Underworld < 55 Monk?!?!
Flopjack
The Underworld and Fissure have to be some of the coolest places around the Guild Wars world! The first time I met a Bladed Axtex (or whatever) I about peed myself, then fell to the ground dead from 400-ish damage.
These places are obviously designed for a challenge because of the sweet enemies, scenery and crazy damage and difficulty. The thing that frusterates me, is that people can be in a party of 1 and rape the enemies! WHAT KIND OF SUPER DEMON ARE YOU IF YOU ARE BESTED BY A FEW LOUSY ENCHANTMENTS ON A MONK WITH 55 HEALTH?!?!?!?! The enemies down there should be able to eat parties of 1 for breakfast!
I know this is a good place to farm, not from experience, however. I just think these types of places shouldn't be played with a specific build that lets you solo it. I'm pretty sure it was meant to taken on by a team of 8 people with solid teamwork, not just 1 person. I have also met people who made a monk JUST so they could 55 their way into the underworld. Not because they like monk, but just so they can stick their foot in the economy door.
I don't know how they could do it, but I wish Anet could keep these places from people or builds just going in to sap out money. Not because they want a challenge, or to accomplish something, just for the ectos. This way people would be like:
"Holy dookie, we made it to the 'blech tonk' zone! The giant (whatevers) are insane!"
If this happened, it would be along the lines of the new salavage option. The reason this was probably implanted was to futher push the idea that items don't make you or your character. It's team work and strategy!
Can anyone tell where I'm getting at here?
These places are obviously designed for a challenge because of the sweet enemies, scenery and crazy damage and difficulty. The thing that frusterates me, is that people can be in a party of 1 and rape the enemies! WHAT KIND OF SUPER DEMON ARE YOU IF YOU ARE BESTED BY A FEW LOUSY ENCHANTMENTS ON A MONK WITH 55 HEALTH?!?!?!?! The enemies down there should be able to eat parties of 1 for breakfast!
I know this is a good place to farm, not from experience, however. I just think these types of places shouldn't be played with a specific build that lets you solo it. I'm pretty sure it was meant to taken on by a team of 8 people with solid teamwork, not just 1 person. I have also met people who made a monk JUST so they could 55 their way into the underworld. Not because they like monk, but just so they can stick their foot in the economy door.
I don't know how they could do it, but I wish Anet could keep these places from people or builds just going in to sap out money. Not because they want a challenge, or to accomplish something, just for the ectos. This way people would be like:
"Holy dookie, we made it to the 'blech tonk' zone! The giant (whatevers) are insane!"
If this happened, it would be along the lines of the new salavage option. The reason this was probably implanted was to futher push the idea that items don't make you or your character. It's team work and strategy!
Can anyone tell where I'm getting at here?
Amity and Truth
*shrugs*
+1 annoying "Nerf teh Farming!" Thread.
Well, actually. A-net has nerfed many areas but they have never made them impossible to farm. How does this translate to you? Let me help... "Farming is okay but it should come with some difficulty".
+1 annoying "Nerf teh Farming!" Thread.
Well, actually. A-net has nerfed many areas but they have never made them impossible to farm. How does this translate to you? Let me help... "Farming is okay but it should come with some difficulty".
SilintNinjya
make the shield of juggernaut or whatever, strip all enchantments and no enchants can be cast till its removed.
i do agree, 55 shouldnt work.
i do agree, 55 shouldnt work.
Amity and Truth
Yes, a fabulous idea. But also introduce the skill "Shield of the Troll". You can't use any skill. Now wouldn't that be fun to play Guildwars?
Dragonious
This thread is horrible....
cerb
Quote:
Originally Posted by SilintNinjya
make the shield of juggernaut or whatever, strip all enchantments and no enchants can be cast till its removed.
i do agree, 55 shouldnt work. |
I think it's okay the way it is now. It's still somewhat hard to solo effectively, and besides it's not like every monster dropped ectos.
Kakumei
Why do you let a thousand instances of the Underworld with two people each in them bother you?
SilintNinjya
Quote:
Originally Posted by cerb
That's just stupid. How do you plan taking on enemies that deal 400 damage without enchantments.
I think it's okay the way it is now. It's still somewhat hard to solo effectively, and besides it's not like every monster dropped ectos. |
Zakarr
People have get used to it so they can't change it anymore or mass complaints will happen. These areas should always require full party but AI probably is just too dumb for offering challenge for eight players and if they would, most people would complain that it is too hard. I don't know how WoW monsters can offer challenge for raids because there is always lots of people there. No one could solo.
