Cliches of RPGs: do they apply to GW?
LifeInfusion
http://project-apollo.net/text/rpg.html
http://serpent231.tripod.com/cliche.shtml
http://en.wikipedia.org/wiki/Role-pl...e_clich%C3%A9s
http://www.rpgamer.com/editor/2005/q4/101705ga.html
http://www.criticalmiss.com/issue7/rpgcliche1.html
http://www.icybrian.com/freezer/triadcliches2.php
-Shops never close.
-Kill the Big Bad Demon.
-RPG characters never seem to need to eat.
-Towns are always completely safe -- those wandering monsters just don't feel like coming inside for some reason.
-Broken Bridge. Adjunct to a Fetch Quest. An obstacle, frequently a broken bridge, prevents you from progressing to the next town. Once you complete the Fetch Quest, however, the bridge is fixed. What a coincidence!
-Building Ordinance. All enemy castles, towers, etc. are all designed as a maze, which must make it really hard for the people living in the castle.
-Currency Name Convention. All currencies in games start with the letter G. (gil, gella, goth, gilder, gold, etc.)
-Female Healers. The second character you get for most of the game is almost always female, a healer of some sort, romantically involved with the main character, or all of the above.
-Evil laugh. Most games have a bad guy with a weird laugh
-Ectoplasm Rule. Despite having no physical shape, ghosts and other spirit-like creatures can be physically damaged (by swords, lightning bolts, etc.)
-Fire! Fire! All materials in RPGs are flammable, including metal, stone, and even ectoplasm (Mommy, look at the burning ghost!).
-Greeter Guys. Town/castle NPCs who have no purpose except to say "Welcome to ______!"
-Heat-Seeking Magic. Magic never misses. In addition, it will never harm people on your side
-Invisible Guardrail. Except in action-RPGs, you can never walk off a pit or into water. You can only walk off ledges in certain circumstances, when there is a need for you to be able to jump off ledges
First Law of Fashion - All characters wear a single costume which does not change over the course of the game. The only exception is when characters dress up in enemy uniforms to infiltrate their base.
Second Law of Fashion - Any character's costume, no matter how skimpy, complicated, or simply outlandish, is always completely suitable to wear when climbing around in caves, hiking across the desert, and slogging through the sewers. It will continue to be completely suitable right afterwards when said character goes to meet the King.
Third Law of Fashion - In any futuristic setting, the standard uniform for female soldiers and special agents will include a miniskirt and thigh-high stockings. The standard uniform for all male characters, military or not, will include an extraordinarily silly and enormous hat.
Just think about it. >_>
http://serpent231.tripod.com/cliche.shtml
http://en.wikipedia.org/wiki/Role-pl...e_clich%C3%A9s
http://www.rpgamer.com/editor/2005/q4/101705ga.html
http://www.criticalmiss.com/issue7/rpgcliche1.html
http://www.icybrian.com/freezer/triadcliches2.php
-Shops never close.
-Kill the Big Bad Demon.
-RPG characters never seem to need to eat.
-Towns are always completely safe -- those wandering monsters just don't feel like coming inside for some reason.
-Broken Bridge. Adjunct to a Fetch Quest. An obstacle, frequently a broken bridge, prevents you from progressing to the next town. Once you complete the Fetch Quest, however, the bridge is fixed. What a coincidence!
-Building Ordinance. All enemy castles, towers, etc. are all designed as a maze, which must make it really hard for the people living in the castle.
-Currency Name Convention. All currencies in games start with the letter G. (gil, gella, goth, gilder, gold, etc.)
-Female Healers. The second character you get for most of the game is almost always female, a healer of some sort, romantically involved with the main character, or all of the above.
-Evil laugh. Most games have a bad guy with a weird laugh
-Ectoplasm Rule. Despite having no physical shape, ghosts and other spirit-like creatures can be physically damaged (by swords, lightning bolts, etc.)
-Fire! Fire! All materials in RPGs are flammable, including metal, stone, and even ectoplasm (Mommy, look at the burning ghost!).
-Greeter Guys. Town/castle NPCs who have no purpose except to say "Welcome to ______!"
