Necros and Elementalists healing?

elvorix

Ascalonian Squire

Join Date: May 2005

I have a 20 monk, a 20 necro, and a 20 elementalist. I like all 3 characters, but some times I get a group that dosent have a monk and needs some healing and I need to get my necro or my elementalist through that particular mission... so I offer to heal with my necro or ele.

As you can imagine I have gotten some pretty negative responses to this. Which supprises me as I feel that with etherial prodigy my elementalist is actually a better pve healer than my monk (I can keep up a permanant 10 regen with 80+ energy). And my necro is almost as good, with a river of energy coming in as well from 16 in soul reaping.

So what do you guys think, can necros and elementalists heal as well as monks, or are they not worth inviting to groups as healers?

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

ether prodigy causes exhaustion... never spam it or u will have no energy. most teams use eles and necros for heal party or such, but primary monks make the best healers imo, but in some special teams like bs they use a neco as a healer.

coleslawdressin

Krytan Explorer

Join Date: May 2005

Victory on Demand [VoD]

Me/Mo

I can heal better with an e/mo than 99.99% (literally) of the PVE community's "monks"

Necro is fine, rit is fine.. if you know what to do.. Only bad players think monks are the only ones who can heal.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Competant Monk Healers will be better than competant Healers of any other profession. (except Ritualists).

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

they'll probably be better at healing a single target than a rit and better at protection. Although rit is farily decent with spike heals. transfer soul and spirit light being good examples. althoguh vey hard to spam.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Hey...if everyone in the group bring a self healing skill. A secondary monk is enough to keep the party alive.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by unmatchedfury
they'll probably be better at healing a single target than a rit and better at protection. Although rit is farily decent with spike heals. transfer soul and spirit light being good examples. althoguh vey hard to spam.
Ritualists have access to Attuned Was Songkai while Monks do not. That's enough advantage.

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

The monk can put points into divine favor, which adds quite a bit more healing compared to the other professions per heal.

@ Zinger314- I haven't tried a healing Rt build, so I won't comment about Rit healers. Though I have teamed with a few healing Rts and some of them seemed to do really well.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

If you're going with a pure healing prayers build, yes you can definitely contribute. Even with Ether Prodigy though, there's a limit to how fast you can heal. What I mean is.. theoretically you can heal more than a primary monk, but cast times keep you from reaching this point. You can definitely experience this if you try to heal on a mesmer primary with 16 inspiration. Sure, you're a valuable second healer/support caster.. but I don't think another proffesion gets close to monk as far as HP healed besides ritualists, like others have pointed out.

Now protection! This is a totally different subject. A lot of protection spells (all?) are enchant based. This works spectactularly on a monk primary with Divine Boon, as everyone knows. But, it works just as well, (though maybe in a different way), on other casters. Skills like Aegis place no value at all on the DF attribute. (unless you're making use of Blessed Aura)
I think a properly made elementalist, and definitely a mesmer can play a better protector than a primary monk. Argue all you want, that's my opinion. =P

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Rit is better as long as there aren't any spike or anti-rit hex. That pretty much applies to e/mo healer as well. Both of them can continously output heal when a monk can not, but it doesn't really matter that much if the monk know how to cut down the number of heals in exchange for a bigger heal each shot.

So basically, for newbies, e/mo or rt might be a better idea. (In PvE)

Madame_Recamier

Madame_Recamier

Pre-Searing Cadet

Join Date: Aug 2006

N/Mo

Dump the PUG, grab the healer henchman and form a new group. The henchman will do better then all but the best players out there. I'd say that is enough evidence that you should be able to heal a group with your necro. After all, you can't be any worse at it then all the monk primaries that get pwned by Sister Tai's healing ability.

Zookie

Ascalonian Squire

Join Date: Aug 2005

R/

I just played thru Raisu Palace mission with my necro. Couldn't find any monks for the mission, so me and an e/mo took over the healing. I just spammed heal party and heal other, using offering of blood for energy and popping blood wells when we had corpses. Worked great, got expert for the mission and only had a couple of deaths. Most of the damage was from constant pressure, so 2 heal parties helped a ton. That being said, a necro or ele will never be able to match a good monk.