Maybe Anet will learn their lesson with future god realms and really put tough enemies which are not dumb enough to keep aggro on one player. Skills are really designed for group play but PvE prefer something else.
Maybe Anet will learn their lesson with future god realms and really put tough enemies which are not dumb enough to keep aggro on one player. Skills are really designed for group play but PvE prefer something else.
Flopjack
It's not like I'm losing sleep over this or drop kickin' puppies. It is just a lil annoying how easy it is for the rich to get richer.
I'm not saying make enchantments obsolete in UW. It just think it is pretty rediculous that 1 monk can beat that place, or at least get further then any other 1 man team could. (I know there are other build in which 1 man can get futher, don't start posting them)
It is just kind of stupid, how 1 person can out do 8 people, generally. All they would have to do is add a few enemies that use Vampiric Gaze, and the monk deal would be over. So what if you can't farm your precious ectos, the people who know about it, by now, probably have enough money for the rest of the chapters anyways.
Can people hop through The Deep, or other challenges with just 1 person in Factions? I hope not.
I'm not saying make enchantments obsolete in UW. It just think it is pretty rediculous that 1 monk can beat that place, or at least get further then any other 1 man team could. (I know there are other build in which 1 man can get futher, don't start posting them)
It is just kind of stupid, how 1 person can out do 8 people, generally. All they would have to do is add a few enemies that use Vampiric Gaze, and the monk deal would be over. So what if you can't farm your precious ectos, the people who know about it, by now, probably have enough money for the rest of the chapters anyways.
Can people hop through The Deep, or other challenges with just 1 person in Factions? I hope not.
Emik
Sorry but you whole 55 monk idea can simple be replaced by an equal ele, necro etc...
Guild Wars exists for how long now?
And have they ever even thought of removing farming? No coz farming takes skiill believe it or not...
Making bold complaints about how it should not be done simply states the fact that you haven't pulled it off yet.
End of story.
PS... about the Deep... It's possible to farm Urgoz with a 3 man party where this is normally 12
Guild Wars exists for how long now?
And have they ever even thought of removing farming? No coz farming takes skiill believe it or not...
Making bold complaints about how it should not be done simply states the fact that you haven't pulled it off yet.
End of story.
PS... about the Deep... It's possible to farm Urgoz with a 3 man party where this is normally 12
Flopjack
First off, I never wanted farming to be gone. 2nd, I HAVE played 55 builds, or at least similar builds which used 105 because I didn't feel like running all over the place or paying an insane amont of money to get a -55 health item.
It simply isn't because it is farmable that I wish it would change. It's because the difficulty which is supposed to be vrey high, is out done by a single person. A simple solution would be to make it so there was little of value down there. But that would make it so hardly ANYone would want to go there. Quests and unexplored territory is more then enough for me to take a few shots at it. If it didn't have that, I would STILL want to see the sights.
Farming is ok, really. 1 man team beating 800 baddies is gay.
It simply isn't because it is farmable that I wish it would change. It's because the difficulty which is supposed to be vrey high, is out done by a single person. A simple solution would be to make it so there was little of value down there. But that would make it so hardly ANYone would want to go there. Quests and unexplored territory is more then enough for me to take a few shots at it. If it didn't have that, I would STILL want to see the sights.
Farming is ok, really. 1 man team beating 800 baddies is gay.
Mesmer in Need
first off, you can get the -50 cesta from a quest, which is free, and it is ni ascalon. to everybody complaining about this. STOP! is it hurting you? no. are you going poor? no. so just stop
lightblade
Spirit Bonder > 55 > UW
Wrath Of Dragons
Guys, 55 monking is no longer the best way for anything but REAL low hitting things. A monk with less then ~700 hp can easily survive any beating. With the release of spirit bond, the -50 cesta became worthless. Someone with 55hp is just as effective as someone with 500, because protective spirit still works.
Stop saying this is all the 55monk fault, or blame the -50 cesta. neither one is a real problem/abuse anymore. They have been replaced by spirit bond monks who dont even need superior runes, much less a special cesta.
Stop saying this is all the 55monk fault, or blame the -50 cesta. neither one is a real problem/abuse anymore. They have been replaced by spirit bond monks who dont even need superior runes, much less a special cesta.
