AI Interruption Advantage

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Okay, I know computer AI is stupid and all, and that it needs every bit of help it can get to make the game challenging, but some of the interruptions it manages to snag are completely unreal. They manage to interrupt a 1/4th cast skill with another 1/4th cast skill, which is technically impossible. Furthermore, there is another even more spectacular scenario. The best and most recognized example is probably in the Underworld. I have been repeatedly Skull Cracked (1/2 cast time) through skills like Prot Spirit (1/4th cast time). How is this even remotely possible? Flurry perhaps? I just think that it's giving the computer a little too much of an edge. Arn't those 1/4th skills meant to be 1/4th so they can't really be interupted? I suggest changing this insane ability to something a little more fair.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

/not signed

L2P

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

If you cast two spells in a row, the second is likely to be hit by interupts (along with being hit with interupts aimed specificly at it) that missed the first spell. Not all monsters are *perfect* with interpts, but when you spam spells, it gives them a better chance at hitting something.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

Mesmers have FC, which can reduce their casting times up to 1/2 the normal, IIRC. 1/8 vs 14. AI would have 1/8 second to react/activate.

blakecraw

blakecraw

Krytan Explorer

Join Date: Nov 2005

Austin, TX

what gets me is that the ai knows my skill bar. i remember at one point noticing that rust only got cast on me if i had a signet on my skill bar

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

I solo farm trolls with a Me/Mo at 9 fast casting. I still get prot spirit interrupted occasionally and it is kind of a ripoff I must say. But I think that it should stay the same.

Shattered Self

Shattered Self

Frost Gate Guardian

Join Date: Sep 2005

PvE

N/

And now with heroes, you too can take advantage of their crazy interrupt leetness.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by blakecraw
what gets me is that the ai knows my skill bar. i remember at one point noticing that rust only got cast on me if i had a signet on my skill bar
The AI is very basic... whats your point? If your holding a staff, Shiro'ken Assassins will use Shroud of Silence. If your holding a sword, they do naff all. If your holding a sword, Afflicted Rangers use Throw Dirt on you, if your holding a staff, they attack you casually.

AI knowing whats on your skillbar i don't really care about... its slightly more challenging when enemies actually cast relevant skills on you, where would the fun be in getting Rust cast on you with 0 signets making the mobs that bit easier?

AI interrupting skills faster than they can actually cast is what pisses me off. Savage Slash costs 10 energy, you don't just spam it the moment you get close to an enemy. Coincidently, neither do mobs. But yet the moment you go to cast 1/4s Reversal of Fortunes a 1/2s interrupt somehow always hits it. Fight Kurzick mobs and you'll understand. I know that a mesmer can interrupt 1/4s casts with 1/4s skills from fast casting. But when you get interrupted by a Power Spike when you've been casting a skill for less than 0.05 seconds things get a bit stupid. The last time it happened i then fell over (Psychic Instability ftl) and was beaten to a pulp by 3 Warriors before i could get up... realistic reaction times i don't want. AI already knowing i'm gonna cast a skill and interrupting faster than a 0second reaction time is just annoying.

Edit: before you post 'L2P' or 'stop chaining skills', please, shut the **** up instead.

Tyggen

Tyggen

Krytan Explorer

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Phoenix Arrows
Mesmers have FC, which can reduce their casting times up to 1/2 the normal, IIRC. 1/8 vs 14. AI would have 1/8 second to react/activate.
Quote:
Originally Posted by Katari
If you cast two spells in a row, the second is likely to be hit by interupts (along with being hit with interupts aimed specificly at it) that missed the first spell. Not all monsters are *perfect* with interpts, but when you spam spells, it gives them a better chance at hitting something.
Which would both be valid points, except the shiroken outside the harvest temple don't have mesmers, and they manage 1/4 second interrupts even if you don't use a spell before it. Try doing a few rounds with a spirit bonder, you'll notice they interrupt 1/4 second spells with few problems.

Anyway, I don't really mind. Sure, it gives them an advantage, but seriously, are there any monsters in this game you can't kill? Show the monsters some love, for every player that gets killed from one of those interrupts, 40.000 monsters are slain with impunity.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Human interupters have 2 advantages on bots:

1/ a bot can't understand sometimes you gotta take your time to interupt a skill, and not interupt it as soon as the opponent starts casting it (long-time spells to make the caster waste more time, healing signet to have the -40 effect as long as possible etc..).

2/ interupting is also a matter of anticipating. A ranger can interupt fast casted spells despite the flight duration of the arrow. Not because they hit an interupt as soon as the opponent starts casting his spells: sometimes that would be too late, but because he knows the skillbar of his opponent and anticipates his reaction and the spell he's going to cast. That what makes a good interupter. Bots can't do that.

Now if the point was: monsters are too strong because of their interupts - erm... PvE is already easy enough IMO.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by Tyggen
Try doing a few rounds with a spirit bonder, you'll notice they interrupt 1/4 second spells with few problems.
Spirits interrupt every time they attack. they attack at a set pace. so technically, they could interrupt you when your spell in 1/100 of a second. That's not an example of cheating, that an example of the player not paying attention to spirit attacks.

Mesmer fastcasting allows 1/4 second spells to be interrupted. it's not abnormal.

aefghuys

Lion's Arch Merchant

Join Date: May 2006

Missouri

Obon

D/P

/not signed

AI needs every advantage they can get..too ez anyway, only a few farmers will agree with this petition..and its possible because flurry+fast cast

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by Kaida the Heartless
... The best and most recognized example is probably in the Underworld. I have been repeatedly Skull Cracked (1/2 cast time) through skills like Prot Spirit (1/4th cast time). How is this even remotely possible? ...
Getting dazed by skull crack is because you have a very sucky ss with you that doesn't cast sv on you to remove adrenaline. Blame your teammate and not the game. The game is relatively too ez already, except those master reward.

Tyggen

Tyggen

Krytan Explorer

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Darksun
Spirits interrupt every time they attack. they attack at a set pace. so technically, they could interrupt you when your spell in 1/100 of a second. That's not an example of cheating, that an example of the player not paying attention to spirit attacks.
I think you misunderstood my example, the only spirit outside the harvest temple is famine, which doesn't attack. The only way the skill can (theoretically) be interrupted is if the interrupt was started before the skill, which doesn't make much sense since even the AI isn't dumb enough to gamble on the person using a skill that exact moment. The skills in question there are Disrupting Stab and Savage Shot. Neither of them have a 1/4 second activation time, so that makes it even less likely for them to manage it.