+20% longer hexes ?
odly
I should have checked this long ago, but never bothered to.
Does the +20% longer enchantments mod really only infulence enchantments ?
Or does it influence hexes as well ?
If it doesn't I want a +20% longer hexes mod !
Does the +20% longer enchantments mod really only infulence enchantments ?
Or does it influence hexes as well ?
If it doesn't I want a +20% longer hexes mod !
Song Rui
of course it doesnt. 20% longer hexes would be imba.
Emik
It does bring to attention that there aren't 20% hex wrappings/hafts/etc...
Would be a nice addition for all the hex lovers out there
Would be a nice addition for all the hex lovers out there
Thom Bangalter
Quote:
Originally Posted by Song Rui
of course it doesnt. 20% longer hexes would be imba.
|
Mesmers have mantra of persistence though, so that's something.
Emik
Yes but that only covers 1 specific magic so all the others are left in the cold.
It WOULD be a nice addition although not likely to happen
It WOULD be a nice addition although not likely to happen
brute blake
Would be a little overpowered
Sereng Amaranth
imba?
ischuros
@ Brute:
If 20% longer hexes over overpowered, dosnt that mean that 20% longer enchants are over powered? Dosnt that, fllowing the same line of logic, mean that every upgrade for anything is overpowered?
If 20% longer hexes over overpowered, dosnt that mean that 20% longer enchants are over powered? Dosnt that, fllowing the same line of logic, mean that every upgrade for anything is overpowered?
MisterB
@Sereng Amaranth:
Maybe he means the International Mountain Bicycling Association? Either that, or someone couldn't be bothered to type out imbalanced. See:http://www.guildwarsguru.com/content...0.php#Language
I don't think we need a 20% longer hex mod; don't be silly. If Anet made a 20% longer hex duration, then every class should also be able to craft Lieutenant Helms. Hex durations are balanced, already, and should only be increased by using a skill slot, not equipment.
Maybe he means the International Mountain Bicycling Association? Either that, or someone couldn't be bothered to type out imbalanced. See:http://www.guildwarsguru.com/content...0.php#Language
I don't think we need a 20% longer hex mod; don't be silly. If Anet made a 20% longer hex duration, then every class should also be able to craft Lieutenant Helms. Hex durations are balanced, already, and should only be increased by using a skill slot, not equipment.
auch
theres mantras for mesmer that makes some hexes last longer
Manic Smile
and how is having 20% enchantmetns balanced?
I mean there are spells in the monk line that can make enchatments last even longer. I can get over 50% longer enchantments but that's not broken at all...*cough* 55 *cough*.
I mean there are spells in the monk line that can make enchatments last even longer. I can get over 50% longer enchantments but that's not broken at all...*cough* 55 *cough*.
xiao1985
the thing is, most ench are passive... if your enemy choose not to attack you, the full power of ench usually are not to its maximum efficiency
for eg, when's the last time you see a frenzy warrior keep on hitting a monk encht with Shield of Judgement?!
on the other hand, hexes are active... which means you are screwed even if you choose to not attack the designated character, things like conjure phantasm makes you degen if you do nothing, and things like SS which makes you take damage every time you take action
for eg, when's the last time you see a frenzy warrior keep on hitting a monk encht with Shield of Judgement?!
on the other hand, hexes are active... which means you are screwed even if you choose to not attack the designated character, things like conjure phantasm makes you degen if you do nothing, and things like SS which makes you take damage every time you take action
VitisVinifera
yeah most enchants are passive or defensive/healing, most (all?) hexes are offensive........imagine 20% longer Life Transfer + 20% longer Life Siphon + cover hex = pwnt (and imbalanced)
derrtyboy69
Im sure they have tested it with 20% longer hexes, and ahve found it overpowered, or they would have implemented it.
Phoenix Arrows
At most it would be 10% longer, as 20% is way too long. 45 second Faintheardedness...anyways...passive and active thing.
jrk247
It would be nice, but as others have already said it would be imbalanced.
brute blake
Quote:
Originally Posted by xiao1985
the thing is, most ench are passive... if your enemy choose not to attack you, the full power of ench usually are not to its maximum efficiency
for eg, when's the last time you see a frenzy warrior keep on hitting a monk encht with Shield of Judgement?! on the other hand, hexes are active... which means you are screwed even if you choose to not attack the designated character, things like conjure phantasm makes you degen if you do nothing, and things like SS which makes you take damage every time you take action |
20% Longer Life Transfer
I wouldnt like to just stand there and take it
Manic Smile
so implement more options:
anti hexes; i.e. if hex is cased on target then caster takes x dmg and hex fails, spell lasts for x seconds(isn't there something like this?)
or
target hex that does dot is reversed instead for 2x the duration
more hex removal
hex transfers ala plague touch
there are options...
anti hexes; i.e. if hex is cased on target then caster takes x dmg and hex fails, spell lasts for x seconds(isn't there something like this?)
or
target hex that does dot is reversed instead for 2x the duration
more hex removal
hex transfers ala plague touch
there are options...
Franco
Id love this mod to happen but yeah it would be over powered..
wolfblade1
how about
10% longer hexes (10% chance)
10% longer hexes (10% chance)
Dreikki
Quote:
Originally Posted by Sereng Amaranth
imba?
|
That's a pretty common term, or atleast in Warcraft 3 Custom map called DOTA. I keep seeing it all the time here.
Arkantos
Quote:
Originally Posted by VitisVinifera
yeah most enchants are passive or defensive/healing, most (all?) hexes are offensive........imagine 20% longer Life Transfer + 20% longer Life Siphon + cover hex = pwnt (and imbalanced)
|
2) 20% Longer LT is about ~3 seconds longer, not a huge buff.
Thomas.knbk
Quote:
Originally Posted by Manic Smile
and how is having 20% enchantmetns balanced?
I mean there are spells in the monk line that can make enchatments last even longer. I can get over 50% longer enchantments but that's not broken at all...*cough* 55 *cough*. |
And I fail to see how a 20% longer life transfer is overpowered. a 12 second life transfer will be removed, a 14 scond life transfer will also be removed.
Dont say cover hexes because the time we all carried one hex removal has been over for a long time now.
I actually like the idea. If anyone can give me a valid argument with an example why such a mod would be overpowered, I'll accept it but for now I support the idea.
Trouveur
It is more easy to delete an hexe than an enchantment, so I don't see why +20% hexe would be overpowered.
And by the way some items have already +20% longer for a specific condition.
And by the way some items have already +20% longer for a specific condition.
cataphract
Quote:
Originally Posted by Manic Smile
anti hexes; i.e. if hex is cased on target then caster takes x dmg and hex fails, spell lasts for x seconds(isn't there something like this?)
|
Manic Smile
hex breaker has dmg?
I'm looking for offensive responses, something that makes hexes more of a gamble to use.
I'm looking for offensive responses, something that makes hexes more of a gamble to use.
LightningHell
Quote:
Originally Posted by Manic Smile
hex breaker has dmg?
I'm looking for offensive responses. |