Navaros
Original poster has a point that UW one or two man farmers are not playing the game as intended. UW and FOW are designed for 8 men.
The problem is going in with 8 men just ruins your drop rates and getting XP from the quests is pointless since you can get much easier and faster XP in other ways.
The reason people for the most part only farm with very small parties in UW and FOW is because other than that there is no worthwhile rewards - aka no reason to do anything else in there.
Anet should make there be worthwhile rewards for beating all of UW and all of FOW. Ie: give you a voucher for free Fissure armor if you beat all of both areas in one sitting each. Or add Ectos as quest rewards for every member of the party. Or give any reward that makes playing in UW or FOW with 8 men and doing the quests have any point whatsoever (which it currently does not).
The problem is going in with 8 men just ruins your drop rates and getting XP from the quests is pointless since you can get much easier and faster XP in other ways.
The reason people for the most part only farm with very small parties in UW and FOW is because other than that there is no worthwhile rewards - aka no reason to do anything else in there.
Anet should make there be worthwhile rewards for beating all of UW and all of FOW. Ie: give you a voucher for free Fissure armor if you beat all of both areas in one sitting each. Or add Ectos as quest rewards for every member of the party. Or give any reward that makes playing in UW or FOW with 8 men and doing the quests have any point whatsoever (which it currently does not).
Avenged Darkness
Soloing for one, with almost every 55 build takes forever anyways, and not many people do it for profit. Two, people who would honestly waste alot of time with pugs farming UW are, well, not smart. Seeing as ectos are not the most common drops as it is, and they are pretty much worthless compared to what they were, 8 man could every easily leave some people with nothing. If you didn't notice, there are dying nightmares as well, so they already effectively nerfed stupid farmers.
cerb
Ok, to everyone complaining, NOT ONLY MONKS/55s CAN SOLO.
In fact, every class can solo. Stop whining
In fact, every class can solo. Stop whining
gameshoes3003
I have never seen a 55 do the UW. But I have heard they can do FoW. But Fingers of Chaos totally puts the probability is 55ing it out.
Terra Xin
yeah, mesmer 55/IW can solo underworld... not that hard.
gameshoes3003
Quote:
Originally Posted by Terra Xin
yeah, mesmer 55/IW can solo underworld... not that hard.
|
Avenged Darkness
Quote:
Originally Posted by gameshoes3003
I have never seen a 55 do the UW. But I have heard they can do FoW. But Fingers of Chaos totally puts the probability is 55ing it out.
|
Age
Quote:
Originally Posted by SilintNinjya
make the shield of juggernaut or whatever, strip all enchantments and no enchants can be cast till its removed.
i do agree, 55 shouldnt work. |
Avarre
If prot spirit was never meant to be used this way, it would be worded '..cannot take more than 10% of their base health...'. It's meant to be how it is because the purpose of the skills, aside from stopping large spikes, was to help compensate against DP and reduced health totals.
Not to mention ths most capable UW build that can clear the most is a W/E build. Warriors, rangers, and eles have been clearing without 55 for ages, more recently rits as well.
This thread has no redeeming qualities.
Where were the whines for nerf when our 3-man team cleared FoW using a warrior tank? It is somehow more 'proper' because it's a warrior?
Not to mention ths most capable UW build that can clear the most is a W/E build. Warriors, rangers, and eles have been clearing without 55 for ages, more recently rits as well.
This thread has no redeeming qualities.
Quote:
UW and FOW are designed for 8 men. |
Roshi_ikkyu
booo hooo 55's are hard to kill.
Dude take a reality check 55's have been nerfed atleast 3 times! First was the monk skill re-tooling, second was AOE nerf and the third was adding elements to the game which forced 55 to take SB instead of SoJ.
And recently they suffered more skill readjustments.
All I have to say is STFU, there not using haxors, cheat or exploits.
Its simple skill and maths.
Why do you think the -50 grim was added?
And 55's arent the easiest builds to farm with.
I'm getting sick of these.
Another thread wasting spaces so posters can cry to a digital mommy, "Its not fair! I can't killors teh 55!!!1!"
Dude take a reality check 55's have been nerfed atleast 3 times! First was the monk skill re-tooling, second was AOE nerf and the third was adding elements to the game which forced 55 to take SB instead of SoJ.
And recently they suffered more skill readjustments.
All I have to say is STFU, there not using haxors, cheat or exploits.