-Heat-Seeking Magic. Magic never misses. In addition, it will never harm people on your side
-Invisible Guardrail. Except in action-RPGs, you can never walk off a pit or into water. You can only walk off ledges in certain circumstances, when there is a need for you to be able to jump off ledges
First Law of Fashion - All characters wear a single costume which does not change over the course of the game. The only exception is when characters dress up in enemy uniforms to infiltrate their base.
Second Law of Fashion - Any character's costume, no matter how skimpy, complicated, or simply outlandish, is always completely suitable to wear when climbing around in caves, hiking across the desert, and slogging through the sewers. It will continue to be completely suitable right afterwards when said character goes to meet the King.
Third Law of Fashion - In any futuristic setting, the standard uniform for female soldiers and special agents will include a miniskirt and thigh-high stockings. The standard uniform for all male characters, military or not, will include an extraordinarily silly and enormous hat.
Just think about it. >_>
Pick Me
I disagree.
Shops never close, yes, but some shops and collectors have nothing for you (take an assassin or a ritualist from Canthas to Tyria, go talk to Armorer or a collector that has armor, you get NOTHING!)
In some RPG games, characters do need to eat and sleep. (See King's Quest games, see old D&D games like Pools or Radiance, Curse of the Azure Bonds, etc.)
Towns are completely safe, mostly yes, but again, see Ultima V, special events in GW (monsters run around taking gifts), PC scammers (scamming you out of items or money, or both, and no police arround when you need them).
Currency - copper, platinum, silver (none of them start with a g)
D&D rules - ghosts can be hit with magical weapons or with magic, normal weapons or silver weapons will cause no damage
I missed a monster when it was running when I casted flare. It said missed. I missed with a magic spell. Also, please see D&D Pools of Radiance, Curse of the Azure Bonds, etc. Magic affects your party too (sleep, Delayed Blast Fireball, etc.)
Everything else I'll agree with you (except fashion 1, 2 and 3)
Buck Rogers RPG - no outlandish hats for anyone.
My characters have changed outfits when I buy new armor.
As for your send fashion rule, the King will not be offended with how you look, since you are just a ruffion. If you were of royalty, then maybe there would be some disrespect shown. But since you are nothing more than a skilled peon, and the King needs you, he'll overlook your fashion sense.
My opinion anyway.
Shops never close, yes, but some shops and collectors have nothing for you (take an assassin or a ritualist from Canthas to Tyria, go talk to Armorer or a collector that has armor, you get NOTHING!)
In some RPG games, characters do need to eat and sleep. (See King's Quest games, see old D&D games like Pools or Radiance, Curse of the Azure Bonds, etc.)
Towns are completely safe, mostly yes, but again, see Ultima V, special events in GW (monsters run around taking gifts), PC scammers (scamming you out of items or money, or both, and no police arround when you need them).
Currency - copper, platinum, silver (none of them start with a g)
D&D rules - ghosts can be hit with magical weapons or with magic, normal weapons or silver weapons will cause no damage
I missed a monster when it was running when I casted flare. It said missed. I missed with a magic spell. Also, please see D&D Pools of Radiance, Curse of the Azure Bonds, etc. Magic affects your party too (sleep, Delayed Blast Fireball, etc.)
Everything else I'll agree with you (except fashion 1, 2 and 3)
Buck Rogers RPG - no outlandish hats for anyone.
My characters have changed outfits when I buy new armor.
As for your send fashion rule, the King will not be offended with how you look, since you are just a ruffion. If you were of royalty, then maybe there would be some disrespect shown. But since you are nothing more than a skilled peon, and the King needs you, he'll overlook your fashion sense.
My opinion anyway.
ilovecp
Geez... lighten up.
A couple of them made me chuckle. Like the ones about ectoplasm
A couple of them made me chuckle. Like the ones about ectoplasm
madman420
-Treasure chests can be found anywhere, whether it be in someone's house, in a monster-ridden dungeon, or on the side of the road. Nobody cares when you take what's in it. This is a strange phenomenon, as there seems to be no visible reason for there to be treasure chests everywhere except to say "please take this item," even though nobody ever thought of this before you (ie. Dark Cloud, where treasure chests magically appear in town as it gets constructed, as if part of the landscape).
-Later enemies will always include more powerful versions of earlier enemies (which are identical apart from a different color scheme).
