Hi,
If I have, say, a sword with "longer poisoning" and place a viper's nest, will the poison effect last longer?
Thanks!
Does "longer poisoning" affect traps?
Sheriff
Sir Mad
No clue but you can try on dummies in the Isle of the Nameless - too lazy myself to do it now, but I'd be interested in knowing the answer as well lol
Evilsod
I doubt it... the bow doesn't affect them directly.
SnipiousMax
Barbed Mods go into effect when you use Barbed Signet and again when you plauge touch it off... so... It's entirely possible.
Wolydarg
Crippling String does nothing on Illusion of Haste, so I'm a bit skeptical here.
SnipiousMax
Quote:
Originally Posted by Wolydarg
Crippling String does nothing on Illusion of Haste, so I'm a bit skeptical here.
Tested them both.
Barbed mod increases duration of bleeding afflicted to you when using Sig of Agony (I called it the wrong name), and again when you transfer it with plauge touch/sending.
Poisonous/Crippling/Barbed Mods increase the durations of the conditions caused by traps.
There's not really any way to post a screen shot... but it's easy enough to test if you don't believe me.
Barbed mod increases duration of bleeding afflicted to you when using Sig of Agony (I called it the wrong name), and again when you transfer it with plauge touch/sending.
Poisonous/Crippling/Barbed Mods increase the durations of the conditions caused by traps.
There's not really any way to post a screen shot... but it's easy enough to test if you don't believe me.
Evilsod
The question is... does it take into account the mod when you set the trap of when its activated. So could you plant a Vipers Nest holding a poisonous bow, switch to a barbed bow and drop a Barbed Trap and get the same 33% effect on both.
Sir Mad
Yeah it does (at least it does with enchant mods, +1 att mods, equip with sup runes you switch etc).