Its simple skill and maths.
Why do you think the -50 grim was added?
And 55's arent the easiest builds to farm with.
I'm getting sick of these.
Another thread wasting spaces so posters can cry to a digital mommy, "Its not fair! I can't killors teh 55!!!1!"
cataphract
Quote:
Originally Posted by Zakarr
People have get used to it so they can't change it anymore or mass complaints will happen.
|
englitdaudelin
So, if the original complaint of this thread were to be extended.... we shouldn't be able to solo the troll cave---because WTF? How can one puny warrior take on all those trolls!!!!!!!
How totally lame that A-Net has offered EVERY CLASS the ability to what warriors do.
Meh. I'm not gonna complain. I don't have a 55, I don't solo well, I'm not interested in farming--but I give props to my guildie who runs a 55. I've dual-farmed UW...and forget the aaxtes--the smites are a real pain for the monk. It's not easy; one blown spell, one interrupt--and squish goes the 55 (and the necro too!)
How totally lame that A-Net has offered EVERY CLASS the ability to what warriors do.
Meh. I'm not gonna complain. I don't have a 55, I don't solo well, I'm not interested in farming--but I give props to my guildie who runs a 55. I've dual-farmed UW...and forget the aaxtes--the smites are a real pain for the monk. It's not easy; one blown spell, one interrupt--and squish goes the 55 (and the necro too!)
Franco
Quote:
Spirit Bonder > 55 > UW |
And dont tell me oh spirit bound can tank everything, Because I know 55 monks who can tank everything too.
Evls Pwn
not true, there is finite amount a 55 can tank ( I know because I run a 55 necro solo uw and a regular 55 monk.) sb monk can handle an inifinite amount of agro
nomercy
Quote:
Originally Posted by Flopjack
I have also met people who made a monk JUST so they could 55 their way into the underworld. Not because they like monk, but just so they can stick their foot in the economy door.
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Priest Of Sin
Hee hee, let's equip the Nightmares with 300+hp and Order Of Apostasy... that'll fix those stupid 55s.
Franco
nightmares are dumb... SV the monk and they spam BiP, killing themselves.
|pyro|
Quote:
Originally Posted by Flopjack
WHAT KIND OF SUPER DEMON ARE YOU IF YOU ARE BESTED BY A FEW LOUSY ENCHANTMENTS ON A MONK WITH 55 HEALTH?!?!?!?!
|
Valkyrian
1. Solo 55 monking takes far too long in UW +nightmares strip enchants, so most do 2-man teams anyways.
2. The ecto drop rate is usually 2-3 ecto AT MOST per run. Meaning 1-2 ecto a person every 30 minutes/hour meaning it does take time.
3. Only about 1/3 of UW is 55 monkable and ZERO of Urghoz, Deep, and FoW are 55 monkable.
4. The only people who truly take advantage of this build are the bots, which are decreasing in numbers thanks to Anet.
5. 55 monk build is no different than any other solo build for farming and that is why Anet has yet to nerf it out.
-I feel like your complaint on 55's is based somewhat on your inability to afford/obtain the items and runes needed for the 55 build... and that's a shame because it really is a skillful build that I am using to slowly obtain my first set of FoW armor, which most others obtain through ebay.
2. The ecto drop rate is usually 2-3 ecto AT MOST per run. Meaning 1-2 ecto a person every 30 minutes/hour meaning it does take time.
3. Only about 1/3 of UW is 55 monkable and ZERO of Urghoz, Deep, and FoW are 55 monkable.
4. The only people who truly take advantage of this build are the bots, which are decreasing in numbers thanks to Anet.
5. 55 monk build is no different than any other solo build for farming and that is why Anet has yet to nerf it out.
-I feel like your complaint on 55's is based somewhat on your inability to afford/obtain the items and runes needed for the 55 build... and that's a shame because it really is a skillful build that I am using to slowly obtain my first set of FoW armor, which most others obtain through ebay.
yunthi
i too would like to get some rewards for teamplay... 6-20 xp / monster jst takes forever jst to get 1 level...
basicly if u want anything u have to solo it or ask guildies to help u cuz say green farms... drop every 7 as thay say(id say its lower but thats jst my opinion, im on my 8th level farming razorfin which jst doesnt drop for me) ... 8 man team will have to go thu the same farm for 7*8=56 times to get 1 each... not counting antifarm code which will kick in before that
teams are only good if u want to do quests or missions and there is limited number of them, if u want xp or money u have to go solo... sucks i know
basicly if u want anything u have to solo it or ask guildies to help u cuz say green farms... drop every 7 as thay say(id say its lower but thats jst my opinion, im on my 8th level farming razorfin which jst doesnt drop for me) ... 8 man team will have to go thu the same farm for 7*8=56 times to get 1 each... not counting antifarm code which will kick in before that
teams are only good if u want to do quests or missions and there is limited number of them, if u want xp or money u have to go solo... sucks i know
HawkofStorms
A.net has learned there mistake's though with the UW.