-Later enemies will always include more powerful versions of earlier enemies (which are identical apart from a different color scheme).
stefan_moore
lol some of them were actualy really funny lol especialy the evil luagh one lol so many games i can think of with really overdramatic evil luaghs
Pick Me
Quote:
Originally Posted by ilovecp
Geez... lighten up.
A couple of them made me chuckle. Like the ones about ectoplasm |
Anyway, The "Mommy, look at burning ghost" quote was very funny.
Horseman Of War
silver weapons dont hurt ghosts???? OMFG!!!
/ragequit
/ragequit
Matix411
rofl
made my day.
especially the fire and invisible guardrail ones.
made my day.
especially the fire and invisible guardrail ones.
angshuman
Guild Wars' stories and plotlines have been so amateurish that they haven't even reached the point of qualifying for a traditional well-told RPG cliche. Take betrayal, for instance. It is an age-old cliche, but when implemented well, it is always effective even though it may cause you to groan a bit. Prophecies' betrayal was a joke. It's one thing to see a cliche coming from miles away, but it's completely another to simply not care because the entire storyline seems like it was written by an 8-year old with a grandiose picture of an epic fantasy plot. It's embarrassing to sit through the cutscenes.
Tenragan Clan
Quote:
Originally Posted by Pick Me
I am however, still not happy when I go to a collector in another campaign and he says, I need .... but I have nothing for you.
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Thomas.knbk
Quote:
Originally Posted by angshuman
Guild Wars' stories and plotlines have been so amateurish that they haven't even reached the point of qualifying for a traditional well-told RPG cliche. Take betrayal, for instance. It is an age-old cliche, but when implemented well, it is always effective even though it may cause you to groan a bit. Prophecies' betrayal was a joke. It's one thing to see a cliche coming from miles away, but it's completely another to simply not care because the entire storyline seems like it was written by an 8-year old with a grandiose picture of an epic fantasy plot. It's embarrassing to sit through the cutscenes.
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Pick Me
Quote:
Originally Posted by Tenragan Clan
Well at least you know what to expect concerning your character and Nightfall coming up, just dont even bother getting on the boat I guess
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In Tyria, there are no options for Ritualists or Assassins, and no skills to be earned nor purchased. Thus, there is nothing for them there.
So maybe Elonia will have something for those two classes. Just like Paragons and Dervish will not find anything that they can fit into in Tyria nor Canthas. Snobby tailors.
Oven
Another one: The most expensive female armour is usually the one that covers the least body parts
Sir Mad
^ Yeah that's right - that's also why more female warriors wear 1.5k luxon or kurzik instead of 15k
The paragraph about dressing made laugh. It reminded my interview with the emperor right after I came out of the sewers, covered by chunks of afflicteds
The paragraph about dressing made laugh. It reminded my interview with the emperor right after I came out of the sewers, covered by chunks of afflicteds
draxynnic
Quote:
Originally Posted by Pick Me
But it begs the question, now that Night Fall has new skills for Ritualists and Assassins, does this mean that those profession will be available too? Or does it mean that there are new clothes to be purchased for those professions?
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Mr. G
-You can never drown, any deadly fall into water will wash you up on some beach/Riverbank, usually to be found by a wandering townperson
Pick Me
Awe man! I wish hairstylest were located in the main cities. That way you can change your hair style from one campaign to another. I liked that hair style that blonde Assassin has in her red Assassin outfit. My Assassin needs a new hairstyle!
Although it would be funny seeing a bald monk all of a sudden have long flowing hair. We can all point and say, "nice rug. I saw a trader selling it for only 10g and a fur square."
Although it would be funny seeing a bald monk all of a sudden have long flowing hair. We can all point and say, "nice rug. I saw a trader selling it for only 10g and a fur square."
manager
Quote:
Originally Posted by Pick Me
Awe man! I wish hairstylest were located in the main cities. That way you can change your hair style from one campaign to another. I liked that hair style that blonde Assassin has in her red Assassin outfit. My Assassin needs a new hairstyle!
Although it would be funny seeing a bald monk all of a sudden have long flowing hair. We can all point and say, "nice rug. I saw a trader selling it for only 10g and a fur square." |