+20% longer hexes ?

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o
odly
Krytan Explorer
#1
I should have checked this long ago, but never bothered to.

Does the +20% longer enchantments mod really only infulence enchantments ?
Or does it influence hexes as well ?

If it doesn't I want a +20% longer hexes mod !
S
Song Rui
Banned
#2
of course it doesnt. 20% longer hexes would be imba.
Emik
Emik
Jungle Guide
#3
It does bring to attention that there aren't 20% hex wrappings/hafts/etc...
Would be a nice addition for all the hex lovers out there
Thom Bangalter
Thom Bangalter
Grindin'
#4
Quote:
Originally Posted by Song Rui
of course it doesnt. 20% longer hexes would be imba.
damn you beat me to it.

Mesmers have mantra of persistence though, so that's something.
Emik
Emik
Jungle Guide
#5
Yes but that only covers 1 specific magic so all the others are left in the cold.
It WOULD be a nice addition although not likely to happen
b
brute blake
Krytan Explorer
#6
Would be a little overpowered
Sereng Amaranth
Sereng Amaranth
Desert Nomad
#7
imba?
ischuros
ischuros
Lion's Arch Merchant
#8
@ Brute:

If 20% longer hexes over overpowered, dosnt that mean that 20% longer enchants are over powered? Dosnt that, fllowing the same line of logic, mean that every upgrade for anything is overpowered?
MisterB
MisterB
Furnace Stoker
#9
@Sereng Amaranth:
Maybe he means the International Mountain Bicycling Association? Either that, or someone couldn't be bothered to type out imbalanced. See:http://www.guildwarsguru.com/content...0.php#Language
I don't think we need a 20% longer hex mod; don't be silly. If Anet made a 20% longer hex duration, then every class should also be able to craft Lieutenant Helms. Hex durations are balanced, already, and should only be increased by using a skill slot, not equipment.
auch
auch
Krytan Explorer
#10
theres mantras for mesmer that makes some hexes last longer
Manic Smile
Manic Smile
Desert Nomad
#11
and how is having 20% enchantmetns balanced?

I mean there are spells in the monk line that can make enchatments last even longer. I can get over 50% longer enchantments but that's not broken at all...*cough* 55 *cough*.
xiao1985
xiao1985
Wilds Pathfinder
#12
the thing is, most ench are passive... if your enemy choose not to attack you, the full power of ench usually are not to its maximum efficiency

for eg, when's the last time you see a frenzy warrior keep on hitting a monk encht with Shield of Judgement?!

on the other hand, hexes are active... which means you are screwed even if you choose to not attack the designated character, things like conjure phantasm makes you degen if you do nothing, and things like SS which makes you take damage every time you take action
VitisVinifera
VitisVinifera
Banned
#13
yeah most enchants are passive or defensive/healing, most (all?) hexes are offensive........imagine 20% longer Life Transfer + 20% longer Life Siphon + cover hex = pwnt (and imbalanced)
derrtyboy69
derrtyboy69
Grotto Attendant
#14
Im sure they have tested it with 20% longer hexes, and ahve found it overpowered, or they would have implemented it.
P
Phoenix Arrows
Wilds Pathfinder
#15
At most it would be 10% longer, as 20% is way too long. 45 second Faintheardedness...anyways...passive and active thing.
jrk247
jrk247
Desert Nomad
#16
It would be nice, but as others have already said it would be imbalanced.
b
brute blake
Krytan Explorer
#17
Quote:
Originally Posted by xiao1985
the thing is, most ench are passive... if your enemy choose not to attack you, the full power of ench usually are not to its maximum efficiency

for eg, when's the last time you see a frenzy warrior keep on hitting a monk encht with Shield of Judgement?!

on the other hand, hexes are active... which means you are screwed even if you choose to not attack the designated character, things like conjure phantasm makes you degen if you do nothing, and things like SS which makes you take damage every time you take action
Couldnt have said it better myself
20% Longer Life Transfer

I wouldnt like to just stand there and take it
Manic Smile
Manic Smile
Desert Nomad
#18
so implement more options:

anti hexes; i.e. if hex is cased on target then caster takes x dmg and hex fails, spell lasts for x seconds(isn't there something like this?)

or

target hex that does dot is reversed instead for 2x the duration


more hex removal

hex transfers ala plague touch


there are options...
Franco
Franco
Banned
#19
Id love this mod to happen but yeah it would be over powered..
w
wolfblade1
Ascalonian Squire
#20
how about

10% longer hexes (10% chance)