That is why the Deep and Urgoz has been designed very well to prevent solo/small team farming.
Don't complain. Just know that a.net will make sure no future areas are as easy to farm as UW (yes, you can still farm wardens/vermin, but even so, a.net is getting better at making places tough to farm).
That is why the Deep and Urgoz has been designed very well to prevent solo/small team farming.
Don't complain. Just know that a.net will make sure no future areas are as easy to farm as UW (yes, you can still farm wardens/vermin, but even so, a.net is getting better at making places tough to farm).
Relambrien
See, the problem with Anet nerfing areas by increasing difficulty is that it doesn't work. You make something harder, the players get better to compensate.
But yeah, the reason Anet isn't going to do anything about this is because they don't condemn farming, they just don't want it to be "necessary" like it is in some other games. And for the most part, they've succeeded. Collector's items are a nice alternative to pricy weapons, and perfectly-modded greens were added to give +30 Fortitude and other expensive mods to the world for a pretty cheap amount. So farming is rarely necessary, which means Anet will only mess with EXTREMELY profitable areas that give ridiculous income. And they'll make Nightfall areas with potentially good income very difficult, if not impossible, to farm solo.
So in short, farming isn't a problem because it's rarely necessary for the casual player. Yes, I farm UW. Yes, I use a spirit bonder. Why? Helps me get some extra cash whenever I'm short some. Though for a more steady stream, vermin farming is a nice alternative.
But yeah, the reason Anet isn't going to do anything about this is because they don't condemn farming, they just don't want it to be "necessary" like it is in some other games. And for the most part, they've succeeded. Collector's items are a nice alternative to pricy weapons, and perfectly-modded greens were added to give +30 Fortitude and other expensive mods to the world for a pretty cheap amount. So farming is rarely necessary, which means Anet will only mess with EXTREMELY profitable areas that give ridiculous income. And they'll make Nightfall areas with potentially good income very difficult, if not impossible, to farm solo.
So in short, farming isn't a problem because it's rarely necessary for the casual player. Yes, I farm UW. Yes, I use a spirit bonder. Why? Helps me get some extra cash whenever I'm short some. Though for a more steady stream, vermin farming is a nice alternative.
manitoba1073
[QUOTE=HawkofStorms]
That is why the Deep and Urgoz has been designed very well to prevent solo/small team farming.
QUOTE]
ORLY hmm there are 3 man teams that do both, and i have a solo char that can clear to the gate rooms in urgoz.
That is why the Deep and Urgoz has been designed very well to prevent solo/small team farming.
QUOTE]
ORLY hmm there are 3 man teams that do both, and i have a solo char that can clear to the gate rooms in urgoz.
lightblade
Quote:
Originally Posted by Franco
..., Because I know 55 monks who can tank everything too.
|
55 w/o bonetti can tank around 10,
55 w/ bonetti can tank around 15,
iya
don't complain. its not like soloing UW is that profitable, it will take 30 mins-1 hour to do 1/3 of it solo not to mention you gotta be very vigilant/aware of the spawns and how to deal with them - its not as easy as you are describing. the most u can get out of a run is 3-4 ectos solo. bringing the failure rate due to mistakes a farmer will get about 7-20k an hour. ALSO going in an 8 man group its next to impossible to get an ecto most 8 man groups dont have the skill or communication needed to conquer even the first area of UW. I was in a guild group which used vent and had experienced players and i got 1 or 2 ectos after 5 hours, the first ecto dropped after 1h 30 mins. now considering how difficult it is to get ectoplasm from 8 man runs how do we get them for FoW armor? the only way to get those materials is to do dual runs or some other sort of farming, which monks (and ritualists recently) do best. if anet wanted to nerf monks they woulda done it long ago, they simply made it harder to use em.