Turbo Wombat

Turbo Wombat

Lion's Arch Merchant

Join Date: Nov 2005

Centeral Texas

Heros of Titans Realm

Me/

I have both a healing Rit and a Monk in PvE. From what I've noticed from what I've used, the Rit can heal massive amounts in a short time with small delays for cooldown while my Monk has a pretty reasonable and steady health output. Not sure if it's some optical illusion with the casting animations, but my monk also seems to be a bit quicker on the draw than the rit.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Turbo Wombat, the Ritualists spells usually have 1 second casts, while a few of the high power heals from the monk line are 3/4 cast time (WordofHealing, BlessedLight, some others).
Not to mention, boon prots and prot monks all use 1/4 casts mainly.
================================================== =========================
Heal Party is just about one of the few skills not really as viable on a monk that is dedicated healer. Sure they can get their 84 or 90 point Heal Party, but a 59 to 67 Heal Party on a seocndary monk that has energy to burn would be more productive. Why? a Primary monk mainly goes for spike heals. Heal Party is more of a bandaid, small spot heal and DOES NOT GET DIVINE FAVOR BONUS on other party members.

As for Necros and Eles, no. They cannot heal better, but Heal Party may be semi-viable provided significant Healing Prayers investment (9+ HealPrayers) since it doesn't get a DF boost. Divine Favor helps a load (3.2* attribute level of DF works wonders for efficiency).

In general things that aren't affected by Divine Favor are to be considered more so than thing sliek Healing Touch and Orison of Healing which rely almost entirely on DF for the effectiveness.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

The Monk is the most efficient healer hands down. It's not an opinion, it's a fact. However when it comes to PvE, pretty much anything that can heal is good. The E/Mo with EProd is probably the best core counter pressure build with the ability to spam Heal Party on a constant basis. It's beyond me why people don't take an E/Mo into Urgoz instead of that third monk.

Protection doesn't really require Divine Favor and pretty much any class can play it, assuming they have the proper energy management. A Mesmer I'd say most suited for this (playing secondary monk) due to their fast cast (1/8 cast time imo?) and runes for specialties in Inspiration Magic to be pumped up. Protection Prayers doesn't even need to be max, 9-10 will do the job just fine.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by LifeInfusion
Turbo Wombat, the Ritualists spells usually have 1 second casts, while a few of the high power heals from the monk line are 3/4 cast time (WordofHealing, BlessedLight, some others).
Not to mention, boon prots and prot monks all use 1/4 casts mainly.
You mentioned Elites.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Heal Other and Jamei Gaze are 3/4 second monk heals and heal for an absolute shitload for 10 energy, and divine favor boost, non elite.

noocoo

noocoo

Frost Gate Guardian

Join Date: Jan 2006

Quote:
Originally Posted by -Loki-
Heal Other and Jamei Gaze are 3/4 second monk heals and heal for an absolute shitload for 10 energy, and divine favor boost, non elite.
But it costs 10 energy just for some overhealing.....Also, it cant be used on yourself.

So, I didnt see any advantages here even it is non elite.

Turbo Wombat

Turbo Wombat

Lion's Arch Merchant

Join Date: Nov 2005

Centeral Texas

Heros of Titans Realm

Me/

Yes, I know the cast times of both professions almost by heart. I was just saying that spells like Soothing Memories don't seem to pop out as quick as stuff like Healing Whisper and Orison for some reason. Even though the cast times are identical, I just feel faster with my monk

Edit: Spelling

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by Sekkira
The Monk is the most efficient healer hands down. It's not an opinion, it's a fact. However when it comes to PvE, pretty much anything that can heal is good. The E/Mo with EProd is probably the best core counter pressure build with the ability to spam Heal Party on a constant basis. It's beyond me why people don't take an E/Mo into Urgoz instead of that third monk.

