

I also feel free to disagree with others, regardless their reputation.
It's true that the Orders way is a good way to do the mission, but the 'They don't know what they're doing' part is too harsh for all Sins, Ele's and Mesmers around.
And the last couple of days we even had problems sometime finding a couple of W's for the party (like 4/5 monks available and no W's).

Tips like 'In the second chamber, kill right side enemies, then boss, then walk right side, ignoring left side afflicted. This could save up to 30 seconds (depending on group).' and 'Position a player near the door when the boss is about to go down, this will speed up opening the door when others are killing the affliced.' are more usefull to me than 'just get a MM / Orders and steamroll the level' since someone won't always be able to find a decent MM or Orders Necro.

But that's just my humble opinion.

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by the_jos
@Swinging Fists:

The way I read mkool's, I had the impression he was/is not even able to finish the mission.
So I did give some advice, since I have played the mission numerous times the last couple of days in my masters attempts.

I also feel free to disagree with others, regardless their reputation.
It's true that the Orders way is a good way to do the mission, but the 'They don't know what they're doing' part is too harsh for all Sins, Ele's and Mesmers around.
And the last couple of days we even had problems sometime finding a couple of W's for the party (like 4/5 monks available and no W's).

Tips like 'In the second chamber, kill right side enemies, then boss, then walk right side, ignoring left side afflicted. This could save up to 30 seconds (depending on group).' and 'Position a player near the door when the boss is about to go down, this will speed up opening the door when others are killing the affliced.' are more usefull to me than 'just get a MM / Orders and steamroll the level' since someone won't always be able to find a decent MM or Orders Necro.

But that's just my humble opinion. Ok, it makes more sense now. When I wrote my first post, I thought you were responding to the OP. Obviously, this was before I realized you were the OP. - lol.

TiggerDeathDagger

Ascalonian Squire

Join Date: Oct 2006

Light of the Star Fire

Mo/Me

I was in a random group with only 1 healer and mastered it...

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

I did masters on it today, 18 mins:

mm (feel the love - i can't wait for order of undeath)
rit (the evade spirit and others)
war (hammer)
war
ele (echo)
mes (idk)
my monk (orison (probably can replace with reversal. orision is kinda slow and it doesn't heal for much anyway)/healing whisper/ethereal/woh {e}/protective spirit - make sure your wars are pre-protted before they run into a mob, because if they aren't they take huge amounts of damage the first few seconds/dwayna's kiss (awesome for the war that just ran in and got all the hexes and protection spells. think 200+ heal for 5 en)/heal party/res chant/15 heal, 11 divine, 11 protection)
monk (protection, condition removal etc)

This team was the definition of steamrolling, at least for being a pug group. no one died cept one guy at the very end, when he ran into the middle section and was spiked to death instantly (through prot spirit too :/ )

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

When I did it with my monk, it was a breeze. I use prot. with divine favor. I think the real kicker was the 2 MM's, though. Steamrolled everything

Aki Soyokaze

Aki Soyokaze

Lion's Arch Merchant

Join Date: Apr 2006

Vancouver

Getting masters on this mission is pretty easy. I used to play through this mission a lot with my MM/Echo SS Necro, when I got bored, and I've been able to get times down in the 14-15 minute range. And it always seems that the one common thing on the team was that there was either a MM and an Echo SS Necro or two MM's.

The MM and Echo SS Necro combo being the more effective of the two. Dying minions help to fuel the Echo SS that spams curses, including SS, which inturn helps to kill things fast that allows the MM to spam his/her skills.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Thanks for the replies so far.

From what I've read here, for masters there are some must-have and very nice to have characters for pugs.
The must haves (except in Orders team) are MM and healer. And perhaps a W for taking initial aggro.
The nice to have are Rt (Rit Lord?) SS, Fire(?) ele, Barrage Ranger.

Now for the more tactical part.
Are there, except the 'shortcut' at the Necro boss and positioning near the door other options to save some time?

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

I'm not a fan of cookie-cutter, overused builds such as mm, nuker and the like. You can master the mission without any of those provided the team isn't retarded. By that I mean fireing up Frenzy in the midst of exploding Afflicted, going for the boss on the far side of the radar and stuff like that. Even if you get a suggested build for this mission that's no guarantee you'll get the job done. You can increase your odds by forming a team of your own, not joining someone elses. I've learned this the hard way. Form a team, inspect your teams builds, skills, wishes and launch only when you're all ready. None of that "OMG 8/8 GOGOGOGO" crap and don't worry about jumpy people leaving the team just because you're taking time to prepare everyone for the mission. I've noticed that it's the bad players that are jumpy so you're better off without them anyway. Talking to people and prepairing for the mission instead of rushing in as soon as the team is full makes people want to stay in the group if you don't do it in the first go.

Hmm, now that I look at it - apply this to every mission and you'll be okay.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

My ele finally got Masters after several attempts.

The one that worked was a group that realized that not everything in the map needed to be killed in order to "win". (Most foe were vanquished, but a few were left to warn their comrades of impending doom ) We completed Masters in 18:16 (I think it was).

TiggerDeathDagger

Ascalonian Squire

Join Date: Oct 2006

Light of the Star Fire

Mo/Me

i mastered the first luxon mission with a 9
;56 useing ure idea