Quote:
Originally Posted by Starfire Crystalite
I think a all out war would be cool like 100 vs 100 in a big fieldish area where two groups just clash.
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you have no idea what you are saying... the lag would be of the chart. the tactics would be impossible to execute.
Quote:
Originally Posted by zamorka
I belive that what the Guild Wars PvP system needs is more risks. As it is now for example if i were to enter a Random Arena battle right now and loose it would be no big deal and I would enter again untill I get a good team.
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discussed endlessly in the past. Real life & err 7 get in the way from time to time.
Quote:
Originally Posted by lightblade
Random 1v1 Arena and Challenge
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you will get Hero vs Hero in Nightfall. that will be the 1v1 of GW.
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i'll bullet point, since nobody wants to read long posts when everyone has to say something
1) reconnects
2) being
stuck on maps
3) make l
adderseasons a bit longer... the ELO system works better on longer periods. Even half a month longer would help some.
4) when walking through guildhalls after talking to guildhall npc (the one that you buy a GH off with a Sigil), all things should be in place. trebs that can fire, lava should burn, flags should be able to run, etc.
even better: be able to
scrimmage on any map you want
5) stop the
discrimination of pvp chars.
only two weaponslots at the creation of a pvp toon? what the hell is up with that? armorswitching of pve chars is another example. give pvp chars the ability to armorswap or kill it. Add the negative energy focus to the pvp creationscreen. it's a part of tactics in GW pvp. lastly pets should be able to choice dire-elder-hearty on pvp creation.
6) the
factioncap
why can a pve char grind up money and skillpoints almost endlessly, why pvp players are limited to a 10k factioncap?
bring back Zaishen Medaillons please.
Also being able to trade in faction would be nice.
7) obs mode
being able to move back and forth in time would be great. often things happen in a moment, and you wish you could go back to be able to see what was happening. I realise that this probably would require a lot of bandwith. If that is the case, an option to jump straight to VoD would also be nice, if you want to see the VoD play of a team.
8) RA
having s
ome form of VoD would be helpfull for those that play RA. having runners win by boredom isn't making anyone happy to play pvp and move towards different pvp forms such as HA and GvG later on.
9) templates
this will be added with nightfall, so i think we can pass this one quick.
10) clear
UNIFORM skilldescriptions.
[mid term]
i.e. Plague Touch: "negative condition". give me a break, there are no positive conditions.
i.e. Conflagration "strike for fire damage" vs kindle arrows "deal fire damage"
professionalise the skilldescriptions, it will make the game better long run. skilldescriptions should prevent as much confusion as possible.
11) variety professions discrimination [mid term]
simple concept here. having more skills on a profession means you have more choices. the skills may be 'balanced' on individual level, but more skills means more interactions between those skills. So having more skills on a profession means probably an advantage.
what happens here? +- 25 skills are added to all existing profs when a new chapter comes out; new profs seem to get around 75 skills. meaning that when chapter 4 comes out, the core 6 have +- 150 skills, sin and rit have 125 skills, and the chapter 4 profs have 75 skills. that seems pretty strange to me.
12) formats [long term]
as more and more GW expansions come out, you'll end up with a population that doesn't have everything probably, altough they now can buy their way out...
maybe it's an idea in the future to have formats where only skills of certain expansions are allowed, when the GW universe becomes bigger and bigger.