Protection doesn't really require Divine Favor and pretty much any class can play it, assuming they have the proper energy management. A Mesmer I'd say most suited for this (playing secondary monk) due to their fast cast (1/8 cast time imo?) and runes for specialties in Inspiration Magic to be pumped up. Protection Prayers doesn't even need to be max, 9-10 will do the job just fine.
Agree. While everyone is focusing on the DF boost to being a monk primary, don't forget the other very important factor that makes a monk primary the superior healer, runes. This is the reason why a resto rit can be good, they have a line dedicated to healing like monks do, so they can use their runes. Necros and Eles can't use the healing prayers runes.

the heal0r

Ascalonian Squire

Join Date: Nov 2005

germany

[CG]

N/Me

a good monk with me secondary can remove hexes and interrupt spells to gain a good amount of energy without wasting an elite slot.not to mention DF almost doubles the amount of healing from orison.eles are good for spamming high energy skills like HP+aegis and thats what they are used for.if they were better healers everybody would use them instead of monks but you can see yourself that no one does

Lovag

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by the heal0r
if they were better healers everybody would use them instead of monks but you can see yourself that no one does
The original poster never said that they where better but when a monk is needed an Ele or a Necro can be a solid substitute, which they are if you don’t believe me try them out.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by coleslawdressin
I can heal better with an e/mo than 99.99% (literally) of the PVE community's "monks"

Necro is fine, rit is fine.. if you know what to do.. Only bad players think monks are the only ones who can heal.
16+1(20%) healing, 13 divine. Enough said.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by coleslawdressin
I can heal better with an e/mo than 99.99% (literally) of the PVE community's "monks"

Necro is fine, rit is fine.. if you know what to do.. Only bad players think monks are the only ones who can heal.
Hell, I can heal with a W/Mo better than 99,99% of the PvE monks out there

Hephaestus Ram

Lion's Arch Merchant

Join Date: Jun 2005

None

W/E

I've experimented with it and pretty much decided that no one
can heal as well as a good monk.

In a few missions I had people ask me to use my ele to heal, I've
tried it and done "ok". But I still pretty much decided "screw it",
if I wanted to heal I'd be a monk, when I play my ele I want to be
an elementalist. If I need a monk and there are none available I'll
take a hench monk, if the group can't deal with that then my ele
pretending to be a monk won't really make the difference.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Zinger314
Ritualists have access to Attuned Was Songkai while Monks do not. That's enough advantage.
Um... no?

The rit healing line is full of gimped, conditional heals that do less actual healing per spell than a monk without divine favour.Necro healers have the advantage of getting away with spamming 2 copies of heal other on their bar and not running low on energy as long as the rest of the team is able to kill stuff. E/Mo healers have eprod... which is inferior to soul reaping in PvE, not to mention it uses up your elite, but it's still something.

I'd say Monk (derf) > N/Mo > Rit > E/Mo

I recently did some PvE runs with my guild because we all had at least one character that wanted to get through factions and since we only had 1 monk in this group, a guildy went with a N/Mo healer 16 SR/12 heal. Basically, he couldn't waste the energy fast enough by spamming HP and 2x heal other. Of course, the "rate of killing stuff" was pretty high - we rolled through sunjiang district in about 11 minutes (r9 PvE group ftw ), but even at half of that a N/Mo healer could compensate for monk's efficiency with a limitless energy supply.

Quote:
Originally Posted by Thomas.knbk
Hell, I can heal with a W/Mo better than 99,99% of the PvE monks out there
Those zealous weapons are leet energy management for a healing wammo, eh? :P

Moiax

Moiax

Frost Gate Guardian

Join Date: Jul 2006

Pink Animal Clan

E/

For the vast majority of the proph campaign with my Ele, I was an E/Mo and I healed. The first elite I ever capped was Word of Healing. I did a pretty good job, brought alot of 5e spells, and I never really had any problems after the fact of actually getting into a group. Now, statistically I was not as good as a monk primairy, but my groups didn't really notice. If it works, it works.

