BiP Question

Darmikau

Darmikau

Frost Gate Guardian

Join Date: Oct 2006

Pun Goes [Here]

P/W

I haven't had time to test it, so I'd firgure I'd ask here. We all know that Blood is Power requires a 33% health sacrifice, so my question is; will Protective Spirit negate the health loss caused by BiP? I know Protective Spirit prevents damage loss, but does the 33% sacrifice count as damage? I know since 33% translates to 1/3, if a Necro had 300 health (Easy to work with figure) they would take 100 damage. But if they had Protective Spirit on them, would it reduce down to only 30 damage, thus making BiP easily spammable?

dameros

dameros

Banned

Join Date: Apr 2006

New Zealand

Im Targeting The Ghostly (HeRo)

W/Mo

No, PS doesn't reduce health sacs but a way to make BiP easily spammable is to play a 55 build but it's risky.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

No it doesnt protective spirit doesnt help against health steal ( by skills like vamp bite) or by sacrifice.Only against real damage, i think even self inflicted damage doesnt get reduced by this, things like retribution or SS.

Darmikau

Darmikau

Frost Gate Guardian

Join Date: Oct 2006

Pun Goes [Here]

P/W

Alright, thanks. I had a feeling it wouldn't protect against the sacrifice. It'd be nice if it did, though it would be a bit over-powered.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

The only thing that would protect against it is order of the lich, but since both are elites, have fun

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

BiPers have low health, so Healing and Regen is better.

In some areas the BiPer can be a 55 - Making just mending or something keep up with the sac.

In areas where they could potentially take dmg, try to have 200-300 hp so you can tank a few hits, but only require a small heal to get back your health, usually your own heals will be enough. In the Deep, the heal party the monks spam is enough.

gene terrodon

gene terrodon

Lion's Arch Merchant

Join Date: Jul 2006

Maryland/DC Area

Farmers Unite [FU]

W/

I usually run about 300hp and use blood renewal.
At 16 blood regen is +6 and health gain is 200.
This takes a bit of pressure off of the monks and coupled with mending, gives a +9 health regen, which should be more than enough to keep you up. Assuming you are casting responsibly.

Stemnin

Stemnin

Krytan Explorer

Join Date: Nov 2005

Mo/Me

Quote:
Originally Posted by dargon
The only thing that would protect against it is order of the lich, but since both are elites, have fun
Hope another necro has it and you have arcane mimicry lol