I'm noticing a lot of the Dervish skills affect "target foe" but actually work on up to three foes adjacent. It is extremely important that these skills are worded better.
If they are meant to affect three foes, use the "If it hits, This attack deals xx..xx damage and inflicts a deep wound".
or
"If it hits, all struck foes suffer xx..xx damage and suffer from a deep wound".
If they are meant to affect one foe, use the "If it hits, Target foe is struck for xx..xx damage and suffers from a deep wound".
Thanks.
Again, this is very important to specify because it can mean the success or failure of many build ideas that we all have for the dervish.
Skill Description Improvements
Dahl
TheBaron82
I think they just assume you know how scythe works, for instance if you use wild blow it hits nearby also
Dahl
Target foe is target foe. Meaning the foe on your target bar and only that foe is affected. They should stop assuming things. To understand how these skills work you have to take them very very literally.
Wounding strike says target foe suffers from deep wound if you have an enchant, but the attack causes bleeding if you dont.
Therefore technically, if you have an enchant, 1 foe gets deep wound, and if not, 3 foes get bleeding.
But that's not how it actually works. So it needs to be changed.
Wounding strike says target foe suffers from deep wound if you have an enchant, but the attack causes bleeding if you dont.
Therefore technically, if you have an enchant, 1 foe gets deep wound, and if not, 3 foes get bleeding.
But that's not how it actually works. So it needs to be changed.
Arcador
Also some tabs must be improved cuz they sound somelike strange.
Wild Strike = foe lose 1 stance as you can have 3. And other things that may mislead new players (or all players if the skills are new).
Wild Strike = foe lose 1 stance as you can have 3. And other things that may mislead new players (or all players if the skills are new).