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

I once healed us thro foreign quarter as a war/mo, find a stuck foe, wail away at it to build energy useing Warriors Endurance, and throw healing breeze on the others, I didnt plan to do this, but one monk err7 and the other didnt load untill the very end of the mission

Coolniceronguy

Coolniceronguy

Frost Gate Guardian

Join Date: Nov 2005

Calgary, Alberta, Canada

Amidst A Sea Of Darkness[Star]

In the last week, I have joined partys in Hell's Precipice with my elementalist, Eternal Feminine, using a pure support role build(healing/protection/energy storage). Finished mission and bonus at least 15 times. The last time, finished bonus, and mission with 2 necros, Mhenlo, and me(doing zero damage).

So yes, I whole-heartedly agree with the OP. An elementalist can function as an extremely strong support class.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Quote:
Originally Posted by Turbo Wombat
Yes, I know the cast times of both professions almost by heart. I was just saying that spells like Soothing Memories don't seem to pop out as quick as stuff like Healing Whisper and Orison for some reason. Even though the cast times are identical, I just feel faster with my monk
You are not the only one feeling it.

Maybe someone should do a more serious test so the rest of us can feel at ease or do a torch riot.

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

Monk are best healers, end of.

Jessyi

Jessyi

Krytan Explorer

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by Thallandor
16+1(20%) healing, 13 divine. Enough said.
Hell, that's the best attribute point optimization I've ever seen. Throw on Peace and Harmony for your energy management, maybe even a sup divine for 17/15 and ogogogogogogog!!

-Jessyi

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

lol peace and harmony for energy management.

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

Quote:
Originally Posted by Thomas.knbk
Hell, I can heal with a W/Mo better than 99,99% of the PvE monks out there
Ha! I've seen that. In Arborstone we had a monk drop and a W/Mo with a focus kept us going through the mission. Luckily we were a pretty good group anyway and had a lot of self heals, but he was pretty amazing to see.

During a recent Elona Reach run we had a healing ranger as the only "monk". Again, we were a pretty durable party, but he did great.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Can you technically switch out your secondary as a monk for either Necro or Elementlist to become an support healer?

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

Quote:
Originally Posted by Thomas.knbk
Hell, I can heal with a W/Mo better than 99,99% of the PvE monks out there
There is one build that I can think of that might enable a w/mo to spam 5 energy heals. 16 in strength 13 in heal. Skillbar: warriors endurance, orison. e. light, dwaana's kiss, vigorous spirit, healing touch, mend condition, res. chant You could substitute heal other but you couldn't use it often with the 10 energy cost.

With 16 in strength, you can keep warriors endurance up constantly. Take a zealous axe with a +5 energy inherent mod, and a shield that gives extra energy while in a stance (if such a thing exists)

You'd have to fight and heal at the same time to keep your energy up. I know from experience that as long as youre fighting your energy stays high enough to constantly use 5 energy attacks, so you should be able to use 5 energy skills.

NOTE: I would never use a build like this and I'm not trying to encourage wammos to try to be a healer. I'm pretty sure mhenlo or alesia could do a better job.

Giga Strike

Giga Strike

Wilds Pathfinder

Join Date: Aug 2006

stranded in vabbi this time

None [N/A]

the monk is made to either spam low cost/medium strength spells for healing or cast medium-high power enchantments on tanking allies to keep their dmg down, while the entire time giving a little extra healing from divine favor.

elementalists, who have way more energy yet no extra healing power form divine favor, can afford to use high cost/ high power spells that would normally leave a monk weak.

overall it adds up to about the same but really it's a matter of quality or quantity.

Y.T.

Y.T.

Jungle Guide

Join Date: Sep 2005

Mo/

Quote:
Originally Posted by jesh
If you're going with a pure healing prayers build, yes you can definitely contribute. Even with Ether Prodigy though, there's a limit to how fast you can heal. What I mean is.. theoretically you can heal more than a primary monk, but cast times keep you from reaching this point. You can definitely experience this if you try to heal on a mesmer primary with 16 inspiration. Sure, you're a valuable second healer/support caster.. but I don't think another proffesion gets close to monk as far as HP healed besides ritualists, like others have pointed out.

