+20% longer hexes ?

odly

Krytan Explorer

Join Date: Jan 2006

N/

I should have checked this long ago, but never bothered to.

Does the +20% longer enchantments mod really only infulence enchantments ?
Or does it influence hexes as well ?

If it doesn't I want a +20% longer hexes mod !

Song Rui

Banned

Join Date: Aug 2005

We are all pretty [ugly]

W/

of course it doesnt. 20% longer hexes would be imba.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

It does bring to attention that there aren't 20% hex wrappings/hafts/etc...
Would be a nice addition for all the hex lovers out there

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Song Rui
of course it doesnt. 20% longer hexes would be imba.
damn you beat me to it.

Mesmers have mantra of persistence though, so that's something.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Yes but that only covers 1 specific magic so all the others are left in the cold.
It WOULD be a nice addition although not likely to happen

brute blake

Krytan Explorer

Join Date: Aug 2005

NSW, Australia

International Moa Society [Moa]

E/

Would be a little overpowered

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

imba?

ischuros

ischuros

Lion's Arch Merchant

Join Date: Jul 2006

Ireland

N/Me

@ Brute:

If 20% longer hexes over overpowered, dosnt that mean that 20% longer enchants are over powered? Dosnt that, fllowing the same line of logic, mean that every upgrade for anything is overpowered?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

@Sereng Amaranth:
Maybe he means the International Mountain Bicycling Association? Either that, or someone couldn't be bothered to type out imbalanced. See:http://www.guildwarsguru.com/content...0.php#Language
I don't think we need a 20% longer hex mod; don't be silly. If Anet made a 20% longer hex duration, then every class should also be able to craft Lieutenant Helms. Hex durations are balanced, already, and should only be increased by using a skill slot, not equipment.

auch

auch

Krytan Explorer

Join Date: Aug 2005

My Chair

P/W

theres mantras for mesmer that makes some hexes last longer

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

and how is having 20% enchantmetns balanced?

I mean there are spells in the monk line that can make enchatments last even longer. I can get over 50% longer enchantments but that's not broken at all...*cough* 55 *cough*.

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

the thing is, most ench are passive... if your enemy choose not to attack you, the full power of ench usually are not to its maximum efficiency

for eg, when's the last time you see a frenzy warrior keep on hitting a monk encht with Shield of Judgement?!

on the other hand, hexes are active... which means you are screwed even if you choose to not attack the designated character, things like conjure phantasm makes you degen if you do nothing, and things like SS which makes you take damage every time you take action

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

yeah most enchants are passive or defensive/healing, most (all?) hexes are offensive........imagine 20% longer Life Transfer + 20% longer Life Siphon + cover hex = pwnt (and imbalanced)

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Im sure they have tested it with 20% longer hexes, and ahve found it overpowered, or they would have implemented it.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

At most it would be 10% longer, as 20% is way too long. 45 second Faintheardedness...anyways...passive and active thing.

jrk247

jrk247

Desert Nomad

Join Date: Mar 2006

Twenty Gold For Mountain Troll [Tusk]

It would be nice, but as others have already said it would be imbalanced.

brute blake

Krytan Explorer

Join Date: Aug 2005

NSW, Australia

International Moa Society [Moa]

E/

Quote:
Originally Posted by xiao1985
the thing is, most ench are passive... if your enemy choose not to attack you, the full power of ench usually are not to its maximum efficiency

for eg, when's the last time you see a frenzy warrior keep on hitting a monk encht with Shield of Judgement?!

on the other hand, hexes are active... which means you are screwed even if you choose to not attack the designated character, things like conjure phantasm makes you degen if you do nothing, and things like SS which makes you take damage every time you take action
Couldnt have said it better myself
20% Longer Life Transfer

I wouldnt like to just stand there and take it

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

so implement more options:

anti hexes; i.e. if hex is cased on target then caster takes x dmg and hex fails, spell lasts for x seconds(isn't there something like this?)

or

target hex that does dot is reversed instead for 2x the duration


more hex removal

hex transfers ala plague touch


there are options...

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

Id love this mod to happen but yeah it would be over powered..

wolfblade1

Ascalonian Squire

Join Date: Jul 2005

W/Mo

how about

10% longer hexes (10% chance)

Dreikki

Dreikki

Krytan Explorer

Join Date: Jun 2006

Kemi, Finland.

Pirates of the Searing [YoHo]

Mo/

Quote:
Originally Posted by Sereng Amaranth
imba?
Imba means Imbalanced.
That's a pretty common term, or atleast in Warcraft 3 Custom map called DOTA. I keep seeing it all the time here.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by VitisVinifera
yeah most enchants are passive or defensive/healing, most (all?) hexes are offensive........imagine 20% longer Life Transfer + 20% longer Life Siphon + cover hex = pwnt (and imbalanced)
1) Almost no necro's use life transfer outside RA.
2) 20% Longer LT is about ~3 seconds longer, not a huge buff.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by Manic Smile
and how is having 20% enchantmetns balanced?

I mean there are spells in the monk line that can make enchatments last even longer. I can get over 50% longer enchantments but that's not broken at all...*cough* 55 *cough*.
55's are PvE and therefore do not count when it comes to skill balance.

And I fail to see how a 20% longer life transfer is overpowered. a 12 second life transfer will be removed, a 14 scond life transfer will also be removed.

Dont say cover hexes because the time we all carried one hex removal has been over for a long time now.

I actually like the idea. If anyone can give me a valid argument with an example why such a mod would be overpowered, I'll accept it but for now I support the idea.

Trouveur

Trouveur

Academy Page

Join Date: Nov 2005

Les Protecteurs du Lion

Me/R

It is more easy to delete an hexe than an enchantment, so I don't see why +20% hexe would be overpowered.

And by the way some items have already +20% longer for a specific condition.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by Manic Smile
anti hexes; i.e. if hex is cased on target then caster takes x dmg and hex fails, spell lasts for x seconds(isn't there something like this?)
Hex Breaker.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

hex breaker has dmg?

I'm looking for offensive responses, something that makes hexes more of a gamble to use.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Manic Smile
hex breaker has dmg?

I'm looking for offensive responses.
Yup, Hex Breaker has damage. No one gives a damn about the damage, though. I know I don't.