Now protection! This is a totally different subject. A lot of protection spells (all?) are enchant based. This works spectactularly on a monk primary with Divine Boon, as everyone knows. But, it works just as well, (though maybe in a different way), on other casters. Skills like Aegis place no value at all on the DF attribute. (unless you're making use of Blessed Aura)
I think a properly made elementalist, and definitely a mesmer can play a better protector than a primary monk. Argue all you want, that's my opinion. =P
i'm sry but its absolutely not true...

my main char is a monk, i have over 4 mil exp on her (w/o 55 farming, prefer to farm with ele and mes), so i know what i'm talking about. theres no build better suited for pve heals that boon protector. u can heal alone up to forge with more or less decent pug, u hardly ever run out of E. boon protter can heal in any area/mis, the only bad thing that can happen is u'll have to fight mobs with OoA and nasty asn...

warder ele with heal party and extinguish is great, but keep in mind that u'll be overhealing badly, if u have ur tank down to 40%hp u'll have to cast at least 2-3 healparty in the row, with means that u'll be wasting ur E on the rest of the team, if u'll bring heal other and dwaina f/ex u'll have to drop some of ur attack spells... plus u'll get down to 40-55E in no time cos of exaustion if u'll be healing during the long fights... e/mo with healparty is nice in areas with constant hp degen tho, but monk hench is better

necro/monk is better healer that e/mo, in my exp blood necro can pretty easy heal, boost E and do some damage in the same time, if there r some spare bodies left after ur mm got 10 minions, u'll get wells. nec/rit with spirits is nice also, in short - any necro is better than e/mo imho

rit is even better than nec, u can bring rit+boon protter monk in any area and survive w/e. i've monked with diff kinds of rit in diff missions, i cant say that i prefer certain rit build - as long as ur rit knows what s/he is doing ur team'll be fine. rit is better option that healing e/mo in all areas, and better than nec/mo in areas with lots of eles/ran i think.

mes/mo.... well mes can do w/e, mes can rez in less than 2 sec, mes can cast faster than any prof, but i dont think u can take mes/mo instead of ur boon protter monky, cos mes has no DF, even if u'll make ur mes/mo bring the same skills as ur boon protter (drop the boon of cos, take aegis f/ex), me/mo will heal less hp in the same time for the same E. however good me/mo is golden at removing hexes/rezzing/killing enemy spirits/, u should bring mes in any hexes-heavy area, just dont ask ur mes to be destinated team healer....

ElinoraNeSangre

ElinoraNeSangre

Wilds Pathfinder

Join Date: Mar 2006

Near Seattle, WA

Talionis De Cineris [EXUR]

N/Me

Am I the only person who's met more good PvE monks than bad?

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

You don't need to be a boon protect to help keep the party well protected any good active protector can do this.You do receive some benefits from devine favour when using reversal of fortune or even when it comes to mend condition I can't see anyone else doing this.Then there are your bonders who can do that and use up their energy along with the blessed signet provides you with good amble supply of energy with so many maintained enchants up.The blessed signet being attributed to devine favour helps in providing that energy .Then there is blessed aura which can help out enchants like rof or guardian.

When it comes to healing nothing is best than a Monk although Rits don't do a bad jop as to support them.There is nothing that can infuse then hit boon and use healing touch like Monk can.When I use Rof I will see 2 numbers coming up with no boon on as to how much damage is negated.When I use boon I don't keep it up all the time only when needed or sometimes not at all if.Then you got your BL and Air Enchantment Monks to.There nothing that can really directly heal,protect and smite like Monks can no matter if you are /mo.

I will say this Necro can aid in helping out Monks with orders,mark of pain and well of blood and can carry somethings like heal party and a good hard res as well as say Mesmers.I wouldn't say Eles can't aid in it with heal party but not direct healing and it depends on what you are if you a nuker forget it earth and air yes water and fire no.

When it comes to spiking there no one who can heal and protect like a Monk.when you are in a party and can't find a Monk taking the henchies are better than /mo just take a res to keep them up.